Thief | Mesmer | Elementalist
Guild Halls for Small Guilds
Thief | Mesmer | Elementalist
I want to know this as well. I hope it can be done with a small guild.
We are a small guild as well. I hope so.. : )
Not So Epic [HAL]
I also have a small guild ! <3
Ideally, ANet has thought about this and has made the claiming of guild halls doable even with smaller guilds. I bet if more players are needed, you can always invite non-guildies into a party and have them help you out !
It would be very disappointing if the smaller guilds would miss out on such a large feature, especially when some of us (myself included) do not want a large number of people in the guild and prefer a small group of friends. I hope ANet would take us into consideration and scale things like guild missions based on the number of members, as even now things like bounties are often impossible for us.
I hope Guild Halls are one of the features that does not require the DLC and gets added to the main game, since it will isolate members of the guild that dont have $50 to blow.
~Infinity Warden
The blog posts mentioned that bigger guilds won’t have an advantage over smaller ones, which implies that small guilds will still be able to progress through Guild halls the same as a big guild. It was one of the most requested features from the CDIs on Guild halls – catering to small guilds, and it wouldn’t make much sense to ignore that while covering everything else that was requested from the CDIs.
Seeing as they mention guild missions, I’m beginning to suspect that they are fobbing off the smaller guilds.
Seeing as they mention guild missions, I’m beginning to suspect that they are fobbing off the smaller guilds.
Yup I was thinking that and to be honest i really cant see them allowing the guild hall claiming expedition scale down for 4 players or less to complete.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Seeing as they mention guild missions, I’m beginning to suspect that they are fobbing off the smaller guilds.
The Guild mission format is changing though, it won’t be how it is right now. As for missions, it’s theoretically (and practically, with effort) possible to do all of them with as little as 6 players.
Time will tell.
There’ll be a blog post dedicated to Guild missions tomorrow.
I’m a small guild consisting of me, my boyfriend and my sister who moved abroad. Playing together is one of the best connections we have, but I’m also fearing that obtaining a Guild Hall will be for “larger” smaller guilds.
I’m not expecting to be able to upgrade a Guild Hall to incredible proportions, but just obtaining a Guild Hall and the tavern that follows is exactly what my tiny guild needs. A little place to hang out when either one of us is gone and we just want to talk and have fun.
When they mentioned “small guilds” last time, they used the example 15 members, sadly.
(edited by Hedge.8760)
I want to know as well. New small guild here but can usually only get 5 of us on at the same time but even that is rare hahah
(edited by briggah.7910)
If it does not scale, are you in good relations with any larger guilds ? If you are then ask if they would be willing to rep your guild for a short period to help you complete your task.
If it does not scale, are you in good relations with any larger guilds ? If you are then ask if they would be willing to rep your guild for a short period to help you complete your task.
Thats laaame though x)
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
I hope Guild Halls are one of the features that does not require the DLC and gets added to the main game, since it will isolate members of the guild that dont have $50 to blow.
I think I read somewhere that those without HoT can be invited into the halls.
I wouldn’t quote me on that though.
Time is a river.
The door is ajar.
If it does not scale, are you in good relations with any larger guilds ? If you are then ask if they would be willing to rep your guild for a short period to help you complete your task.
Thats laaame though x)
It might be lame but it also might be the solution.
It looks like to me Anet is giving up on the concept of World Communities and going to incentivize super sized guilds instead. Which will certainly leave behind family guilds too. Not very happy about this new direction they are going.
Dunno where but i saw it somewhere saying it doesnt matter how big your guild is because the buildings are all time consuming no mather how big your guild is.
really excited about the guild halls, looks very good
It looks like to me Anet is giving up on the concept of World Communities and going to incentivize super sized guilds instead. Which will certainly leave behind family guilds too. Not very happy about this new direction they are going.
Yep I’m pretty sure their ‘large group content’ they’ve been talking about is expeditions, one if which is the claiming of the guild halls. Sounds like it’s raids for your guild but without a number cap? And in the form of guild missions somewhat.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Our small guilds may want to form alliances and team up. After the mission to get one hall they could all use it (I am guessing you could do that if they all add each others guilds) or go on to get another one for the next guild. Hopefully we will learn more this afternoon.
small guild here too. just join up w/ me and my 3-6 friends. together we’ll be like… 20 people.
i agree. good idea. pm me whenever
I run with a couple of small guilds, and you can be sure that scaled or not, we’re taking those halls! Even if that means having a perma-stealth reviving thief keeping the fight going.
I’d hope that Anet would think of small guilds, since Guild Halls are a pretty huge selling point for HoT. I mean, I know they probably will forget about us smaller ones, since we weren’t included in guild missions, but still.. you can hope.
Also, having to recruit randoms to join your guild so you can do the event is a band-aid solution. I’d rather they design the system to scale, since it sounds like you’ll have to defend the Guild Halls later as well. If that event doesn’t scale, that’ll just recreate the earlier problem.
sounds like a small guild to anet is ~15 people, anything smaller is not worth anet’s support
alliances used to help w/ small guilds, cause you could have several small guilds allianced and ask for help for something like this from your alliance.
multi-guild chat doesn’t solve this. just because i’m in guild A, when i ask guild B for help with guild A, they have less reason to help, they aren’t friends/connected with everyone in guild A like i am, to guild B, why not just stick with guild B and not worry about doing the events with guild A
I’d hope that Anet would think of small guilds, since Guild Halls are a pretty huge selling point for HoT. I mean, I know they probably will forget about us smaller ones, since we weren’t included in guild missions, but still.. you can hope.
Also, having to recruit randoms to join your guild so you can do the event is a band-aid solution. I’d rather they design the system to scale, since it sounds like you’ll have to defend the Guild Halls later as well. If that event doesn’t scale, that’ll just recreate the earlier problem.
I read that “defend it” part as a lore thing. The comments on the mechanics of it all seemed pretty definite that any progress made on your guild is permanent. They even say that once you get to the glowy crystal the hall is permanently yours (until you choose to swap to another hall and take all your goodies with you).
I’d hope that Anet would think of small guilds, since Guild Halls are a pretty huge selling point for HoT. I mean, I know they probably will forget about us smaller ones, since we weren’t included in guild missions, but still.. you can hope.
Also, having to recruit randoms to join your guild so you can do the event is a band-aid solution. I’d rather they design the system to scale, since it sounds like you’ll have to defend the Guild Halls later as well. If that event doesn’t scale, that’ll just recreate the earlier problem.
I read that “defend it” part as a lore thing. The comments on the mechanics of it all seemed pretty definite that any progress made on your guild is permanent. They even say that once you get to the glowy crystal the hall is permanently yours (until you choose to swap to another hall and take all your goodies with you).
I guess I must’ve misunderstood. It sounded like an event to me.
I was wondering the same im glad you made a topic about it.
Im fine if it takes a long while for us to unlock stuff but its like impossible for a small guild to do guild missions now.
I’m also in a small (tiny) guild. It is a shame we can’t do any Guild Missions and other fun stuff. We mostly play with 2 persons at a time (me and my wife). We don’t want to be in a big guild. ArenaNet please fix it, so tiny guilds can also enjoy every aspect of the game. A lot of ppl like tiny guilds.
We went in with 5 and were obliterated several times. The sheer volume of mobs versus us is so overwhelming that 3.30min including travelling to each point was not doable.
So I’d advise getting more ppl or teaming up
my guild did the gilded hollow with 9 people, no issues so smaller guilds can enjoy the halls too!
my guild has over 200 members but when we got the guild the 1st try we had 10 not sure what we where doing getting lost trying to get around the place we failed we then picked up one more and the event jump in difficulty we failed on the 3rd attempt 2 left giving us 9 and the event dropped down again we found that 9-10 was the best amount of people to do the events with unless to have 200 members and all the guilds there.
My guild did the Gilded Hollow with just 7 people. We have many more members than that but only 7 people participated.
All you have to do is kill the mobs that regenerate the worms shield then burst it down. Dont get distracted by irrelevant mobs and make sure all members are focused on the same target.
The champ axe guy is a bit of a jerk though so be careful.
My guild did it with 9, Lost Precipice
Please, reconsider this and take into the account that many of your costumers are introverts. It’s a design cut from an outdated idea in today’s society of extroversion as the norm.
Please, reconsider this and take into the account that many of your costumers are introverts. It’s a design cut from an outdated idea in today’s society of extroversion as the norm.
Most MMO players fall closer to the middle or the extrovert side of things because of the many interactions with other users that take place. This is not a single player rpg or adventure game, interaction with other players is mandatory for some content.
Please, reconsider this and take into the account that many of your costumers are introverts. It’s a design cut from an outdated idea in today’s society of extroversion as the norm.
Most MMO players fall closer to the middle or the extrovert side of things because of the many interactions with other users that take place. This is not a single player rpg or adventure game, interaction with other players is mandatory for some content.
I have not seen any research regarding this claim. However, I do believe that ArenaNet has a lot to gain on developing games that suit a wide range of personalities. From my point of view, and here regarding the necessity of a group to create a player housing is superfluous. Not how they develop their boss fights, etc.
One doesn’t need to do research to know that a group will be required to get a meeting hall for a GUILD OF PLAYERS in a MASSIVELY MULTIPLAYER game. This isn’t “player housing”, it’s a place for a group of people in a guild to gather. Of course a group will be needed, it’s group content.
There is plenty for the single player to do in GW2, but changing the dynamic for Guild Hall claiming because some people want the hall but not the guild isn’t really something Arenanet should concentrate on in my opinion.
One doesn’t need to do research to know that a group will be required to get a meeting hall for a GUILD OF PLAYERS in a MASSIVELY MULTIPLAYER game. This isn’t “player housing”, it’s a place for a group of people in a guild to gather. Of course a group will be needed, it’s group content.
There is plenty for the single player to do in GW2, but changing the dynamic for Guild Hall claiming because some people want the hall but not the guild isn’t really something Arenanet should concentrate on in my opinion.
But how fabulous wouldn’t it be if it had the possibility of both. One thing does not have to exclude the other.
FYI, my guild unlock the cavern with only 6 players on our first try :)
We failed 3 events (the first one of course, because we didn’t know what to do)
A Nomad elementalist with Water/Arcana for buffing/cleansing and a guardian for stab help a lot, but we manage to do it without it.
But soloing it… downvote the idea
My guild has 7 members, but only 2 regularly active with the HoT expansion.
Some of the old guild missions could be soloed/duoed. The new ones require a minimum of 3 people repping the guild.
This expansion is not friendly to small casual guilds.
Two active players is not a small guild, it’s a no-guild O_o
It didn’t look like anyone answered the scaling question. Several blog posts mentioned it is supposed to scale down for as few kitten players, so it should be possible.
Edit: 5 players, not kitten players….
As said, my guild did it with 6 members
The scaling is entirely true
One of my guilds is very small and we did it with just 9 people. I have heard that others have done it with less.
It is supposed to scale down so that a group of 5 can do the claiming mission.
I’ll have to build up my super small guild as well to do the current pve missions, all of which that I’ve seen require 5 players. (anyone want to join a family guild? haha. …no seriously, just ask.)
Granted…my guild has been more prone to running with a group of 3 for world events/bosses/etc. It used to be that a small group like that could go out in the world…complete events and get small amounts of influence.
With the current system favor seems only aquireable by running specific missions with five people. This is discouraging because it doesn’t fit what my guild does, and we’re flat broke on favor with this system.
Some ways to gain even small amounts of favor by doing casual laid back play should be reimplemented, and I hope they adjust this in the future. It doesn’t have to be a lot…I don’t necessarily want favor handed to me…but for a guild more prone to forming micro groups and doing roaming world events…this current system is…..unfavorable.
I’d be interested to hear tactics for those who did it with 5. It was not even remotely close when we tried, far too many mobs and the vinetenders have so much HP, it was nigh on impossible to kill even 1 in the time limit, let alone 2 plus the Maw and travel there…all in 3.30 mins…
We don’t kill every mobs, only the more annoying and focused on vinetenders (the only thing that matter for the event).
When we died, we came back asap.
I’d be interested to hear tactics for those who did it with 5. It was not even remotely close when we tried, far too many mobs and the vinetenders have so much HP, it was nigh on impossible to kill even 1 in the time limit, let alone 2 plus the Maw and travel there…all in 3.30 mins…
My guild did it with 5 (and one player was….not top tier), and it was tough, but certainly doable. Our team was a Necromancer, Guardian, Elementalist, Warrior, and Mesmer with various exotic and ascended gear. No legendary weapons. Here’s some things we had success with:
- Focus on the Vinetenders exclusively at the start of fights. Run past all other mobs. Use knockbacks to break the bar and then hammer it with all you have. We focused on one Vinetender at a time and were able to kill it and the other fast enough. Make sure to keep the CC attacks up on the Vinetenders as the damage will be greater with the break bar down.
- Once both Vinetenders are down, focus 100% on the maw. ignore EVERYTHING else. Just hammer it down and rez only if it can be done within 5 seconds.
You’ll have to do this 5 times. Once you get the pattern down, you’ll be successful. Also, if a maw spawns really far away, let it go. You can skip 4 before the whole instance wipes. Try to get your group to the center of the map so you can most efficiently travel to the maw spawns.
- Finally, on the last boss, use as much ranged weapons as you can and stay away from the black lines he drops. You will have plenty of time for him, so just keep the pressure on.
Enjoy! Once you get the formula down, it really is a fun experience. Message me if I’m online and I’ll help you out.
(edited by Myrden.2456)
ermm…
did the thread got dug up and topic changed to the 1 or 2 guild (again)?
back to topic
5-men party claimed guild halls. in fact, the lesser people it is, minimum 5 though recommended 10, the easier to capture guild hall. the scaling is bad as you get more people though it is more fun with the difficulty increased.
i had around 90 in the expedition and the number of veterans in each maw doesn’t seem to be scaling proportionally, even though the number of maws is scaling proportionally. i notice this because we had to cut our numbers by half as the server is unable to handle 90 people and keep crashing, dcing everyone and resetting the process. with half the number, it is extremely easy compare to 90 people, the number of mobs per maw are so much lesser.
Henge of Denravi Server
www.gw2time.com
My guild did it with 7. The key is to bring a nice mix of conditions, crowd control and outright damage. Reflections are hugely nice too for those crazy Triceratops vine spewer things.
Have one person who’s very mobile stay back to trigger the quest while everyone waits in the middle. Approach each vine slowly and pull the trash spawns then its fairly easy.
[BanG]