HoT = GWoW2

HoT = GWoW2

in Guild Wars 2: Heart of Thorns

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Get ready to grind some masteries before you enter the raids. Doesn’t sound like content gating at all, does it.

Took me only a couple of hours through normal varied game play to get my gliding unlocked. After BWE1 I had made significant headway into Gliding, Mushroom and Itzel Lore.

The fact that masteries can be completed doing what you want to do in-game made it feel like anything but grindy.

With all due respect, you made it to the first unlock of one mastery, which is not that impressive.

I suspect you will need more than one reputation (mastery) high enough to use some special abilities. The glider alone will need the skill for catching an updraft, which is sort of down the road.

Colin specifically said they will give players time to grind reputations (fill up masteries) before they release the raids.

The content will be gated, and people late to the party will have a rough time to catch up. Well, they can enter the raid at least, but for what…

If the raids require more than one mastery to be maxed to succeed, it is worse than what we have as attunements in most other MMOs for raids…

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Posted by: Thaddeus.4891

Thaddeus.4891

Can you please stop using reputation instead of mastery. You just look silly now.

Thaddeauz [xQCx]- QC GUILD

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Posted by: TheRandomGuy.7246

TheRandomGuy.7246

Get ready to grind some masteries before you enter the raids. Doesn’t sound like content gating at all, does it.

Took me only a couple of hours through normal varied game play to get my gliding unlocked. After BWE1 I had made significant headway into Gliding, Mushroom and Itzel Lore.

The fact that masteries can be completed doing what you want to do in-game made it feel like anything but grindy.

With all due respect, you made it to the first unlock of one mastery, which is not that impressive.

I suspect you will need more than one reputation (mastery) high enough to use some special abilities. The glider alone will need the skill for catching an updraft, which is sort of down the road.

Colin specifically said they will give players time to grind reputations (fill up masteries) before they release the raids.

The content will be gated, and people late to the party will have a rough time to catch up. Well, they can enter the raid at least, but for what…

If the raids require more than one mastery to be maxed to succeed, it is worse than what we have as attunements in most other MMOs for raids…

People will also have to grind reputation (level to 80) to do end game.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Can you please stop using reputation instead of mastery. You just look silly now.

A mastery implies that you advance in a task by doing the very same. Traditional mastery systems include crafting, as you process through crafting levels by – wait for it – crafting.

If we talk about masteries, let’s say gliding and mushroom jumping, you should advance in these masteries by – wait for it – using your glider and jumping on mushrooms. You master stuff by doing it.

But

You are not mastering “Masteries” in GW2:HoT by doing them. You gain xp on a chosen xp-bar, let’s say gliding. You will never have to even touch the glider, you can just level the whole thing by killing boars.

There is no mastering involved, as even if you are the crappiest glider in the whole Maguuma jungle, as long as you earned enough xp by doing random stuff, you still have “mastered” it somehow. It’s a bit like buying a title, like Ph. D. for money and claim that you are smart.

This on the other hand, is how all reputation systems work. The difference is that you are not doing the task you want to improve, but doing stuff for the “task” to improve your rank.

So in the end, the “masteries” in HoT are simply (mis)labeled reputations. Like we say “professions” instead of “classes” or “boons” instead of “buffs” or “conditions” instead of “debuffs”… ANet loves to name stuff differently, for whatever reason…

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Posted by: snappy.1248

snappy.1248

Can you please stop using reputation instead of mastery. You just look silly now.

A mastery implies that you advance in a task by doing the very same. Traditional mastery systems include crafting, as you process through crafting levels by – wait for it – crafting.

If we talk about masteries, let’s say gliding and mushroom jumping, you should advance in these masteries by – wait for it – using your glider and jumping on mushrooms. You master stuff by doing it.

But

You are not mastering “Masteries” in GW2:HoT by doing them. You gain xp on a chosen xp-bar, let’s say gliding. You will never have to even touch the glider, you can just level the whole thing by killing boars.

There is no mastering involved, as even if you are the crappiest glider in the whole Maguuma jungle, as long as you earned enough xp by doing random stuff, you still have “mastered” it somehow. It’s a bit like buying a title, like Ph. D. for money and claim that you are smart.

This on the other hand, is how all reputation systems work. The difference is that you are not doing the task you want to improve, but doing stuff for the “task” to improve your rank.

So in the end, the “masteries” in HoT are simply (mis)labeled reputations. Like we say “professions” instead of “classes” or “boons” instead of “buffs” or “conditions” instead of “debuffs”… ANet loves to name stuff differently, for whatever reason…

It looks like you are grasping at straws here. You seem to be the only one to see them as reputation grinding. If anything this sounds like alternate progression systems in other games. EQ used to have a very robust alternate progression system and no one ever called it reputation grinding. I think you are getting too hung up on this.

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Posted by: Thaddeus.4891

Thaddeus.4891

Can you please stop using reputation instead of mastery. You just look silly now.

A mastery implies that you advance in a task by doing the very same. Traditional mastery systems include crafting, as you process through crafting levels by – wait for it – crafting.

If we talk about masteries, let’s say gliding and mushroom jumping, you should advance in these masteries by – wait for it – using your glider and jumping on mushrooms. You master stuff by doing it.

But

You are not mastering “Masteries” in GW2:HoT by doing them. You gain xp on a chosen xp-bar, let’s say gliding. You will never have to even touch the glider, you can just level the whole thing by killing boars.

There is no mastering involved, as even if you are the crappiest glider in the whole Maguuma jungle, as long as you earned enough xp by doing random stuff, you still have “mastered” it somehow. It’s a bit like buying a title, like Ph. D. for money and claim that you are smart.

This on the other hand, is how all reputation systems work. The difference is that you are not doing the task you want to improve, but doing stuff for the “task” to improve your rank.

So in the end, the “masteries” in HoT are simply (mis)labeled reputations. Like we say “professions” instead of “classes” or “boons” instead of “buffs” or “conditions” instead of “debuffs”… ANet loves to name stuff differently, for whatever reason…

On the WoW wiki ‘’You can gain or lose favor, otherwise known as reputation, with many of the several different factions in Azeroth by completing certain quests or killing certain creatures (mostly bosses and mobs). Doing so will usually unlock special rewards or new quests to accomplish.’’

Now compare that to mastery in GW2.
1) You can gain, but not lose mastery
2) There is no factions. 3 of the 7 mastery track have something to do with tribes or faction, but that’s not the main focus.
3) I don’t need to complete quest or kill specific stuff to gain mastery to a specific hylek tribe. I can’t kill some hylek and lose mastery for that tribe.
4) It won’t unlock special quest, but it will give you access to some vendor. But what unlock access to some reward? There is 39 levels of mastery. How many unlock some reward from tribes? 6. So the main focus of reputation is represented for 6/39 or 15% of the mastery system.

Is there some link to reputation? Yes, but it’s very small portion of the mastery and don’t really work the same way.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Testudo.4620

Testudo.4620

this game has swords, i wish it would be a little more original.

Zhaife
Graduated top of class esports academy
#1 on fractal leaderboards

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Posted by: Substatic.6958

Substatic.6958

Sorry OP, but i’ll take Soft Trinity over “LFM METAZERK No Necro or Ranger” any day of the month.

Also I remember threads like this when ranked spvp was announced. WoW didn’t invent everything.

(edited by Substatic.6958)

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Posted by: Draknar.5748

Draknar.5748

—snip—

Dude, you might as well have just said:

1) GW2 allows for players to play together over Internet, just like WoW, coincidence?
2) GW2 has different classes with different strengths/niches, yet another striking similarity to WoW.
3) Unique rewards require completing unique content, spookier and spookier how similar to WoW.
4) A system that requires you to progress some kind of “bar” to unlock abilities or “skills”, WoW 2.0 amiright

No joke that’s how relevant your points are.

This topic is about what GW2 has now and what it will have in the future.

GW2 has no raids now.
GW2 has no (established) trinity now.
GW2 has no legendary items gated now.
GW2 has no reputation system now.

WoW has raids now.
WoW has a trinity now.
WoW has legendary items gated now.
WoW has a reputation system now.

GW2 will have raids in the future.
GW2 will have a trinity in the future.
GW2 will have legendary items gated in the future.
GW2 will have a reputation system in the future.

Get the picture?

GW2 is not getting a trinity. Each class can play various roles already. The raids will likely require that ahead of time the 10 of you get together, decide things like “ok, on this boss we need some reflects, guards 1 and 2, you will be our reflect guys”, now we are going to need to slow down these <insert mob> to prevent them from getting to <insert objective>, so necro 1 and warrior 1, you guys focus on cripples and chill on those guys. We will be taking tons of AoE damage, I need an ele and and engi focusing on water fields and heals. For this section we definitely need some stealth, thief 1 and mesmer 1, stealth us through this corridor, then thief 2 blind this group once we get out.

You do know that this stuff has already been in the game, right? The only problem is that everyone just thinks hurrdurr DPS hurrdurr. They are simply going to require people actually use the classes to their full potential rather than strict DPS.

I think you imagine it being more like:

“Ok, all eles are healers now, you guys hang in the back and heal. Warrior and guards you are tanks now, you tank those mobs, everyone else DPS.” <<— which would be a trinity and at which point you would be correct. I highly doubt this is what will be going on. I’m certain they will require people to use the versatility of their class depending on the situation and not pigeonhole them into a specific role.

Legendary items are gated? Is the term legendary the only reason you equate it to WoW? Because fractal skins are gated, PvP skins are gated, WvW skins are gated, LS skins are gated, holiday skins are gated, SAB skins were gated, SW skins are gated. Again, this has been seen before. Now that raid skins are gated (which is logical), suddenly it’s WoW 2.0? Have you even been playing this game?

Reputation =/= Mastery. The only similarity is that they have bars that progress. I mean, I guess level 1-80 is WoW 2.0 as well, because in WoW you level up starting from one, increasing incrementally by 1 until level cap…

Blizzard didn’t invent XP bars.

Do you get the picture?

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

Tobias.8632
Yes, and in GW1 the most prestigious armor was gated behind grinding on a scale that would not believe, because that was what there was to do in the game other then pvp.
GW1 also had you creating different party comps of support, healers, and damage dealers to meet the challenging content.
The core of guild wars pve has always been that instead of increasing the level cap to 90 and adding new level 90 gear to grind for, they add horizontal progression by increasing the number of skills available to classes and new challenges that require you to use and combine these skills in new ways.
Any steps GW2 takes towards GW1 is for the better, because GW1 is a better game in every way.

Nope. GW2 has better graphics. Otherwise I agree

Angelina is free game again.
Crystal Desert