The more I think about it, the more it makes sense to have Guild Halls a part of the base/core game.
I feel like you won’t be a guild unless you have a guild hall to call your own, so not having one or not being able to go into one would invalidate core/base players’ guilds.
It’s not just guild halls, but the competitive mode changes to WvW and PvP. Shouldn’t a lot of these be rolled into the core game? A lot of these changes are also tied into guild halls, like new WvW weapons/objectives and PvP teams are all guild hall exclusive.
And the mastery system, shouldn’t they have a set of core masteries and HoT exclusive masteries?
In my opinion, a lot of the HoT features should be a part of the core/base game.
Do you think they’ll give one of the two guild halls for base players? Say a guild hall where you learn/create a foothold to begin your assault into HoT. That way players can learn a bit of the HoT story and decide if they want to buy/enter HoT zones. Then they could make the second guild hall exclusive to HoT.
If they made Guild Halls, WvW borderlands, PvP stronghold and create a set of core game Masteries NON-HoT exclusive, what will they be left with? Nearly half of what they’re marketing/selling at the moment; the Revenant, new Elite specialization, new zone and HoT exclusive masteries. With only half the content gone to the base game, they’d have to slash the price of HoT by nearly half right?
This is not a rage/qq or entitlement rant, just some thoughts I just had about some of the features that HoT is bringing. I just honestly believe some of these features should be a part of the base game and not a part of HoT. And I’m curious, and want to see if anyone else feels the same way.