Guild Halls, and the One-Man Guild.

Guild Halls, and the One-Man Guild.

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I found this topic had been partly discussed about 9 months ago (before beta’s), and we never got any real recent feedback about how either small or one-man guilds would be affected by the current constraints of the Guild Hall creation.

Personally, I’ve never done any Guild Missions. I’m a one-man guild with my nephew and his girlfriend being online occasionally to help rep, but that’s all. I don’t go for big guilds, medium guilds, etc. I’ve tried them all and they either don’t do my style of gameplay all that often, or are never online to help out, and if they are it’s at times when I’m not on. A guild of my own is my way of saying that I can create something for myself within the game, with whatever time I have left to play the game (which these days isn’t much).

Now, Anet throws a royal spanner in the works by making the creation of a guild hall dependant upon the success of a guild mission. So, what am I supposed to do? Bring on some helpers in a game map for some cheap labour to help me get the guild hall creation going, and then bugger them off later, like ‘thanks for the help’? Why can’t a one-man guild get a guild hall like the bigger guilds? Ok, obviously I’m not going for the upgrades and all that jazz, but seriously, obtaining a guild hall in GW1 was a ton easier than this is.

I really don’t like the idea of putting people in my guild temporarily just to get a guild hall started; like I said, I’m a one-man guild with very occasional help, and I’d rather do something for myself like I could in GW1. I have a GH decoration to hang but no guild hall to display it in.

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“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

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Posted by: Hot Boy.7138

Hot Boy.7138

I’m in the same situation as OP. Except it’s just me and my little sister. We were thinking of joining a guild just to get access to a guild hall. We’d really prefer to keep the guild we’ve been in for the last 3 years and build with that. Seems impossible now.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

If you could find a few people outside of your guild willing to help you beat the claiming part, you can continue to have your small guild.

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Posted by: Ohoni.6057

Ohoni.6057

I don’t think you need to be in the same guild to be part of the claiming mission, but you will need to round up a total of probably ~20 players to help out, maybe less, but probably at least 10?

Even after that, you might struggle to upgrade it, as you need plenty of Favor, and lots of materials that would be tricky to accumulate, some accountbound stuff so you can’t TP it.

I’m thinking of getting a one-man hall myself, my guild has one, but I wanted to explore the other one, so I figured I’d run it with my banking guild. If I ever get around to it, I hope my main guild’s players will help out.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Flydragon.7146

Flydragon.7146

Why would you even want a Hall when your alone???
The idea of adding guild halls is to have a … call it a Friends camp to make it so that U n guildies can organize stuff (Like guild missions)! Thats what the intention is IMO and NOT a home. I just would find it dumb to have a Hall and be alone in it LOL

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

It was quite the opposite in the original GW. The intention of it was to have somewhere to AFK as well as a place to put in your own upgrades, plan and organise elite content, etc. I can’t figure out why one-man guilds have been stiffed like we have in this game.

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“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

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Posted by: leftyboy.9358

leftyboy.9358

I’m just glad I got my bank upgraded before expansion hit. I liked having a solo guild just for the banners and personal gbank. But I guess the whole point of what they’ve done now is to tell people they don’t believe in solo guilds at all so….

I do find it weird that they came up with 3 being the magic number. I guess married folk wanting their own deal is out also.

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Posted by: Ohoni.6057

Ohoni.6057

Why would you even want a Hall when your alone???

To explore the place, mostly.

I just would find it dumb to have a Hall and be alone in it LOL

And that’s fine, I don’t think anyone said that you had to make one. I’m really not sure what you seem so upset about.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: mdemian.7038

mdemian.7038

I agree with Ohoni, have same problem, I prefered playing alone, but I buy COMPLETE game, then why I can’t try guild possibilities? Ok I join to big guild and have access to Guild hall, but because it’s big guild, I don’t have permissions to access some parts. Will be nice create small alone guild and slowly test all possibilities this game …

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Posted by: Mordeus.1234

Mordeus.1234

I kinda wish the different Guild Halls were designed around different Guild sizes. So you’d have a massive one for a 300-500 people, a medium one for 100-300 and a small one for 1-100. With each of the different sized Guild Halls catering for the needs of the different kinds of Guilds.

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Posted by: Tiny Doom.4380

Tiny Doom.4380

I have a lot of sympathy with the OP’s point of view. While a “Guild” clearly implies more than one member, this is a video game not a real-life trade association. Would it have been a game-killer to scale the process all the way down to single-person guilds? And if it would (server load on myriad large instances perhaps) then could we not have had a much smaller option for small guilds?

That said, it needs to be remembered that you can be in five guilds at once in GW2. If what you want to do is explore the guild hall maps and see them in action you always have the option of joining a larger guild AS WELL as staying in your own small one. You don’t even need to rep any more.

My main guild is 2 and a half people (one only plays once a week and isn’t getting HoT) so we aren’t getting a guild hall but I joined a much larger guild the day before HoT arrived specifically to see what the new guild stuff was like. There are plenty of large guilds recruiting all the time.

It would be better if the barrier to entry was lowered for all guilds regardless of size but until that happens there are workarounds.

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Posted by: MisterOiZo.4359

MisterOiZo.4359

While I do get your point, I really do think that this is kind of on purpose. A guild is not a solo thing, it’s a group thing. So build your guild to at least 9 guild mates and you are good to go!

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Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

While I do get your point, I really do think that this is kind of on purpose. A guild is not a solo thing, it’s a group thing. So build your guild to at least 9 guild mates and you are good to go!

I’m sorry, but I don’t agree. A guild is whatever the owner of a guild wants to make of it; be it for whatever purpose or design they need it. For example, I’ve had my own guild which was largely a solo-effort since 2009. It was just something I wanted to have since I had the cash to make it, and it was a place to just AFK for a bit, do trades with merchants when they weren’t available, etc. A lot of other people I spoke to in GW1 had the same designs for their guilds, be they solo or massive multi-guild alliances.

Creation of a guild for a solo purpose should NOT be a difficult thing to do, and I believe the designers of guild halls have overlooked this.

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“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

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Posted by: Linken.6345

Linken.6345

I agree with Ohoni, have same problem, I prefered playing alone, but I buy COMPLETE game, then why I can’t try guild possibilities? Ok I join to big guild and have access to Guild hall, but because it’s big guild, I don’t have permissions to access some parts. Will be nice create small alone guild and slowly test all possibilities this game …

If you enjoy playing alone and wanting the complete experience may I point you in the direction of single player games like fallout, elder scrolls and the like mate.

They fit your criteria of gaming much better then a mmo

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Posted by: Linken.6345

Linken.6345

While I do get your point, I really do think that this is kind of on purpose. A guild is not a solo thing, it’s a group thing. So build your guild to at least 9 guild mates and you are good to go!

I’m sorry, but I don’t agree. A guild is whatever the owner of a guild wants to make of it; be it for whatever purpose or design they need it. For example, I’ve had my own guild which was largely a solo-effort since 2009. It was just something I wanted to have since I had the cash to make it, and it was a place to just AFK for a bit, do trades with merchants when they weren’t available, etc. A lot of other people I spoke to in GW1 had the same designs for their guilds, be they solo or massive multi-guild alliances.

Creation of a guild for a solo purpose should NOT be a difficult thing to do, and I believe the designers of guild halls have overlooked this.

What you want is a personal house, I would like that too but we got guild halls instead that need groups for access.

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Posted by: TexZero.7910

TexZero.7910

A guild is not 1 person. At this point you are just another player with a tag.
If you want to use a guild hall one is available for you to use in Lion’s Arch.

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Posted by: Vayne.8563

Vayne.8563

People in small guilds seem to forget one thing. If everyone can do everything in a small guild, lots of people won’t join larger guilds which are far harder to run, and generally do far more for the community.

So I’ve invested tons of hours, gold even real life money in my guild. I have 200 people. Some are there from the start, but many aren’t. We always need to find new players.

Part of the reason new players come to a guild is that there are reason to come to a guild. By removing every reason to be in a larger guild, you’re encouraging people to make hundreds, thousands maybe of small guilds that are self serving and add very little to the community as a whole. Yes, it’s great you and your two friends can play together, but you can all play together without a guild as well. Hell you can join a bigger guild and STILL play together. Nothing stops anyone from doing this.

It’s already harder for large guilds to recruit. It’s a constant competitive battle with other guilds, some of whom are bigger than mine.

The point is, there needs to be some encouragement for people to join established guilds or at least, some encouragement to not just make single player guilds, because bigger guilds suffer.

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Posted by: Zetsumei.4975

Zetsumei.4975

People in small guilds seem to forget one thing. If everyone can do everything in a small guild, lots of people won’t join larger guilds which are far harder to run, and generally do far more for the community.

So I’ve invested tons of hours, gold even real life money in my guild. I have 200 people. Some are there from the start, but many aren’t. We always need to find new players.

Part of the reason new players come to a guild is that there are reason to come to a guild. By removing every reason to be in a larger guild, you’re encouraging people to make hundreds, thousands maybe of small guilds that are self serving and add very little to the community as a whole. Yes, it’s great you and your two friends can play together, but you can all play together without a guild as well. Hell you can join a bigger guild and STILL play together. Nothing stops anyone from doing this.

It’s already harder for large guilds to recruit. It’s a constant competitive battle with other guilds, some of whom are bigger than mine.

The point is, there needs to be some encouragement for people to join established guilds or at least, some encouragement to not just make single player guilds, because bigger guilds suffer.

Not really because we’re or at least I am not asking for the material costs to be scaled, just for the hard cap requirements to be removed and events to be scaled. There will still be the advantage of blob guilds having the material requirements for upgrades divided into small amounts.

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Posted by: Vayne.8563

Vayne.8563

People in small guilds seem to forget one thing. If everyone can do everything in a small guild, lots of people won’t join larger guilds which are far harder to run, and generally do far more for the community.

So I’ve invested tons of hours, gold even real life money in my guild. I have 200 people. Some are there from the start, but many aren’t. We always need to find new players.

Part of the reason new players come to a guild is that there are reason to come to a guild. By removing every reason to be in a larger guild, you’re encouraging people to make hundreds, thousands maybe of small guilds that are self serving and add very little to the community as a whole. Yes, it’s great you and your two friends can play together, but you can all play together without a guild as well. Hell you can join a bigger guild and STILL play together. Nothing stops anyone from doing this.

It’s already harder for large guilds to recruit. It’s a constant competitive battle with other guilds, some of whom are bigger than mine.

The point is, there needs to be some encouragement for people to join established guilds or at least, some encouragement to not just make single player guilds, because bigger guilds suffer.

Not really because we’re or at least I am not asking for the material costs to be scaled, just for the hard cap requirements to be removed and events to be scaled. There will still be the advantage of blob guilds having the material requirements for upgrades divided into small amounts.

It’s a threshold thing, though. As long as some people can get it, they’ll just sit and wait and grind it out ever so slowly. This game always supported smaller guilds and the big guilds are the ones that have to catch up. So few people acknowledge this.

We FINALLY have some build guild content.

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Posted by: SamTheGuardian.2938

SamTheGuardian.2938

A guild is not 1 person. At this point you are just another player with a tag.
If you want to use a guild hall one is available for you to use in Lion’s Arch.

Good point no one has brought up. The Guild Initiative Headquarters in Lions Arch is a temporary guild instanced zone. I think they should make it so the “Guild Hall” travel button on guild panel takes you to the Guild Unitive HQ prior to a GH claim.

OP. You only need 10 to run the claim mission for Lost Precipice Hall. I can help you get most of them if you’d like

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Posted by: Rayti.6531

Rayti.6531

The point is, there needs to be some encouragement for people to join established guilds or at least, some encouragement to not just make single player guilds, because bigger guilds suffer.

I don’t see anyone “suffering” because there are 1-man guilds. Most people who have a bank guild of some sort are in one or more “normal” guilds as well. Especially now, where you don’t need to represent a guild in order to see the guild chat it’s getting more and more common for people (and also less of a problem than before) to be in more than one guild at the same time.

I have all my guild slots filled. To me, guilds are a social aspect of this game and an integral part of it. I’m not really interested in how many members my guild has and how “established” it is – to me guilds are the place where my ingame friends with similar interest are. And that would not change by opening up guild halls to smaller guilds.

I also have one guild slot filled by my own bank guild, and I’d enjoy having my own guild hall to play with/hide in every now and then. There are so many different reasons why people might want their own guild hall:

e.g. I enjoy JPs and would like to build my own in my guild hall – which I would probably not be welcome to do in my main guild’s guild hall. Maybe I don’t like the guild hall my guild chose for some reason…? Some people just enjoy upgrading/building things.

I don’t see any problem with opening up guild halls for smaller guilds. It already is possible to get your own guild hall with a little bit of help (upgrading is a different thing though). It would be more of a problem, if you could do EVERYTHING a guild can do on your own. Like finishing all types of guild missions alone – but that’s not the case. We are just talking about access to a specific map – which would not harm bigger guilds in any way.

(edited by Rayti.6531)

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Posted by: ProtoGunner.4953

ProtoGunner.4953

People complaining in an MMO they want to be on their own, and it’s not friendly be cause of this is like you go to the desert and complain there’s no water.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Kirke Rafael.6321

Kirke Rafael.6321

If you want to claim a hall, just find some people to help. My micro-guild claimed Gilded Hollow with 5 people (and one wipe).
But next… you’ll weep. Be prepared to have your new GH bare and undecorated for a long time.

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Posted by: fellyn.5083

fellyn.5083

People in small guilds seem to forget one thing. If everyone can do everything in a small guild, lots of people won’t join larger guilds which are far harder to run, and generally do far more for the community.

So I’ve invested tons of hours, gold even real life money in my guild. I have 200 people. Some are there from the start, but many aren’t. We always need to find new players.

Part of the reason new players come to a guild is that there are reason to come to a guild. By removing every reason to be in a larger guild, you’re encouraging people to make hundreds, thousands maybe of small guilds that are self serving and add very little to the community as a whole. Yes, it’s great you and your two friends can play together, but you can all play together without a guild as well. Hell you can join a bigger guild and STILL play together. Nothing stops anyone from doing this.

It’s already harder for large guilds to recruit. It’s a constant competitive battle with other guilds, some of whom are bigger than mine.

The point is, there needs to be some encouragement for people to join established guilds or at least, some encouragement to not just make single player guilds, because bigger guilds suffer.

Generally speaking you seem to approach most things in this game with a level head but I can’t believe this one. You’re basically saying because you have a big guild smaller guilds shouldn’t be able to exist because you invested your time and money into it.

Well I got news for you. I invested just as much of my time and money into my small guild but now I’m being told nope, you’re effort means nothing. Go join a big guild. Why do you deserve special treatment? Because you think you do more for the game?

Get over yourself. All your reasons for locking small guilds out of content are selfish and that entire post only serves to feed your ego.

There is not a single reason why small guilds should not be able to make their own guild hall.

Here’s the deal. I’ll care about bigger guilds and their suffering when bigger guilds care about how much more effort it requires to build up and grow a guild with few people.

Again. Get over yourself.

(edited by fellyn.5083)

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Posted by: tico.9814

tico.9814

Guild Hall and one person don’t mix, maybe you need to ask anet for player housing but not a guild hall, if you want to explore the guild hall then join a guild, explore what you want to explore then leave the guild once you’re finished simple as that.

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Posted by: Elegie.3620

Elegie.3620

Getting a guild hall is a matter of 20 minutes with a group of 4-5 people. Just hire a full group using the LFG tool, pay them a few golds for it (e.g. 3g per person), and you’ll have your hall in a blink of an eye. No need to invite them to the guild, just make sure you’re the one creating the instance. Return the favor if/when they ask for help to get their own hall.

I do wish they’d let small guilds (or solo guilds) develop freely too. I myself belong to a two-people guild, we do all content of the game, duo dungeons when the mechanics allows it, open-world PvE, PvP, WvW… I’ve played with many guilds before, including a GvG one, but currently the 2-people based format is what suits my tastes the most.

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Posted by: Kitty.2987

Kitty.2987

As a person that has played a bunch of mmo’s before … i agree .. guild halls should be available to small sized guilds too , i used to love a big community .. loved having a bunch of people to talk to and run instances with .. but then life happened , i got a kid and had to start working , ofcourse i want to play games and i do every night for atleast 4-5 hours , on weekends about 7 hours which i think is acceptable , but having a busy schedule having to work and waiting for my kid to sleep i cant run instances or do events or whatever when everyone else does … in big guilds not everyone is always happy hence why they leave and look for other guilds also why the guilds have to compete with each other for members , in the end you go on a hunt for a guild that suits ur time schedule but u end up wasting soo much time (that u dont have anymore) to find a guild that works with u .. there’s so many different people in a game … which is why games have so many classes to suit people’s needs .. Anet needs to take in account people’s different time schedule’s and comfortablity , where i used to love hundreds of people’s conversations .. now i just want a small group who i can connect to and not be bothered with other people’s drama.

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Posted by: BaconofPigs.1683

BaconofPigs.1683

Yeah Anet should start selling these guild halls for 10g each? or maybe 1g or maybe 1s or maybe 1c or maybe free? Yeah, all upgrades should be free too.

Calling no effort a strawman all you want but where’s the line between fair effort and no effort? You don’t know where it is. But you want it. Maybe it should be free? or 1g? or 10g? Which one is it? Tell me how much should a guild hall cost?

The moment you place down a nonzero number, doesn’t matter what it is, someone (there exists at least one person) will not to be able to earn it. Might as well make it free. So where’s the fair line?

I personally estimate the cost of a fully upgraded hall is about 50,000g. It’s not much if you take 500 man guild and split the cost. In this case OP is simply just on the left side of the line. If you lower the number then it becomes trivial for large guild and they’ll complain there’s no content to build. It takes longer for a 50 man guild to build but it’s definitely do-able for a 50 man guild. However, the game shouldn’t cater toward 1 person guilds.

TL:DR If you decide to be a 1 person guild you only have yourself to blame having to bare the burden of the 50. Life is tough.

(edited by BaconofPigs.1683)

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Posted by: Chris.4670

Chris.4670

I’m also in a Guild with two people and we got help from total strangers to claim our Guild Hall. Of course it wasn’t such a nice thought to invite people, get help and then they leave, but the people knew that and just wanted to help and i wanted that Guild Hall. So you have to decide what is more important for you, to claim the Guild Hall and get help or never ever let someone into your Guild for a few minutes.

But there is a point i totally agree, in GW1 you paid for a Guild Hall and then you got it and i’m not complainning about the price. But now you pay AND you need to clear it, that NPC is totaly a rip-off in-game. If i like to buy a House i don’t want to get rid off those who live in there and pay for that hopefully you see my point here.
Not complaining about effort or something just about the method.
What would be if there will be more Guild Halls implemented, do we always need to clear them first, will there always be Mordrem inside or will there be more dangerous Enemys later?
Why isn’t there a small Guild Hall for small Guilds in main Cities (f.e. a laboratory in Rata Sum with instance cap of 10-15 members max, limited upgrades like no arena, just tier 1 upgrades) and those bigger Halls for bigger Guilds with some elite feeling and enough space for all members. Those would lead to both sides happy (everyday life complainers not included :P)

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Posted by: smekras.8203

smekras.8203

I don’t think you need to be in the same guild to be part of the claiming mission, but you will need to round up a total of probably ~20 players to help out, maybe less, but probably at least 10?

My guild actually claimed the Lost Precipice with just 5 people, 1 of whom lost net before the final fight (and one of the previous ones). One of us did not even have updrafts. It can be done, not that hard.

To be fair, we did do it with less than a second left.

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Posted by: Red Mistress Denna.9804

Red Mistress Denna.9804

I don’t think you need to be in the same guild to be part of the claiming mission, but you will need to round up a total of probably ~20 players to help out, maybe less, but probably at least 10?

Even after that, you might struggle to upgrade it, as you need plenty of Favor, and lots of materials that would be tricky to accumulate, some accountbound stuff so you can’t TP it.

I’m thinking of getting a one-man hall myself, my guild has one, but I wanted to explore the other one, so I figured I’d run it with my banking guild. If I ever get around to it, I hope my main guild’s players will help out.

The Guild Hall Claim mission scales with participation. 1-9 spawns 1 Maw per, 10-19 spawns 2, and I believe this goes up (at least) to 50 spawning 5 as Dulfy reported.

There are some small group Guild Missions; the easy ones and PvP ones often recommend / require 3 people which shouldn’t be too hard. As for Guild hall Claiming, you don’t have to have them in the guild. You just need to party up with people, then they can join your Claim off of you.

Another point; Apparently one of the Devs claimed that guilds less than 4 people aren’t guilds in their eyes.

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Why would you even want a Hall when your alone???
The idea of adding guild halls is to have a … call it a Friends camp to make it so that U n guildies can organize stuff (Like guild missions)! Thats what the intention is IMO and NOT a home. I just would find it dumb to have a Hall and be alone in it LOL

Huh.. how does having a guild hall make it that you and guildies can organise stuff… or were you missing that ability previously and felt you needed walls?

Guild Halls are an AFK place, somewhere to hang, somewhere to decorate and its actually another form of levelling.. guild levelling except you go outside of the guild hall in order to accumulate mats, gold, etc in order to come back and upgrade it.. ie its merely a content filler aimed at providing the guild with a distraction and something else to do.
But having one or not doesn’t mean you can or can’t organise stuff.. that facility has always been there.. this is just a little piece of your guilds surroundings in which to do it away from other larger map zones like LA or DR.

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Posted by: Vayne.8563

Vayne.8563

People in small guilds seem to forget one thing. If everyone can do everything in a small guild, lots of people won’t join larger guilds which are far harder to run, and generally do far more for the community.

So I’ve invested tons of hours, gold even real life money in my guild. I have 200 people. Some are there from the start, but many aren’t. We always need to find new players.

Part of the reason new players come to a guild is that there are reason to come to a guild. By removing every reason to be in a larger guild, you’re encouraging people to make hundreds, thousands maybe of small guilds that are self serving and add very little to the community as a whole. Yes, it’s great you and your two friends can play together, but you can all play together without a guild as well. Hell you can join a bigger guild and STILL play together. Nothing stops anyone from doing this.

It’s already harder for large guilds to recruit. It’s a constant competitive battle with other guilds, some of whom are bigger than mine.

The point is, there needs to be some encouragement for people to join established guilds or at least, some encouragement to not just make single player guilds, because bigger guilds suffer.

Generally speaking you seem to approach most things in this game with a level head but I can’t believe this one. You’re basically saying because you have a big guild smaller guilds shouldn’t be able to exist because you invested your time and money into it.

Well I got news for you. I invested just as much of my time and money into my small guild but now I’m being told nope, you’re effort means nothing. Go join a big guild. Why do you deserve special treatment? Because you think you do more for the game?

Get over yourself. All your reasons for locking small guilds out of content are selfish and that entire post only serves to feed your ego.

There is not a single reason why small guilds should not be able to make their own guild hall.

Here’s the deal. I’ll care about bigger guilds and their suffering when bigger guilds care about how much more effort it requires to build up and grow a guild with few people.

Again. Get over yourself.

Not what I’m saying at all. I’m saying there has to be a balance. That is, there has to be a reason for large guilds to exist.

This game has been here for three years, and with the exception of WvW, ALL PvE content could be five manned, until guild missions started. The entire game pre guild missions was for five people. There was no real reason for a big guild to exist, other than to have a big guild. It was hard for big guilds to keep players because no one needed a guild.

To a degree, more people started joining the guild when guild missions came about. Why? Because suddenly there was a reason to join guilds.

I’m not saying that small guilds shouldn’texist at all, and no where will you ever find me saying that.

What I am saying is there is a threshold. WIthout a threshold, there are going to be a lot less bigger guilds and bigger guilds do do things for the community. You may not believe it, but it’s true.

Why did EVOS form to take down the great jungle wurm. Because it was one of the few ways that people could take it down. They needed a TTS or Evos, because that specific event is hell to pug.

A guild hall is a selling point for a guild. And Anet isn’t saying you can have one. They’re saying it will take a very very long time to get one if you do it alone.

Their job is to find the right balance between something you can solo and something that encourages people to play together. That’s something they’ve pretty much said themselves.

On the original FAQ (no idea where to find it now), there was the question can Guild Wars 2 be soloed. The answer was that you can get to max level solo, but by the same token we believe there are certain challenges that should require the community to come together. Guild Halls simply seem to be that type of content. Content made for guilds.

No one is saying that a smaller guild can’t have one. But a smaller guild should have a harder time getting on.

The other option would have been to design some scaled down guild hall for small guilds without all the bells and whistles, which would take developer time. I’m not sure they have the extra time to make that content.

I’m very level headed about this. When you’ve run a guild the size of mine for 2 years, you understand the problems big guilds face. And they’re just as important to us as the problem small guilds face.

We’ve gone through years of trying to keep our bigger guilds going, without a ton of support from Anet. It’s not unreasonable that something should exist for us, as well as for smaller guilds.

Remember 90 plus percent of the game is for smaller guilds.

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Posted by: SkyShroud.2865

SkyShroud.2865

…….

isn’t the topic about one-man guild, why people talk about tiny, small and big guilds again? forumers just cant stick to the topic eh

seriously, hijackers need to stop hijacking every single thread and turn them into a completely unrelated “discussion”, i hope you notice the quotation marks.

to ts, you are asking anet to “scale” (quotation mark again) a group (please notice the bold) activity to be complete-able by soloing. seriously, why do anyone bother to call it a group activity if you can solo it

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

y’all know you have 4 extra guild slots, right?

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Posted by: I See No Tomorrow.7302

I See No Tomorrow.7302

If you get together with a bunch of other small guilds who feel the same way and work on each other’s guild hall claiming, you could conceivably get GHs for everyone involved. And it’s all in the interest of helping small guilds.

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Posted by: Stephapanda.5804

Stephapanda.5804

People in small guilds seem to forget one thing. If everyone can do everything in a small guild, lots of people won’t join larger guilds which are far harder to run, and generally do far more for the community.

So I’ve invested tons of hours, gold even real life money in my guild. I have 200 people. Some are there from the start, but many aren’t. We always need to find new players.

Part of the reason new players come to a guild is that there are reason to come to a guild. By removing every reason to be in a larger guild, you’re encouraging people to make hundreds, thousands maybe of small guilds that are self serving and add very little to the community as a whole. Yes, it’s great you and your two friends can play together, but you can all play together without a guild as well. Hell you can join a bigger guild and STILL play together. Nothing stops anyone from doing this.

It’s already harder for large guilds to recruit. It’s a constant competitive battle with other guilds, some of whom are bigger than mine.

The point is, there needs to be some encouragement for people to join established guilds or at least, some encouragement to not just make single player guilds, because bigger guilds suffer.

Generally speaking you seem to approach most things in this game with a level head but I can’t believe this one. You’re basically saying because you have a big guild smaller guilds shouldn’t be able to exist because you invested your time and money into it.

Well I got news for you. I invested just as much of my time and money into my small guild but now I’m being told nope, you’re effort means nothing. Go join a big guild. Why do you deserve special treatment? Because you think you do more for the game?

Get over yourself. All your reasons for locking small guilds out of content are selfish and that entire post only serves to feed your ego.

There is not a single reason why small guilds should not be able to make their own guild hall.

Here’s the deal. I’ll care about bigger guilds and their suffering when bigger guilds care about how much more effort it requires to build up and grow a guild with few people.

Again. Get over yourself.

Not what I’m saying at all. I’m saying there has to be a balance. That is, there has to be a reason for large guilds to exist.

This game has been here for three years, and with the exception of WvW, ALL PvE content could be five manned, until guild missions started. The entire game pre guild missions was for five people. There was no real reason for a big guild to exist, other than to have a big guild. It was hard for big guilds to keep players because no one needed a guild.

To a degree, more people started joining the guild when guild missions came about. Why? Because suddenly there was a reason to join guilds.

I’m not saying that small guilds shouldn’texist at all, and no where will you ever find me saying that.

What I am saying is there is a threshold. WIthout a threshold, there are going to be a lot less bigger guilds and bigger guilds do do things for the community. You may not believe it, but it’s true.

Why did EVOS form to take down the great jungle wurm. Because it was one of the few ways that people could take it down. They needed a TTS or Evos, because that specific event is hell to pug.

A guild hall is a selling point for a guild. And Anet isn’t saying you can have one. They’re saying it will take a very very long time to get one if you do it alone.

Their job is to find the right balance between something you can solo and something that encourages people to play together. That’s something they’ve pretty much said themselves.

On the original FAQ (no idea where to find it now), there was the question can Guild Wars 2 be soloed. The answer was that you can get to max level solo, but by the same token we believe there are certain challenges that should require the community to come together. Guild Halls simply seem to be that type of content. Content made for guilds.

No one is saying that a smaller guild can’t have one. But a smaller guild should have a harder time getting on.

The other option would have been to design some scaled down guild hall for small guilds without all the bells and whistles, which would take developer time. I’m not sure they have the extra time to make that content.

I’m very level headed about this. When you’ve run a guild the size of mine for 2 years, you understand the problems big guilds face. And they’re just as important to us as the problem small guilds face.

We’ve gone through years of trying to keep our bigger guilds going, without a ton of support from Anet. It’s not unreasonable that something should exist for us, as well as for smaller guilds.

Remember 90 plus percent of the game is for smaller guilds.

Can you please enlighten me as to what your guild/other large guilds do “for the community”? It seems that you’re implying that small guilds are worthless because they don’t do things “for the community”, and yet you don’t provide any specific information on what exactly this means.

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Posted by: BIGHARSHNESS.3510

BIGHARSHNESS.3510

Once “one man guilds” got what they wanted in claiming, they’d immediately start crying about how expensive upgrades are and want to be catered to about this as well… it will never end.

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Posted by: tim kimball.9053

tim kimball.9053

I still wish this topic would be addressed for us who want to duet and have a guild hall and banners. To the people that say you are suppose to join a big guild i say,, that is how you play,, not me. Having it scale or making it like it was before worked fine. Because I can belong to 4 other guilds,, they are the ones I join to raid. Giving me a way to level my own guild like we use to be able to is still something that should be explored. We each pay and play for different things. Why should I not be allowed. i was before then they took it away. I dont want to do big guild things. As for upgrades and there expense,, they are like anything,, if I want to level it up and get them I should be able to. i like being able to have banners to thrown down at events. I want to decorate my own hall.

Summary – it was fine before and they changed it,, just because. Now meet us part way.

(edited by tim kimball.9053)

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Posted by: Ayrilana.1396

Ayrilana.1396

For those seeing this thread, it got necro-posted and is a year old.

I still wish this topic would be addressed for us who want to duet and have a guild hall and banners. To the people that say you are suppose to join a big guild i say,, that is how you play,, not me. Having it scale or making it like it was before worked fine. Because I can belong to 4 other guilds,, they are the ones I join to raid. Giving me a way to level my own guild like we use to be able to is still something that should be explored. We each pay and play for different things. Why should I not be allowed. i was before then they took it away. I dont want to do big guild things. As for upgrades and there expense,, they are like anything,, if I want to level it up and get them I should be able to. i like being able to have banners to thrown down at events. I want to decorate my own hall.

Summary – it was fine before and they changed it,, just because. Now meet us part way.

Guilds are meant to have many players and not just one or two. That said, it’s very possible to have solo guilds as many players have them and do manage to progress them. Upgrade requirements should not be scaled and claiming requirements are just fine as people have done it with just a party and I have seen players who have done it solo with very specific builds.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Perhaps you want to start a new thread, since this one’s over a year old.

Plus, the issues you raised were addressed: you can get help to claim your own guild and nothing is stopping you from working on it, except your willingness to spend the time and coin.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Albadaran.1283

Albadaran.1283

It’s an old thread indeed, but still a valid one. Many players only play with a small group of friends, unable to start a guild of their own. And Anet has never made clear if the current policy to only encourage guilds with many players is made with a reason and if its a permanent choice.

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s an old thread indeed, but still a valid one. Many players only play with a small group of friends, unable to start a guild of their own. And Anet has never made clear if the current policy to only encourage guilds with many players is made with a reason and if its a permanent choice.

They have stated their intention to require a minimum number of players as far as scaling. Players can always get others to help which many people have done for their solo guilds.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s an old thread indeed, but still a valid one. Many players only play with a small group of friends, unable to start a guild of their own. And Anet has never made clear if the current policy to only encourage guilds with many players is made with a reason and if its a permanent choice.

Any individual can start a guild. Any individual can grab randoms to claim the guild hall. Any individual can build up favor and invest in their hall.

Of course, it will be expensive. But it’s expensive for most guilds, who mostly end up relying on just a couple of people to fund most of the coin & material needs of upgrading. The biggest advantage of having 100 is that you’re more likely to have more than one person willing to put dents in the pocket book.

As to whether this is a permanent situation… well it’s been two years since the game added guild halls. It will be at least 3-6 months before the second expac. At that point, if ANet hasn’t changed the requirements, I think it’s safe to say that they are content (or perhaps even pleased) with the status quo.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: kdaddy.5431

kdaddy.5431

I can state Guild halls from a small guilds point of view.

I was the guild leader of a small guild of about 10-20 people that quickly evaporated during the HOT era. We have about 100 members but many have not logged in for 2 years or so.

Regardless 7 of us got a guild hall and 5 of us put the work in to max it out. Yes we maxed it out so it is possible but it had a nasty effect.

A few players who did not buy HOT did not like that they couldnt get boosters that we previously unlocked. Anet basically said yeah we know you put the work in before but go ahead and do it again. It made them basically quit since HOT was already putting a bad flavor in there food.

So the 5 of us who upgraded the guild spent thousands of gold and much much much more in mats.

The amount of farming has killed the drive for 3 of us. I come into the game very little now and 2 have quit since GW2 is not the same game anymore. Grind halls was not fun, 3 of us maxed out scribing only to not be able to make many things. And then the prices of mini’s and guild missions.

These are things we did hundreds of times during the 4-5 years GW2 was out, none of us really had the desire to continue this for another year or so.

For me personally Guild Halls crushed the spirit of players from the OP who couldnt see the light in the Dark cave. And for me who was digging for hours on out to find those people in the cave. Only big active guilds could enjoy such terrible grinding content.

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Posted by: daydreamer.3092

daydreamer.3092

i have a solo guild too, its L14 atm. Some pve and pvp guild missions can be soloed

PvE:

guild trek: 5 locations is easy to solo, 15 locations is doable with some training
guild bounty: 1 target is soloable. Start the fight near a wp or have some people standing around

WvW:

wvw challenge: easy to solo
wvw rank: 10000 rankpoints are possible with boosts. If you have propblems you can use “boxes of wvw supplies”. the boxes are available at certain days through a) guild trader b) karma converter c) ley line matter converter. the wxp you get by using boxes is different, i think its mean is around 1000, so sometimes you dont need to do wvw at all to finish the rank mission.

i do like it to have my own guild because i like it to play without be involved into elitism or other narcisstistic stuff, wich is quite common in wvw guilds^^

have fun and go for it

p.s. after the basics, you should aim for the additional pve and wvw mission slots first

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Posted by: Vayne.8563

Vayne.8563

People in small guilds seem to forget one thing. If everyone can do everything in a small guild, lots of people won’t join larger guilds which are far harder to run, and generally do far more for the community.

So I’ve invested tons of hours, gold even real life money in my guild. I have 200 people. Some are there from the start, but many aren’t. We always need to find new players.

Part of the reason new players come to a guild is that there are reason to come to a guild. By removing every reason to be in a larger guild, you’re encouraging people to make hundreds, thousands maybe of small guilds that are self serving and add very little to the community as a whole. Yes, it’s great you and your two friends can play together, but you can all play together without a guild as well. Hell you can join a bigger guild and STILL play together. Nothing stops anyone from doing this.

It’s already harder for large guilds to recruit. It’s a constant competitive battle with other guilds, some of whom are bigger than mine.

The point is, there needs to be some encouragement for people to join established guilds or at least, some encouragement to not just make single player guilds, because bigger guilds suffer.

Generally speaking you seem to approach most things in this game with a level head but I can’t believe this one. You’re basically saying because you have a big guild smaller guilds shouldn’t be able to exist because you invested your time and money into it.

Well I got news for you. I invested just as much of my time and money into my small guild but now I’m being told nope, you’re effort means nothing. Go join a big guild. Why do you deserve special treatment? Because you think you do more for the game?

Get over yourself. All your reasons for locking small guilds out of content are selfish and that entire post only serves to feed your ego.

There is not a single reason why small guilds should not be able to make their own guild hall.

Here’s the deal. I’ll care about bigger guilds and their suffering when bigger guilds care about how much more effort it requires to build up and grow a guild with few people.

Again. Get over yourself.

Not what I’m saying at all. I’m saying there has to be a balance. That is, there has to be a reason for large guilds to exist.

This game has been here for three years, and with the exception of WvW, ALL PvE content could be five manned, until guild missions started. The entire game pre guild missions was for five people. There was no real reason for a big guild to exist, other than to have a big guild. It was hard for big guilds to keep players because no one needed a guild.

To a degree, more people started joining the guild when guild missions came about. Why? Because suddenly there was a reason to join guilds.

I’m not saying that small guilds shouldn’texist at all, and no where will you ever find me saying that.

What I am saying is there is a threshold. WIthout a threshold, there are going to be a lot less bigger guilds and bigger guilds do do things for the community. You may not believe it, but it’s true.

Why did EVOS form to take down the great jungle wurm. Because it was one of the few ways that people could take it down. They needed a TTS or Evos, because that specific event is hell to pug.

A guild hall is a selling point for a guild. And Anet isn’t saying you can have one. They’re saying it will take a very very long time to get one if you do it alone.

Their job is to find the right balance between something you can solo and something that encourages people to play together. That’s something they’ve pretty much said themselves.

On the original FAQ (no idea where to find it now), there was the question can Guild Wars 2 be soloed. The answer was that you can get to max level solo, but by the same token we believe there are certain challenges that should require the community to come together. Guild Halls simply seem to be that type of content. Content made for guilds.

No one is saying that a smaller guild can’t have one. But a smaller guild should have a harder time getting on.

The other option would have been to design some scaled down guild hall for small guilds without all the bells and whistles, which would take developer time. I’m not sure they have the extra time to make that content.

I’m very level headed about this. When you’ve run a guild the size of mine for 2 years, you understand the problems big guilds face. And they’re just as important to us as the problem small guilds face.

We’ve gone through years of trying to keep our bigger guilds going, without a ton of support from Anet. It’s not unreasonable that something should exist for us, as well as for smaller guilds.

Remember 90 plus percent of the game is for smaller guilds.

Can you please enlighten me as to what your guild/other large guilds do “for the community”? It seems that you’re implying that small guilds are worthless because they don’t do things “for the community”, and yet you don’t provide any specific information on what exactly this means.

I did provide specific information, using TTS and Evos as an example. They run regular runs of Triple Trouble, which people need for mastery points. SANDS runs regular runs of Dry Top often getting to T6. Big guilds have the numbers to run big events.

If you think TTS or Evos or SANDS isn’t doing something for the community I’m not sure what to tell you.

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Posted by: Brigand.9502

Brigand.9502

I’m not sure if this is inspirational or “demotivational” but here’s my story:

I have a level 35 solo-built guild hall. My initial desire was to do something to help my server in WvW and in order to do that I needed to claim and upgrade my hall far enough to get all the WvW buffs, be able to level a scribe, and gain access to the various banners, tactivators, etc. I just completed my vitality-on-claim buff a couple of nights ago and I’m really thrilled with my progress.

This is not an instant-gratification kind of thing and there are some obstacles you will face.

The first obstacle is the most obvious: claiming your guild hall. I put up an LFG and spammed VB for a few minutes until I had 4 kind souls to fill my party and we claimed the hall on our first try.

The second obstacle is guild favor. MANY GUILD MISSIONS CAN BE COMPLETED WITH ONLY 1 PERSON
*Guild bounties – help from others on the map is a plus. I’ve always found lots of help by asking in map chat
*Guild races – wait to start these until prime time when other guilds are also doing them as their completions count towards your totals as well
*5-location guild treks – use a character with map completion for the easiest time
*Obsidian Sanctum WvW jumping puzzle

  • WvW rank (10k) – I haven’t tried this but it seems possible providing you’re with a good zerg and getting lots of kills. Boosters may be required to maximize your chances

The third obstacle is the depth of your pockets. Again, this isn’t an instant gratification kind of thing. The first few upgrades will come fast and furious, especially if you’ve already started to accumulate guild favor in anticipation of your claim (start guild missions now even if you haven’t claimed your hall). After that the speed of your upgrades will be limited by the materials you can acquire BUT they will also be limited by how quickly you gain aetherium. The aetherium gain actually slows progress a bit, which is good because it allows you more time to gather materials.

If anyone has any questions about solo-building a guild hall or needs help claiming a hall, feel free to send me a message in-game. I almost always play as “offline” so whispers won’t work. Alternatively, message me here. I’m happy to help!

(edited by Brigand.9502)

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Posted by: Vavume.8065

Vavume.8065

Level 40 solo guild hall here, totally doable, just expensive.

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Posted by: daydreamer.3092

daydreamer.3092

thx for the info about the race, didnt know that!