Guild Halls, and the One-Man Guild.

Guild Halls, and the One-Man Guild.

in Guild Wars 2: Heart of Thorns

Posted by: zealex.9410

zealex.9410

It was intented t make guild harder for 1 man and smaller guilds will ofc have it harder since the buildings cost. And why not its a nature of a guild the bigger the stronger. if you so decide to keep it small feel free but it will be harder.

Guild Halls, and the One-Man Guild.

in Guild Wars 2: Heart of Thorns

Posted by: kdaddy.5431

kdaddy.5431

It was intented t make guild harder for 1 man and smaller guilds will ofc have it harder since the buildings cost. And why not its a nature of a guild the bigger the stronger. if you so decide to keep it small feel free but it will be harder.

I dont think people have a problem with harder.

For instance lets say to upgrade your guild hall you have to get guild members, use the device thats transports you to a mission area ( the star gate) where you have to fight a boss ( like a raid) or finish some chain events in a certain time limit. ( like when we acquired guild halls)

But guild halls was nothing like that, it was simply take wood and put in. Take Ore and put in, take X and put in.

Hears the biggest kicker, you have to throw gold and mats at Bonuses you already unlocked.

WvW items guess what we already unlocked them but guess what. We get to do it again, Anet says thats not all. What what, please tell me more Anet. They say remember those boosters you unlocked for your guild. We reply YES!!!!!!!! Well only HOT players can get them and you no longer have access to them, you must unlock them again says Anet. Ohhhh that kind of sucks ……………………………..

Guild Halls was a terribly implemented, my guild members and I loved exploring it, love decorating it, ( with what little we could) but that doesnt change the fact that it was a pure grind.

It is everything GW2 originally was NOT suppose to be. GW2 is suppose to be about the experience, about the story and having fun playing it your way in the process. Obviously the game has taken a 180 and said well WOW is super popular lets just throw out some of that.

Had GW2 made upgrading Guild Halls skill based in any form or fashion it could of been really fun. Heck many people are still wondering why the X Guild Hall cant have the winds for gliding. Some guild rerun the mission to acquire the guild hall simply because it was fun.

The problem with guild halls isnt that is was “harder” but its boring and mostly a waste especially for small guilds.

Guild Halls, and the One-Man Guild.

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

Yeah I must agree with kdaddy. It is alot of fun, to decorate and maybe even to max it out as a team effort kind of thing. But that doesn’t mean that I personally still see the huge potential guild halls can have. (Meaning they have alot of unused potential)

I wouldn’t mind the guild portal being used to straight go into dungeon, guild mission or raid instances.
Or just have activities in the guild hall that would actually upgrade the hall itself. Rather than dumping a few mats and pressing a button.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

Guild Halls, and the One-Man Guild.

in Guild Wars 2: Heart of Thorns

Posted by: Pifil.5193

Pifil.5193

It was intented t make guild harder for 1 man and smaller guilds will ofc have it harder since the buildings cost. And why not its a nature of a guild the bigger the stronger. if you so decide to keep it small feel free but it will be harder.

I dont think people have a problem with harder.

For instance lets say to upgrade your guild hall you have to get guild members, use the device thats transports you to a mission area ( the star gate) where you have to fight a boss ( like a raid) or finish some chain events in a certain time limit. ( like when we acquired guild halls)

But guild halls was nothing like that, it was simply take wood and put in. Take Ore and put in, take X and put in.

This is exactly the problem with Guild Halls (and is the problem with most of the systems added for HoT); a guild hall should have been a thing you do, a source of interesting new content, instead it was a thing you buy, a massive gold and materials sink that led to you largely just unlocking the same stuff you had already unlocked. No new guild missions since they added them, no new activities at all apart from rearranging expensive furniture and yet it all cost thousands to unlock.

I kinda feel like Tom Sawyer got us to whitewash his fence and thank him for it.

Guild Halls, and the One-Man Guild.

in Guild Wars 2: Heart of Thorns

Posted by: titje.2745

titje.2745

i don’t need a guild hall. only thing i want is that option of de guild bank to put money in to save it. i can’t stop gamble if i have 20g or less. i remember when i started the game we could put money in bank so other chars can get it from the bank.
and yes ppl said bid on an item in trading post and get the gold back when needed.
but i just want a piggy bank ????

Guild Halls, and the One-Man Guild.

in Guild Wars 2: Heart of Thorns

Posted by: Hannelore.8153

Hannelore.8153

Our guild captured Guilded Hollow (the easier of the two) with three people, you just need to make sure you have a healer and 2 DPS (one for each vinetender).

Just be careful not to wipe at the final boss, your team must be exp.

Upgrading it with two or three people is also possible, just slow. Our guild is level 26 and has unlocked all of tier 1, which basically gives you access to all services except the PvP arena and some advanced upgrades, and that’s with us still spending gold on decorations and our own personal endeavors.

Yes, small guilds got ruined.. but.. they can be rebuilt, it is possible.

Daisuki [SUKI] LGBT-Friendly Guild Leader | NA – Jade Quarry
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/