Guild Halls
As far as I know, nothing of any significance is known about guild halls. In fact, I don’t think we’ve seen any screenshots of them or have heard information to answer a single one of your questions. We’ll probably have to wait until they throw the guild hall PoI between the class specialization weeks.
Yeah they better give us guild hall customization options! And by that i mean the visuals!
I’m growing my 2 man guild for the sake of jungle themed guild hall. And i better get my jungle themed guild hall option when i buy HoT!
There won’t be any GvG in guild halls. That much we can deduce from what’s been said. But we know very little else about them. Anet will reveal them when they’ve scheduled the reveal and not before.
I would love to see them be alliances. This would also cut down on how many instances anet has to support. Let there be a finite number of halls and have their competition being how many people could be members. Let them pool their resources for stuff.
For those of us in multiple guilds it would be GREAT to have the different guilds work together on something. Plus our friends in the different ones would have a context to meet when we are not around.
My guild hall is gonna be a bar.. a strip bar..
i hope we get GW2 Guild Halls in the form of GW1 style.
discount merchant, scrimmage/pvp arena, theme etc etc…
Archeage = Farmville with PK
I was doing some research on Guild Halls, and wanted to consolidate what we know about them here. We know they are intended as a gathering place for guilds to perform guild missions,lounge around, and do content related to halls, which could change how they run in some way. Additionally, we know that guild events in spvp are another feature, and I am curious if this will also be started from the hall. Guild halls are going to be discovered as part of the journey into Maguuma jungle. Additionally, they will be instanced, so they could easily inherit the kind of add-ons we see in the home instance, and also much more as mentioned. Chris mentioned a great idea about a reward track for contributing to building the hall. So that should be considered on table.
Although not stated, convenience items seems to be mentioned alot, so I expect to see merchants, etc. Per CDI item 1, customization of the hall was a big priority, so for my part, I expect to see big diversity in halls. Per item 2, both small and large guilds will seemingly get to have halls, my bet is small cheap halls for small guilds and for large, exponentially larger and equally costly large/massive halls. Item 3, various activities, no comment on what those might be. Item 5 is town services, but there is some digression notable on this point. I am in agreement it affects cities.
Point 4 is special, as its about Raids. Seems to me, like specific number sets will be set for guild raiding, and beyond that I didn’t see a lot definitively stated. Others I would love to weigh in here.
I am sure I missed some points, so would like to hear thoughts out there as well.
i hope we get GW2 Guild Halls in the form of GW1 style.
discount merchant, scrimmage/pvp arena, theme etc etc…
agreed that would be so nice and to all the npc stuff there like they did with GW1 and a few new add items to boot. like some good music to go with the hall that matches the setting of the halls too and be able to go all around and look every thing over like you could in GW1 i fully enjoyed the Elona halls myself
I think they could do a lot around guild housing. Just like they borrowed a lot of ideas from DAoC for WvW, it’d be great if they borrowed some ideas for guild housing from DAoC, too.. especially the part where you could hang trophies on display from difficult content, such as Triple Trouble.
Trophies would be cool.
“I am teh Leetness!” at the top of my lungs, while rubbing baby oil all over myself.