Guild Halls could be so much more.
That wouldn’t be more to some people. It certainly wouldn’t be more to me. I’m not sure what percentage of the original Guild Wars game participated in GvG, but I’ve always suspected it wasn’t as popular as people who played it thought it was.
Your idea doesn’t sound that dissimilar to WvW. Have your guild claim a keep, and protect it while you upgrade it. Organise GvG with other guilds on the open fields.
I’m a GW1 player, but didn’t feel GvG was that big a thing. Compared to Heroes Ascent which seemed to get a lot more attention with the game wide announcements when teams and guilds (and regions when GW1 first started) won.
Your idea doesn’t sound that dissimilar to WvW. Have your guild claim a keep, and protect it while you upgrade it. Organise GvG with other guilds on the open fields.
I’m a GW1 player, but didn’t feel GvG was that big a thing. Compared to Heroes Ascent which seemed to get a lot more attention with the game wide announcements when teams and guilds (and regions when GW1 first started) won.
GvG was big enough to host two large public world championships, and create automated tournaments afterwards. Guild Halls atm are nothing but a big shiny (and gold sink to push more gem sells).
That wouldn’t be more to some people. It certainly wouldn’t be more to me. I’m not sure what percentage of the original Guild Wars game participated in GvG, but I’ve always suspected it wasn’t as popular as people who played it thought it was.
Except WvW is the wild west, he’s talking about a controlled environment with spvp gear rules, and organizing gvg in wvw map basically screwing over people out of slots is a terrible alternative.