Heart and Minds checkpoints? [Spoilers]

Heart and Minds checkpoints? [Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: lerak.5286

lerak.5286

I’m not the type to complain often, but shouldn’t this story misson have checkpoints? Spent over an hour restarting and restarting the last fight, either because of a bug that blocks progress (tears spawning midair) or because I get hit by a bouldert midair and instantly die from falling damage. The mission’s not that hard, but recquires pure luck and a lot of time to get to the end of it. Surely checkpoints couldn’t make the fight exploitable in any way and make this story step less of a chore to run through after 5-6 retries. Open for tips on how to get through the fight.

Gabriel Angelheart – Far Shiverpeaks

Heart and Minds checkpoints? [Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: Jephiroth.3197

Jephiroth.3197

I’ve completed it 3 times thus far on my journey for a set of Leystone armor. I have encountered a lot of bugs and after a lot of frustration, have finished it successfully each time. My best results come from:

Ranged damage and kiting
Canach and Braham as your party

lots of luck that their two encounters don’t bug

In the event that you actually make it to Mordremoth:

More kiting and ranged damage. Stay close inside his “arena” and stay behind him. When the blighted companions spawn, kite them away from Mordremoth until they get to 25% (they become dazed hopefully, except Caithe, she’s an kitten most of the time). Cripple them and use stability on the rift. If he blasts you with his ground attack, strafe left or right and then do it again until it completes.

For the updraft phases, run to the updrafts and wait until you’re falling down before deploying your glider. Sometimes the game will deploy for you, and if you try to deploy yourself, you’ll put your glider away and fall back down to your death. Try to stay behind him to help prevent him from hitting you with rocks. You have to survive 3 of these phases.

++++SPOILER FOR THE FINAL PHASE IF YOU HAVEN’T BEEN THAT FAR++++

For the final burn phase, it’s fairly simple. kill all of the mobs and then focus the rift to break his immunity, then burn him down.

Traumahawk: WvW Shout/Seed Sinister Druid
Ashen Mistwalker: WvW Tank/Crit Revenant
Oaken Earthlore: WvW Medi/Bunker Guardian

Heart and Minds checkpoints? [Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: morrolan.9608

morrolan.9608

I’m not the type to complain often, but shouldn’t this story misson have checkpoints? Spent over an hour restarting and restarting the last fight, either because of a bug that blocks progress (tears spawning midair) or because I get hit by a bouldert midair and instantly die from falling damage. The mission’s not that hard, but recquires pure luck and a lot of time to get to the end of it. Surely checkpoints couldn’t make the fight exploitable in any way and make this story step less of a chore to run through after 5-6 retries. Open for tips on how to get through the fight.

Yes it definitely should I have been arguing for exactly this in the other thread. Not to mention when you die and go back into the fight it should be where you left it like all the other fights in previous quests.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro