HoT Difficulty is Great
The vast majority of complaints are not regarding the difficulty of the map content. The majority of the complaints were in regards to the huge timesink wall for elite specializations. That has since been resolved to most people’s satisfaction. That 68+ page thread was not about how difficult a champion, event chain or the mobs in Maguuma are.
People who complain about mob difficulty (aside from a few select HP’s…which aren’t a huge deal once you get 4-5 people organized) need to just stop playing.
GW should not be a game for you to press 1 and autoattack through. I literally autoattacked my way through the vanilla campaign, and was delighted to see that I had to press a lot more buttons and strategize a lot more in the HoT campaign.
It is great for now. But after a month when people figured everything out, they will complain it is too easy and boring again.
Most complains aren’t even about the difficulty LOL. The difficulty is more than fine, and if you really can’t get along with it, play some PvP custom matches and train your movements/rotations etc. That’s at least how I learned to fight and the new maps are actually no real challenge at all, although it’s much more fun as you get alot more conditions on you and cc.