Guild Halls could be so much more.

Guild Halls could be so much more.

in Guild Wars 2: Heart of Thorns

Posted by: Fenix.9246

Fenix.9246

I feel like the current iteration of guild halls is a misfire. They could of been so much more and satisfied a certain need for organized competitive guild vs. guild (and no, I’m not talking about the dreadful guild arenas, or horrible stronghold mode). I imagine that guild halls could of been what carbine tried (but failed for various reasons) with war fronts. However instead of 40v40, guild halls could easily be 20v20. For those that don’t know how warfronts worked in wildstar, they were a 40v40 pvp mode where you build up your “base” and challenge other guilds. Both guilds have their bases which you need to siege and control certain points, with a large neutral area in-between the two.

I imagine that guild hall vs. guild hall would be a mix of wildstar and gw1, where the objective would be to siege each others guild halls and kill the guild lord. You could have a control point in the neutral middle area between guild halls (similar like the flag stand on the gw1 gvg maps) that grant some sort of bonus, perhaps morale could be reintroduced. Rallying and res rules would have to be adjusted.

Many GW1 players are hungry for REAL gvg, something that gw2 has yet to deliver, and guild halls are a good way to introduce it.

Guild Halls could be so much more.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

That wouldn’t be more to some people. It certainly wouldn’t be more to me. I’m not sure what percentage of the original Guild Wars game participated in GvG, but I’ve always suspected it wasn’t as popular as people who played it thought it was.

Guild Halls could be so much more.

in Guild Wars 2: Heart of Thorns

Posted by: Baamoink.4281

Baamoink.4281

Your idea doesn’t sound that dissimilar to WvW. Have your guild claim a keep, and protect it while you upgrade it. Organise GvG with other guilds on the open fields.

I’m a GW1 player, but didn’t feel GvG was that big a thing. Compared to Heroes Ascent which seemed to get a lot more attention with the game wide announcements when teams and guilds (and regions when GW1 first started) won.

Guild: Mantle Assasins [MA] – Guild Leader
Server: Far Shiverpeaks EU

Guild Halls could be so much more.

in Guild Wars 2: Heart of Thorns

Posted by: Rain.3185

Rain.3185

Your idea doesn’t sound that dissimilar to WvW. Have your guild claim a keep, and protect it while you upgrade it. Organise GvG with other guilds on the open fields.

I’m a GW1 player, but didn’t feel GvG was that big a thing. Compared to Heroes Ascent which seemed to get a lot more attention with the game wide announcements when teams and guilds (and regions when GW1 first started) won.

GvG was big enough to host two large public world championships, and create automated tournaments afterwards. Guild Halls atm are nothing but a big shiny (and gold sink to push more gem sells).

Guild Halls could be so much more.

in Guild Wars 2: Heart of Thorns

Posted by: Rain.3185

Rain.3185

That wouldn’t be more to some people. It certainly wouldn’t be more to me. I’m not sure what percentage of the original Guild Wars game participated in GvG, but I’ve always suspected it wasn’t as popular as people who played it thought it was.

Except WvW is the wild west, he’s talking about a controlled environment with spvp gear rules, and organizing gvg in wvw map basically screwing over people out of slots is a terrible alternative.