HoT WvW and Rewards

HoT WvW and Rewards

in Guild Wars 2: Heart of Thorns

Posted by: Dahkeus.8243

Dahkeus.8243

After watching the presentation and videos for the new Borderlands, I gotta say that a lot of the new stuff looks really interesting. However, as someone who’s currently not invested in WvW, I think it will take more than good maps to get me into WvW with HoT.

What could make this interesting/worthwhile? Rewards for success.

WvW has to be something more than just another champ farm run to really be worthwhile and here are some suggestions my husband and I came up with on how it could be an environment that really fosters competition:

Oasis Event – The idea of a big event like this that comes every 3 hours has a lot of potential. However, you really have to give some drive for people to keep winning this event or to take down the server that’s dominating it. How do you do this?

- Increase the reward for consecutive victories at the Oasis event.
– Increase the reward for breaking a winning streak from an enemy server.

This would really raise the stakes of the event over time. Not only would strong servers have reason to keep up consecutive wins, but this would also give a lot of reason for under dogs to stay dedicated, even when they suffer losses.

Tl;dr for Oasis Event – Increase the risk and reward for consecutive wins.

Investment – Another potentially interesting idea is giving servers incentive for taking and holding an area, such as Stonemist Castle. This could be done through a system of investment. There could be an NPC in the keep that operates like the Crown Pavilon/Ho Ho Tron donation did, where people can donate to it to reach a certain investment level.

For example, the keep starts out at investment Level 1, and after a certain amount of donations, the keep investment is at Level 2. Then, every so often in set time increments, reward chests are granted to defending server members (similar to daily chests). The level of investment (Level 2, Level 3, etc.) could affect the quality of loot inside them. Maybe Level 2 investment chests give blues, Level 3 chests give greens, etc.

To prevent this from just being a passive reward for controlling a keep, this should only trigger when a keep is actively defended regularly. If the keep isn’t being attacked, then this would eventually reset.

One difference this could have from the Crown Pavilon/Ho Ho Tron events is the investing could be done with a separate currency (WvW Badges?) or even with items. For example, people could donate blues with the hope of raising the investment level to Level 2. This has the added benefit of making individual players personally invested in the outcome of a fight, since they have used their own gold (or badges or items) to raise the investment level.

To encourage underdogs to take the keep, the investment could be tied to the keep itself, and not to the defending server, but could lose a level upon being taken. For example, if the investment level is Level 3, and the other server takes it, it drops to Level 2 instead of resetting to Level 1. That would both encourage strong servers to have their players defend a keep (to invest and get better loot) and encourage underdog servers to have their players go after defended keeps (to take over and benefit from the remaining investment). It also penalizes constant turn-overs and back-and-forth grabs because each grab drops the investment a level, so it’s in everyone’s best interest to take an hold something.

Tl;dr for Investment – Let players invest in a keep so that the chance of profit keeps them interested in defending.

Unique Event-based Rewards – The unique WvW weapons skins was a great move. More of this, please.

Hype up the benefits of holding a keep! – Set the announcer, similar to sPvP, to shout out something like “You gained control of the tower! Hold this to grant boons to your world!”. There’s a lot going on in WvW and if it doesn’t feel like winning a keep does anything but give you some good loot bags, then there’s not much incentive to hold it. A quick, big announcement on what happens when you hold a place could drive better defensive behaviors here.

HoT WvW and Rewards

in Guild Wars 2: Heart of Thorns

Posted by: Zaoda.1653

Zaoda.1653

As a guy who WvW’s everyday (almost 3000 ranks now), I’m really excited about the new map, however I’m worried Anet has forgotten about adding in new rewards too. We hardly ever get any new rewards or updates to WvW at the best of times (and no, wvw seasons don’t count cause the rewards are temporary and you can’t get said items any time you want to).

I guess we’ll see when it’s out, but as far as I can tell, we’re only getting a new map :-/ I hope I’m wrong.

Forever a supporter of more male skimpy armor

HoT WvW and Rewards

in Guild Wars 2: Heart of Thorns

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

They did say they were going to make objective defense more rewarding in order to emphasize that. We’ll have to see exactly how they do this, but it could be the change in rewards WvW needs.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

HoT WvW and Rewards

in Guild Wars 2: Heart of Thorns

Posted by: Alerno.1425

Alerno.1425

Nice post. Really like the investment idea. It would give some use for WvW badges, but it would have to be limited by time on how often you could donate to the cause per keep. Otherwise people with hundreds of thousands of badges would just spam it to top tier in minute.

HoT WvW and Rewards

in Guild Wars 2: Heart of Thorns

Posted by: Sarif.1827

Sarif.1827

In my whole time playing this game, I have only ever stepped into WvW for two reasons:
Mistforged Weapons & Map completion.

I personally take no interest, excitement, or joy at the thought of PVP, much less Zerg vs Zerg warfare. It’s just not my thing… and If Anet is truly trying to rope people into other play modes to improve the longevity of this game, some rewards are going to have to manifest.

and just to say this, because it needs to be said if a Dev ends up seeing this:

Making the rewards take Weeks or Months to get is not a hook to get PvE’ers into PvP/WvW, it’s a reason not too.

Leader and Founder of the Shattered Sky Community.
Guild Leader of Covenant of the First Flame [Soul].