Guild hall arena and decoration limit
Because all the traps have animations and activations, things could easily blow your CPU out of the water if uncontrolled.
I think, the decorations system basically faces the same limitations the actual developers have themselves as well. And although developers obviously don’t actually have those limitations programmed in, they do need to keep the complexity within parameters so that players don’t get random FPS drops whilst walking through the map.
I’m wondering though, how much freedom they programmed in, or whether such heavy animated traps or other decorations could not have various lower detail version in order to up the cap. Or less flashy animations, etc.
It’s doubtfully an easy issue to solve.
Ingame Name: Guardian Erik
Hum I see your point, but I can manage to work with fewer traps, but what blocked me was the limitation with walls, at one point I wasn’t able to continue my coridor, so I though to make big room with traps to avoid, but here it was the traps limitation who limited me, the labyrinth would have been to simple to clean.
So no solution in near future, I hope they’ll consider one, because I sincerely think that if they could allow more freedom in this guild arena system, players would think about fun new game mode to play, and so do videos about them and so share content about the game, win win situation =)
But maybe I’m too naive ^^’