HoT made this game into a chore
Everything you speak of, seemed fun to us. Most times I didn’t even realize I had unlocked a mastery until it popped up.
Don’t chase the carrot, just play the game dude.
Crystal Desert
Can I have your stuff? be seeing you.
If you don’t have fun playing the game, what makes you think you’ll have fun playing the game after you get all those hero points and mastries unlocked?
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Enemies not dropping? Why is my bag full all the time then? Seriously the only thing they need to add are maybe 1 or 2 more merchants to Verdant Brink (and maybe the other maps, haven’t gotten to them yet).
Also so far I’ve unlocked 4 masteries, 2 gliding and 2 in Itzel lore. And it didn’t feel like a chore at all, especially since I don’t have to do it again with my other characters. Can’t say too much about the elite specs yet as I’m at ~75% with my first one now (Scrapper) but I haven’t really focused on that yet. Exploring the map is too entertaining to care for something like that.
My advice OP, lean back and enjoy. Don’t think about unlocking stuff, just go with the flow.
The game’s fun because it has replay value, you run thru a map and unlock some stuff, then you come back later with new masteries and unlock even more stuff.
If you must have EVERYTHING right now, less than 24 hours after the launch, then this probably isn’t the best game genre for ya.
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
I wanted to play the game using an elite specialization…
not play the game and then repeat it with an ES
I do have fun playing the game but not repeating the same content over and over.
Once I unlock T1 masteries getting T2 requires too much repeating because there’s not a way to get tons of XP like in pre HoT (dungeons, story, EoTM, etc.)
Also can’t map complete HoT areas without having sufficient mastery.
Enemies not dropping? Why is my bag full all the time then? Seriously the only thing they need to add are maybe 1 or 2 more merchants to Verdant Brink (and maybe the other maps, haven’t gotten to them yet).
Also so far I’ve unlocked 4 masteries, 2 gliding and 2 in Itzel lore. And it didn’t feel like a chore at all, especially since I don’t have to do it again with my other characters. Can’t say too much about the elite specs yet as I’m at ~75% with my first one now (Scrapper) but I haven’t really focused on that yet. Exploring the map is too entertaining to care for something like that.
My advice OP, lean back and enjoy. Don’t think about unlocking stuff, just go with the flow.
Were they dropping more after patches? I went to bed after the 3rd patch released. But up to that point mordrem/ dinosaurs weren’t dropping very much. I got most of my drops from hogs and moa’s.
So you’ve already established that you don’t enjoy repeating stuff, do you know what this game genre is known for?
That’s like buying a FPS and saying I don’t like guns.
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
Enemies not dropping? Why is my bag full all the time then? Seriously the only thing they need to add are maybe 1 or 2 more merchants to Verdant Brink (and maybe the other maps, haven’t gotten to them yet).
Also so far I’ve unlocked 4 masteries, 2 gliding and 2 in Itzel lore. And it didn’t feel like a chore at all, especially since I don’t have to do it again with my other characters. Can’t say too much about the elite specs yet as I’m at ~75% with my first one now (Scrapper) but I haven’t really focused on that yet. Exploring the map is too entertaining to care for something like that.
My advice OP, lean back and enjoy. Don’t think about unlocking stuff, just go with the flow.Were they dropping more after patches? I went to bed after the 3rd patch released. But up to that point mordrem/ dinosaurs weren’t dropping very much. I got most of my drops from hogs and moa’s.
Most of the loot comes from meta completion. In Verdant brink, for instance (didn’t have time to move to another map) You get scaling loot based on your participation percentage in the day or night meta (and it will tell you a percentage score when it rewards you) part of that meta loot is crowbars, use the crowbars to open airship debris, and the debris is where you’ll get a lare quantity of your loot.
The mobs do drop loot, but the majority of the loot comes from actually participating in the meta chains, doing adventures (and you need to do meta chains to unlock many of the adventures), and the map rewards and “lock and key” systems.
Loot is actually very good, but it’s moved away from a primarily drops based model and in to one that rewards you better for playing as intended rather than farming. it rather rewards doing events, and between events looking for boxes full of goodies to use your “key” items on.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
(edited by PopeUrban.2578)
If you don’t have fun playing the game, what makes you think you’ll have fun playing the game after you get all those hero points and mastries unlocked?
Personal experience. I hated the grind to get the 14 skill points I needed to unlock the third trait section on chronomancer. Playing it is fun, it was fun during the beta weekends, but the grind to get those skill points taught me to hate Maguuma.
Exploring is much more fun when you’re not being constantly directed to specific points and you can just play at your own pace instead of being rushed through to pick up the mechanics that were introduced to fix inherent flaws in the base classes.
Where did Anet say that you would be able to instantly start with full elite? It seems many people made assumptions that they regarded as facts.
Yeah, this game is a big chore atm. I wanted to use e-specs first and foremost. Masteries, new maps, raids, exploration, story, that was all the jungle gym to which I would play on.
But now that e-specs are gated behind everything, it is no longer a jungle gym. It is a gigantic wall: a hassle. Instead of getting to use new toys in new areas, you have to burn the entirety of the new area over and over again just to get new toys.
The new difficulty, maps, enemies, and events are only fun if you don’t_have_ to do it.
If you don’t have fun playing the game, what makes you think you’ll have fun playing the game after you get all those hero points and mastries unlocked?
Personal experience. I hated the grind to get the 14 skill points I needed to unlock the third trait section on chronomancer. Playing it is fun, it was fun during the beta weekends, but the grind to get those skill points taught me to hate Maguuma.
Exploring is much more fun when you’re not being constantly directed to specific points and you can just play at your own pace instead of being rushed through to pick up the mechanics that were introduced to fix inherent flaws in the base classes.
This is a thing that I see popping up a lot in this thread. People are playing characters they hate to access elite specs that they like.
What’s funny, I think, is that only people who played the betas feel this way.
I don’t know what I’d do about it in anet’s case. I understand the intent for elite specs to be meaningful progression. That doesn’t jibe with people who want instant gratification. You either build a progression system or you hand out the specs for free.
personally, I’m fine with it, and I play a thief, so my elite is basically completely unusable until I max it out. I’m having fun working on it while doing the story and meta chains etc.
But then again I actually like playing my character and am using the elite to simply refine, not replace a build or playstyle.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Seems like a lot of people want instant gratification….which I don’t really blame them. Then again I am playing reaper and that thing works pretty well right outta the box.
I cant believe people are defending this repetitive grind, in a game that advertised that it has no grind. so far its been boring, a chore and quite simply frustrating, as I cant even progress my story without having to go back and do event chains ive already done 10 times. let alone the elite spec rip off, yes I said it it feels like ive been ripped off.
So you’ve already established that you don’t enjoy repeating stuff, do you know what this game genre is known for?
That’s like buying a FPS and saying I don’t like guns.
To be fair you dont need guns in FPS games…
You can use stuff like a sling shot which isn’t a gun in an FPS game. =P
You still get to shoot, just not with a gun.
If you don’t have fun playing the game, what makes you think you’ll have fun playing the game after you get all those hero points and mastries unlocked?
Personal experience. I hated the grind to get the 14 skill points I needed to unlock the third trait section on chronomancer. Playing it is fun, it was fun during the beta weekends, but the grind to get those skill points taught me to hate Maguuma.
Exploring is much more fun when you’re not being constantly directed to specific points and you can just play at your own pace instead of being rushed through to pick up the mechanics that were introduced to fix inherent flaws in the base classes.
This is a thing that I see popping up a lot in this thread. People are playing characters they hate to access elite specs that they like.
What’s funny, I think, is that only people who played the betas feel this way.
I don’t know what I’d do about it in anet’s case. I understand the intent for elite specs to be meaningful progression. That doesn’t jibe with people who want instant gratification. You either build a progression system or you hand out the specs for free.
personally, I’m fine with it, and I play a thief, so my elite is basically completely unusable until I max it out. I’m having fun working on it while doing the story and meta chains etc.
But then again I actually like playing my character and am using the elite to simply refine, not replace a build or playstyle.
The daredevil is in no way unusable until it’s maxed out, it’s actually one of the better ones in that regard. When people tested it in the beta, the people that actually liked the class were actually predominantly the people that didn’t select any grandmaster traits, as the new dodges actually felt worse than the regular one.
Plus, thief is a great base class for exploration anyway. I was actually on the fence about whether I would trade out anything for it if I could. It’s similar to elementalist in that regard.
(edited by Eponet.4829)
If you don’t have fun playing the game, what makes you think you’ll have fun playing the game after you get all those hero points and mastries unlocked?
Personal experience. I hated the grind to get the 14 skill points I needed to unlock the third trait section on chronomancer. Playing it is fun, it was fun during the beta weekends, but the grind to get those skill points taught me to hate Maguuma.
Exploring is much more fun when you’re not being constantly directed to specific points and you can just play at your own pace instead of being rushed through to pick up the mechanics that were introduced to fix inherent flaws in the base classes.
This is a thing that I see popping up a lot in this thread. People are playing characters they hate to access elite specs that they like.
What’s funny, I think, is that only people who played the betas feel this way.
I don’t know what I’d do about it in anet’s case. I understand the intent for elite specs to be meaningful progression. That doesn’t jibe with people who want instant gratification. You either build a progression system or you hand out the specs for free.
personally, I’m fine with it, and I play a thief, so my elite is basically completely unusable until I max it out. I’m having fun working on it while doing the story and meta chains etc.
But then again I actually like playing my character and am using the elite to simply refine, not replace a build or playstyle.
The daredevil is in no way unusable until it’s maxed out, it’s actually one of the better ones in that regard. When people tested it in the beta, the people that actually liked the class were actually predominantly the people that didn’t select any grandmaster traits, as the new dodges actually felt worse than the regular one.
Plus, thief is a great base class for exploration anyway. I was actually on the fence about whether I would trade out anything for it if I could. It’s similar to elementalist in that regard.
That was the first run on the dodges, before they fixed the animation locking and bugs. BWE3, the dodges are actually universally more awesome than basic dodges. In my specific case, lotus dodge is actually better survivability than keeping the acro line, but without lotus, the overall healing per second is worse, and without the extra cripple from lotus the lack of swiftness from acro really impacts in combat mobility.
With lotus, however, I don’t miss the lack of dodge swiftness from acro, as even though I’m not speeding up to reposition between dodges, the stuff around me is slowing down and generally dying quicker.
Obviously this sort of thing is a really individual character-by-character thing. Certain builds will get a lot of use out of a half trained elite spec, and certain build won’t. I found even a half trained chrono was a big buff to my mesmer simply because of the time warp shatter, but on my thief the lack of lotus dodge made it worse that sticking with acro.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ