Heart of thorns impact for casual gamer

Heart of thorns impact for casual gamer

in Guild Wars 2: Heart of Thorns

Posted by: Blackreign.1365

Blackreign.1365

The features of the expansion offer more depth, complexity and challenges. Specializations, master traits, a new character class. All seem to be centered on burst damage, delivering maximum amount of damage in the shortest possible time. This is great for hardcore gamers.

For the casual gamer however this sucks donkeyballs. I always enjoyed playing elementalist. Now he has been rebalanced in such a way that survivavility is completely gone. The tempest specialisation is near useless in PvP since nobody is going to sit there for 4 seconds while you charge to unleash armageddon. With this expansion, where the elementalist has low health and other classes gained huge damage boosts, the elementalist is completely unplayable for the casual gamer.

Please fix the balance for the casual player!

Heart of thorns impact for casual gamer

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Posted by: Inoki.6048

Inoki.6048

This game has a big ESL sticker on it, if you don’t see it the glue was bad. But even with that I fail to see how others cannot see the blatant imbalance and I don’t believe no pro player ever brought up the disadvantages many classes have compared to others, beginning (in this thread with your Ele) with Druid e.g. – that class is a very bad joke.

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Posted by: Exotrax.4207

Exotrax.4207

A huge negative impact is that in the old Tyria world you could progress playing solo, with HoT this is totally gone , or you play with a group of friend/guild mates to do meta events or forget the progression

Heart of thorns impact for casual gamer

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Posted by: kuritsutian.2987

kuritsutian.2987

Hello, I am an elementalist too, also casual gamer and had a bit trouble in the beginning for the same fact you mention …squishiness…. heard a lot of complains about zergs and stuff so I kinda decided to make a build specialized for HoT!
http://intothemists.com/guides/6572-hot_meta_ele_condition_damagecc

I have never had so much fun with my ele, can run tank almost every mob around and could solo the spider farm (2 elites at a time) .. soloed most quests as well like killing the wurms and other random things…. the condition damage is great and I dont have to worry if I miss hitting something or not, just stack the conditions and can switch elements to have fun with cc and heals…. just try it out… made the build on the budget… nothing costs more than 1 gold, the whole build was around 7 gold… super fun and I no longer die a lot

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Heart of thorns impact for casual gamer

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Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Tempest useless in PvP?

Right.. okay… The best support class is useless!

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Posted by: SamTheGuardian.2938

SamTheGuardian.2938

This game has a big ESL sticker on it, if you don’t see it the glue was bad. But even with that I fail to see how others cannot see the blatant imbalance and I don’t believe no pro player ever brought up the disadvantages many classes have compared to others, beginning (in this thread with your Ele) with Druid e.g. – that class is a very bad joke.

I don’t understand your comment because the sPvP side of the game that’s relevant to ESL has no gear progression whatsoever. That’s right, your legendary armor and legendary weapons give you zero advantage in PvP. They designed the core game this way and it remains this way in HoT.

Heart of thorns impact for casual gamer

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Posted by: Doam.8305

Doam.8305

This game has a big ESL sticker on it, if you don’t see it the glue was bad. But even with that I fail to see how others cannot see the blatant imbalance and I don’t believe no pro player ever brought up the disadvantages many classes have compared to others, beginning (in this thread with your Ele) with Druid e.g. – that class is a very bad joke.

I don’t understand your comment because the sPvP side of the game that’s relevant to ESL has no gear progression whatsoever. That’s right, your legendary armor and legendary weapons give you zero advantage in PvP. They designed the core game this way and it remains this way in HoT.

Class imbalance not gear imbalance for instance them removing water combat instead of balancing it. Water combat wasn’t balanced at all due to the classes and not the gear. On land not all the skills or class mechanics are balanced and some classes are veritable ghosts in PvP because I cannot recall the last time I actually had to fight a thief in pvp. Also some of the classes aren’t even present in the higher leagues or play either.

When they do try to balance they go overboard just look at the condi builds.

Heart of thorns impact for casual gamer

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Posted by: Prime Greek.1092

Prime Greek.1092

The features of the expansion offer more depth, complexity and challenges. Specializations, master traits, a new character class. All seem to be centered on burst damage, delivering maximum amount of damage in the shortest possible time. This is great for hardcore gamers.

For the casual gamer however this sucks donkeyballs. I always enjoyed playing elementalist. Now he has been rebalanced in such a way that survivavility is completely gone. The tempest specialisation is near useless in PvP since nobody is going to sit there for 4 seconds while you charge to unleash armageddon. With this expansion, where the elementalist has low health and other classes gained huge damage boosts, the elementalist is completely unplayable for the casual gamer.

Please fix the balance for the casual player!

I cannot agree more with you.

ANET consistently is catering to the Hardcore players. As if hardcore players are the majority. This is the problem when developers are running the company.

In GW1 we had a very nice feature. A switch that would turn the game from Normal to Hard Mode.

We need that switch in GW2 !

This would allow us “Casual” players to enjoy the game while the “Hardcore” gorillas could pound away at the more difficult events and enemies.

BRING BACK THE SWITCH !!!

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Posted by: Kraggy.4169

Kraggy.4169

Since GW1 was entirely instanced except for the city lobbies then setting a difficulty was possible, can’t work in an open world like GW2 with glaring anomalies depending on what is scaled and how.

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Posted by: kylania.6924

kylania.6924

The problem I’m having is that all of my XP across three characters is about to be eternally wasted because I don’t have enough Tyria Mastery points and all my possible training is filled. The only remaining Mastery points I can get all are behind world boss events or dungeons. Kind of disappointing. I did just pick up the living story season 2 since that had 8 points (well, 16 if I want to spend the rest of my days trying to play them in specific ways), but that’s slow going and pretty difficult solo.

The worst part of this is I’ve filled my xp bars with just random casual playing. Haven’t farmed XP or anything, just running around doing map completion or whatever.

Heart of thorns impact for casual gamer

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Posted by: kuritsutian.2987

kuritsutian.2987

Also think that HoT helps casual player (casual player is not the same as bad player) I am casual cause my daily life doesn’t allow me to be for hours playing, sometime I have less than an hour window to play, still consider myself good at it, so difficulty is not an issue…. but yeah helps casual players as allows them to jump into big bosses fights (VB during night time) and chances of good loot (bladed armor, crates, etc) without the need of organized play, balanced teams, chest runs, etc….. just have to wander around and poke things here and there…. the only complaint I have is that if you disconnect can’t come back to map… and if you have to leave before the long 2 hours meta, you don’t get anything even with 200% participation… still get individual quests rewards tho…

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