Guild Wars 2 but no GvsG mode?

Guild Wars 2 but no GvsG mode?

in Guild Wars 2: Heart of Thorns

Posted by: FlOwMaKeRs.8623

FlOwMaKeRs.8623

I’ve been thinking this, it has logic.

Guild Wars 2 but no GvsG mode?

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Posted by: zealex.9410

zealex.9410

shush ppl might get trigered someone is talkinga but it or suggesting it.

Guild Wars 2 but no GvsG mode?

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Posted by: ProtoGunner.4953

ProtoGunner.4953

To be fair: the ‘Guild Wars’ refers to a historic event within the GW lore:

https://wiki.guildwars.com/wiki/The_Guild_Wars

Still, one would expect you can fight as a guild vs other guild, which was actually possible in GW1. Don’t know why they never introduced that. Anet seems to be good at things people want but don’t get.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

Guild Wars 2 but no GvsG mode?

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Posted by: PyrateSilly.4710

PyrateSilly.4710

4 yrs or so after the game came out and you are just discovering this?

Really it’s what ProtoGunner just wrote

Guild Wars 2 but no GvsG mode?

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Posted by: Amaimon.7823

Amaimon.7823

as protogunner said, the series is called guild wars because the guild wars were directly or indirectly responsible for all the mess the world is in (some can argue they even changed the elder dragons’ behavior), it has nothing to do with the acts of ingame guilds fighting another

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The OP might also wonder that Greenland is icier than Iceland, that Karl Marx wasn’t a Marxist, and that Stainless Steel can stain. Names are sometimes more about how something sounds or for historical reasons or marketing reasons.

I can understand people wanting to see GvG in this game; I just don’t think it’s useful to appeal on the basis of the game’s name.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Guild Wars 2 but no GvsG mode?

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Yeah, it’s not useful to point at the name of the game and ask for new features based on it.

Instead, focus on what the developers have communicated is helpful: why is this fun? How do you envision it working?