Let’s face it:
Heart of Thorns is a goldsink. Not just any kind of optional goldsink that doesn’t hinder gameplay; it’s a mandatory goldsink that is bankrupting small guilds and likely has brought in a ton of revenue to the gem store in the form of buying gold.
This is a small compendium of issues my fellow guildies and myself have noticed that are completely ruining gameplay.
Firstly: The Guild Hall:
The expense of everything in it is WAY too high. Some guilds only have a few members but are Commanders that run WvW zergs. We can no longer cost-effectively afford to operate defenses on towers, keeps and camps. We are in Tier 2, yet haven’t seen any towers or keeps running these Tactivaters from any faction. No one can afford to get to the upgrades, and if they can, they certainly can’t afford to put them onto assets that will likely flip soon.
Legendary Crafting: Scribing Edition:
Scribing is not a crafting profession. A crafting profession is one that any player can pick up and within a few days or a few weeks, make their way to the max. Unfortunately, this is not the case; it takes an ENTIRE GUILD to fund one player to level scribing, which demands resources which are necessary all over the Guild Hall upgrades.
I get the massive costs involved in the Guild Hall are considered by many [large guilds] to be negligible; it’s true that a guild with 200 active members can get away with a cost of only 1 or 2 gold a day on these upgrades, whereas smaller guilds are bankrupted with costs of 50-60 gold per day. Players are now less likely to be recruited into smaller guilds if they think they might become liable for sharing in such a massive burden, when they can easily join a larger one for cheaper fees.
Guild Arena Requiring Expansion:
Our guild is a great small guild example: We have maybe 6 members with expansion, and another 15 or so active members without the expansion. Many of our players who didn’t own the expansion helped get the Arena 2 Restoration upgrade; only to discover that they were LOCKED OUT from using it. This made several of them stop playing immediately. There was no warning or caution. No heads up. Just a slap in the face.
Cost-Justification of Upgrades:
No upgrades are cost-effective. The resources that go into the synthesized nodes will never be paid off by the nodes they make.
Guild Portal:
After finally getting this, we realize it goes to 2 places and mission locations. WHAT?
It should be able to go to any Waypoint the operator has unlocked and chosen. This would justify the upgrade.
Onto The Next Issue: Dragon’s Stand:
…seriously?
One of the most vital resources to the Guild Hall lies in Dragon’s Stand, during the event…the event that only comes up once with a 2 hour cooldown…the event that usually fails quickly then you’re stuck waiting yet another 2 hours for. WHO HAS TIME FOR THIS?!?! Most adult players only get a couple hours at time to play; this requires us to essentially watch a Dragon Timer and wait for a painful event that likely won’t net the resource we need.
The Fix:
Things necessary to gameplay equality (WvW upgrades mainly) should be comparatively and relatively cheap. This should be primarily timegated, not held back by gold.
Make Dragon’s Stand event trigger more frequently and not rely on the World Timer. If one server’s event has failed, another one should be just starting.
Lower ALL Guild Hall costs. Seriously. We won’t demand our gold back or anything, but please lower the costs.
Make the Arena 2 available to all players to use, not just the Expansioneers.
-MAKE THIS RETROACTIVE TO ANY OTHER UPGRADES LIKE THIS
Make the Guild Portal capable of Portalling any players to a location the operator has available.
This is all I have for now, thinking about doing a thought-out video to further spread the message.