Has HoT lost the scale of the elder dragons?
in Guild Wars 2: Heart of Thorns
Posted by: frodamn.3706
So I finished the Mordremoth fight last night and while it was a good fight, and is definitely more involved than Zhaitan, it didnt really feel like we were fighting an elder dragon, and ultimately all the HoT content never really had a “Mordrem are definitely a big issue that we need to address now” (in my opinion). So lets break it down a bit more
Lets start with Zhaitan:
Ignoring most of the original personal story, if we take the ones that are directly tied with Zhaitan and his minions as a threat. You’ve got Claw Island where your mentor sacrifices their life to help you all get away. Not to mention all the Orr related personal story where we are constantly told of the swarming Zhaitan minions. Cleansing of Orr is a good example of how pressing the issue of Zhaitan is, and how his minions keep coming until something is done which gives you this sense of “man this is really a world changing thing to stop Zhaitans influence and power”.
And on to the fight with Zhaitan himself. I think we can all agree that GW2 encounters back then weren’t really made for gw2 combat style compared to now, and while it was very anti-climatic that the only combat against zhaitan as a player, is getting in a turret and pressing 2 for 5 minutes.
But being on the airship, seeing zhaitan flying around, all his smaller dragons trying to kill you, and when zhaitan does finally smash in to ship, its great, you KNOW you’re fighting a big bad dragon and you get that sense of how small you are comparatively, even when hes chilling on the side of the building.
Now lets talk about Mordy:
In terms of build up, Mordy has had a lot through the living story with Scarlet doing her thing, and all the drytop/silverwastes stuff, and how his reach went as far as Ascalon, which is awesome, and its being drilled in to you that this dragon is way more of a threat than Zhaitan ever was.
But in terms of HoT as an expansion, there’s very little development about Mordys power, and even figuring out his weakness of going in to his mind felt rushed and almost like a cop-out.
It just seems really weird that not even a week in and people are already killing Mordremoth so early. If we had all that living story release after HoT, and then once that was completed you go on to do the current HoT personal story, it would have been a lot more intense.
And on top of all that, you dont even fight a dragon, you fight a Behemoth, and its in a small condensed area which seems odd when you’re fighting an Elder Dragon who can invade minds and has such a strong mental capability, that you fight a small version of himself and are confined to a small area, when generally the mind can essentially give you an infinite number of scenarios to be in.
And on top of all this, if we go and look at the HoT Cinematic launch trailer https://youtu.be/GpeLj-fDK-4?t=1m56s at the end you see a giant creature towering over our comrades, and while that was confirmed to not be mordremoth, where was that type of feeling when fighting Mordy. And where is that creature anyway? We didnt even fight an Tequatl equivalents in Mordy ranks really.
So I guess to summarize, and be more direct about this post:
Mordremoth should have been a bigger and more epic fight. Instead of just fighting him in his mind/dream, we should have had a physical fight with him. Caithe does mention that fighting mordremoth physically would be pointless because he can just regrow, but why not SHOW us that, let us EXPERIENCE that.
And because all of the Modremoth build up content was released before HoT, the HoT story seems rushed.
p.s
@Arenanet, does GW2 game engine allow for fights like Shadow of the colossus, and those types of games where you are physically running up bosses and having to attack physical weakspots and the such? If it doesnt allow for that, would/is it something you would want to develop and expand on?