Incoming Quaggans [iQ]
Guild Hall discussion
Incoming Quaggans [iQ]
Trust me it will
The Guild Halls look awesome and not only that the trailer was really well done, can’t wait for Friday. This is also something people should read: http://www.zam.com/story.html?story=36174
as angry as I am over the methodology (not the price) of the pre-purchases, it’s also nice to see discussion of the other parts of the announcement. good post and good job.
since there is no thread yet o_0
[Snip]
ps: I hope this wont get lost in the sea of $50 threads
Oh it WILL get lost.
The price debacle has completely overshadowed the new guild hall features.
But the new guild hall features do in fact look REALLY cool. We get guild cities? How awesome is that.
Having to literally claim the guild hall is pretty cool. It’s really worrisome for small guilds, but as long as it’s still possible for a small group, (If perhaps very difficult and time consuming) it would feel all the sweeter to be a small elite group that actually managed to claim their hall. Lore-wise, Destiny’s Edge is considered a “guild” so it should be possible with a group just as small as thiers is: a single party of about 5 people.
I was honestly actually kind of hoping for the ability to get a small, low key hideout as an option for a small guild, but this whole guild city/stronghold type thing looks really fun, and some of the features look amazing. The guild arenas will be incredible for hosting tournaments and things of that nature.
Yes I think the guild hall stuff alone is well worth th $50 that was totally more than what I expected nice job Anet. Can’t wait to see more and get into this content.
put the correct term in but not everyone has kittens
Yes I think the guild hall stuff alone is well worth th $50 that was totally more than what I expected nice job Anet. Can’t wait to see more and get into this content.
yes. I feel the same
This is more than I expected.
And this guild hall alone solves many problems people are having: multiple guilds rep and chat, GvG, Arena, etc…
Incoming Quaggans [iQ]
@Arioso.8519,
I am very hyped about Guild Halls coming. My social guild will benefit greatly but Yes, I think small guilds will have challenge. Further I wonder about all those players that have single member guilds (yes, I know… why! so antisocial! But they have their purpose).
Currently single member guilds can be used for additional storage and wvw upgrades. Not much else (not missions, puzzles, etc.)
I wonder what guild halls offer those folks:
- Private dueling
- WvW crafting
- Area to practice gliding
Hard to imagine
I wonder what guild halls offer those folks:
- Private dueling
- WvW crafting
- Area to practice gliding
Hard to imagine
I imagine it’ll be near impossible, or maybe entirely impossible, for a solo player to claim a guildhall. Granted, If it IS possible I’d love to try.
We can apparently invite other guilds and guests into our halls, so it’d basically be a private hideout I could show off to people and host events and throw parties, use the arena for private duels and tournaments, and whatever other cool things might be possible . It could still be tremendously fun to build up a solo guild hall depending on what features it can get.
I really hope they rework the guild mission structure. Mainly the fact that different mission types are gated behind each other, it especially messes with things like themed or role-play oriented guilds. If I want to make a “merchant’s guild” or a “crafter’s guild” or the “Tyrian explorer’s society” why the heck do I need to organize bounty hunts before treks and guild puzzles, which would make more sense for such a groups.
I’ve actually been adding on to my solo guild with the intent of possibly starting to open it up and recruit players. I figured it’d help to have some incentives like being able to maintain 24 hour buffs and offer missions right from the start since I don’t think anyone would want to join a new/empty guild without some other perks.
One feature I caught in the last post is that there are currently two different guild halls we can claim. ( I assume we can only have one at a time?) This opens up the possibility for new ones in future updates, and perhaps there can be smaller or larger ones with different possible features that are harder or easier to claim. So there might be a small hideout type hall that has a very limited amount of space that a solo or duo group could claim easily, up to a huge sprawling locale that requires a full 400-500 man guild to storm all at once in a massive organized battle.
I wonder how small solo guilds will be effected by this feature…
I wonder how small solo guilds will be effected by this feature…
No Soup for You!
screwed, as usual.
Nothing wrong with large guilds, but some of us prefer small ones. Sadly, no content again for the smaller guilds.
Tarnished Coast
I wonder how small solo guilds will be effected by this feature…
I’m wondering this too from the stand point of small guilds. We have tons of influence because there is nothing really for us to spend it on as we aren’t enough people to do the missions and quests. These halls look huge and geared towards massive size guilds.
Is there something usable for smaller guilds?
I wonder how small solo guilds will be effected by this feature…
I’m wondering this too from the stand point of small guilds. We have tons of influence because there is nothing really for us to spend it on as we aren’t enough people to do the missions and quests. These halls look huge and geared towards massive size guilds.
Is there something usable for smaller guilds?
It would certainly be nice to be able to convert Influence into Merits, even at a loss.
You and I both know it’ll require a guild mission/quest with more members than most small guilds can field.
Tarnished Coast
I wonder how small solo guilds will be effected by this feature…
I’m wondering this too from the stand point of small guilds. We have tons of influence because there is nothing really for us to spend it on as we aren’t enough people to do the missions and quests. These halls look huge and geared towards massive size guilds.
Is there something usable for smaller guilds?
It would certainly be nice to be able to convert Influence into Merits, even at a loss.
You and I both know it’ll require a guild mission/quest with more members than most small guilds can field.
From the sounds of it, it will be easier for small guilds even.
-Guild merits going away completely and influence can no longer be earned after HoT but will stick around for guilds to sink their influence into the new system.
-New currency from Guild Missions called Favor but didn’t explain what it does.
-Changes to guild missions is to close the discrepancy between small and large guilds.
-Guild missions will no longer require consumables and can be run for free.
Incoming Quaggans [iQ]
If it is like a Guild Mission, though, then maybe just one guild person can kick it off and a lot of others can join to help without having the tag themselves. Then if you have enough friends, you can help each other make the claim with your various personal guilds.
We could have “barn raisings.” Or, well, mercenary companies charging to help clear out the Mordrem.
Just want to pump this again to bring attention to the new Guild Hall articles in all this price issue.
https://www.guildwars2.com/en/news/guild-halls-taken-from-the-enemy/
https://www.guildwars2.com/en/news/building-your-guild-hall/
https://www.guildwars2.com/en/news/rethinking-guilds/
Guild upgrades will be primarily grouped around the six main buildings, each of which is associated with elements of guild gameplay:
-First is the tavern, which is associated with socialization and effects. As a new proprietor, you’ll come here to rest until you’re ready to start constructing buildings. One of the upgrades you’ll be able to unlock through the tavern is the ability to choose an anthem for your guild. This will play for all to hear during moments of triumph, such as when you complete a guild mission or claim an objective in World vs. World.
-Second is the mine, which is the source of aetherium discussed above. All of the upgrades for this structure will relate to the generation and storage of aetherium.
-Third is the workshop, which is associated with crafting and gathering. Here, members of your guild can train in the new guild-specific crafting profession, scribing. We’ll discuss this more in a future post in this series.
-Fourth is the war room, which is associated with WvW. You’ll be able to unlock scribing recipes here for use in the updated guild claiming system.
-Fifth is the market, which is associated with finance and mercantilism. Through this building, you’ll be able to unlock a new tier of guild weapons and armor for your weaponsmith and armorer.
-Sixth is the arena, which is associated with personal combat and Player vs. Player. Once your arena is fully built, you’ll be able to use it as a combat sandbox and customize it with obstacles and traps.
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We’re breaking apart influence and assigning its functions to three new currencies: favor, aetherium, and resonance.
-Favor incentivizes guilds to gather and complete missions on a weekly basis. You’ll learn more about the changes coming to guild missions in our next post.
-Aetherium replaces the pacing elements of the current queue system and establishes a baseline rate at which our largest guilds can progress that cannot be circumvented by spending gold. (From the sound of it, this one will help small guilds to not fall too far behind of big guilds)
-Resonance serves the sole purpose of speeding up the assembling of guild items and removes the need to balance other currencies around that. Meanwhile, resonating shards reward small group play with fellow guild members. Keep an eye out for more info on resonance and resonating shards when we talk about our new guild-specific crafting profession, scribing, in a future post.
“guild boosts—upgrades that give a benefit to guild members for a limited period of time—felt invisible and unengaging to the average guild member. We’re replacing these with permanent unlocks.”
“WXP or magic find boosters, are being replaced by a new guild-effects slot…member can only have one effect active at a time, but they’re free to swap and effectively never expire.”
“we’ll be introducing cross-guild chat. From your main guild panel, you’ll be able to assign which guilds you can chat to with new channels, /g1 through /g5”
I’m so excited for Guild Hall!
Incoming Quaggans [iQ]