Hero Points in Tangled Depths -Scaling

Hero Points in Tangled Depths -Scaling

in Guild Wars 2: Heart of Thorns

Posted by: TPMN.1483

TPMN.1483

Hi All,

Okay – so we had the Hero Points fixed in Verdant Brink with Scaling fixed.
Now we’ve got several in Tangled Depths which frankly spawn champions and several adds when you’re the only person there ?

Seriously ?
— I don’t mind a challenge but something with unrealistic expectations is a bit cruel.

There needs to be things looked at like this – it may have been fine when the map was 1 week old.. now we are like 2-3 weeks into the HoT Release. People are bored mapping – its taking up to 30 mins to wait for people to get to hero points so you can get one single point. This is just plain stupid.

Scale it based on number of players activating the challenge – some of these are a good distance from waypoints and are challenging to get to in the first place.

Thanks,

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com

Hero Points in Tangled Depths -Scaling

in Guild Wars 2: Heart of Thorns

Posted by: saturn.4810

saturn.4810

At least they changed the time limit from 4mins to 10mins, so technically, most are soloable without great dps.

I suppose in the future, you will have to pay gold for ppl to help you with the more distant HPs.

Hero Points in Tangled Depths -Scaling

in Guild Wars 2: Heart of Thorns

Posted by: TPMN.1483

TPMN.1483

Its just bad design – HP Bloom Dragons Passage – wait 30 mins…
Spider HP – wait 30 mins.

Some classes are more solo friendly than others.

The HP Bloom spawns adds in conjunction with the champion.

The Difficulty vs Reward is not there – zerg it and boom its dead.

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com