Guild hall costs are insane for small guilds
in Guild Wars 2: Heart of Thorns
Posted by: Pharazon.3095
in Guild Wars 2: Heart of Thorns
Posted by: Pharazon.3095
So, basically, you think that new guilds will have difficulty recruiting because players will prefer a fully upgraded guild. I can understand that worries but you also forgoten this is gw2, not wow. New guild very first problem is not the lack of upgrades but rather, the lack of activeness. Now, o create a guild at this point of time (3 years into the game) will require the help of several very active players to ensure the guild to be active at the specific prime time, simply because there are more people who join and stay in a guild because of the activeness than people who join for upgrades. Honestly, why do you want people who join for upgrades to be part of a important stage of the guild?
One trend can easily transfer to other games if the conditions are similar, which in this case I would say they are.
On a general base I would say that joining a guild is all about incentives. Socializing, rewards, group events and now, Guild halls. If the Guild hall provides something good that players want, and that good is withheld from smaller, newly established guilds, then of course those smaller guilds will have troubles getting players over the more well established guilds.
in Guild Wars 2: Heart of Thorns
Posted by: Kusaku.9056
Ok so a system i have seen used in other games is this.
The guild hall costs scale, so small guilds pay less and big guilds pay more.
But each time your guild hits a size boundry i.e. a guild recruits more people and hits 250 players, the guild stations etc get disabled until they are upgraded to the new guild size tier.
Small guilds can start paying toward the next size tier upgrades before they hit it so that those features dont get disabled when they hit the next size tier.
in Guild Wars 2: Heart of Thorns
Posted by: Pharazon.3095
That’s actually not a bad idea, a relative scaling so that the time spent for a 50 person guild and 250 person guild is the same. That way it doesn’t discourage growth since the relative time is the same, but it gives the smaller guilds a fighting chance to get what people want from a guild, and as such also helps smaller guilds to both be established as well as growing.
in Guild Wars 2: Heart of Thorns
Posted by: Shukriyya.7629
Ok so a system i have seen used in other games is this.
The guild hall costs scale, so small guilds pay less and big guilds pay more.But each time your guild hits a size boundry i.e. a guild recruits more people and hits 250 players, the guild stations etc get disabled until they are upgraded to the new guild size tier.
Small guilds can start paying toward the next size tier upgrades before they hit it so that those features dont get disabled when they hit the next size tier.
This would be a great system that enabled small guilds to have their own halls too. Anet could even make the more expensive halls bigger to reward bigger guilds for having to spend more gold.
The only real reason I can see why anet didn’t make a system like that is because it would take time to implement. I hope they change their minds and come up with different tiers of guild halls, so we can see that they actually care about small guilds too and that they don’t want guild halls to only be a time/gold sink.
in Guild Wars 2: Heart of Thorns
Posted by: psizone.8437
Well it’s stopping small guilds from being able to activate defenses and upgrades in WvW now so there’s that, too.
in Guild Wars 2: Heart of Thorns
Posted by: Kusaku.9056
Well i thought i might as well point it out…
Why invent a new system to solve this problem when someone else has already gone away and worked it out ^^.
Hopefully anet will add something like this, i guess we shall see.
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