http://www.dungeon-adventures.com
Handful of HoT Notes:
http://www.dungeon-adventures.com
My concern isn’t doing WvW. My concern is people in my guild being left out because more and more of the guild isn’t on my server.
Maybe you think it’s okay for me to say okay I’m doing a guild mission now, the rest of you can listen to us on mumble and feel left out, but I don’t think that’s okay.
This is the issue 100%.
Last night, we had the largest group at guild missions that we’ve had in months. Guildees are excited about Friday and everything that is coming, but not about being pushed into doing guild content that we cannot do together in order to gain the favor needed to start the guild hall expedition.
And, unfortunately adding insult to injury, to avoid this issue for the foreseeable future, we also realize that we will also have to forfeit the 10% bonus we could get from having all of the options checked – simply because we don’t want to have to (possibly) exclude people due to the RNG of the system. Large multiserver guilds will have to always select only pve guild missions, even if they have other interests.
They went out of their way to make sure small guilds had the same opportunities as large. Now they need to make some small changes to do the same for multiserver guilds.
I was going to let this drop because of people whining at me on the forums. I decided that people can whine and call that entitled if they want, but my guild counts on me to act as an advocate on their behalf – and that is what I’m going to do. This is something that is going to dampen our enjoyment of the game day one – and needs to be fixed anyway it can be (easiest would be to just drop favor cost associated with guild hall charters at this point).
(edited by Blaeys.3102)
The Guild Missions selector / re-roller / gear as I understand it is a check box that allows you to check the type of missions you want to play for the following week. So, yes you could check the boxes for the combinations you want. You can change them and it will take affect at the next reset. Or use the default (all checked) to add a +10% bonus Favor reward.
Does that help?
http://dulfy.net/2015/09/29/gw2-guild-week-day-one-livestream-notes/
https://www.guildwars2.com/en/news/guild-mission-changes-and-improvements/
^I’m looking at these.
It does not seem like you can pick two game modes. It’s either just one or all three. If this is the case, it would be nice if being able to roll two of the three types is possible for a smaller favor bonus.
League Of Ascending Immortals [OATH]
Will we be able to see all the legendaries on launch ? Because i’m unsue whether i’ll want ot start working on the Juggernaut or i’ll like the new legendary Hammer more. Even if they are not craftable from the start, will we at least be able to see them ?
They haven’t even started making them yet. They will be released over the next 2-3 years probably. Remember they started working on these new legendaries almost immediately after launch. The raven staff has been in the game for almost 2 years. It takes them a very long time to make them for some reason, so I wouldn’t expect to see the next set of 3 for at least 6 months.
Are there WvW guild missions that can possibly be completed in Edge of the mists at all?
Just double checked w/ the team on this – you cannot do these while in EoTM.
You can however have people in different worlds running missions simultaneously for the guild that all contribute. They simply only need to have 3 guild members participating in the specific event for it to count towards the mission – regardless of which world.
This doesn’t make sense. For the three people to do the same event, they have to be in the same map which means being in the same world.
Or do you mean, have three people on three different maps all do the same camp capture at the same time? (which seems impossible)
Please give us a keyring…
I do wonder if you have a three man team on each of two opposing servers if they’ll somehow be able to cooperate in any of the mission events without unsavory sorts of “collusion” being involved.
They definitely should make some adjustments to the system for multiserver guilds and it truly is a shame this slipped through the cracks. As it stands, it’s not something I look forward to trying to coordinate.
It has nothing to do with being entitled or not budging.
While I do still hold out hope that the developers will see these posts and offer some kind of solution, I think it is probably a dead issue at this point. I won’t post any more in this thread – Im sure my concern and passion for wanting to include all of my guildees in activities this weekend has been made very clear by this point.
Sorry, my vitirol was mostly a byproduct of a crazy Monday. I apologize, however the gist of my message stands. I think the 3 days will not impact any involvement by your guildies if you simply do the missions ahead of HoT roll-out. There is an insane amount of stuff to do in the upcoming week and you should plan on that, rather than dwell on the 3 days that missions came out to be in WvW/PvP. Hope you have fun playing.
a lot of people will be disappointed they are not it.
Is it possible that you reroll this until you have a PvE, PvP & WvW mission (from what I understood there were three slots initially) considering we have no choice but to have a mix the first week. With only PvP & WvW missions I sorta feel like PvE guilds are getting the short end of the stick.
That was my question when I heard this too! Sadly no, the concept of re-rolling these while seemingly a simple idea – is apparently a mess code wise and would take a really long time to sort out. On the good news side – guild missions reset 3 days after the launch of HoT, so at most you’re waiting 3 days if you’re not interested in doing the launch day missions. Just make sure to set your guilds preferences in those first 3 days!
Is it safe to do the current (PvE) guild missions before the launch, considering you have PvP & WvW rolled only atm? Will doing guild missions before the launch lock the ones that are available after the release?
It’s totally safe to do your guild missions before launch yes. The new guild mission system will activate on launch and offer a brand new set of missions that are not impacted by the ones you had before.
Would it be possible to get a full list of each of the missions available so that guild leaders can make informed decisions about which tier/type to choose? Right now there is no way for me to know if we can handle a Hard WvW or a Medium PvP — yet we have to make the choices before the week starts. Any help with this would be appreciated.
Sorrows Furnace
I’ve heard time and time again from Colin that “we” (Anet) want peeps to play as they like. No PVE missions the 1st week? Favor to open guild halls?
If you go back to when you announced that guild halls were coming the crowd gave the loudest and longest cheer you’ve ever had. You looked surprised. The reason is simple. We love our guild halls. It’s a place to plan, a place to meet, a place we call home. Dont have to worry about trolls coming around during your guild meeting screwing things up. Dont have to worry your guildies cant get into the same instance.
Screw the favor for getting the guild hall. Most of the peeps in my guild have been together for 10 years in GW. We should’nt need to prove to anyone that we are a close group. You say you want guilds to play as they like with whom they like. Prove it. Get rid of favor to open guild halls and have a PVE guild mission available EVERY week.
The main part of my guild is on a different server that is full. Looks like I won’t be able to help with any activities the first week. Words cannot express my disappointment at this news.
I’d still like to know why there are different icons for elite specs.
I’d still like to know why there are different icons for elite specs.
Because once you change specs you are no long X you are now Y. A sub class if you will. I don’t really see how a different icon matters but that’s just my opinion.
A different icon matters because 1) it’s a small thing that can be hard to see and there are already 9 classes in the game, and 2) it gives an advantage to any enemy as they know that you are specced into at least 1 trait line.
In addition to forcing multiserver guilds to leave people out of guild activities this weekend (which still baffles me), another major issue with no PVE guild missions during the first few days is that we will have to deal with the inherent issues of WvW.
Specifically, this means we will have to fight queues (which will be real the next few days) and hope that we get enough guildees (those not on other servers, of course) onto a map organized enough to manage whatever the missions happen to be. For PVE/PVX centric players/guild, this means foregoing – possibly for long stretches of time (because once we get into a wvw map, we probably wont be able to leave without dealing with queues all over again), the content we actually want to play.
I know many probably still do not see this as an issue, but for those multiserver PVE guilds that enjoy playing in large groups together, this is painful and will detract from our enjoyment of HOT launch.
I still love and plan to enjoy as much of HOT this weekend as I can, but how did Anet not anticipate these seemingly basic issues? I want opening the guild hall to be something fun and challenging for my guild to do together – that is not what were seeing it to actually be, and that is sad.
(edited by Blaeys.3102)