Guild Mission/Favor problem for 1-2 p guilds

Guild Mission/Favor problem for 1-2 p guilds

in Guild Wars 2: Heart of Thorns

Posted by: MunkeeBreath.9165

MunkeeBreath.9165

I think in terms of acquiring upgrades for guilds, they should do something like Warframe does. Depending on your guild size, requirements for different upgrades cost less or more. For instance, just an example not actual suggestion with gold being the currency, for a bank upgrade for a 10 man guild, they should make it say 100 gold while a 100 man guild should make it 1000 gold or something like that.
I don’t know, maybe something like that.

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Nate.3927

Nate.3927

I don’t think they should have to balance around your bank guild. Get outside your comfort zone.

It not a balance issues its a barrier issue and people need to stop generalizing that every 1 or 2 person guilds are just bank guilds. As some posters have stated including myself we drop banners and +5 supply buffs to supply camps along with other things we have access to up to the Merit system comes into play.

A true bank guild wouldn’t do any of that. Anet has always touted “play your way” and " we don’t wan’ to force players to play a way they don’t want to" But yet here we are………………..

My personal bank guild has I believe level 4 or level 5 in the WvW section. I drop +5 and other things on camps all the time using my personal bank guild. It is still a bank guild.

I’m gonna be really blunt here, if you have a guild of 5-10 members, most of which either never rep or has been MIA for a long time, then your guild is a dead guild.

I’ve been in a dead guild before. I went on holiday for a few months, came back to find nobody online and the last login over a month ago. So I stuck around for a few more months hoping to see people log in. When none did, I left the guild. Depending on your position within your dead guild you could also choose to kick everyone out and turn it into your personal bank guild. Or you could even try to recruit new members and revive the guild. But if you’re content with 90% of the members not repping/MIA then even if your guild was a legitimate one originally, it is no longer one now.

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Posted by: JediYoda.1275

JediYoda.1275

Nate.3927

Well I’m done talking about semantics on what determines a guild or not same for bank guild/s since we all have different opinion’s on the subject while no one is going to convince the other side any different. So lets all to agree to disagree on those 2 points and leave it that.

As the rest of your post is all moot point since you don’t know anything about my guild or its history so nothing else for me to comment on.


In general speaking not directed to anyone one person here on the forums

It would nice if people would stop and think for few moments and realize that players are all different and coming from all kinds of different back grounds. That we all have different interest in things we want to do in game and how we want go about doing those things. Also with what we are or not willing to put up with since some things are not for everyone as some people just want to relax after a long day work/school and not wanting to deal with more crap in game or be one someone’s else time table serving them etc.

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

(edited by JediYoda.1275)

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Element.4319

Element.4319

Nate.3927

Well I’m done talking about semantics on what determines a guild or not same for bank guild/s since we all have different opinion’s on the subject while no one is going to convince the other side any different. So lets all to agree to disagree on those 2 points and leave it that.

As the rest of your post is all moot point since you don’t know anything about my guild or its history so nothing else for me to comment on.


In general speaking not directed to anyone one person here on the forums

It would nice if people would stop and think for few moments and realize that players are all different and coming from all kinds of different back grounds. That we all have different interest in things we want to do in game and how we want go about doing those things. Also with what we are or not willing to put up with since some things are not for everyone as some people just want to relax after a long day work/school and not wanting to deal with more crap in game or be one someone’s else time table serving them etc.

Bruh,

We’re actually the ones tired of your “semantics.” You’re making up some false, personal-related definition of your term for the guild. You live where you speak the English language so I’m going to post it one more time. The official definition of “guild”:

http://dictionary.reference.com/browse/guild?s=t

an organization of persons with related interests, goals, etc., especially one formed for mutual aid or protection.”

You’re taking us for hostile when all we’re doing is explaining to you factual things, lol. If you’re going to try to prove that that isn’t the case, please speak to Merriam-Webster himself – if you happen to change his view on this term, then we will relinquish ourselves to you. Hell, I’ll even start a thread for your sake.

Of the KINDEST regards.

(edited by Element.4319)

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Posted by: DoctorDing.5890

DoctorDing.5890

In the context of Guild Wars 2, a one person guild is 100% valid because… the game lets you make one. As Vicky would say, “My logic is undeniable”.

You can argue semantics until the cows come home but I paid that gold piece and made a guild with just me in it. It looks like a guild, it smells like a guild and it’s called a guild so I reckon it’s a guild. I like the game mechanics that allow me to have a solo guild but also be able to join other guilds.

My problem is one of timing. It’s a new guild and it is currently earning influence at a rate that means that I will not have unlocked the guild bank before the expansion launches. I know influence is being scrapped but it’s currently not very clear what upgrades and stuff I will be able to unlock under the new system. I don’t need it fast. I’m totally happy to accumulate favour/whatever at a snail’s pace but it would be irksome if there was no way at all for me to gradually upgrade the guild at least to get a bank and a guild hall.

In the medium term I am hoping to persuade my very lovely wife to play, and thus double the size of the guild, but she is still suffering from a terrible N***rwinter hangover so it might take a month or two.

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Posted by: Palador.2170

Palador.2170

Bruh,

We’re actually the ones tired of your “semantics.” You’re making up some false, personal-related definition of your term for the guild. You live where you speak the English language so I’m going to post it one more time. The official definition of “guild”:

http://dictionary.reference.com/browse/guild?s=t

an organization of persons with related interests, goals, etc., especially one formed for mutual aid or protection.”

You’re taking us for hostile when all we’re doing is explaining to you factual things, lol. If you’re going to try to prove that that isn’t the case, please speak to Merriam-Webster himself – if you happen to change his view on this term, then we will relinquish ourselves to you. Hell, I’ll even start a thread for your sake.

Of the KINDEST regards.

The definition that matters is the one the game makes, and until now it’s been defining one person as a valid guild. It has allowed that one person to earn guild upgrades, buffs, and items. The game has NEVER gone by the Merriam-Webster definition, and you very well know it. We all know you’re smarter than that.

Argue the actual issue here, for good or for bad. If the best you can do is to point at some supposed outside “authority” that has nothing to do with the reality of the game, you may want to reconsider your stance on this issue.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Element.4319

Element.4319

The definition that matters is the one the game makes, and until now it’s been defining one person as a valid guild. It has allowed that one person to earn guild upgrades, buffs, and items. The game has NEVER gone by the Merriam-Webster definition, and you very well know it. We all know you’re smarter than that.

Argue the actual issue here, for good or for bad. If the best you can do is to point at some supposed outside “authority” that has nothing to do with the reality of the game, you may want to reconsider your stance on this issue.

Bruh,

Did I once argue about the game logic? Nah. What many were irked about was how his argument was based off of HIS personal definition of what a guild is, which is incorrect. I’m here not to point out what he can and can’t do in the game, as obviously (since we all know you and I are brighter than that), allows for it. My point is simply in his flawed logic of imposing his personal opinion of what a guild is, which, fundamentally is incorrect with what he was fighting for in the first place. If you want to win an argument, then you better come up with better, more staple reasoning than “I CAN MAKE A GUILD. I AM A FAMILY. GUILD CAN BE ONE PERSON” as all it sounds like is a child screaming for what he wants. I’m sure you’re smart enough to understand what it takes to have valid points in an argument.

Next time you may want to read (which I know you can, albeit, cumbersome since the thread has gone to kitten) on previous posts, my good sir.

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Posted by: Vayne.8563

Vayne.8563

Nate.3927

Well I’m done talking about semantics on what determines a guild or not same for bank guild/s since we all have different opinion’s on the subject while no one is going to convince the other side any different. So lets all to agree to disagree on those 2 points and leave it that.

As the rest of your post is all moot point since you don’t know anything about my guild or its history so nothing else for me to comment on.


In general speaking not directed to anyone one person here on the forums

It would nice if people would stop and think for few moments and realize that players are all different and coming from all kinds of different back grounds. That we all have different interest in things we want to do in game and how we want go about doing those things. Also with what we are or not willing to put up with since some things are not for everyone as some people just want to relax after a long day work/school and not wanting to deal with more crap in game or be one someone’s else time table serving them etc.

So join a casual guild with no requirements, and profit? You seem to think that joining a guild means having to do something. That’s not always the case.

Casual guilds are social organizations. There are even guilds made of people who solo. I don’t know what guilds you’ve been in, but you’re probably picked the wrong ones.

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Posted by: Element.4319

Element.4319

Here’s a great thread about it, actually. Answers most of the questions, some reiterated, but it at least isn’t veered off track.

https://forum-en.gw2archive.eu/forum/game/hot/Small-Guilds-earning-Favor-GH-in-HoT

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Posted by: Palador.2170

Palador.2170

Bruh,

Did I once argue about the game logic? Nah. What many were irked about was how his argument was based off of HIS personal definition of what a guild is, which is incorrect. I’m here not to point out what he can and can’t do in the game, as obviously (since we all know you and I are brighter than that), allows for it. My point is simply in his flawed logic of imposing his personal opinion of what a guild is, which, fundamentally is incorrect with what he was fighting for in the first place. If you want to win an argument, then you better come up with better, more staple reasoning than “I CAN MAKE A GUILD. I AM A FAMILY. GUILD CAN BE ONE PERSON” as all it sounds like is a child screaming for what he wants. I’m sure you’re smart enough to understand what it takes to have valid points in an argument.

Next time you may want to read (which I know you can, albeit, cumbersome since the thread has gone to kitten) on previous posts, my good sir.

Sis,

You used an outside definition of a term to suggest that the game, which has until now used a different definition of that term, should not support micro guilds. I’m calling you on THAT, and only that. I’m not saying if you’re right or wrong, simply that you’re using a flawed argument because it’s easier for you.

Reread my post. Nowhere did I say he was right or wrong. (And if you could somehow dig up the old Guild Hall CDI, you’d see that I had an entirely different answer to these issues than what is being asked for here.)

Now, m’lady, regather your thoughts and refocus on the game, not outside books. The game itself is the ground any valid arguments must stand on, no matter which side of the issue they fall on.

(And one person is not a family. It takes at least one person and a cat.)

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Zephiera.9804

Zephiera.9804

Chiming in. I also have a small guild – approximately 7 people at present, but we’ve basically been together since GW1. BUT, nine times out of ten, I’m the only one online at any given time. At best, I occasionally have one other guildmate playing. So effectively, I’m a one person guild the majority of the time. And yes, I want a guild hall. That was one of the things I enjoyed in GW1. Am I willing to group with other small guilds if necessary? Yes. But honestly, while I’ve had the very rare pleasure of running into cooperative and friendly other players, most of my attempts at temporary grouping has been dismally disappointing. So I’m not exactly jumping for joy at the prospect of having to team up with other players just to get my Guild Hall.

In other words, I agree with the main point being made by the OP. I don’t object to the idea of content designed specifically for groups (I also play LotRO and “fellowships” are a major element for a significant amount of its content) but at the same time core elements should be complete-able solo or at most require no more than two people. And then there can be a hard mode or a scaling ‘instance’ that increases difficulty for groups at various size levels…

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Posted by: JediYoda.1275

JediYoda.1275

So join a casual guild with no requirements, and profit? You seem to think that joining a guild means having to do something. That’s not always the case.

Casual guilds are social organizations. There are even guilds made of people who solo. I don’t know what guilds you’ve been in, but you’re probably picked the wrong ones.

How does joining a casual guild solve one issue that I have is to earn Favor for my guild so I can to contribute on my own with +5 banners, buffs and other bonuses I have access to? If I join a said guild as to your suggestion I would just get player rewards and the favor goes to said guild thus my problem.

We really don’t know how the credit systems will work yet if two or more guilds can team up and do a missions together, without members need to rep a guild other than their main one. If it is then no issue here! If its not just wait till the 23rd and after there will be more threads and post on this issue!

Anet recognizes there are some issues they trying to fix as they see it from their side. “Missions for All” is something we want to achieve in Guild Wars 2: Heart of Thorns.:

https://www.guildwars2.com/en/news/guild-halls-missions-for-all/
https://www.guildwars2.com/en/news/guild-mission-changes-and-improvements/

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

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Posted by: PopeUrban.2578

PopeUrban.2578

So join a casual guild with no requirements, and profit? You seem to think that joining a guild means having to do something. That’s not always the case.

Casual guilds are social organizations. There are even guilds made of people who solo. I don’t know what guilds you’ve been in, but you’re probably picked the wrong ones.

How does joining a casual guild solve one issue that I have is to earn Favor for my guild so I can to contribute on my own with +5 banners, buffs and other bonuses I have access to? If I join a said guild as to your suggestion I would just get player rewards and the favor goes to said guild thus my problem.

We really don’t know how the credit systems will work yet if two or more guilds can team up and do a missions together, without members need to rep a guild other than their main one. If it is then no issue here! If its not just wait till the 23rd and after there will be more threads and post on this issue!

Anet recognizes there are some issues they trying to fix as they see it from their side. “Missions for All” is something we want to achieve in Guild Wars 2: Heart of Thorns.:

https://www.guildwars2.com/en/news/guild-halls-missions-for-all/
https://www.guildwars2.com/en/news/guild-mission-changes-and-improvements/

We do know exactly how that works because they explained it in the guild week streams.

You can taxi anyone you want in to the instanced missions. The non-instanced ones work like they currently do. If your guild has a bounty and another guild has the same bounty, you will both get credit if you are both there at the event killing it.

However, to access that system you will still need a guild hall, which means at least once you’ll need at least five players to clear out the hall. From there you have guild missions with no further upgrades required, but can take upgrades to get a wider selection to choose from each week.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Linken.6345

Linken.6345

So join a casual guild with no requirements, and profit? You seem to think that joining a guild means having to do something. That’s not always the case.

Casual guilds are social organizations. There are even guilds made of people who solo. I don’t know what guilds you’ve been in, but you’re probably picked the wrong ones.

How does joining a casual guild solve one issue that I have is to earn Favor for my guild so I can to contribute on my own with +5 banners, buffs and other bonuses I have access to? If I join a said guild as to your suggestion I would just get player rewards and the favor goes to said guild thus my problem.

We really don’t know how the credit systems will work yet if two or more guilds can team up and do a missions together, without members need to rep a guild other than their main one. If it is then no issue here! If its not just wait till the 23rd and after there will be more threads and post on this issue!

Anet recognizes there are some issues they trying to fix as they see it from their side. “Missions for All” is something we want to achieve in Guild Wars 2: Heart of Thorns.:

https://www.guildwars2.com/en/news/guild-halls-missions-for-all/
https://www.guildwars2.com/en/news/guild-mission-changes-and-improvements/

Well since you have to be 3 people to earn favor and there are so many guilds out there of 1-2 people find another rep each others guild and earn that favor for each guild.
I just solved your problem

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Posted by: JediYoda.1275

JediYoda.1275

We do know exactly how that works because they explained it in the guild week streams.

You can taxi anyone you want in to the instanced missions. The non-instanced ones work like they currently do. If your guild has a bounty and another guild has the same bounty, you will both get credit if you are both there at the event killing it.

They just cover some of the basics as they never go into full detail how stuff fully works as they want players to discover for themselves.

Well since you have to be 3 people to earn favor and there are so many guilds out there of 1-2 people find another rep each others guild and earn that favor for each guild.
I just solved your problem

Scenario: You help another small guild do their mission etc and they promise help you with yours. When its time for them to help you they log off or just refuse to help you. So NO you didn’t solve anything but create another problem!

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

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Posted by: Blaeys.3102

Blaeys.3102

We do know exactly how that works because they explained it in the guild week streams.

You can taxi anyone you want in to the instanced missions. The non-instanced ones work like they currently do. If your guild has a bounty and another guild has the same bounty, you will both get credit if you are both there at the event killing it.

They just cover some of the basics as they never go into full detail how stuff fully works as they want players to discover for themselves.

Well since you have to be 3 people to earn favor and there are so many guilds out there of 1-2 people find another rep each others guild and earn that favor for each guild.
I just solved your problem

Scenario: You help another small guild do their mission etc and they promise help you with yours. When its time for them to help you they log off or just refuse to help you. So NO you didn’t solve anything but create another problem!

Then you just identified a small guild you know to never work with again. Once you find one that will (and, unrealistic hypothetical anecdotes aside, if you are a friendly guild yourself, you will pretty fast) – problem solved.

They have outlined how small guilds can succeed in HOT.

Small guilds cannot expect to unlock and upgrade with the same efficiency as larger guilds – that is just common sense and designing any other way invalidates the entire system.

Also, keep in mind that it may take a smaller guild more effort to get to the same level as a larger guild, but the act of building and maintaining a larger guild – where members have a real reason to rep consistently – is, in most cases, a HUGE undertaking. Both small and large guilds should be viable, but each has unique challenges to overcome (doing more with less people and keeping larger groups organized, respectively).

To me, the system they are implementing walks that fine line of being fair to both, while respecting the effort each has to make.

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Posted by: Linken.6345

Linken.6345

Then you ask to be helped first then you dont log off and help them in return thats how trust is built and you got your buddies. And to route out the bad eggs block and ignore or start a homepage were trusted guilds are marked and bad eggs are marked nothing against that.

Edit I would be willing to do it for one of my bank guilds for example and im a 1 person guild but also on a bigger social guild ( unsure if we can earn favor for more then 1 guild at the time the same week tho)

(edited by Linken.6345)

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Posted by: JediYoda.1275

JediYoda.1275

Then you ask to be helped first then you dont log off and help them in return thats how trust is built and you got your buddies. And to route out the bad eggs block and ignore or start a homepage were trusted guilds are marked and bad eggs are marked nothing against that.

Edit I would be willing to do it for one of my bank guilds for example and im a 1 person guild but also on a bigger social guild ( unsure if we can earn favor for more then 1 guild at the time the same week tho)

And still back to square one the root of the problem with the new system making things more inconvenient then it solves where under the current system it isn’t the case.

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

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Posted by: Linken.6345

Linken.6345

Yea we got the old
1 is alone = not a guild
2 is company = not a guild
3 is a crowd = a guild in anets eyes.

I for one would have gone higher but anet went as small as feasable when scaling said missions.

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Posted by: Linken.6345

Linken.6345

Bigger guilds you say, your basicly complaining about adding 1 yes 1 new member to your guild.

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Posted by: JediYoda.1275

JediYoda.1275

Bigger guilds you say, your basicly complaining about adding 1 yes 1 new member to your guild.

That’s not it all and your taking what I said out of context to further your argument, while its clear all you want to is go around in circles here for own amusement. I will ignore any of your future post.

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

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Posted by: Linken.6345

Linken.6345

Bigger guilds you say, your basicly complaining about adding 1 yes 1 new member to your guild.

That’s not it all and your taking what I said out of context to further your argument, while its clear all you want to is go around in circles here for own amusement. I will ignore any of your future post.

But that is what this is at its core before 1 person or even 2 persons could play and earn influence to build stuff and now you have to be 3 people to earn favor so thats 1 extra person.

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Posted by: Palador.2170

Palador.2170

This conversation has gotten me to thinking about another problem.

Right now, when something like Ascalon Forager or Krytan Miner pops up on dailies, you can often go to the corresponding starting city and find a gathering boost banner set up by someone right outside the home instance. Or when a world boss is a daily, again you can often find banners and a tray of food there, placed by some kind player. It’s nice, a way for a player to do something good for their fellow players. And banners are easy, even my personal bank guild is able to make them and I’ve often dropped a few for people to use.

That’s about to change, though. Creating banners, even for guilds that currently have it unlocked, is going to require Favor now. And you don’t just casually earn Favor, it’s something you have to do guild missions for, and there’s a cap to how fast you can earn it. Once micro guilds are out of stored banners, they simply won’t be worth the effort to make any more. The same goes for any other shared items, they’ll take a lot more work than they do right now, for no greater benefit.

And it’s not just the micro guilds, look at larger guilds too. They’ll have other uses for that Favor for… months? However long it takes to unlock everything they want in the guild hall system, which may be over a year for a lot of them. It also looks like they’ll have to have a Scribe make any new ones, which will also cost resources and require someone training up that skill. A skill that, excluding the backpacks, seems to be of use ONLY to make things for the guild as a whole. So, again, they’ll use what they have already until it runs out. After that, they have better things to do than to make banners.

Maybe it’s a small loss to most people, but it’s still a loss. It’s something nice people can do for others, and we’re about to lose it. It may take a couple months to burn through the stuff in storage, but it will happen. That’s a bit depressing.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

^

I was thinking about the banners for my personal bank guild too. I have several types unlocked and I would rep my guild and earn enough influence to occasionally put down a banner. However with this new system, once they are gone, that’s it. I’ll have to depend on other people putting banners down and never reciprocate by putting one down myself. It’s a loss to both myself and to the community who could have used those banners.

Edit: it’s also a loss to those who don’t yet have a personal bank guild. How are they supposed to get enough favor to unlock vaults for their own personal use? I both repped and bought influence to get all 3 vault levels. As I understand it, it’s going to be much harder for people to get what I now have.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: Palador.2170

Palador.2170

Edit: it’s also a loss to those who don’t yet have a personal bank guild. How are they supposed to get enough favor to unlock vaults for their own personal use? I both repped and bought influence to get all 3 vault levels. As I understand it, it’s going to be much harder for people to get what I now have.

I’m only at two levels, but I got it the same way. And I’ve been wondering that myself, as well as wondering if we’re going to start seeing personal/bank guilds up for sale after this hits. It’s going to cost some Favor and 100 gold just to get the chance to have a guild hall. After that, it seems you’ll have to develop the mine, and gather more resources and favor before you can start on the bank. A full three levels of the guild vault will likely require upgrading some of the other parts of the hall first. A personal guild like yours may soon become a valuable commodity. If not for someone looking for a personal bank, than for any guild wanting to jump past a lot of the work of setting up their hall to where they can have full storage.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Edit: it’s also a loss to those who don’t yet have a personal bank guild. How are they supposed to get enough favor to unlock vaults for their own personal use? I both repped and bought influence to get all 3 vault levels. As I understand it, it’s going to be much harder for people to get what I now have.

I’m only at two levels, but I got it the same way. And I’ve been wondering that myself, as well as wondering if we’re going to start seeing personal/bank guilds up for sale after this hits. It’s going to cost some Favor and 100 gold just to get the chance to have a guild hall. After that, it seems you’ll have to develop the mine, and gather more resources and favor before you can start on the bank. A full three levels of the guild vault will likely require upgrading some of the other parts of the hall first. A personal guild like yours may soon become a valuable commodity. If not for someone looking for a personal bank, than for any guild wanting to jump past a lot of the work of setting up their hall to where they can have full storage.

Yeah I was wondering about the guilds being sold also. If it’s as hard as I suspect, I wouldn’t be surprised to see this happen or people advertising to buy personal guilds.

Once I read about the new system I made sure to buy enough influence to finish the vaults and get those week long builds done and anyone who wants all 3 vaults should think about doing the same before launch.

Be careful what you ask for
ANet may give it to you.

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: BaconofPigs.1683

BaconofPigs.1683

Edit: it’s also a loss to those who don’t yet have a personal bank guild. How are they supposed to get enough favor to unlock vaults for their own personal use? I both repped and bought influence to get all 3 vault levels. As I understand it, it’s going to be much harder for people to get what I now have.

I’m only at two levels, but I got it the same way. And I’ve been wondering that myself, as well as wondering if we’re going to start seeing personal/bank guilds up for sale after this hits. It’s going to cost some Favor and 100 gold just to get the chance to have a guild hall. After that, it seems you’ll have to develop the mine, and gather more resources and favor before you can start on the bank. A full three levels of the guild vault will likely require upgrading some of the other parts of the hall first. A personal guild like yours may soon become a valuable commodity. If not for someone looking for a personal bank, than for any guild wanting to jump past a lot of the work of setting up their hall to where they can have full storage.

Yeah I was wondering about the guilds being sold also. If it’s as hard as I suspect, I wouldn’t be surprised to see this happen or people advertising to buy personal guilds.

Once I read about the new system I made sure to buy enough influence to finish the vaults and get those week long builds done and anyone who wants all 3 vaults should think about doing the same before launch.

Kinda late if you start now unless you want to spend hundreds of gold. If you started 2-3 weeks ago, you’ll make it by the time of the expansion.

But back to the topic: here is ANet’s definition of a guild:

“Guilds are formal groupings of players that enable them to play together more effectively and reward them for doing so.”

Some players here insist on using a dictionary definition of a group: here it is:

“1. two or more figures forming a complete unit in a composition”

So under this definition, 2 players qualify as a group. Or

“2. a number of individuals assembled together or having some unifying relationship”

where a “number” here is assumed supposedly to be a positive integer, in which 1 is the smallest of such, then yes under definition 2, 1 person can also classify as a group. You may argue semantically the plurality of the word “individuals” in this context, but 2 players definitely form a group, hence a guild.

We can push as far as mathematical groups, which, actually allow for any nonempty set of elements, in this case, people, which implies one person will qualify as a group (take the binary operation to be – communication )

Now,

1. The game let you create a guild with only one person, which means the game allow the existence of such guilds whether you me or anyone argue semantically all days whether such can be called a guild – it doesn’t matter. It exists. Such guilds are ALLOWED to EXIST.

2. What plans/goals/wants OP has for his guild whether it consists of one person or two or 500 is irrelevant.

3. If the rule of the game is fair, which it should be, then with at least proportional efforts, it should let what a structure with 500 elements can do the same way a structure with 1 element can do. What the OP argues for here is: somewhat seems to be an unfair rule.

“Let x be the numbers of players of said guild. If x > 2 and x is present at so and so, then objective is checked and success.”

Now whether if x < 3 is capable of success is irrelevant here.

What he argues for is the removal of the arbitrary x >2. Why 3 minimum? Why not 4? Why not 501? The game allow 1 person guild to exist, yet it arbitrarily outright stop such structure from obtaining an objective.

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Posted by: Gene Archer.8560

Gene Archer.8560

I think small guilds should be able to acquire Favor. It certainly doesn’t impact large guilds in any way. Some of us would like to participate in building/decorating our guild halls, rather than just providing the materials and watching someone else have fun.

Sorry, but I guess you haven’t heard.

HoT is the expansion that’s all about only a select few being allowed to have any fun.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I have heard, which is why I’m posting my personal dissent.

Maybe, just like those lamenting having to ‘complete all offered task for the Daily AP’ because of their completionist tendencies (a seemingly minority of players), a change will be forthcoming.

Hope springs eternal.

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Posted by: Corelion.7460

Corelion.7460

1 person guild is not a guild. Don’t try to bend the system to justify this aberration.

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Posted by: Vayne.8563

Vayne.8563

So join a casual guild with no requirements, and profit? You seem to think that joining a guild means having to do something. That’s not always the case.

Casual guilds are social organizations. There are even guilds made of people who solo. I don’t know what guilds you’ve been in, but you’re probably picked the wrong ones.

How does joining a casual guild solve one issue that I have is to earn Favor for my guild so I can to contribute on my own with +5 banners, buffs and other bonuses I have access to? If I join a said guild as to your suggestion I would just get player rewards and the favor goes to said guild thus my problem.

We really don’t know how the credit systems will work yet if two or more guilds can team up and do a missions together, without members need to rep a guild other than their main one. If it is then no issue here! If its not just wait till the 23rd and after there will be more threads and post on this issue!

Anet recognizes there are some issues they trying to fix as they see it from their side. “Missions for All” is something we want to achieve in Guild Wars 2: Heart of Thorns.:

https://www.guildwars2.com/en/news/guild-halls-missions-for-all/
https://www.guildwars2.com/en/news/guild-mission-changes-and-improvements/

Because some guilds have no rep requirement. You can rep for guild missions say to get your own personal laurels even if you don’t personally have that unlocked yet, the go back to repping your guild.

It gives you access to your own personal guild and a bigger guild with features, without sacrificing anything. But then if you need help with something, at least there are people to talk to other than yourself.

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Posted by: Vayne.8563

Vayne.8563

This conversation has gotten me to thinking about another problem.

Right now, when something like Ascalon Forager or Krytan Miner pops up on dailies, you can often go to the corresponding starting city and find a gathering boost banner set up by someone right outside the home instance. Or when a world boss is a daily, again you can often find banners and a tray of food there, placed by some kind player. It’s nice, a way for a player to do something good for their fellow players. And banners are easy, even my personal bank guild is able to make them and I’ve often dropped a few for people to use.

That’s about to change, though. Creating banners, even for guilds that currently have it unlocked, is going to require Favor now. And you don’t just casually earn Favor, it’s something you have to do guild missions for, and there’s a cap to how fast you can earn it. Once micro guilds are out of stored banners, they simply won’t be worth the effort to make any more. The same goes for any other shared items, they’ll take a lot more work than they do right now, for no greater benefit.

And it’s not just the micro guilds, look at larger guilds too. They’ll have other uses for that Favor for… months? However long it takes to unlock everything they want in the guild hall system, which may be over a year for a lot of them. It also looks like they’ll have to have a Scribe make any new ones, which will also cost resources and require someone training up that skill. A skill that, excluding the backpacks, seems to be of use ONLY to make things for the guild as a whole. So, again, they’ll use what they have already until it runs out. After that, they have better things to do than to make banners.

Maybe it’s a small loss to most people, but it’s still a loss. It’s something nice people can do for others, and we’re about to lose it. It may take a couple months to burn through the stuff in storage, but it will happen. That’s a bit depressing.

Always dangerous to judge a system before we see it in action. We really don’t know what will be in HoT until HoT comes out. You’re making the assumptions there won’t be ways to make this stuff or people won’t put it out and maybe for a short that that’ll be true. But that was true in this game too.

There are far more banners around today than there were 2.5 years ago when everyone was building influence. It’s become this because people have extra now.

And when people have extra again, it’ll be become this again. There’s nothing intrinsically wrong with this.

There are always going to be trade offs, but before I make judgements, I’ll wait to see the system in action.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

1-2 people is no guild. If you want to guild missions, be at least 10. Better would be a couple of hundred.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Fox.3469

Fox.3469

I’m all for 5 man guilds being able to do everything 500 man guilds can, below that however, i don’t agree.

You can make a party for dungeons so you can make a party for guild missions and capturing your hall. This games community is very friendly and willing to help.
In fact you can add me if you need help capturing the hall on eu (that goes for any guild needing this in HoT), but group content should not scale down to 1 person.

If you are looking for a cozy mature Dutch guild (EU) let me know.

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Posted by: JediYoda.1275

JediYoda.1275

I’m all for 5 man guilds being able to do everything 500 man guilds can, below that however, i don’t agree. .

Right now under the current systems some guilds can’t even do some/all of the guild missions due to 15 players need to cross the finish line in some things as one example. Its never been a problem from that I know off since plenty of ways to earn influence.

With the new system the only way to earn Favor is by doing guild missions thus a problem for me and others like me. Also with the new system there is weekly Favor cap and time gated limits of few things we know of so far.

Only asking to make it more welcoming to all with out some of the hassle that the new system will bring. Favor cap and time gated limits in place so I don’t see really what the big deal is as for letting everyone to able to earn favor in some way like the current system. Myself and others are okay with taking us longer to get things compared to other guild of various different sizes.

Anet said in guild chat last week the content already scales, guild hall capture mission starts to scale at 5 players, under might be doable with good players. Guild missions will scale in difficulty and in rewards based on former. So its already in place.!

You can make a party for dungeons so you can make a party for guild missions and capturing your hall. This games community is very friendly and willing to help.
In fact you can add me if you need help capturing the hall on eu (that goes for any guild needing this in HoT), but group content should not scale down to 1 person.

True and the only difference is that when you wan to do a dungeon you can pretty much always find other players that want to do the same content as you at that time without much effort needed. When it comes to other things that may not always be the case and brings more problems than solves. I’m on NA and thank for your offer to help though.

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

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Posted by: GrapeGatsby.6937

GrapeGatsby.6937

It’s not like I’m against this after all 1-2p guilds, but no matter how you reword it, they are just people that want to monopolize all the benefits of a guild for themselves. As the guy above already said you can party to do missions and you said before you’re fine with gaining benefits slower.

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Posted by: Thaddeus.4891

Thaddeus.4891

Right now under the current systems some guilds can’t even do some/all of the guild missions due to 15 players need to cross the finish line in some things as one example. Its never been a problem from that I know off since plenty of ways to earn influence.

You are talking about the rush. You can cross the finish line several time on the same character. I don’t know for you, but I can finish 3-4 times the rush (probably more). So you really need only 4-5 players to finish that one.

Thaddeauz [xQCx]- QC GUILD

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Posted by: JediYoda.1275

JediYoda.1275

It’s not like I’m against this after all 1-2p guilds, but no matter how you reword it, they are just people that want to monopolize all the benefits of a guild for themselves. As the guy above already said you can party to do missions and you said before you’re fine with gaining benefits slower.

You missing key parts of the issue/s here, and it has nothing to do with players wanting monopolize all the benefits of a guild for themselves at least for me.

@Thaddeus.4891 yeah, I just used it as an example and maybe a bad one at that.

Thanks to everyone being more civil then what it has been in this thread.

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

(edited by JediYoda.1275)

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Posted by: Avster.1935

Avster.1935

1-2 person is not a guild. Sorry It’s a glorified mini party.

Evelyn Whitehawk | Exalted Legend | Demons’s Demise | I Transmuted My Legendary Medium Coat

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Posted by: GrapeGatsby.6937

GrapeGatsby.6937

It’s not like I’m against this after all 1-2p guilds, but no matter how you reword it, they are just people that want to monopolize all the benefits of a guild for themselves. As the guy above already said you can party to do missions and you said before you’re fine with gaining benefits slower.

You missing key parts of the issue/s here, and it has nothing to do with players wanting monopolize all the benefits of a guild for themselves at least for me.

@Thaddeus.4891 yeah, I just used it as an example and maybe a bad one at that.

Thanks to everyone being more civil then what it has been in this thread.

So what I’m not getting is can you or can you not still do missions if you form a party with other people not in the guild? If you can then why is that a problem?

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Posted by: JediYoda.1275

JediYoda.1275

So what I’m not getting is can you or can you not still do missions if you form a party with other people not in the guild? If you can then why is that a problem?

Not trying to be rude when I say it would help if you read the whole thread so I wouldn’t have to repeat what’s been said to what the issue/s is.

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

In forming a party for a dungeon run, everyone in the party benefits. The question is…does everyone benefit (as in earning Favor) when partying up to do a Guild Mission. Or, it is only the Guild that started the mission? If it is the latter, it may be a bit more difficult to earn Favor than just partying up as for a dungeon run.

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Posted by: Bob.7189

Bob.7189

…Scenario: You help another small guild do their mission etc and they promise help you with yours. When its time for them to help you they log off or just refuse to help you. So NO you didn’t solve anything but create another problem!

Regarding quid-pro-quo arrangements in on-line games, I have been stiffed more times than not over the years. And not just by strangers. I normally don’t group with strangers. And not just by people I don’t know in real life either. “Dinner time.” “The dog’s sick.” “Spousal agro.” “Catch you tomorrow.” Strangers have done much worse then breaking a promise. It is the primary reason that I am not in a large guild.

This is not just a 1-person-guild problem. As should be apparent from other comments, even guilds with 10 active players usually have only 1-2 players logged in at the same time. It requires a lot of commitment and coordination to get 5 players to log in at the same time. Even when I played in a large guild, I more often than not grouped with other guilds. I imagine all GMs of small- and medium-sized guilds are worried about these unnecessary restrictions on generating favor.

This whole problem will be magnified if ANET makes having a “healer” necessary to complete missions. I played healers exclusively for about 5 years. They especially end up playing a lot in non-guild parties. Competent healers also generally have a choice of parties (and guilds) to play with. When healers are required, the availability of healers becomes the pacing item regardless of how many other members are available. Which is why I liked GW2’s original everyone-is-a-healer concept.

(edited by Bob.7189)

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Bob.7189

Bob.7189

So what I’m not getting is can you or can you not still do missions if you form a party with other people not in the guild? If you can then why is that a problem?

The problem is that some missions require that 3 or more players be representing the guild in order for the guild to get credit. Being able to complete the mission is not enough. It is easy to solo a lot of WvW content as long as you don’t get rolled. But it won’t earn favor for your guild.

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Posted by: Valgar.9576

Valgar.9576

“MMO” drops mic and walks away

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Posted by: Vayne.8563

Vayne.8563

I’ve said this before in another thread (or maybe even this one) but it bears repeating since people defending small guilds haven’t answered it.

There’s already a large guild bias in the game from launch. The Guild Hall situation in hot isn’t changing that at all. Some people are arguing that Anet allows me to make a one person guild therefore Anet supports one person guilds.

But Anet also set it up so that a single person doing a DE gets only 2 influence for that guild, where as two people doing an event together are getting 20 influence, ten times the amount that a single person can generate. This isn’t a decision made by accident. Anet is actively discouraging single player guilds. You CAN get a guild that way, but Anet isn’t support you for doing so. You’re simply exploiting what is essentially a system oversight. (not exploiting in the game exploit sense of the word but taking advantage of).

As it is right now, there are guild puzzles 2 people couldn’t finish. This isn’t new. It has been this way since puzzled launched.

It’s great to say Anet lets me have 2 people in a guild so they have to support that structure, but that was never true, any more than they have to make all dungeons solo dungeons, or make it so you can solo WvW.

The fact is Anet decides what a guild is balanced around and they’ve decided the minimum number of people is five. That’s pretty generous all things considered.

Saying I have a guild so Anet has to support it is a logical fallacy. It’s more like Anet doesn’t support it so they should not allow you to have it, and allowing you to have it is a benefit that you’re taking for granted.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Then, making it ten times more difficult isn’t enough? They have to make it nigh impossible? I don’t think players are asking for it to be ‘balanced’ around few players, just that the status quo is kept.

To me, that isn’t asking too much.

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Posted by: Vayne.8563

Vayne.8563

Then, making it ten times more difficult isn’t enough? They have to make it nigh impossible? I don’t think players are asking for it to be ‘balanced’ around few players, just that the status quo is kept.

To me, that isn’t asking too much.

Balance stuff takes time. The more a range you have to balance it for the more time it takes. Anet has already decided to balance it for 5 and up and I’m sure they discussed that number quite a bit. I don’t think balancing guild stuff for 2 makes sense in any way shape or form, but that’s just my belief.

It’s certain that prior to this though, they didn’t consider 2 people and guild and didn’t balance missions for 2 people.

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Posted by: khani.4786

khani.4786

… I just don’t understand why it is such a big deal to upgrade your micro “guild” to a full 5 man party. Or to just make one more friend so you’re at 3 people. Are you that terrified about making new friends? 5-10 people is still a very small guild. Very manageable, you should be able to get to know everyone really well, no one should feel bossed around or like they need to be bossy to others. Just a small tight knit group of friends.

No one is going to make you join a massive 100+ player guild…or even a 50+ player guild in order to do everything. But seriously people. If your guild can’t even do a full guild team for a dungeon, how do you expect to do guild missions?

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Posted by: Fox.3469

Fox.3469

True and the only difference is that when you wan to do a dungeon you can pretty much always find other players that want to do the same content as you at that time without much effort needed. When it comes to other things that may not always be the case and brings more problems than solves. I’m on NA and thank for your offer to help though.

You are wrong, at any time in the evening, just look for people in the group finder, or ask in LA. Say:" Small guild could use some help with mission, would appreciate some help. Can guestinvite if you need commendations."
Make a “Guest” role in your guild with no permissions, so these people do get some rewards for their effort if they want to, you can remove them after the mission.
You will have a group of people to do your missions in the same time as it takes to form your party for dungeons.

If you are looking for a cozy mature Dutch guild (EU) let me know.