HoT and how it should have been done

HoT and how it should have been done

in Guild Wars 2: Heart of Thorns

Posted by: deda.8302

deda.8302

Well i know that a lot of ppl will dissagree with me and i will get a lot of hate for this and “that is not posible how to balance it”thing but i have to say it..

Since you decided too rework all classes with new spec system why o why didnt you make it as in gw1 cross class system wher you simply pick one trait line from other clsses get additional Fx skill from that class ,one utillity and elite from that class and one weapon.
I mean build diversity would be insane and fun only class that would need complete rework is thief due to initiative thing .
I know its to late but what a shame that even after all your effort all proffesion will have 1-2 playble builds for PvP
GL

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Posted by: Diovid.9506

Diovid.9506

I mean build diversity would be insane and fun only class that would need complete rework is thief due to initiative thing .

This is the exact reason why they didn’t do it (and why they didn’t have a dual class system in the first place). Build diversity was ‘insane’ in GW1 due to the number of skills and the dual class system and this made balancing quite difficult. This was further troubled by the exponential increase of build options with Factions, Nightfall and EotN. This caused some options to be overpowered, others to be bugged and many many others to be very underpowered. They want (and wanted) to prevent this situation with GW2.

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Posted by: myself.2143

myself.2143

Proper balancing might have gotten in the way of that. But in general, I agree. GW2 should have had a multi-class function of combining two classes. But again, it’s most likely a balancing issue. (not that that really matters, at least 2 classes in this game are all but useless outside solo play.)

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Posted by: StrangerDanger.3496

StrangerDanger.3496

I sort of like the branching down class paths with multiple specialized class routes more than the old gw1 style.

If they could get three tiers of class specialization to branch off the current classes with two or three choices per tier, that would be great.

I’m not the biggest fan of “sandbox style skills” in a game like this, where you mash together skills from tons of classes to create some sort of “whatever” build. Personally I think that’s sort of boring, rather than being something specific. Like if I’m a necromancer, and have the option to branch into sorcerer, warlock, or reaper I feel like a dark mage the whole time. If I’m a necromancer and I have a an “arrow poison” skill, a melee stun, a knockback,. and a blind…I feel like…well…you know when you were a kid and you went to the soda fountain and put a bit of every soda in your cup, was a blast until you had to sit with it the whole meal.

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Posted by: Fox.3469

Fox.3469

People need to realise the difference between balancing a more standard mmo combat system(gw1) and an action based combat system (gw2). The GW1 system would not work with GW2.

If you are looking for a cozy mature Dutch guild (EU) let me know.

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Posted by: Random.4691

Random.4691

Cross classes were A LOT of fun, but the balancing would be and probably was a nightmare.

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Posted by: deda.8302

deda.8302

Since they took away stats on trait lines ,they come very close to overcome that balancing isue.
Further more this would require to finaly have one trait line buff one specific weapon /utility and play stile ,not like right now u have various traits spread accros whole tree.

Maybe offer just 2 specialization lines that can be used as sub class,but certanly i wold like to see theif having virtues or shater,or even death shroud(with slightly different effect)
Wr having virtue or a engi kit,so many posibilities…

It is diversity that keeps ppl intersetd in playing

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Posted by: MiniEquine.6014

MiniEquine.6014

We’re sort of getting cross-classes with the specializations in a GW2 style though. This will be far more apparent when more elite specs are eventually released. Looking at the numbers, the current specialization setup offers us 196,830 unique trait builds (10 traitline combinations, 27 choices per line cubed). With the elite specs we double the number of options to 393,660 just by adding one trait line (20 line combinations). Elite spec #2 brings us 688,905 combinations and Elite spec #3 brings us 1,102,248. It will take some time, but we will have a lot more customization that explores the different aspects of the classes.

Also, it’s not just the thief, but the Revenant as well that would encounter a number of issues.

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Posted by: deda.8302

deda.8302

Its not unheard of they have done it in Archage where you can mix traits from 3 proffesions ,and combant is not much different than the one here.

So impossible balancing isue is acctualy no exccuse:( ,
they simply dont wont to do it as they dont wont to fix many things:(

I wont drag this topic any more ,it was just my SHOUT of regrets of what could have been great game,since this still is best game for me at this moment.

Best crafting system ever in any game i played, and good PvP( option to just play PvP and lvl and develop your character form the very beggining is what i like best) which could have been great

Tnx anet i will be playing till hot release but then, i wont be able to compete with others since your cosmetic elite spec turns to be game braking:(

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Posted by: Killyox.3950

Killyox.3950

This is actually something they thought about doing at the very beginning but in the end decided not to. You can dig up some years old info about it.

Glad they didn’t do it. Prefer more class identity.