Hearst and Minds Last fight bugs

Hearst and Minds Last fight bugs

in Guild Wars 2: Heart of Thorns

Posted by: ponyx.5062

ponyx.5062

We Were doing the last story mission fight with a friend for 2 hours. In the beginning he told me about 2 bugs he had encountered.

- When the winds come to go up into the skies, if you press space on the wind, you are only jumping like on bouncing mushroom unable to go on glider, ending up you being dead.
- If you die and run in right away the arena is half broken and the rift is being opened on the air, where you cannot reach.
-After dying once you have had the buffs from allies the boss doesnt stop doing some of the attacks. He doesnt fully reset. He throws the rocks on the first air time. The little black damaging balls are appearing.
- the circular knockback attack the boss does keeps pulling and knocking even when it has disappeared
- If your party member kills the boss and you are up where you reset. you are stuck there. You cannot leave the area and the party member cannot finish modremoth. You need to leave the instance and start all over again.

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Hearst and Minds Last fight bugs

in Guild Wars 2: Heart of Thorns

Posted by: Tyragon.2496

Tyragon.2496

These are exactly the same things I encountered when I got to the boss. I fought the boss over 20 times. The most frustrating part for me was the gliding phase, where sometimes I won’t get launched (as mentioned) and the first phase where he doesn’t throw boulders he engages you normally and this is where it gets impossible at times cause he may use the whirlwind around him which pulls you off of your glider.

Anyway, I hope it gets fixed.