HoT collections backpack: new stats

HoT collections backpack: new stats

in Guild Wars 2: Heart of Thorns

Posted by: pelle ossa.9705

pelle ossa.9705

why hot collections ascended backpack don’t have the hot stats? there is no logic behind having new ascended HoT backpack but with only the vanilla stats.

HoT collections backpack: new stats

in Guild Wars 2: Heart of Thorns

Posted by: Kousetsu.1627

Kousetsu.1627

Which backpack is this about?

HoT collections backpack: new stats

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Which backpack is this about?

e.g. Lightbringer’s, Magister’s, & Warmaster’s packs.

All of them are HoT-collection rewards and none of them offer HoT stats.

John Smith: “you should kill monsters, because killing monsters is awesome.”

HoT collections backpack: new stats

in Guild Wars 2: Heart of Thorns

Posted by: Kousetsu.1627

Kousetsu.1627

Ah yes, that seems rather strange indeed. Especially since it seems to take alot more effort to get then the ls3 map backpacks. (never made one for that reason)

HoT collections backpack: new stats

in Guild Wars 2: Heart of Thorns

Posted by: Pifil.5193

Pifil.5193

Most of the HoT rewards don’t offer the new attribute combinations, this seems to be a design decision or accidental omission that they fixed with the LS3 rewards. With the new expansion looming I don’t think they’ll go back and rework these rewards again.

It’s annoying of course but IIRC I just took all three as Berserker, I got my Viper backpacks etc from the LS3 rewards.

HoT collections backpack: new stats

in Guild Wars 2: Heart of Thorns

Posted by: starlinvf.1358

starlinvf.1358

When HOT launched, there was a Craft vs Collection divide on the stats. There were 2 suspicions at the time HOT launched. Either they going to use Asc Trinkets as a Raid reward (turned out to be true), or they were holding it off for a new tier of crafting later on. Some of the HOT stats were had as achievement rewards; but only 5 Asc Trinkets, 4 of which were Marauders amulets. And you couldn’t get copies of the ones that offered selectable stats as rewards.

HOT stat trinkets were clearly intended to be from crafting in the initial phases (to ensure demand for the new Jewel types), and the Asc versions later as rewards for follow up content. But that changed a bit for Season 3, given the very vocal players who either disliked raids, or didn’t perform well in them; leading to the introduction of alternative sets via gathered tokens.

This was 100% a design decision, since there was always intent to push players into Raids using the new stats as incentives. What they got wrong is how players measure build efficiency vs cost. In fact, GW2 players have a long history of skipping incremental steps, due to soul binding preventing the re-purposing of equipment. How many here skipped making Exotic Vipers? For the cost and effort, having it as Asc (which can move between characters) is a much better investment given the rarity of the gems used to craft insignias.

Thus LS3 is there to completely trivialize the way we get Asc gear, since all attempts to promote incremental upgrades have been either ignored or circumvented by the players.

HoT collections backpack: new stats

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

This was 100% a design decision, since there was always intent to push players into Raids using the new stats as incentives.

No, ANet wanting to reward raiders isn’t the same as wanting to push non-raiders into the game mode. They have made it clear that they wanted raid rewards to be epic, worthy of the medium. We interpreted that as ANet forcing us into something, when it’s an unfortunate accident of the circumstances.

John Smith: “you should kill monsters, because killing monsters is awesome.”