HoT needs serious class balancing

HoT needs serious class balancing

in Guild Wars 2: Heart of Thorns

Posted by: Xillllix.3485

Xillllix.3485

Everything seems all over the place, it all started with the trait update which destroyed the foundation of the stats balance by having them linked to the trait lines. Not all stats were equal but you boosted them all equally, shifting the balance. Then the condition limit removal didn’t help, and previously the stability changes in WvW only benefited ranged classes.

Anyway it’s just my opinion, I won’t give examples because you must be playing your own game. But I think you need to rebalance ALL the classes and ALL the skills or go back to the previous pre-trait-change balance somehow. In pvp I think you need amulets with 5 stats instead of 3. Damage globally should be reduced by something around 15-20%, and on some instant skills (like for example mesmer shatter) it should be reduced by an extra 10%. Nobody should be able to do 20k+ burst damage from stealth in less than a second.

(edited by Xillllix.3485)