HoT: The Good, bad and the ugly.

HoT: The Good, bad and the ugly.

in Guild Wars 2: Heart of Thorns

Posted by: Reavan.8753

Reavan.8753

Hail fellow jungle adventurers.

Seeing the massive list of hot being good or bad i felt the need to write my own initial impressions of the expansion while comparing it to the many other mmo/expac launches that I’ve been apart of.

I am an mmo nerd, not of the mtn dew variety but more the Red bull/Irn bru type if you want specifics, eu and na difference yeah?
Been on gw2 off and on since head start, before hot i viewed gw2 as one of the better more successful mmos available on market, one of a few i return to often.

Now with hot starting up there have been many changes and additions.
So lets get started on a mini review.

The Good.

I’ve not seen this mentioned much but the launch was smooth as silk, i mean seriously no queues, no getting stuck or lost unable to play with who i want. Only technical issue i had was a reward box that kept crashing my client which is now fixed might i add.

I praise anet for such a smooth ride so many other mmos cause serious frustrarion here and i think many players take gw2s professional launch for granted.

Content. I love the new maps, before id hardly ever step into pve. Why?
Because it was too easy, brain dead easy infact. You simply could not lose.
Entering verdent brink for the first time gives you a shock to the system, the game forces you to focus and pay attention.
No more spamming auto attack and only paying attention to how many champions you can tag rather than whether there is a threat to your chars well being around.

For me this is a vast improvement over the original game. I believe i might continue into pve instead of only being here for the wvw.
Anybody complaining about hardness for me should stick to the original brain dead head bashing mind numbingly boring original game, orr awaits you.

The design of the maps is amazing. Im discovering cool stuff every play session and i have much much more to do yet.

The new musical score is fantastic, I had music disabled in vanilla, bit bored listening to most of those tunes since gw1 but these new ones which borrow themes from certain popular movies and such are just brilliant.

I actually really like the mastery system.
It adds a unique take on the levelling formula of the classic Rpg.
I can safely say the expansion would be very boring without the required gating the mastery system provides locking you from parts of the world.

For example, i found a way down into the depths to this apparent massive underwater tunnel area on the 3rd map. I only had glider masteries.. I was thinking this looks cool.
I venture out only to start getting destroyed by many hungry fish. Turns out i couldn’t continue.. I tried anyway and died hah but the thing is.. I WANT to go there EVEN MORE now.
Thats basic messing with human psychology and its great, adds to the game.

Gliding.
I used to play Aion over the years and gliding is nostalgic for me.. More so with my black feather angel wings!!! =) Being able to use them as a glider is amazing. Gliding its self i think is also helped by the awesome map design.

Desert borderlands is nice though i have to explore it more.
Guild halls are cool.

The Bad.

Hero point elite spec gating. Duh.

This was a big mistake on anets part in my opinion.
They gave everyone full access to Elite specs in beta then lock them behind a wall on official launch.
Im not saying players should have gotten them for free but if i was designing it, id have made the hp requirement the same as other specs while gating them behind a system of close to map completion of the first map only (or 50 wvw ranks not kitten 200). Giving players a fine taste of the new expansion without feeling FORCED to do it, to unlock something they had before even if it was beta.

For example i enjoy the game but i have jumped ahead of my normal progression through the maps and masteries looking for hps i can get without it being restricted.
That forced me to see things such as the forgotten city and the mursat like people before i did the story. To see clear spoilers of what will happen in the story when id have not gone there before otherwise.
I.e. I know some skritt ship is involved and gets blown up some place and what that entails possibly.

Id also be spending time on the actual game instead of hunting for silly hps like a mad man which i might add is very immersion breaking and boring.
I am at grandmaster now (work alot this week) its not hard for me, i dont mind hard, its tedious not hard. Stupid design choice.

Im sure it will be fixed but maps can get empty of players, that is obviously a big negative and counter to the point of the megaserver.

Lack of loot on some events is lame even when killing lots of hard champ mobs.

The ugly……

One of my characters is a ranger (playing mes in hot) and they got screwed in the rear this expansion…
First they are the only elite spec to be pure healing.

Healing could go well with the core of any class as long as it was controled, in bw3 druid was fun. A sort of medi guardian style of play, many were calling it just that.

Then they go and gut druids Asteral Force mechanics WITHOUT TELLING ANYONE.
Seriously.
They went and changed the Entire concept and left the players to discover their new shiny toy they have bought and looked forward to playing is infact something else, something clunky, not fun. Just kitten really.

There is lots of feedback on the ranger forum about it but to me the biggest downer is the silence from Anet.
Certain devs were involved ireneo(sp) and probably Roy and neither have said anything about it.

Druid is the only elite spec being made only useful in raid situations and crap everywhere else.

The silence to me is quite pathetic and it does look like office politics playing a part of ruining parts of the game.
Anet need to get a grip, explain and communicate.
Druid may have needed toned down but this absolute gutting of the class without communication is highly unprofessional.

Overall; day one, druid made me mad, still does.
But i like hot.
I think hp grind was a mistake but think hardness and masteries is great.
Maps are amazing and the future of the game looks bright!!
Sorry for grammar, wrote on phone.

Reavx

HoT: The Good, bad and the ugly.

in Guild Wars 2: Heart of Thorns

Posted by: scerevisiae.1972

scerevisiae.1972

Am in the same predicament and I also find HOT to be really really grindy. The entire appeal of GW2 is that it was very casual-friendly, but HOT seems to have left that model behind and locked the interesting stuff behind a grindwall.

So grindy in fact I expect the next thing to come out will be to buy hero points for real $$$.

downed state is bad for PVP

(edited by scerevisiae.1972)

HoT: The Good, bad and the ugly.

in Guild Wars 2: Heart of Thorns

Posted by: Reavan.8753

Reavan.8753

Am in the same predicament and I also find HOT to be really really grindy. The entire appeal of GW2 is that it was very casual-friendly, but HOT seems to have left that model behind and locked the interesting stuff behind a grindwall.

So grindy in fact I expect the next thing to come out will be to buy hero points for real $$$.

I don’t mind grind.
I just think making elite specs an hp grind/hunt was a big mistake when we have already a (much better) progression system in plaace in the form of masteries.

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in Guild Wars 2: Heart of Thorns

Posted by: Andred.1087

Andred.1087

“Grind” lol what a joke… they give you more hours of diversion and you find a way to complain about it. As if there’s any other reason to play a game. You can’t deny it, every complaint about “gating” this and “grindy” that simply boils down to “I want it sooner.”

How about you take a step back and realize you’re playing a kittening video game?

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

HoT: The Good, bad and the ugly.

in Guild Wars 2: Heart of Thorns

Posted by: Reavan.8753

Reavan.8753

You can’t deny it, every complaint about “gating” this and “grindy” that simply boils down to “I want it sooner.”

How about you take a step back and realize you’re playing a kittening video game?

You are correct however I believe Elite specs should have been given sooner, that was partly my own point……………….

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in Guild Wars 2: Heart of Thorns

Posted by: Shen Slayer.3058

Shen Slayer.3058

“Grind” lol what a joke… they give you more hours of diversion and you find a way to complain about it.

Anet didn’t give people anything, they paid $50 for it, that’s pretty expensive for a diversion.

And OP, you are right, Anet wrecked the Druid class…rangers always been the forgotten class and will continue to be.

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in Guild Wars 2: Heart of Thorns

Posted by: battledrone.8315

battledrone.8315

“Grind” lol what a joke… they give you more hours of diversion and you find a way to complain about it. As if there’s any other reason to play a game. You can’t deny it, every complaint about “gating” this and “grindy” that simply boils down to “I want it sooner.”

How about you take a step back and realize you’re playing a kittening video game?

the problem is, that i paid for it, and i dont like to play it
if i pay for something, it should be better, than a FREE alternative
its not.
its about 1/10 of the core game..for the same price
yea, they screwed me

(edited by battledrone.8315)

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in Guild Wars 2: Heart of Thorns

Posted by: ferdi.1452

ferdi.1452

I don’t mind the grind. Nerfing dungeon and fractal rewards on the other hand …

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in Guild Wars 2: Heart of Thorns

Posted by: Legionnaire.4059

Legionnaire.4059

“Grind” lol what a joke… they give you more hours of diversion and you find a way to complain about it. As if there’s any other reason to play a game. You can’t deny it, every complaint about “gating” this and “grindy” that simply boils down to “I want it sooner.”

How about you take a step back and realize you’re playing a kittening video game?

the problem is, that i paid for it, and i dont like to play it
if i pay for something, it should be better, than a FREE alternative
its not.
its about 1/10 of the core game..for the same price
yea, they screwed me

1/10? You must be joking man . Each map has 3 lvls is like playing 3 maps at the same time. 50$ made you? after probably playing 2-3 years the core game? You all must be so casual when complaining about it.

PS: The GAME was more GRINDY BEFORE if you had gold almost everything was yours.

(edited by Legionnaire.4059)

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in Guild Wars 2: Heart of Thorns

Posted by: Unknown.3976

Unknown.3976

The exp grind isn’t all that bad since it’s account-shared, it is an issue when events isn’t scaling properly. Was doing the sapling event on Aurin Basin, and that event is an absolute slog with just 3 person. HoT events are indeed challenging but not in a fun way, it’s more of a tedium. Low player count + upscaled events / mobs + mediocre rewards = map longevity not looking gd.

As for Hero points, yup, it’s universally agreed that the current system is absolute bonkers. Will there even be a healthy HoT community to sustain Hero Point farming in the near future? I have my doubts.

HoT: The Good, bad and the ugly.

in Guild Wars 2: Heart of Thorns

Posted by: battledrone.8315

battledrone.8315

“Grind” lol what a joke… they give you more hours of diversion and you find a way to complain about it. As if there’s any other reason to play a game. You can’t deny it, every complaint about “gating” this and “grindy” that simply boils down to “I want it sooner.”

How about you take a step back and realize you’re playing a kittening video game?

the problem is, that i paid for it, and i dont like to play it
if i pay for something, it should be better, than a FREE alternative
its not.
its about 1/10 of the core game..for the same price
yea, they screwed me

1/10? You must be joking man . Each map has 3 lvls is like playing 3 maps at the same time. 50$ made you? after probably playing 2-3 years the core game? You all must be so casual when complaining about it.

PS: The GAME was more GRINDY BEFORE if you had gold almost everything was yours.

how much of the new maps is blocked terrain/ walls, etc?
the new maps look big, but you are actually being funneled through narrow
mob zones
the older maps might be smaller, but they were OPEN
and , they had different quests/ mobs too
the new expansion doesnt offer any choices at all
this is exactly the opposite of the old GW2

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in Guild Wars 2: Heart of Thorns

Posted by: Einlanzer.1627

Einlanzer.1627

The implementation of elite specs was bad, almost everything else is pretty good.

Instead of being instantly unlocked but requiring a massive amount of HP, they should have required a normal amount of HP and had the spec be unlocked by a story/adventure event. Would have made about 6,000 x more sense.

HoT: The Good, bad and the ugly.

in Guild Wars 2: Heart of Thorns

Posted by: Reavan.8753

Reavan.8753

The implementation of elite specs was bad, almost everything else is pretty good.

Instead of being instantly unlocked but requiring a massive amount of HP, they should have required a normal amount of HP and had the spec be unlocked by a story/adventure event. Would have made about 6,000 x more sense.

Totally agree with that idea of how it should be.