HoT Jungle frustrations...

HoT Jungle frustrations...

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Posted by: Atma.4175

Atma.4175

First thing, sorry about this topic.

I know a lot of people love, enjoy Hearth of Thorns expansion and the jungle. I respect you. But let explain… This topic… It is an exhaust valve, all the stupid frustrations of this game.

I love GW2 Core game like I love deeply GW1, love several of the new changes of the game and the HoT expansion. But there’s a lot that prevents me to enjoy 100% of this game. I just place here to discharge any frustration. Since it’s better this way than to stop playing and go to another MMO.

Thanks. I have no reason to chat more about this, or patience to try again. But this is a means to vent any frustration that I have had to play. After months reading forums, watching videos, following tutorials, I realized that the best for me to continue to love this game as before, is to stop playing in the jungle.

Being honest, I do not expect answers. I do not wish to respond back. But it is a feedback which no developer of the Anet will read or bother to understand the frustrations of a player, after months, trying to adapt to the Hot expansion, unsuccessfully, without seeing any reward or compensation valhe worth every frustration achieved.

I HATE HoT jungle. In the GW2 Core, you can enjoy to explore the world, enjoy to fight againt monsters in PvE, can join in events, can solve puzzles. Can play alone, in group events, in world boss events and dungeons or fractals.

But I never find HoT Jungle enjoyable. I never find exploration in the HoT enjoyable because you can’t play alone. And is really painful to find enough friends in the same time, to play with you in the HoT jungle because have no rewards or in game reasons to worth the high difficult challenges. I never find enough people to join in any raid. I never, never find exploration in the jungle decent enough, with tons of pornographic lag (In the exchange of a worse word), with a horrible framerate or a worse, demoniac enemy IA attacking you in large groups, with attacks can use a one-hit kill you. You can’t find decent gear in the HoT expansion or core game to protect yourself good enough to enjoy the HoT exploration in a decent, enjoyable experience.

I can’t find any decent class or especialization class to enjoy HoT. I find the chronomancer umber uselless with tons of not-so-WELL area attacks, and no enemy stay in the circle enough to fell the effects. My disappointment was so great, I had to stop trying to play HoT with a chronomancer for two whole weeks, realizing that all work to access this prestigious class was useless. In any other part of the game is very useful, fun, challenging in any part of the Core, fractals, dungeons and others.

But in the jungle is the icon of the most useless prestige class in the game. Their wells do not provide no pratical, useful effect in the HoT Jungle. Its range is fixed in a fauna where everything moves and nothing stopped waiting you to draw a pink circle in the ground, taking several seconds to start and in each update, nerf more and more the effects. Even their healing effects are idiots, because the other players will not stand still, turning easy prey for enemies, getting running after them or running away, not taking advantage of the effects of the wells.

Guardian, Ranger, Engineer, necromancer and other classes gived me frustration to play in the HoT jungle. I can write down a lot how each class and the prestige class have flaws, but trust me, I’ll just focus on Chronomancer because I am leaving aside and avoiding the most use the other classes in the jungle. I do not want to become sick of getting frustrated.

I have a strong, uncomfortable feeling of frustration when playing this HoT jungle. I do not see a good story that excites me to go further. I do not find goals that make me want to overcome the challenges ingame. I do not see strategies, ways, tools or people to help to go face the jungle that compensates for all the frustration.

I can’t find raids enjoyable because is really painful to find one to join. I can find anyone to play fractals or dungeons (before and after the updates) to play in group in any moment easily. But never find any good motivation to join or to find people to join or make a group. The “This is new” or “Have good rewards” is not enough to motivate people to join.

I do not identify in the jungle scenery. I can’t find NPCs with personal stories that are worth follow and pay attention. I can’t see elements of the scenario that make me wonder, ponder or theorize about the history of the game.

In core GW2, I can feel victorious, feel like exploring, win like a hero, have epic challenges and enjoy a decent, great challenges. You can be weak and spend more time to win fighting agains a strong enemy. Or can find a trick, a strategie to fight in your own terms.

In the jungle, every 5 steps I die miserable, in the worse, stupid way. There are places I have to spend 500 years joining useless xp just to get on the other side and find other new stupids ways to die. I can enjoy dark souls, why, in spite of difficult and extremely deadly, has a sense of victory, prestige and you can reach a feeling of challenge rewarding every time surpasses anything. I honestly can not find the same feeling in HoT. Honestly, I’m trying to find, without any success

I can play in the Core, winning challenges and achieve the masteries, which after all, are accessible. But in the jungle, I have to quit. I gave up to follow the story. There is no good feeling dying all the time, everywhere, with a degree of challenge beyond good will, patience of a player. I do not want to form groups of 5 players every time you play this stupid area. They hate a lot, don’t like, or have other excuses to avoid HoT jungle. Started a relation of love and hate. Love the core game, hate the HoT jungle. Getting a instant lvl 80 boost is not enough. Getting a shared inventory slot, gold, bags and items is not enough to find people to join in the jungle.

Is not hard to bring new people to play GW2. They fall in love after playing some hours. But start to quit, hating HoT jungle. Season 2 is difficult, but have charismatic characters, good, variable scenarios and some stories to follow. Sorry, I can’t think anything in this terms in HoT story, sorry.

Before the expansion, I loved to play 3 or 4 hours on my free days. Or at least two hours a day exploring tyria, fractals, wvw. pvp and other things. Now, barely stand 15 minutes playing in the HoT jungle, so much anger, frustration and discomfort to deal that this game provides. I can play more in the Core game, like the usual time. But every day I try to play HoT Jungle, I have to stop early and quit, because I lost all pleasure to play.

I can’t say anything good about HoT rewards, because I can’t enjoy HoT jungle, I have no good experiences finding anything decent. Everything requires a token, a key, a crowbar, a unwanted item to take space in your backpack.

I really tried to join in the HoT “adventures”, but again, no luck. A lot of them requires skills you have to play HoT enough time to access or enjoy. Play in the wild is usually frustrating, limiting prohibitive. Play the adventures and access your rewards have become, by extension, more inaccessible too.

Thanks.

Maybe I get this topic deleted or have my account banned just trying to vent all frustration that the HoT jungle game caused me. Probably this topic will be trolled. But I’ll be honest, it’s better this than give up the game. Still I love the GW2 Core, fractals, pvp, dungeons and WVW.

I just want to make clear how much I hate HoT jungle, and honestly, if I could, I’d rather have never played this area of the game. I try from time to time without success to find ways that are worth. But never find.

I could never feel anything rewarding, positive, fun going into that area of the game. And even with friends, frustration, anger, discontent was so great that never compensated in any decent way to enjoy any part of the HoT jungle.

Thanks. And sorry.

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

Well there are a whole lot ‘HoT is too hard’ threads. Alot of people are disagreeing with you and I am one of them. They even lowered the difficulty of HoT recently and I can even play through these maps with my berserker thief now, I can’t seem too understand what’s so hard.

Also mesmers Well’s are not supposed to be massive damage as DH traps, they are supposed to be supportive. Are you playing a zerker mesmer? Maby time to get a new set if you can’t handle the damage output. Well I for one can’t see how people have problems in HoT maps, sure there are some HP, events and stuff you can’t do yourself but it is not too different from core game.

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Guild Leader of Alpha Sgc [ASGC]

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Posted by: NeoCodex.2438

NeoCodex.2438

Stopped reading at the Chronomancer part. I too had frustration with the jungle, but it was more about “how in the nine hells do I reach that area” rather than with the class itself.

Playing and soloing with my chrono (zerk) was, as most of the other pve in GW2, super easy compared to struggles I had with vanilla zerk Revenant (after I got used to him was better tho, it’s a new class after all). But still playing with Chrono offers so many creative solutions for the problems in the jungle, I just blazed trough most of the content with less struggle than with the Revenant. Don’t know about other classes yet, but Chrono sure isn’t bad, but if you were playing wells I can see how it may not go well (pun not intended).

First of all, wells are not made for the jungle, they are for dungeons. It’s the same reason you never use gs in d/f but it’s great in open world. Stop playing fractal/dungeon meta builds in open world and learn to adapt your build. I will not say more than that. Learn. Chrono is awesome with tons of utility of kiting mobs with your illusions and access to almost infinite reflects which are amazing against all the range spamming mobs in the jungle.

(edited by NeoCodex.2438)

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Posted by: tomwcb.9713

tomwcb.9713

I think a lot of your other problems with HoT relate to dying too easily.

I’ve recently changed my Ele build to make it easier to play solo (as I’m now chasing down lots of mastery points which involves travelling alone) and it has made it much easier. I know you’re playing Chrono but here’s a summary:

D/W (or D/F if its really tricky) Fresh Air build.
Using Air, Earth and Tempest.
The build is all about the Air Overload for damage and about applying auras to yourself for survival (and more damage via fury). Each aura gives swiftness, protection, regeneration, fury and vigor, and I have about 6 ways of applying them.

So it’s basically about taking a meta damage build and adapting it for playing alone. If you’re playing a build designed for group play you’ll obviously struggle on your own. Once you’ve done you’ll enjoy HoT a lot more!

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Posted by: Korval.3751

Korval.3751

This is precisely why WOW is in the state that’s it in. Too many complained about things and so Blizzard dumb stuff down to point where people can faceroll content and get epic loot, and then there’s garrisons; a facebook game. Basically if you keep complaining Anet – in an attempt to keep people from leaving – is going to naturally dumb down the difficulty and then you’ll have a game WITH no difficulty.

Please don’t be that guy.

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Posted by: Obtena.7952

Obtena.7952

We see these things alot but I read these threads, notice the guy having HoT Solo problems is playing necro and I can’t help but think they simply don’t understand how the game or their class works.

How can a person NOT solo with a necro if they are using minions and ANY ranged weapon? I solo champs with my build and they can’t even get through VB. It’s very hard to accept that even as easy as Core GW2 is, it does not train people to even THIS level to know what tools they have to solo in HoT. You almost have to know nothing about your class to know how to fail getting through VB, necro especially.

(edited by Obtena.7952)

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Posted by: Banchou.5628

Banchou.5628

We see these things alot but I read these threads, notice the guy having HoT Solo problems is playing necro and I can’t help but think they simply don’t understand how the game or their class works.

How can a person NOT solo with a necro if they are using minions and ANY ranged weapon? I solo champs with my build and they can’t even get through VB. It’s very hard to accept that even as easy as Core GW2 is, it does not train people to even THIS level to know what tools they have to solo in HoT. You almost have to know nothing about your class to know how to fail getting through VB, necro especially.

I think the problem is a mix from no need to know 10% of the profession to survive on Core Tyria + Copy/Paste PvE builds from the internet.

Core Tyria you can tank anything that isn’t a world boss and some mordrem npcs with berserker gear to a point that many people don’t even care if they have any other utility skill aside the dodges and a heal.

And most PvE builds are focused on Fractals, Dungeons or Raids – aside the later, these are builds very focused on damage with almost no CC and/or utility skills, things that you will need to travel around the jungle safely: for example, is common people play minion master necro/reaper but many don’t use the pets CCs. I’m not saying that people can’t use a standard damage build, but I don’t recomend use one on the first char with almost no masteries.

@On Topic
Dear OP, the jungle is harsh with everyone on the start, but with time they turn into simple maps that you only need to play a lil’ more carefuly.

I suggest you take your time and level some masteries, principally bouncing mushrooms, updraft and lean techniques, they will make move around the maps way more safe + you can do all solo HP. Jaka Itzel outpost at VB on daytime is a good place to farm exp, same for Auric Basic: it is friendly map as a whole since isn’t vertical like VB and TD. Avoid Tangle Depths.

Avoid use a full set of soldier gear, too high toughness = aggro, and you don’t want to be chased to the death by half of the jungle… You can use one or another equipament with toughness if you feel too squish, but not the entire set.

Don’t pull more npcs than you can handle and always bring a ranged weapon. Try to learn the npc patterns, most of then aren’t annoying with cripple/root spam like the ones on Dry Top/Silverwastes. If you don’t really want to farm Dark Harvest, avoid Smokescales like a plage and have extreme caution with Shadowleapers, Bladedancers and Mordrem Stalkers. (avoid stay at melee range on the last 2 ones)

Modify your build for more survival and bring some CCs – and since you’re playing with Chrono, bring stealths too. If necessary use your clones/ghosts to make a decoy while you run away from something. CCs are anything that can disable a npc for a lil’ time like stuns, daze, blind, knockbacks, slow, cripple, etc.

Don’t be shy and use LFG to taxi for more populated maps if you find things too slow on your current one – you don’t need to stay full time at the party/squad if you don’t want.

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Posted by: PopeUrban.2578

PopeUrban.2578

It sounds like what you enjoyed about the core game was that it was a really laid back experience that didn’t demand too much of you. That is true, but Anet’s metrics proved that very experience was leading to a lack of player retention.

The increased difficulty in HoT is intentional. It’s sad that you’re not excited to face a challenging map, but the majority of players find that challenge manageable and fun.

Posts like this often indicate a dissatisfaction with the content, but the content is the logical step forward GW2 needed after years of complaints from players about nothing to do, and simply pressing 1 in zerg events.

The change here is that the game has moved forward, and you are not willing to move forward with it. There’s nothing wrong with that. There are still thousands of players willing to play old, easier content with you every day.

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Posted by: battledrone.8315

battledrone.8315

It sounds like what you enjoyed about the core game was that it was a really laid back experience that didn’t demand too much of you. That is true, but Anet’s metrics proved that very experience was leading to a lack of player retention.

The increased difficulty in HoT is intentional. It’s sad that you’re not excited to face a challenging map, but the majority of players find that challenge manageable and fun.

Posts like this often indicate a dissatisfaction with the content, but the content is the logical step forward GW2 needed after years of complaints from players about nothing to do, and simply pressing 1 in zerg events.

The change here is that the game has moved forward, and you are not willing to move forward with it. There’s nothing wrong with that. There are still thousands of players willing to play old, easier content with you every day.

people left, after playing the same game for nearly 4 years? shocking
seriously, there is a reason, why blizzard revamped much of the game with every expansion…
majority? wait for the next quarterly( and the next nerf round)
the core game is FREE now
a high quality product , for free? yea, there will always be some players there

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Posted by: NeoCodex.2438

NeoCodex.2438

It sounds like what you enjoyed about the core game was that it was a really laid back experience that didn’t demand too much of you. That is true, but Anet’s metrics proved that very experience was leading to a lack of player retention.

The increased difficulty in HoT is intentional. It’s sad that you’re not excited to face a challenging map, but the majority of players find that challenge manageable and fun.

Posts like this often indicate a dissatisfaction with the content, but the content is the logical step forward GW2 needed after years of complaints from players about nothing to do, and simply pressing 1 in zerg events.

The change here is that the game has moved forward, and you are not willing to move forward with it. There’s nothing wrong with that. There are still thousands of players willing to play old, easier content with you every day.

Couldn’t have said it better. Thank god and Anet that the game has moved forward and is more challenging now. Of course the player retention was bad, because almost everything in the game could be done by spamming 1 and dodging the occasional aoe circle and not even bother with your builds and utilities.

Just go pugging “exp” Tyrian dungeons nowadays. The amount of 10-20k AP players with ele’s that don’t blast might or stealth fields, mesmers using gs with absolutely no reflections in CM and use of focus for mob pulling and stacking is astonishing. And you can forget about condition removal or even stability. They say “their illusions do damage”. Mhm, ok buddy, let me help you there. I think you misspicked your class and actually wanted to play a Necro, and even then I still don’t want you in my dungeon because controlling your pets is apparently not possible in this game (also tell this to so many rangers letting their pet attack subject 6 during shield phase, a classic).

You have people coming to dungeons and fractals wielding Eternities on their mesmers just to show off but have absolutely no clue how to play the game, because it’s so easy to farm everything else by playing autoattack. There are indeed plenty of good players that do things properly but there’s also just as many bad ones, and it’s the core game system being easy that’s pampering them.

Also on HoT topic, I almost never see anyone using reflections in the jungle against so many deadly ranged mob spam. It’s like the game meta needs to settle for 1-2 years before people learn that reflect is needed (like the candy elemental in the haloween event). Whenever I’m on my mesmer I’m the only one doing reflections, and if I’m not playing it, nobody else is using Feedback or Wardens ever, ever. I don’t even see any Guardian walls. I was also experimenting with Ventari shield for reflecting which has a pretty nice uptime but to no avail, players just don’t know what it does and run out of it.

In all honesty, when I first showed the core game and “challenging” content to my friend before the expansion I was ashamed, because how brainless and easy the game was, and he was not impressed either – we were both a bit disappointed, and spamming auto on world bosses gets old fast too. HoT fixed a lot of that, and I’m excited and trying to get my friend back into the game and convincing to buy HoT every chance I get.

It’s not just the difficulty, but also the map and event design that is great. The vertical progression of maps might be annoying to learn and deal with, but it has so much more depth than flat pieces of land in core Tyria, it at least doubles or triples the amount of content you get on a map. It can be a bit tough to deal with, but it was a brilliant idea and a step in the right direction in every way.

(edited by NeoCodex.2438)

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Posted by: Daniel.1204

Daniel.1204

I don’t think that HoT jungle i hard to play solo, yes it is easy to get lost there but enemy are not so much strong.

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Posted by: Flatley.1620

Flatley.1620

I didn’t get HoT when it came out so I’m a recent convert. When it comes to gaming, I’m slightly on the sad side so, for single player games (which I haven’t played in quite some time), I relied on cheats and God modes /embarrassedface.

However, I don’t find HoT too difficult at all. Yes, there’s stuff you just can’t do solo and stuff you aren’t meant to, but, on the whole, I find the challenge just right for me. I felt it got just that bit better once I could glide.

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Posted by: Dante.1508

Dante.1508

I agree on the Dungeons i enjoyed them they were hard but fun, fractals are insanely hard for me so i gave up (partially why i left GW2 in 2013) the monsters need to hit lower damage is my major gripe in hot, one hit and 3/4 of my health is gone, second hit i’m dead..

I do not see how players like yourself find that exciting or fun.

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Posted by: Ardid.7203

Ardid.7203

Other people do not see how players like yourself find easier content exciting or fun.
http://vomzi.com/wp-content/uploads/2016/02/shrug-gif-114.gif

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: General Health.9678

General Health.9678

Get more health?
Dodge?
Stealth?
Zerg?

With all those things then what you are saying doesn’t happen. That’s how it’s fun/exciting.

Blame Abaddon, he loves your tears.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!

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Posted by: TheNecrosanct.4028

TheNecrosanct.4028

As with anything, HoT isn’t difficult once you’ve adjusted to it. Core Tyria indeed pales in comparison and is a breeze compared to HoT, but that doesn’t make the latter difficult. Just like many of us, I struggled a bit in the beginning. But once you get the lay of the land and learn your enemy’s tactics, you adjust to it. I’ve completed all 4 HoT maps with my zerker Chronomancer first, second with my zerker Tempest, and have Verdant Brink completed with 8 classes (almost all zerkers).

But when I read OP’s statement about the other classes all being flawed and no better to traverse the jungle with, logic simply dictates that the jungle is most likely not the problem. All I can say is that it requires more effort than Core Tyria maps and more than a basic knowledge of your class’ skills. Both aren’t necessary when playing the core game, except when you’re soloing champions. But I’m guessing OP also doesn’t do that.

It’s a pity, though, that you don’t enjoy HoT. I, and many other, do. But I do agree it’s not for everyone.

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

Been playing it for two weeks and 4 characters how long is the adjustment period supposed to be?

Because i haven’t adjusted.

It varies by person but expecting such a speedy result is the surest way to set yourself up for disappointment, and not just in this game. Allow things to take their natural course and you’ll find your mojo in the jungle.

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Posted by: Lauren.3061

Lauren.3061

Hi Atma — I do sympathize with your frustrations regarding HoT as I believe many of us went through similar issues as well.

But I have to echo what many have said, I’m REALLY happy with the level of challenge HoT offers; it keeps me sharp, keeps me thinking about my build, and has improved me as a player. The maps are very difficult to navigate and I logged a ton of deaths figuring things out.

Definitely consider adapting your build for playing on your own. Wells are a huge mistake when looking at fighting individual jungle mobs. Take a ranged weapon and some glamours and personal stunbreaks, and even consider running more stealth if you’re struggling.

It sounds silly, but I took things back in my mind to when I started playing the game at launch as a little baby clueless engineer, in level 5 blue gear, fighting level 16-18 centaurs in Kessex Hills. I got rekt! But I learned to become more aware of what was around me, avoided taking on more than 1 mob at a time until I got better, learned how to avoid and counterplay certain attacks (projectile versus pbaoe, melee knockdown mobs versus ranged casters/archers, etc.) and slot utilities that helped with these things.

My best advice is to take things slow; the great thing about GW2 is you’re not in some crazy gear race where if you don’t maximize your day you’ve fallen behind. Learn the HoT mobs and their attack types and carry utilities that help you counter them. Start with a mix of cavalier/valk/knights gear or rabid/dire if you’re running condi until you get the hang of things. Try these and give yourself at minimum of a month to get used to playing in the new maps and the hugely different terrain and fighting styles required.

To me it’s an amazingly fun challenge, and I really hope all future expansions follow a similar model, and with maps containing the same incredible depth of detail! Good luck.

~Arabella

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Posted by: Zehnchu.4985

Zehnchu.4985

HoT is one huge group and grind event area much like Ruins of Orr there isn’t really any thing to do then map and mindlessly run events every five minutes to trying to keep people in the area. The thing that I dislike about Hot the most is the need for a group is the 10 skill point just to complete mapping. And the only parts of HoT I find that has any people is the one’s grinding events once it’s done the zone is dead other then the struggling players.

The other thing is completing the and still needing those HoT skill points and being complete done with nothing to do and finely unlocking the new skill track is just pointless now that you beat the game and now you just going to grind events with those newly skill when it would have been more fun to used them as you are making your way to the end. It’s a pain to have to grind skill points all over again because the one’s I amassed before are gone.

Point is HoT while good as long as you are in a huge group running around is fun, but lack luster in the long run with zones being dead fall on Areanet shoulders.

RAWR!!!

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I can enjoy dark souls, why, in spite of difficult and extremely deadly, has a sense of victory, prestige and you can reach a feeling of challenge rewarding every time surpasses anything. I honestly can not find the same feeling in HoT.

Maybe I get this topic deleted or have my account banned just trying to vent all frustration that the HoT jungle game caused me. Probably this topic will be trolled. But I’ll be honest, it’s better this than give up the game. Still I love the GW2 Core, fractals, pvp, dungeons and WVW.

I doubt expressing your frustrations will get this topic closed or your account banned. I see nothing insulting or offensive in your OP. Not to say a thread closure won’t be forthcoming if the backlash from other posters gets hinky.

As to your issues, I’m afraid I’m having a hard time understanding what is causing them. If you can play Dark Souls with some success, if you can sPvP and WvW in GW2 with some success, I have to wonder if it’s your approach to HoT that is causing the problems. I don’t find the HoT content harder than fighting players in either PvP mode, in fact it’s a lot easier. If anything, mys skills are below average.

That’s not to say that I don’t find HoT frustrating. I do. However, my frustrations come from the timers, from the looping nature of maps, featuring a lot of can’t get there from here, and because I don’t want to look up cheat videos to get to exploration objectives. That last results in a lot of having to restart from the very beginning.

I’m glad you won’t be giving up the game. Hang in there. ANet is working on another XPac, and according to NCSoft, has learned its lessons about how to make an XPac that is going to more enjoyable for more players.

It sounds like what you enjoyed about the core game was that it was a really laid back experience that didn’t demand too much of you. That is true, but Anet’s metrics proved that very experience was leading to a lack of player retention.

Citation needed. Good luck with that. Metrics cannot capture why players do things, only that they do them. There are a huge number of possible reasons for lack of retention. If you’re going to extrapolate, then you’d also need to explain why such a large number of accounts with active monthly logins did not adopt HoT.

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Posted by: Harbard.5738

Harbard.5738

While I’m meh/somehwat enjoy HoT and really don’t have a problem killing or avoiding getting killed, I sympathize in your exasperation at the annoying keys clogging up or missing from inventories across alts and other conditioning gimmicks that pile up and end up becoming a PITA.

Just be happy in central tyria. No sarcasm, really, do that and be happy.

Give me game. Not grind, not gating, not RNG, not +stat junk, not checklists.

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Posted by: Obtena.7952

Obtena.7952

I agree on the Dungeons i enjoyed them they were hard but fun, fractals are insanely hard for me so i gave up (partially why i left GW2 in 2013) the monsters need to hit lower damage is my major gripe in hot, one hit and 3/4 of my health is gone, second hit i’m dead..

I do not see how players like yourself find that exciting or fun.

Well .. we find that exciting and fun because

1: we know how to play and don’t die in two hits
2: if we do encounter a mob that kills us in two hits, we figure out how to overcome that situation and solve our problem … the whole point of being challenged by playing a game.

Either way, the reward is satisfaction of being good enough to ‘win’.

HoT Jungle frustrations...

in Guild Wars 2: Heart of Thorns

Posted by: Anchoku.8142

Anchoku.8142

tldr but ty for the huge wall of textual frustration.

HoT areas are plenty easy enough to solo. Even though some Hero Points and other things require certain levels of mastery or an ally, there are other people on the map you can ask for help or wait for an opportunity to join.

I often wish HoT maps were even harder but loot rewards in open world are still too low to add enough risk to force people to group. In any case, dying in GW2 carries almost no penalty compared to earlier generations of MMORPGs. Repairing armor is free, now, and there is no XP lost. You just have the minor inconvenience of using a WP somewhere else to get back in the game.

HoT Jungle frustrations...

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Posted by: pepsis.5384

pepsis.5384

Atma.4175, dont beat yourself up over the jungle. Play your characters in core Tyria, have all possible hero points unlocked, maybe even craft an asc weapon or two and after you feel strong with a class and his (partially unlocked) elite then try HoT again. While I tend to agree with people who dislike the jungle for my own reasons, it is not impossible to play solo there. You still can do it to a degree but its imperative you find a play style you like that also works there. Forcing yourself to play a certain way/build/class because of meta or whatever will not work and will only lead to more frustration.

I am a solo player mostly and I currently have 3 of my characters with fully unlocked elites and 2 other are on the way. Honestly tho, once I have enough hero points I dont go back to the jungle. This in itself is quite indicative.

(edited by pepsis.5384)

HoT Jungle frustrations...

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Posted by: pepsis.5384

pepsis.5384

This is precisely why WOW is in the state that’s it in. Too many complained about things and so Blizzard dumb stuff down to point where people can faceroll content and get epic loot, and then there’s garrisons; a facebook game. Basically if you keep complaining Anet – in an attempt to keep people from leaving – is going to naturally dumb down the difficulty and then you’ll have a game WITH no difficulty.

Please don’t be that guy.

Difficulty as in a real challenge to your player skills you can find only in PVP. Dumbing down the jungle wont affect this one bit. Want it hard? Want to die? You can do that anytime in pvp.

HoT Jungle frustrations...

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Posted by: Andy Warhol.6250

Andy Warhol.6250

Regarding the jungle, my “fall back” plan is always the same; Buddy up with someone you know and trust and a good ol’ carrion condition/CC build. Don’t care much for raw dps, if you keep dying. What matters to me at the end of the day is the ability to survive each encounter with my furry charr butt intact! ;-)

(edited by Andy Warhol.6250)