HoT idea- Corrupted Sylvari Event

HoT idea- Corrupted Sylvari Event

in Guild Wars 2: Heart of Thorns

Posted by: XxEliteReaverxX.5620

XxEliteReaverxX.5620

After finishing the living story and learning that Mordremoth is capable of “corrupting” sylvari and has the strength to attack the Grove, i began thinking of ideas that could be incorporated into Living World or HoT (This is just ideas).

1.) Attack on the Grove-When Scarlet attacked Lion’s Arch there were constant events happening, but the events did not really alter the game that much in the outcome. An idea for a Living World or HoT is that Mordremoth is constantly attacking the Grove, much like Scarlet and Lions Arch, and Pact members (aka Players) must fight across the Grove. Players must protect the Grove from attacking Mordremoth’s minions to prevent the corruption of Sylvari. The event will run ~2-3 hours and will have
“end of hour” bosses much like the Twister Marionette. If Pact forces successfully protect the Grove they will have access to special vendors where you can trade in items, much like geodes, that are specific to that area and get buffs to MF much like the SilverWastes. IF the Pact does not successfully protect the Grove and fail the Sylvari are “corrupted.”

*NOTE: The Grove is the one of the ONLY areas in the game that can “out of the box” implement the use of gliding. It has 3 Main areas, much like Maguma Jungle, and could be an area where skeptical people can try out the gliding before buying HoT. People that own HoT will be able to equip it normally but people who do not own the DLC can equip it by picking up a bundle that allows them to glide.

(Side) Corrupted Sylvari- If a Sylvari is corrupted they lose control over their character for 3-4 minute and only have 1-2 minutes to take a WayPoint to Trahearne’s Oasis(explained further down below). While the Sylvari are corrupted they will become, in a sense, over-powered gaining massive increases to power and toughness. What will happen is an AI will take over or character and attack anything that is not Sylvari.(Ex: Charr, Norn, Hylek, etc…) While their attacks are very damaging they don’t not “one hit.” I was thinking maybe 10-15% of your vitality(ignoring toughness. Works similarly to agony). Normal players are able to attack the Sylvari and deal damage to them. Players can kill AI/Human Sylvari “purifying them.” When a AI/Human Sylvari is killed their bodies are brought to the Grove to be buried. The Firstborn Sylvari with the help of Trahearne transport the dead bodies to Trahearne’s Oasis. While the AI/Human Sylvari can be killed they pay no WP costs and take no damage to their armor(just some minor implications to game play like being attacked my your allies and Guildies and having your dead body dumped where you were born and waking up in a random location.)

HoT idea- Corrupted Sylvari Event

in Guild Wars 2: Heart of Thorns

Posted by: XxEliteReaverxX.5620

XxEliteReaverxX.5620

CONTINUATION

(Side) Trehearne’s Oasis- T.O. will be a secret location only know by Salvari AND only accessed by Salvari where they are safe from being attacked should they become corrupted. Here Salvari can buy “Cultural” utility called Purifying Water where when applied makes them invulnerable to Corruption. [(This is a thought but probably would not be that good. If cheap and availiable people would just stock up on them and always use them when the 2-3 hour mark is up. One idea around this is Rationing. In T.O. there are special vendors that you cannot access in the Grove. You ARE able to purchase things like the Purifying Water but once a day(Acts much like ascended crafting)).] T.O. is in an area in Maguma Jungle that is available to all( no DLC required). An Oasis by definition is a place in a desert where water is present and allows for growth due to fertile ground. T.O. while in a jungle, is the only spot in the world where the Sylvari can grow without beinkittened by the other races.
*T.O. will be called Oasis now for it to be read easier.
The Oasis is the remains of an other race of Sylvari that came long before our known Sylvari. (Lets call them Salvari 2.0) Sylvari 2.0 lived in the dense jungles of the Maguma and never ventured out. The Sylvari 2.0 also had a Mother Tree(2.0) who was overprotective of them. Mother Tree 2.0 eventually either (1) Killed off her own children for what ever reason later to be explained. (2) Brought them somewhere where they are unknown. When the Mother Tree 2.0 left no one was left to protect her tree so it slowly withered away. However when everyone had left, a lone Sylvari was born. This Sylvari was alone and lived in the dying tree for a couple years. The Sylvari was very intelligent and created animals made of leaf and bark. These animals were here friends. Eventually she and her created friends left Grove 2.0 and began to explore. This leads to her death where so fights a creature or race and wins. She is moratlly injured and goes into a cave. Here she dies and decays, however her created friends stay to forever guard her. Her body decomposes into seeds which are later found by Ronan and Ventari.
WHOOOO, that was a lot of explaining. Now back to HoT.
The tree tended by Mother Tree 2.0 was created and over its years absorbed A LOT of water. This water then concentrated into an area below the tree and became T.O. as we know it today. The concentrated water cleanses the sylvari from Mordremoth’s corruption and give the character free control over him/her until they have to return for another cleansing. NOTE: I understand that if you have a Sylvari main (like i do) this may seem tedious to do every 2-3 hours if you play for long periods of time.
“Dead” characters who are killed by fellow players while they are corrupted are placed in the water and wake up in it.

Thank you for reading my Idea on Corrupted Sylvari Events. I am aware that some lore may conflict with each other AND i dont have the best of grammar. I would really appreciate it if people could add on to this with their own ideas to get a better, more refined version of this idea.

Thank you all,
EliteReaver

HoT idea- Corrupted Sylvari Event

in Guild Wars 2: Heart of Thorns

Posted by: Aomine.5012

Aomine.5012

I was thinking of some of those “impactful” events about Orr and Zhaitan back when GW2 first launched. But after 2.5 yr of play time, I don’t think the developers can pull this out anymore. It’s just seem abit too much effort, and can only be seen in an offline RPG.

HoT idea- Corrupted Sylvari Event

in Guild Wars 2: Heart of Thorns

Posted by: Wolfe.9850

Wolfe.9850

I like the concept, but I, like most people probably would, have a problem with the idea of losing control of your character. Frankly nobody wants to lose control of their character (at least for more than a few seconds. I.E Fear or Taunt.). An alternative would be to either A) run it a bit like the Beta Event where you were corrupted by Kralkatorik (causes lets be honest that was awesome.) OR Only NPC’s get corrupted (turn it into a phase before the boss instead perhaps.) and you’re forced to put them down.