Guild Mission/Favor problem for 1-2 p guilds

Guild Mission/Favor problem for 1-2 p guilds

in Guild Wars 2: Heart of Thorns

Posted by: JediYoda.1275

JediYoda.1275

Anet Please remove the 3 person barrier for easy teir guild missions

As a one person guild and I don’t want to feel forced to expand my guild or to temp invite other players into my guild just to do guild missions to build up Favor for my guild then kick them out each week. I really would like to do PVE and WvW missions on my own as I play that content anyways and I don’t play SPVP.

[Quote]The primary function of merits was to gate the unlocking of guild missions, and once all of the mission types were unlocked, they could be used to build some of the higher-end guild consumables [/quote]

1-2 player & small guilds had no chance to get or use the Hero’s Banner, Guild Vault transport or other consumables.

[Quote]Favor incentivizes guilds to gather and complete missions on a weekly basis…. Also…Each day, you may trade a limited amount of influence for favor. [/quote]

So this new Favor & Guild mission 3 player minimum requirements just flip flops the high end merit gated barrier to low tier gated barrier with 3 player minimum for some guild missions that we know of so far.

Myself and few other Married couples guilds I know of are saving up gold to buy influence before H.O.T is released so we can hope to get some of the perks like the new perma buffs and other new things. Also with the history of some unfavorable exchange rates for some items is leaves me worrying about the Influence to Favor exchange rate!

Let’s look at Favor rewards:
Easy give 300 favor, medium give 400, and hard give 500

1-2 players guilds have no chance to earn favor on the same pace as bigger guilds can.
If bigger guilds would be locked out of Easy tier based on guild roster size and removed 3 player minimum requirement it would let 1-2 player guilds earn at least 1/3 the amount of favor that the bigger guilds can earn giving us some hope to get nice things.

Note: Not everyone wants to be into medium/big guilds, I’ve Been there… and Done That.. So No Thanks! Some players just want to play without putting up with guild politics and other things. Some people just rather play content alone etc etc etc!!

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

(edited by JediYoda.1275)

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Seera.5916

Seera.5916

But guild related content should not be designed around guilds that are too small. 1-2 person guilds are too small for content to be designed around. They should however design ways for those guilds to earn favor, albeit at a much slower pace as otherwise the big guilds will still have a much higher rate of acquisition.

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Thaddeus.4891

Thaddeus.4891

Under 5 people, it’s not a guild. It’s a glorified party.

Keep in mind that they will divide guild mission into three range of difficulty so it will be easier for small guild to do guild missions. But 1-2 people now you are just trolling.

Small guild ISN’T suppose to gain favor at the same pace as bigger guild. It’ just like saying that someone playing 2 hours per months should gain gold as the same pace as a someone playing 500 hundreds hours per months.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Blaeys.3102

Blaeys.3102

With all respect, please think about what you’re asking. What is the difference between a one person guild and a single player? I am all for small guilds having a place in the game, but there has to be a point at which common sense says “this is not really a guild.”

Based on what we saw yesterday, there are ways for guilds as small as three people to earn favor. Going lower than that diminishes the value of being in a guild and negates a lot of the hard work some of us have put into building guilds of logical size (and it can be VERY hard work, even in the friendliest of guilds).

Being in a guild needs to mean something different than just playing solo, otherwise what is the point of having guilds.

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Draknar.5748

Draknar.5748

A single person guild….really? That’s not a guild. That’s a normal player that wants guild tag, nothing more. Or a couple that want to have their own 2-person relationship guild. That’s not a guild, that’s a couple of people that want a guild tag to show they are together.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

Just because you made a guild does not make you privileged. A successful guild is a community of players that like gaming with each other.

Playing with yourself is something else altogether.

Angelina is free game again.
Crystal Desert

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Posted by: JediYoda.1275

JediYoda.1275

Just because you made a guild does not make you privileged. A successful guild is a community of players that like gaming with each other.

Playing with yourself is something else altogether.

I never said I was privileged or come off as I am and I have had the same guild name since GW1 so it’s not like I just made my guild yesterday. Nothing wrong in asking to give 1-2 players guilds a chance since NOT everyone likes or wants to be in big guilds. Having to TEMP invite players to help me to do guild missions to get credit then kick them each week is the way to go for small guild or 1-2 player guilds>?

There are other players like myself just that they don’t speak up on the forums because of the backlash like that I’m getting from my OP.

A single person guild….really? That’s not a guild. That’s a normal player that wants guild tag, nothing more. Or a couple that want to have their own 2-person relationship guild. That’s not a guild, that’s a couple of people that want a guild tag to show they are together.

Yes really and I’m not the only one, I just want a guild tag? agree to disagree, Several married couple have their own guild and nothing wrong with it. Look like I’ve already said some players would rather not put up with other players nonsense, guild politics etc so at least have some respect for that?

I bet many of you here don’t always want to group up with other players and just go off some place in game and do your own thing?

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

(edited by JediYoda.1275)

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

It sounds like you need four friends.

Four.

Angelina is free game again.
Crystal Desert

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Posted by: Palador.2170

Palador.2170

As much as I wish I could build up my single person’s guild into a guild hall, I’m going to have to agree with those saying that guild stuff simply isn’t meant to be for 1-2 players.

Now, what you CAN do is keep an eye out for others in the same situation, and work with them. You help them, they help you. I’m sure that someone can and (hopefully) will set up a group to organize this, so everyone gets a turn at earning some favor.

Aside from that, there’s not much you can do right now. HoT is GW2’s “We need groups!” expansion. It’s all about teamwork and raids and guilds. We can only hope that they realize they’ve swung a bit too far that way, and swing back sometime soon for things like personal housing, Not that I want them to abandon groups, they just need to stay balanced.

(And I effing TOLD THEM in the Guild Hall CDI that they needed to make a personal housing version, because of this very issue! But did they listen? Nooooo!)

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Thaddeus.4891

Thaddeus.4891

Just because you made a guild does not make you privileged. A successful guild is a community of players that like gaming with each other.

Playing with yourself is something else altogether.

I never said I was privileged or come off as I am and I have had the same guild name since GW1 so it’s not like I just made my guild yesterday. Nothing wrong in asking to give 1-2 players guilds a chance since NOT everyone likes or wants to be in big guilds. Having to TEMP invite players to help me to do guild missions to get credit then kick them each week is the way to go for small guild or 1-2 player guilds>?

There are other players like myself just that they don’t speak up on the forums because of the backlash like that I’m getting from my OP.

A single person guild….really? That’s not a guild. That’s a normal player that wants guild tag, nothing more. Or a couple that want to have their own 2-person relationship guild. That’s not a guild, that’s a couple of people that want a guild tag to show they are together.

Yes really and I’m not the only one, I just want a guild tag? agree to disagree, Several married couple have their own guild and nothing wrong with it. Look like I’ve already said some players would rather not put up with other players nonsense, guild politics etc so at least have some respect for that?

I bet many of you here don’t always want to group up with other players and just go off some place in game and do your own thing?

There is nothing wrong with having a guild for a small group of friend or just a couple. But don’t except access to everything a real guild have (from small (10 players) to big (500)).

You are right. We all want to do stuff by our own. But we do single player stuff like map completion. We understand that content were created for different amount of player. I like to solo dungeon, but I accept that the game isn’t designed for that. You can play guild mission with 2 players, but accept that the game isn’t designed for that.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Ohoni.6057

Ohoni.6057

Wow, so much rude behavior in this thread. Shameful. Anyways, I hope they do have options for very small guilds to get by in the new system at least as well as in the old one.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The premise of the OP is that all content in the game should be available to everyone, regardless of playstyle, skill, or frequency of participation. This has never been entirely true and it’s becoming less true with HoT.

Some players like this philosophy; some don’t. If you’re in the second category, I recommend you consider adapting to these sorts of changes rather than getting frustrated by them.

In the specific situation:

  • Almost the entire core-game is suitable for small guilds, including 2-player guilds.
  • Almost none of the core is designed for large guilds.
  • HoT will include some content that is designed for large guilds.

In other words, small guilds are only theoretically prevented from easy participation in a tiny amount of the game. I think that’s a reasonable compromise.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: JediYoda.1275

JediYoda.1275

There is nothing wrong with having a guild for a small group of friend or just a couple. But don’t except access to everything a real guild have (from small (10 players) to big (500)).

I don’t expect to have access to everything as I don’t have to it all now and or the past 3 years. Nothing wrong in letting tiny guilds to be able to earn favor or do easy teir missions just it will take them longer to get what bigger guilds can and I’m okay with that. Trade off!

Wow, so much rude behavior in this thread. Shameful. Anyways, I hope they do have options for very small guilds to get by in the new system at least as well as in the old one.

Yes and its very sad, if it was me being rude the forum staff would have given me an infraction and closed/deleted the thread by now.

The premise of the OP is that all content in the game should be available to everyone, regardless of playstyle, skill, or frequency of participation. This has never been entirely true and it’s becoming less true with HoT.

Some players like this philosophy; some don’t. If you’re in the second category, I recommend you consider adapting to these sorts of changes rather than getting frustrated by them.

Agree to disagree and you are just jumping to conclusion without fully understanding my point of view.

Under 5 people, it’s not a guild. It’s a glorified party.
.

No, Guilds range from 1 player to whatever the cap is

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

(edited by JediYoda.1275)

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Ohoni.6057

Ohoni.6057

In the specific situation:

Almost the entire core-game is suitable for small guilds, including 2-player guilds.
Almost none of the core is designed for large guilds.
HoT will include some content that is designed for large guilds.

In other words, small guilds are only theoretically prevented from easy participation in a tiny amount of the game. I think that’s a reasonable compromise.

No, it’s not a compromise. People just throw that word around as though it can justify anything. A compromise is not inherently virtuous, it is only good when the end result leads to the most happy people. I think it’s good to design content that large guilds can benefit from and do together, but there’s no reason why it can’t be scaled down to allow small, and even tiny guilds to participate as well.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: laokoko.7403

laokoko.7403

I have no idea what flavor is used for. Maybe just for some guild buff, or open world events which is not possible to do with 1 person anyway.

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Posted by: thewaterguy.4796

thewaterguy.4796

I find the hatred towards one to two person guilds, frankly disgusting, some people don’t want to be a part of a 50-man or 500 man guild because they feel lost in the shuffle and don’t have alot of say, especially when it comes to guild halls, I run a 2 person guild and with the current system it is absolutely viable, spending gold to buy influence has been how we built the guild so it’s clear Arena-net have designed guilds to allow for this kind of thing, and frankly I don’t want to see that change, secondly who are you to say what is and isn’t a guild? Destiny’s edge is considered a guild, and it’s only made up of about 5 characters, the lore doesn’t reference Destiny’s edge as a “party” it’s a guild, so I don’t see what’s wrong with asking for scaling down guild missions for smaller guilds. Thirdly I find the statement “Just make a guild” to be ridiculous, clearly you have never tried building a guild before because it’s not as simple as typing in a guild name and finding five random friends, odds are those 5 people you recruit will rarely if ever log into the game, and even if they do won’t even represent the guild you are trying to build, if your part of a larger guild and complaining about this, kitten off, because this doesn’t concern you, please explain to me how it takes away from your game-play expierience that a 1-2 man guild can have it’s own guild hall just like a 50-man guild? Me and OP aren’t demanding that it be as easy, obviously if your a larger guild then you can make stuff faster, all we are asking is for 1-2 man guilds to be actually viable

And don’t even bother with the argument of “Your just complaining because you don’t get access to the content” when it comes to raiding, I understand that because that is a skill-cap, but guilds? I hate the idea of things being arbitrarily gated off because you don’t have enough friends or you don’t happen to run a giant established community, please respect that some people don’t want to be a part of a medium to large guild and would rather try to form a small group of something like 2-3 person guild, sheesh, at the very least make a 5 man guild viable, at least then smaller guild’s can team up with other small guilds or PuG’s in order to complete the content and earn favor

(edited by thewaterguy.4796)

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: JediYoda.1275

JediYoda.1275

I find the hatred towards one to two person guilds, frankly disgusting, some people don’t want to be a part of a 50-man or 500 man guild because they feel lost in the shuffle and don’t have alot of say, especially when it comes to guild halls, I run a 2 person guild and with the current system it is absolutely viable, spending gold to buy influence has been how we built the guild so it’s clear Arena-net have designed guilds to allow for this kind of thing, and frankly I don’t want to see that change, secondly who are you to say what is and isn’t a guild? Destiny’s edge is considered a guild, and it’s only made up of about 5 characters, the lore doesn’t reference Destiny’s edge as a “party” it’s a guild, so I don’t see what’s wrong with asking for scaling down guild missions for smaller guilds. Thirdly I find the statement “Just make a guild” to be ridiculous, clearly you have never tried building a guild before because it’s not as simple as typing in a guild name and finding five random friends, odds are those 5 people you recruit will rarely if ever log into the game, and even if they do won’t even represent the guild you are trying to build, if your part of a larger guild and complaining about this, kitten off, because this doesn’t concern you, please explain to me how it takes away from your game-play expierience that a 1-2 man guild can have it’s own guild hall just like a 50-man guild? Me and OP aren’t demanding that it be as easy, obviously if your a larger guild then you can make stuff faster, all we are asking is for 1-2 man guilds to be actually viable

Yes exactly and thank you.

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Seera.5916

Seera.5916

I find the hatred towards one to two person guilds, frankly disgusting, some people don’t want to be a part of a 50-man or 500 man guild because they feel lost in the shuffle and don’t have alot of say, especially when it comes to guild halls, I run a 2 person guild and with the current system it is absolutely viable, spending gold to buy influence has been how we built the guild so it’s clear Arena-net have designed guilds to allow for this kind of thing, and frankly I don’t want to see that change, secondly who are you to say what is and isn’t a guild? Destiny’s edge is considered a guild, and it’s only made up of about 5 characters, the lore doesn’t reference Destiny’s edge as a “party” it’s a guild, so I don’t see what’s wrong with asking for scaling down guild missions for smaller guilds. Thirdly I find the statement “Just make a guild” to be ridiculous, clearly you have never tried building a guild before because it’s not as simple as typing in a guild name and finding five random friends, odds are those 5 people you recruit will rarely if ever log into the game, and even if they do won’t even represent the guild you are trying to build, if your part of a larger guild and complaining about this, kitten off, because this doesn’t concern you, please explain to me how it takes away from your game-play expierience that a 1-2 man guild can have it’s own guild hall just like a 50-man guild? Me and OP aren’t demanding that it be as easy, obviously if your a larger guild then you can make stuff faster, all we are asking is for 1-2 man guilds to be actually viable

And don’t even bother with the argument of “Your just complaining because you don’t get access to the content” when it comes to raiding, I understand that because that is a skill-cap, but guilds? I hate the idea of things being arbitrarily gated off because you don’t have enough friends or you don’t happen to run a giant established community, please respect that some people don’t want to be a part of a medium to large guild and would rather try to form a small group of something like 2-3 person guild, sheesh, at the very least make a 5 man guild viable, at least then smaller guild’s can team up with other small guilds or PuG’s in order to complete the content and earn favor

And they may have scaled for 5 people guilds.

But the OP is asking it to be scaled for 1-2 people guilds.

And I don’t have any problem with missions not favoring 1-2 player guilds.

I would have a problem with ANet not having a way for 1-2 player guilds to earn favor in other ways so that they could unlock things like banks and vaults and banners, etc (everything that is currently able to be done with the current set up in guilds). With caution as to how so that big guilds don’t abuse it.

(edited by Seera.5916)

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Linken.6345

Linken.6345

I find the hatred towards one to two person guilds, frankly disgusting, some people don’t want to be a part of a 50-man or 500 man guild because they feel lost in the shuffle and don’t have alot of say, especially when it comes to guild halls, I run a 2 person guild and with the current system it is absolutely viable, spending gold to buy influence has been how we built the guild so it’s clear Arena-net have designed guilds to allow for this kind of thing, and frankly I don’t want to see that change, secondly who are you to say what is and isn’t a guild? Destiny’s edge is considered a guild, and it’s only made up of about 5 characters, the lore doesn’t reference Destiny’s edge as a “party” it’s a guild, so I don’t see what’s wrong with asking for scaling down guild missions for smaller guilds. Thirdly I find the statement “Just make a guild” to be ridiculous, clearly you have never tried building a guild before because it’s not as simple as typing in a guild name and finding five random friends, odds are those 5 people you recruit will rarely if ever log into the game, and even if they do won’t even represent the guild you are trying to build, if your part of a larger guild and complaining about this, kitten off, because this doesn’t concern you, please explain to me how it takes away from your game-play expierience that a 1-2 man guild can have it’s own guild hall just like a 50-man guild? Me and OP aren’t demanding that it be as easy, obviously if your a larger guild then you can make stuff faster, all we are asking is for 1-2 man guilds to be actually viable

Yes exactly and thank you.

Have you guys missed that most of the guild missions will be the same for all guilds when hot hits you can team up with other small guilds and do them together.

http://dulfy.net/2015/09/30/gw2-guild-missions-changes-and-improvements/

Since every guild will roll the same guild missions every week, we wanted to make sure that guilds wouldn’t have to wait for other guilds to complete their missions before they could participate. Instancing the missions allows several guilds to complete their challenges and puzzles at the same time without having to worry about who’s going to receive credit. However, if you want to participate in guild challenges and puzzles with friends and other guilds, you can still ferry players into the puzzles and challenges

Maybe you should check the information we get before you start to complain that it needs to be implemented

Edit
Since you know there are so many 1-2 person guilds by experience maybe you should band together and do said guild missions with them perhaps?

Edit2
And since there will be wvw objectives were you need to hold things untill its upgraded you could do that aswell since there is surely going to be other guilds doing the same as you just coordinate in wvw mapchat.

(edited by Linken.6345)

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Posted by: JediYoda.1275

JediYoda.1275

But the OP is asking it to be scaled for 1-2 people guilds.

Just the Guild Missions for favor really like I said in my OP, I never said anything about making it 1-2 player friendly to get the guild halls. Few friends are willing to help with getting a guild hall and I’m going to help them get theirs.

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

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Posted by: thewaterguy.4796

thewaterguy.4796

I find the hatred towards one to two person guilds, frankly disgusting, some people don’t want to be a part of a 50-man or 500 man guild because they feel lost in the shuffle and don’t have alot of say, especially when it comes to guild halls, I run a 2 person guild and with the current system it is absolutely viable, spending gold to buy influence has been how we built the guild so it’s clear Arena-net have designed guilds to allow for this kind of thing, and frankly I don’t want to see that change, secondly who are you to say what is and isn’t a guild? Destiny’s edge is considered a guild, and it’s only made up of about 5 characters, the lore doesn’t reference Destiny’s edge as a “party” it’s a guild, so I don’t see what’s wrong with asking for scaling down guild missions for smaller guilds. Thirdly I find the statement “Just make a guild” to be ridiculous, clearly you have never tried building a guild before because it’s not as simple as typing in a guild name and finding five random friends, odds are those 5 people you recruit will rarely if ever log into the game, and even if they do won’t even represent the guild you are trying to build, if your part of a larger guild and complaining about this, kitten off, because this doesn’t concern you, please explain to me how it takes away from your game-play expierience that a 1-2 man guild can have it’s own guild hall just like a 50-man guild? Me and OP aren’t demanding that it be as easy, obviously if your a larger guild then you can make stuff faster, all we are asking is for 1-2 man guilds to be actually viable

Yes exactly and thank you.

Have you guys missed that most of the guild missions will be the same for all guilds when hot hits you can team up with other small guilds and do them together.

http://dulfy.net/2015/09/30/gw2-guild-missions-changes-and-improvements/

Since every guild will roll the same guild missions every week, we wanted to make sure that guilds wouldn’t have to wait for other guilds to complete their missions before they could participate. Instancing the missions allows several guilds to complete their challenges and puzzles at the same time without having to worry about who’s going to receive credit. However, if you want to participate in guild challenges and puzzles with friends and other guilds, you can still ferry players into the puzzles and challenges

Maybe you should check the information we get before you start to complain that it needs to be implemented

Edit
Since you know there are so many 1-2 person guilds by experience maybe you should band together and do said guild missions with them perhaps?

Edit2
And since there will be wvw objectives were you need to hold things untill its upgraded you could do that aswell since there is surely going to be other guilds doing the same as you just coordinate in wvw mapchat.

First of all I know about that quote but the fact remains, we don’t know how this is going to work, you do make a legitimate point BUT as it stands their is still a cause for some concern as far as actually getting people to participate with you if your a smaller guild, if their isn’t a proper incentive for non-guild members to help out then it could become difficult…also in WvW as it stands only one guild can hold an objective and the game decides that based on the amount of guild members that helped cap it, I get why it’s like that and I certainly don’t want to see that go away, but I do think that other guilds that helped capture the objective should get something for helping out, not equivalent but something…I’m not denying that system is there and it absolutely will probably help nullify the situation, but we still don’t know specifics about how this will work and until then people like myself and Jedi do have some cause for concern

(edited by thewaterguy.4796)

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Linken.6345

Linken.6345

I find the hatred towards one to two person guilds, frankly disgusting, some people don’t want to be a part of a 50-man or 500 man guild because they feel lost in the shuffle and don’t have alot of say, especially when it comes to guild halls, I run a 2 person guild and with the current system it is absolutely viable, spending gold to buy influence has been how we built the guild so it’s clear Arena-net have designed guilds to allow for this kind of thing, and frankly I don’t want to see that change, secondly who are you to say what is and isn’t a guild? Destiny’s edge is considered a guild, and it’s only made up of about 5 characters, the lore doesn’t reference Destiny’s edge as a “party” it’s a guild, so I don’t see what’s wrong with asking for scaling down guild missions for smaller guilds. Thirdly I find the statement “Just make a guild” to be ridiculous, clearly you have never tried building a guild before because it’s not as simple as typing in a guild name and finding five random friends, odds are those 5 people you recruit will rarely if ever log into the game, and even if they do won’t even represent the guild you are trying to build, if your part of a larger guild and complaining about this, kitten off, because this doesn’t concern you, please explain to me how it takes away from your game-play expierience that a 1-2 man guild can have it’s own guild hall just like a 50-man guild? Me and OP aren’t demanding that it be as easy, obviously if your a larger guild then you can make stuff faster, all we are asking is for 1-2 man guilds to be actually viable

Yes exactly and thank you.

Have you guys missed that most of the guild missions will be the same for all guilds when hot hits you can team up with other small guilds and do them together.

http://dulfy.net/2015/09/30/gw2-guild-missions-changes-and-improvements/

Since every guild will roll the same guild missions every week, we wanted to make sure that guilds wouldn’t have to wait for other guilds to complete their missions before they could participate. Instancing the missions allows several guilds to complete their challenges and puzzles at the same time without having to worry about who’s going to receive credit. However, if you want to participate in guild challenges and puzzles with friends and other guilds, you can still ferry players into the puzzles and challenges

Maybe you should check the information we get before you start to complain that it needs to be implemented

Edit
Since you know there are so many 1-2 person guilds by experience maybe you should band together and do said guild missions with them perhaps?

Edit2
And since there will be wvw objectives were you need to hold things untill its upgraded you could do that aswell since there is surely going to be other guilds doing the same as you just coordinate in wvw mapchat.

First of all I know about that quote but the fact remains, we don’t know how this is going to work, you do make a legitimate point BUT as it stands their is still a cause for some concern as far as actually getting people to participate with you if your a smaller guild, if their isn’t a proper incentive for non-guild members to help out then it could become difficult…also in WvW as it stands only one guild can hold an objective and the game decides that based on the amount of guild members that helped cap it, I get why it’s like that and I certainly don’t want to see that go away, but I do think that other guilds that helped capture the objective should get something for helping out, not equivalent but something…I’m not denying that system is there and it absolutely will probably help nullify the situation, but we still don’t know specifics about how this will work and until then people like myself and Jedi do have some cause for concern

Yea Op seem to know that there are so many guilds out there why cant you talk to them form alliances to do guild missions together then?

Seems to me that with your guild and the Op your now 4 people so only need 1 more 1-2 person guild and then a time when all can play then your set.

Guild Mission/Favor problem for 1-2 p guilds

in Guild Wars 2: Heart of Thorns

Posted by: Invictus.1503

Invictus.1503

I’m sorry but 1-2 people do not make a “guild.” Let’s look at definitions:

Guild: an association of people for mutual aid or the pursuit of a common goal

Association: a group of people organized for a joint purpose.

Group: a number of persons or things ranged or considered together as being related in some way.

So, in conclusion it is impossible, by definition, to have a guild of 1. Additionally, although the strictest sense of the definitions do allow 2 to be considered a guild, that is an extremely liberal definition of “a number of persons.” Common connotations of the term “a number of persons” indicates at least 3 people.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: JediYoda.1275

JediYoda.1275

Yea Op seem to know that there are so many guilds out there .

lol, not hard to know when the game is filled with them and very rarely you’ll see a player without a guild tag on.

I’m sorry but 1-2 people do not make a “guild.” Let’s look at definitions:
.

A guild is a guild regardless of how many players are in it and because I am allowed too – to make a one person guild!

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

(edited by JediYoda.1275)

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Posted by: Jaxom.7310

Jaxom.7310

…….

Yea Op seem to know that there are so many guilds out there why cant you talk to them form alliances to do guild missions together then?

…..

there’s a novel idea! alliances. now why can’t we form alliances?

anyone?
anet?
bueller?

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: IndigoSundown.5419

IndigoSundown.5419

There are advantages to belonging to small guilds, just as there are to belonging to large ones. The term “guild” applies to both a 500-player guild and a 1-player guild. This does not mean they are the same thing. Just because 1-2 players have a guild tag does not mean they are entitled to all of the benefits that were put in as for larger groups. In the same way, 1-2 players are not entitled to have full access to all dungeons and the incoming raids.

Given human nature, I’m having a hard time imagining a fix to the OP’s problem that does not in some way remove the incentive for larger groups to come together. If it’s possible to gain all guild benefits without needing to organize and coordinate, then that’s what will happen. Not because people don’t want to socialize, but because an aging fan base has less time to throw at an MMO and people tend to take the path of least resistance.

In an ideal world, all game content and rewards would be fully accessible, doable and fun for all varieties of player preference. In the real world what happens is that when a developer creates some aspect of a game that is aimed at one demographic, other demographics are forced to choose whether they want access or their preference. While that’s unfortunate, it is not always a matter of rewriting code, it means rewriting the way people think and act. Good luck with that.

In the end, unless you’re inclined and willing to meet all of the requirements for everything, there are going to be aspects of MMO’s that were just not written for you. The only reasonable reaction to that circumstance is to recognize that feature/content X was made for someone other than you.

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Posted by: Linken.6345

Linken.6345

…….

Yea Op seem to know that there are so many guilds out there why cant you talk to them form alliances to do guild missions together then?

…..

there’s a novel idea! alliances. now why can’t we form alliances?

anyone?
anet?
bueller?

You can just go out there and talk to people form your alliances, pen and paper bam done.

Add them to friends list bam done with the only in game tool you need.

So what are you all small guilds waiting for, you could also do a thread on the forum were you normaly just go to complain.

Me and wife on American servers want to do guild missions this day of the week any other small guilds intrested in banding together, But no this is to hard for people we need to be able to solo/duo everything.

Then get good, people are already soloing 5 man content and guild missions are scaled down to 5 man content. ( not saying I can do it but I bite the bullet and be one of the numbers in a big and scary guild )

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: JediYoda.1275

JediYoda.1275

There are advantages to belonging to small guilds, just as there are to belonging to large ones. The term “guild” applies to both a 500-player guild and a 1-player guild. This does not mean they are the same thing. Just because 1-2 players have a guild tag does not mean they are entitled to all of the benefits that were put in as for larger groups. In the same way, 1-2 players are not entitled to have full access to all dungeons and the incoming raids.

Given human nature, I’m having a hard time imagining a fix to the OP’s problem that does not in some way remove the incentive for larger groups to come together. If it’s possible to gain all guild benefits without needing to organize and coordinate, then that’s what will happen. Not because people don’t want to socialize, but because an aging fan base has less time to throw at an MMO and people tend to take the path of least resistance.

In an ideal world, all game content and rewards would be fully accessible, doable and fun for all varieties of player preference. In the real world what happens is that when a developer creates some aspect of a game that is aimed at one demographic, other demographics are forced to choose whether they want access or their preference. While that’s unfortunate, it is not always a matter of rewriting code, it means rewriting the way people think and act. Good luck with that.

In the end, unless you’re inclined and willing to meet all of the requirements for everything, there are going to be aspects of MMO’s that were just not written for you. The only reasonable reaction to that circumstance is to recognize that feature/content X was made for someone other than you.

Its about viable access for tiny guilds but they would progresses at much slower pace than larger guilds would and my OP has nothing to do with entitlement in anyway at all. Easy fix would be to remove the 3 player minimum requirements for the Easy tier. Medium and large guilds can still do easy tier also so no incentive is lost at all for them in anyway at all. If anything the incentive is there for tiny/small guilds to expand their guilds but however not everyone wants/willing to do so for various different reasons.

“In the end, unless you’re inclined and willing to meet all of the requirements for everything, there are going to be aspects of MMO’s that were just not written for you”.

This is funny and I bet you and many others have had issued with something in this game and or others! So I really wouldn’t go around pointing fingers!

Like I said before right now I don’t have access to high tier guild missions etc because of the merit system so to some extent I already have accepted the fact I won’t have access to everything.

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

(edited by JediYoda.1275)

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Ohoni.6057

Ohoni.6057

And they may have scaled for 5 people guilds.

But the OP is asking it to be scaled for 1-2 people guilds.

And I don’t have any problem with missions not favoring 1-2 player guilds.

Why do you believe that 5 is fine but 5 minus 3 is not? Do you also believe there should be content for 150 player guilds that does not scale down for 147 player guilds? I think the larger the guild, the quicker and more efficient it should be to progress these things, the less personal responsibility, but I see no reason it can’t scale down to the absolute minimum level.

Since you know there are so many 1-2 person guilds by experience maybe you should band together and do said guild missions with them perhaps?

It seems to me that if someone has problems organizing and coordinating a guild of more than a couple members, then the chances of being able to coordinate multiple such guilds would be unlikely. I am pretty upset about this change myself, my own guild can typically muster maybe 15-30 players for guild missions, but even then we often have issues with Challenges, and very much appreciate when another guild just happens to be around. I do NOT believe that this content should be instanced, or if it is, it should be open instances where other guilds can freely join your event without needing to taxi in.

’m sorry but 1-2 people do not make a “guild.” Let’s look at definitions:

Guild: an association of people for mutual aid or the pursuit of a common goal

Association: a group of people organized for a joint purpose.

There’s no need to delve into semantics. The things that a “Guild” offers within the context of GW2 are a specific set of benefits, and a player is perfectly within reason in wanting access to these features even if he does not want to form a guild that fits the outside the game definition of the term.

If you’re going to engage in semantics as to what a guild is or is not, then that should come along with a plan to deliver all current guild functions, such as having a hall, emblem, banners, missions, etc. as a non-guild individual advancement system as well.

Given human nature, I’m having a hard time imagining a fix to the OP’s problem that does not in some way remove the incentive for larger groups to come together. If it’s possible to gain all guild benefits without needing to organize and coordinate, then that’s what will happen. Not because people don’t want to socialize, but because an aging fan base has less time to throw at an MMO and people tend to take the path of least resistance.

If that is the path of least resistance then people should be taking it. Guilds should be about making things MORE convenient, not less. They should be about having a ready stock of people who might want to work on projects with you, they should not require extra effort. ANet should be focused in on making guilds more convenient for people, not less.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

As far as having small Guilds ban together to complete Guild activities, won’t said small Guilds have to work twice, three times, x number of times harder to complete said activities? I mean, if Missions, whatever, are instanced (or even not), won’t the said activity have to be completed once for each Guild involved? So, if three small Guilds wish to complete an activity, they will have to do it 3 times, so each Guild can get credit for it?

Or does every Guild involved in an activity get completion credit? I know that can not work in WvW when capping an objective….

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Blaeys.3102

Blaeys.3102

As far as having small Guilds ban together to complete Guild activities, won’t said small Guilds have to work twice, three times, x number of times harder to complete said activities? I mean, if Missions, whatever, are instanced (or even not), won’t the said activity have to be completed once for each Guild involved? So, if three small Guilds wish to complete an activity, they will have to do it 3 times, so each Guild can get credit for it?

Or does every Guild involved in an activity get completion credit? I know that can not work in WvW when capping an objective….

Multiple guilds tackling the same mission now can all get credit for it with no issue, so we know the technology exists. It shouldnt be a problem.

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Element.4319

Element.4319

First, I’d like to say that there are definitely ways for you to earn favor and such. As an example, I myself are in a 2 person guild with a real life friend, BUT, my main guild is the one I represent and we are a huge guild that I am very active in. This is because I am aware there are feats that cannot be obtained without a true guild. There are ways for you to earn it with your friend, but it will be very slow and painful.

With that said, this game is called “Guild” wars for a reason. You’re not going to have little skirmishes, but rather huge battles

A guild is a guild regardless of how many players are in it and because I am allowed too – to make a one person guild!

I completely disagree with you. I think Anet should remove the ability to create guilds with less than certain people to clarify their definition of a guild. Now, it just feels like you’re exercising your right to free will (Which is completely fine) but now being ignorant of the factual basis of what you’re fighting for.

http://dictionary.reference.com/browse/guild

As you can see here, the definition of a “Guild” is most definitely NOT anything that’s singular, ie. 1-man guild.

Saying that 1 person can be seen as a guild would be the same as me saying that I alone could be considered a family and as such, I am eligible to any and all support the government provides to large families. Who needs spouses, kids, parents and siblings, I am already a family by my lonely self! I demand to be treated like all the other families! Would get me a few weird looks if I went outside spouting that, right?

Face it, 1-2 people don’t make up a guild. Thos who are refusing that are just throwing a tantrum, trying to twist the facts only to suit their own needs which is not a nice attitude to have. Either join a bigger one, or make do with what you have. But don’t expect anet to spoonfeed you just because you don’t want to be in major communities.

Couldn’t have said it better myself.

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: JediYoda.1275

JediYoda.1275

No reason for people to continue to be rude, this is a forum for feed back/discussion and not for attacking other players with different views from your own!

As far as having small Guilds ban together to complete Guild activities, won’t said small Guilds have to work twice, three times, x number of times harder to complete said activities? I mean, if Missions, whatever, are instanced (or even not), won’t the said activity have to be completed once for each Guild involved? So, if three small Guilds wish to complete an activity, they will have to do it 3 times, so each Guild can get credit for it?

Or does every Guild involved in an activity get completion credit? I know that can not work in WvW when capping an objective….

Multiple guilds tackling the same mission now can all get credit for it with no issue, so we know the technology exists. It shouldnt be a problem.

That’s good in all but how ever all depends on the requirements per said mission.

WvW capture (capture camps and sentry points, need at least 3 guild members at the capture point)

http://dulfy.net/2015/09/29/gw2-guild-week-day-one-livestream-notes/

[quote Mireles] So on WvW missions did they mention if you had to claim such keep or tower for the capture and hold? or do you just have to have 3 members there for the cap?

Seems like it would be a scramble to claim the keep/tower even though it might not be beneficial your world.
permalink [/quote]

[quote ANET_McKenna ]8 points 1 day ago

You don’t have to claim the objective. You just need 3 members there for the cap[/quote]

https://www.reddit.com/r/Guildwars2/comments/3mv9q6/guild_week_day_1_livestream_notes/

So this poses a problem for me and others, we have to temp invite other players to do certain things then kick them.

@Inculpatus cedo.9234

?Easy missions are geared towards small guilds but big guilds can still do them.
?Medium/Hard range in difficulty and number of people.
?Easy give 300 favor, medium give 400, and hard give 500. There is a favor cap each week and an overall favor cap.
http://dulfy.net/2015/09/29/gw2-guild-week-day-one-livestream-notes/

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

(edited by JediYoda.1275)

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Draknar.5748

Draknar.5748

Several married couple have their own guild and nothing wrong with it. Look like I’ve already said some players would rather not put up with other players nonsense, guild politics etc so at least have some respect for that?

Yes, that was my point exactly. Many married couples form their own 2-person relationship guild. But the question is why? It’s certainly not for the communication aspect. It’s certainly not for guild influence as you will barely generate any with two people. Certainly not for guild missions I imagine.

So then why would two people, who are married, that live together, are likely playing in the same room, need to be in their own personal guild? The only logical reasons would be a) for bank use or b) just so they can share a guild tag that establishes them as being “together” when out in public.

As far as the first reason. That’s not a guild. Personal guilds used strictly for banking purposes are not actual guilds. It’s strictly utility for space, that happens to come with a tag. The second reason could also be argued is for utility. Guilds typically are created to form groups of people you want to play and socialize with. If your guild is strictly made up or you and your spouse (or heck just yourself), with whom you already play and socialize with, then what is the need for being in a guild beyond having a common tag and extra bank space?

Just seems a bit over-reaching to me, to expect Anet to design content around 2-man “guilds” that do not act as a guild but simply two people partied together.

I dunno, I guess agree to disagree is the only direction we can really go.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: JediYoda.1275

JediYoda.1275

Just seems a bit over-reaching to me, to expect Anet to design content around 2-man “guilds” that do not act as a guild but simply two people partied together.

I’m just only asking to do away with the 3 player minimum requirement give tiny guilds like myself a chance to do easy missions to earn 300 favor and so we can have a chance to do things with the favor. Without having to temp invite players to do said mission then kick them out afterwards. Yes it will take longer compared to bigger guilds and I’m okay with that.

Eaxample: WvW capture (capture camps and sentry points, need at least 3 guild members at the capture point)

So 1-2 player guilds should be locked out of guild missions because they want to do something’s on their own not wanting to put up with allot of the crap that’s does go on in bigger guilds? Why should you or anyone else in this thread get to tell me how I should play the game I’m not telling anyone how they should play the game?

What happened to play your way?

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

(edited by JediYoda.1275)

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Posted by: Laggo.8973

Laggo.8973

You are telling other people how they should play the game.

What you are suggesting promotes guild mission exploitation where, say for a PvP capture event where you need to capture 8 points in 15 minutes (3 guild members req.) turns into 1, guilds just send 10 players out into PvP by themselves on individual teams to cap the first point and get the reward without actually ever having to play as a guild or experience any of the associated challenge with a mission requirement like that.

Any suggestion you make to “help” your situation is just trying to open the doors for larger guilds to exploit missions easier and derail any associated difficulty attached to them.

You already aren’t locked out of guild missions, you can ferry as many players as you want into your instance.

You just don’t want to (or can’t) find any help, you don’t want to recruit, but you want to get all the rewards regardless.

At some point someone has to say “tough luck”, you can’t just reduce the requirements ad-infinitum. What if a one-person guild doesn’t want to do guild missions but wants favor? What happened to play your way?!?

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: JediYoda.1275

JediYoda.1275

You are telling other people how they should play the game.

Far from it, nice try

Already no difficulty for big guilds to do easy mission tier as they are currently set up from what info is out now. Anet could lock bigger guilds out from easy tier so no exploit would be there. Easy fix to 2 problems and its called a compromise!

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

(edited by JediYoda.1275)

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Palador.2170

Palador.2170

I think we need to examine WHY a micro guild (any guild of 4 or less people) would want to have a guild hall in the first place.

The big reason, I think, is because it looks like a fun system to work with, and provides some interesting goals to work towards. It’s a way to make an area that’s actually your own, unlike the home instances where you can affect only a few minor changes.

And… this actually creates a problem. Yes, large guilds can do this, but most members in a large guild can not. They can only sit back and watch as the leaders get to play with the system and call the shots. If they want to try the system for themselves, they may have no option other than forming a guild of their own. (And if it becomes a large guild, then the problem just cycles around again for someone else.) Basically, unless everyone resorts to small guilds, this is a system that it’s impossible for everyone to get to work with. They can be subjected to it, but only a chosen few will get to control it.

This is why I wanted there to be a personal housing system of some sort that would use the same basic ideas as a guild hall, so everyone would get to play with the new systems at least somewhat. It’s the only way to give everyone a fair shot at it, without running into the problems in this very thread.

Now, micro guilds may also be after some of the functions that will apparently be unlocked through guild halls in the future. Some of these, such as the 4 basic banners and the guild vault, should be earn-able and accessible by even one player, and accessed through the guild site in Lion’s Arch. (Think of it as a rich person paying for a secure vault, and having banners with their coat of arms on them.) Others, such as WvW capture, just don’t make any logical sense for one or two people, and should remain limited. (One person capturing a tower and holding it? That’s not really secure, and it promotes selfish actions where a larger guild is better able to be held responsible for their actions in WvW.)

Sarcasm, delivered with a
delicate, brick-like subtlety.

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Altie.4571

Altie.4571

Guilds with 1-2p are not guilds. They are players banks, that’s all.

Lets be real, guilds are by definition created for a group of people. What you are trying to get is guilt content scaled for solo adventurers.

So no, not everything should be available to you because you hate groups.

At worst, you can have 3 friends join you and help finish the content, heck make them a no-rights rank in your guild and utilize them when help is needed.

I don’t get your reasoning… it’s for GUILDS, not solo players.

When scientists discover the center of the universe,
a lot of people will be disappointed they are not it.

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: JediYoda.1275

JediYoda.1275

Others, such as WvW capture, just don’t make any logical sense for one or two people, and should remain limited. (One person capturing a tower and holding it? That’s not really secure, and it promotes selfish actions where a larger guild is better able to be held responsible for their actions in WvW.)

For capping A tower I do agree with you on that point. For camp and sentry points I don’t really see the need to have 3 play minimum when one person is enough to cap.

Guilds with 1-2p are not guilds. They are players banks, that’s all.

Lets be real, guilds are by definition created for a group of people. What you are trying to get is guilt content scaled for solo adventurers.

So no, not everything should be available to you because you hate groups.

At worst, you can have 3 friends join you and help finish the content, heck make them a no-rights rank in your guild and utilize them when help is needed.

I don’t get your reasoning… it’s for GUILDS, not solo players.

With the 1g requirement to create a guild, a guild is 1 player to player cap until Anet changes the requirements for guild creation. If you read any of my post above I never once asked for any thing to be scaled down, just the removal of the 3 player minimum is all. I’m willing to work for the same things that the bigger guilds can get at a faster pace while all I’m asking is to give tiny guilds a chance is all.

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

(edited by JediYoda.1275)

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Posted by: Skullmarked.8705

Skullmarked.8705

JediYoda, here is an alternative solution for you. Join a guild that is not 100% rep that mainly gathers for Guild Missions so that you can do GM’s. And when GM’s are not going on you can rep what every guild you are in as much as you wish. Besides, you can always claim your 2 person guild is a spin off/chapter of the bigger one.

Dwayna gave you life, and Grenth can take it from you.

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Palador.2170

Palador.2170

JediYoda, here is an alternative solution for you. Join a guild that is not 100% rep that mainly gathers for Guild Missions so that you can do GM’s. And when GM’s are not going on you can rep what every guild you are in as much as you wish. Besides, you can always claim your 2 person guild is a spin off/chapter of the bigger one.

From what we’ve seen, it sounds like repping will not really matter any more. It’s doing guild missions that will generate Favor (replacing Influence), and only guild missions.

This is actually the largest part of his (her?) problem. Before now, personal guilds could slowly gain Influence, but after the change it will take teamwork to gain Favor.

Sarcasm, delivered with a
delicate, brick-like subtlety.

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: JediYoda.1275

JediYoda.1275

JediYoda, here is an alternative solution for you. Join a guild that is not 100% rep that mainly gathers for Guild Missions so that you can do GM’s. And when GM’s are not going on you can rep what every guild you are in as much as you wish. Besides, you can always claim your 2 person guild is a spin off/chapter of the bigger one.

This is the only viable option/compromise at the moment as long I can get credit for Favor for my 1 person guild and I thank you for not being rude like many others have been in this thread

This is actually the largest part of his (her?) problem. Before now, personal guilds could slowly gain Influence, but after the change it will take teamwork to gain Favor.

Something like that

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

(edited by JediYoda.1275)

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Posted by: Silverwing.8750

Silverwing.8750

Everyone should be aloud to play GW2 how they want, and not be forced to for example form pre-made teams in order to earn favour in PVP. I agree that 1-2 player guilds should still have a means to earn favour without having to find groups. After all it has no impact on the rest of us, so why not.

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Ohoni.6057

Ohoni.6057

Saying that 1 person can be seen as a guild would be the same as me saying that I alone could be considered a family and as such, I am eligible to any and all support the government provides to large families. Who needs spouses, kids, parents and siblings, I am already a family by my lonely self! I demand to be treated like all the other families! Would get me a few weird looks if I went outside spouting that, right?

One person IS a family of one, and is entitled to all benefits that a family of one would receive. There are other benefits for which you would not be eligible, but those are based on having a number of dependents, to cover those dependents, and has absolutely nothing to do with guilds.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Palador.2170

Palador.2170

To this discussion, I will now add the new crafting discipline, The Scribe.

http://dulfy.net/2015/10/01/gw2-guild-week-day-three-livestream-notes/

What happens to you if you’re the scribe for a guild, and level up the skill to 400 (or 500 if that goes in), and then there’s a falling out and you’re no longer the guild scribe?

This is another case where the upcoming guild hall system would seem to allow only a few chosen/lucky people to work with a new system, and the larger your guild the less chance that you’re one of the lucky ones.

Sarcasm, delivered with a
delicate, brick-like subtlety.

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: JediYoda.1275

JediYoda.1275

Everyone should be aloud to play GW2 how they want, and not be forced to for example form pre-made teams in order to earn favour in PVP. I agree that 1-2 player guilds should still have a means to earn favour without having to find groups. After all it has no impact on the rest of us, so why not.

Yes exactly as everyone should be able to make progress regardless the pace they are willing to take. No one group of player/s regardless of size their guild is impacting other guilds at all. So no real reason for all the salt that came my way!

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

Guild Mission/Favor problem for 1-2 p guilds

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Posted by: Blockhead Magee.3092

Blockhead Magee.3092

My wife and I have our own guild. It’d be nice if we could get in on some of the things that a larger membership is required for. I’d expect it to be a much slower pace, but it’d be our own little digital home. We won’t lose sleep if we can’t, it would just be nice.

SBI

Guild Mission/Favor problem for 1-2 p guilds

in Guild Wars 2: Heart of Thorns

Posted by: Silverwing.8750

Silverwing.8750

Why not let 1-2 player guilds earn favour and have a guild hall? It does not affect any one else! Let everyone play GW2 the way they enjoy.

Even in larger guilds, not everyone wants to spend time forming pre-made teams, some like solo queueing in pvp, or solo roaming in WvW and still want to be able contribute favour to a guild.

Guild Mission/Favor problem for 1-2 p guilds

in Guild Wars 2: Heart of Thorns

Posted by: Seera.5916

Seera.5916

I’d imagine the number of members an actual guild has averages more than 3-5 members.

Actual guilds for this are not personal bank guilds or guilds that are glorified LFG’s for dungeons where members only rep the guild when they are looking to do a dungeon and don’t socialize or anything beyond with the 4 members that join them for the dungeon and then only during that dungeon.

It could have been they could either scale it properly for 1-2 person guilds or scale it properly for 500 people guilds. Since small guilds can band together to form larger guilds temporarily to meet the needs, they felt that was a better solution than to have larger guilds have to exclude players in order to not make the mission to easy. They could have been between a rock and a hard place where neither choice was going to please everyone, so they chose the lesser of two evils.

JediYoda: IF there were other ways to earn favor that did allow for 1-2 player guilds to meet the requirements, would you have an issue, or at least as huge of an issue, with missions not supporting 1-2 player guilds?