HoT is too hard on my computer

HoT is too hard on my computer

in Guild Wars 2: Heart of Thorns

Posted by: Radian.2478

Radian.2478

I have been able to play most of GW2 just fine with 15-20 fps but in HoT my fps is generally 3-7. I am running everything on lowest settings. Are there any plans of optimizing the HoT graphics?

HoT is too hard on my computer

in Guild Wars 2: Heart of Thorns

Posted by: Riku.4821

Riku.4821

I don’t think they plan on optimizing the graphics. But they are reducing visual noise. That wont help to much. Beat thing is upgrade the pc.

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HoT is too hard on my computer

in Guild Wars 2: Heart of Thorns

Posted by: BloodyNine.7504

BloodyNine.7504

What are your specs? I am a pretty ancient machine and I can run it pretty well.

HoT is too hard on my computer

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Posted by: Mez Koo.9510

Mez Koo.9510

Time for an upgrade seriously.

Even my 1.5ghz quad core laptop with integrated gfx gets 30 fps in core, and 20 in HoT.

But no, HoT even pushed modern systems without 64bit client.

Edit: that slideshow

HoT is too hard on my computer

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Posted by: Copestetic.5174

Copestetic.5174

Are you playing on a Super Nintendo?

HoT is too hard on my computer

in Guild Wars 2: Heart of Thorns

Posted by: Mez Koo.9510

Mez Koo.9510

Are you playing on a Super Nintendo?

Please be a little more realistic… Maybe a GameCube.

HoT is too hard on my computer

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Time for an upgrade.it happens to us all.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
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HoT is too hard on my computer

in Guild Wars 2: Heart of Thorns

Posted by: TheHeretic.3529

TheHeretic.3529

ArenaNet really just needs to update the minimum hardware requirements for the game. GW2 isn’t meant for toasters.

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HoT is too hard on my computer

in Guild Wars 2: Heart of Thorns

Posted by: Labjax.2465

Labjax.2465

If you have anything like nVidia Control Panel, make sure it’s not overriding game settings with higher performance stuff of its own. Also, I take it the video is just to illustrate and you’re getting FPS that low even without video? (I know, stupid question, just making sure.)

But apart from that, yeah, HoT is definitely more taxing, I’m assuming because of all the dead space that needs to be rendered for map layers and whatnot. It seems like they could add more settings in the way of distance rendering (as in, don’t render as much of the map at once). You might have weird stuff then with a broken airship rendering in front of somebody in mid-air, but it could theoretically help reduce the verticality load.

I’m just kind of theorizing here. I’m not too familiar with 3D rendering.

Or words to that effect.