High ping + Adventures

High ping + Adventures

in Guild Wars 2: Heart of Thorns

Posted by: psy.5437

psy.5437

I would be curious to know if anyone from ANet tested all silver/gold achieves on adventure with 250+ ping.

There are several adventures (eg, fungus amongst us, the floor is lava) that are highly dependent on your skills activating instantaneously.

With 250+ ping this obviously does not happen and so the accumulation in skill activation delay adds up over time adding several seconds to your overall time, enough to ensure an additional level of problems to get gold rank.

A lot of adventures are forgiving in this regard, however ones that utilise heavy movement skill / activation are particularly broken.

I am ANet gather stats on every player, I hope they are examining the completion times for everyone over 250 ping and will adjust the silver/gold thresholds accordingly, they should still be difficult but not impossible because of addition of skill delay.

High ping + Adventures

in Guild Wars 2: Heart of Thorns

Posted by: biofrog.1568

biofrog.1568

Things never get tested under these kinds of conditions. I was just getting lag spikes in-game for no reason. Given my connection to my ISP and Australian web pages were working fast and smooth, I thought I’d record a video to highlight just what it is like:
https://youtu.be/UNfNsDBcYeE

Most people have no idea just how bad lag breaks the game. It’s atrocious. To be honest, if I were a game reviewer who had to take the gameplay experience at face value and I came across the situation in the video above.. it wouldn’t even be a ‘passing score’.

My only suggestion is ArenaNet implement a kind of handicap system which takes latency into account. Difficult to fine tune, but without that the adventures and many other features in Heart of Thorns are unavoidably broken. When such significant gating relies on success in these (eg: mastery points, gliding, dodging) there’s only frustration to be had in game.

“There’s no lag but what we make.” – biofrog