HoT needs a QoL patch to improve it

HoT needs a QoL patch to improve it

in Guild Wars 2: Heart of Thorns

Posted by: DiogoSilva.7089

DiogoSilva.7089

There are so many good concepts in HoT that are hindered by weird decisions, poor balancing, lack of polish, excessive money-sinking philosophy, incomplete UI, etc.

Instead of pointing out the flaws with the expansion in this thread, let’s instead suggest simple QoL changes that would greatly enhance the existing content.

Here’s some of mine:

UI and menus

  • Improve the UI for map bonus rewards to add more information there.
  • Make all recipes that are unlocked by consumption to be account-bound.

Heart of Maguuma

  • Add additional mastery points to several maguuma achievements so that players are not pressured to do the mini-game adventures if they don’t like them.
  • Make adventures always available whenever it is possible.

Rewards

  • Improve the rewards for medium-term goals. For example, completing your bladed armor collection should give you something much better than… 3 transmutation charges.
  • Improve the rate of tokens that you get from dungeons, so that players can be better rewarded for their effort and work for their collections without the need for the game to inject liquid gold into the economy.
  • For Guild Hall upgrades, replace luck and pvp potions for something else, so that players that want to invest in a GH are not forced to have a less rewarding experience from other existing reward systems.
  • Make all or most precursor tiers at ascended level, so that there is at the very least a minimal sense of reward for obtaining them after so much resource sinking.
  • Remove the pvp legendary’s backpiece requirement of having to play more than one profession. Not only is that an unfair discrimination against players who dislike being multi-classers/ value the concept of “main characters”, but it also decreases the quality of the matchmaking.
  • Have the game automatically verify the size of a guild, the number of active players representing it and participating in guild missions, and then adjust PvE/ WvW/ PvP opportunities in a fair way. Small guilds who have sold their soul (and their bank) to unlock those slots should never, ever, get medium and hard opportunities from them. It’s a massive slap to the face for those who have worked hard to unlock then, and a failure at making the game a “more rewarding experience”.

Guild Halls

  • Accept that not all players in many guilds are willing to contribute to upgrades, and adjust the money sinking in an appropriate way. A small 6-10-man guild usually means, in practice, that 1 or 2 players are heavily contributing and 2-4 others help every once in a time. Because GH upgrades are adjusted under the assumption that there’s a minimum of 5 people contributing in small guilds, the resources required are extremely high, usually 2x or 3x more than what would have been healthy for small guilds to contribute.
  • Add upgrades that appeal to small guilds and other upgrades that appeal to large guilds, but make sure that guilds can’t have both at the same time. This way, there’s no pressure to queue unnecessary upgrades for the sake of guild experience, and each guild of varying size can have a fair system where they can queue upgrades appropriate to their size and ignore upgrades that are not required for them without sacricifing any experience.

PvP

  • Add a Solo+Duo Queue, so players can play alone or with their closest friends without having to face organized 3+ premades/ guilds.

Add yours.

(edited by DiogoSilva.7089)

HoT needs a QoL patch to improve it

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Posted by: kuritsutian.2987

kuritsutian.2987

Liked your PvP one!

Mine
UI
- Please add a save/load build function for easy build swapping.
- Average Dps indicator: Either as a build functionality to estimate rotation effectiveness or a simple fixed value acquired at test golems (like having a start button, hit for one min and then calculate value at the end and only display it on screen just for the sake of tunning/balancing).

WvW
- Make it W1+W2 Vs W3+W4 Vs W5+W6, in other words allow team ups between servers to keep population high.

Suddenly in the Forums Everyone is now a Game designer!

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Posted by: ugrakarma.9416

ugrakarma.9416

mine:
– reorganize categories in lfg tool, at least separate raids. if it is ask too much.

HoT needs a QoL patch to improve it

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Posted by: DiogoSilva.7089

DiogoSilva.7089

mine:
– reorganize categories in lfg tool, at least separate raids. if it is ask too much.

And add a Search feature!

HoT needs a QoL patch to improve it

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Posted by: Rauderi.8706

Rauderi.8706

Improve the UI for map bonus rewards to add more information there.

This would help in Tyria. I keep going back to the world map to check my progress, because the minimap doesn’t seem to have the same reward tracking available in HoT zones.

Add additional mastery points to several maguuma achievements so that players are not pressured to do the mini-game adventures if they don’t like them.
Make adventures always available whenever it is possible.

In the very least, make Adventure requirements for masteries Bronze and Silver.

And add access points for adventures that lead to instances if they’re unavailable, with the warning that doing them will wipe map progress.

Improve the rate of tokens that you get from dungeons, so that players can be better rewarded for their effort and work for their collections without the need for the game to inject liquid gold into the economy.

Please. If Dungeons stand as an area of ‘unique’ rewards, let that happen without obnoxious amounts of grind. With the gold adjustment, running dungeons should be rewarded with more tokens.

Add yours.

If I’m honest? Mystic Forge recipe book and better interface.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: thehipone.6812

thehipone.6812

-Make only lvl 80 gear drop from the Profession Cache boxes from completing a HoT map. Terribly aggravating to complete TD and get junk like a lvl 76 shield.

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Posted by: Vlad Morbius.1759

Vlad Morbius.1759

Heart of Maguuma

  • Add additional mastery points to several maguuma achievements so that players are not pressured to do the mini-game adventures if they don’t like them.
  • Make adventures always available whenever it is possible.

This one is by far the most important to me besides the current meta timers. I currently have 3 tiers of mastery upgrades done as far as experience goes and not enough mastery points to apply them. I don’t know why but I have tried some of the adventures multiple times and can’t seem to get to silver. I think I’ve had 19 bugs about 20 times so far which is exasperating not to mention makes me motion sick after 2 or 3 attempts.
There should be way more ways to earn these points as I’ve said the experience portion is enough of a grind already especially with diminishing returns.

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

HoT needs a QoL patch to improve it

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Posted by: ugrakarma.9416

ugrakarma.9416

Heart of Maguuma

  • Add additional mastery points to several maguuma achievements so that players are not pressured to do the mini-game adventures if they don’t like them.
  • Make adventures always available whenever it is possible.

This one is by far the most important to me besides the current meta timers. I currently have 3 tiers of mastery upgrades done as far as experience goes and not enough mastery points to apply them. I don’t know why but I have tried some of the adventures multiple times and can’t seem to get to silver. I think I’ve had 19 bugs about 20 times so far which is exasperating not to mention makes me motion sick after 2 or 3 attempts.
There should be way more ways to earn these points as I’ve said the experience portion is enough of a grind already especially with diminishing returns.

I do not use mincing words to describe it. Adventures are just extremely stupid.I have no idea who gave advice to them about it but need to know a lot of people hate mini-games. If they put to kill the Mortal Kombat Shao Khan I do not hate, but the combination of jumping, timer and random content is the ultimate humiliation.

HoT needs a QoL patch to improve it

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Posted by: Palador.2170

Palador.2170

Suggestion: I would suggest adding in a couple of exotic gear merchants pretty early on in VB, with no mastery unlocks needed to access them. Let them sell multiple stats, or a few boxes of set stats where you choose the item.

Reason: While rare gear is fine for Pact Tyria, it’s pretty clear that you’re supposed to be in exotics for the new zones. Newer players, or players taking a newly leveled alt into the area for the first time might need a gear upgrade. Yes, there are other ways to get exotics, but if they’re the assumed standard for the area, they need to be easy to obtain. Especially given that many people may need to change their builds once they arrive. (Note: I said ‘easy’, not ‘cheap’ or ‘good looking’. I’d charge double the karma of a temple vendor, and use the starting armor/weapon skins.)

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Silent The Gray.3091

Silent The Gray.3091

I wish they would just fix precursor crafting, make the WvW maps able to be navigated within your lifetime, and make it to where Raids were viable with a class that wasn’t one of the new holy trinity.