HoT seems more a DLC than true Expansion
HoT seems more a DLC than true Expansion
in Guild Wars 2: Heart of Thorns
Posted by: PyrateSilly.4710
I don’t. I am having a blast just exploring VB at the moment. I haven’t even left that one to go to the next yet, lol. I keep finding new things.
The expansion for a large part wasnt just supposed to be a big lump of content until the next one, this expansion was mainly a foundation to continue making future content easier and faster. It set up systems like masterys, elite specs, guild stuff, raids, ect. They needed to spend the time and resources making the expansion so that they had the framework to add quality living story content at a much quicker and substantial rate than they could with the base game as it was
There is very, very little content in the new expansion – and it forces you to stretch it out even more to make it appear as if there was more content.
Compare the amount of content in HoT to the full game – remember you paid full price for both.
Now leave aside the map size – some might argue the new maps are more content rich – concentrate on the other things.
HoT brings fewer new skins, fewer events, fewer instances, fewer story instances, fewer new enemies, fewer mechanics – fewer everything than the core game did on release.
I wouldn’t even be upset if they at least did 60-80% of what we had on Core release – but this is absurd.
And no – core Tyria masteries are not content – they are features – you can’t take old content and present it as new.
HoT seems more a DLC than true Expansion
in Guild Wars 2: Heart of Thorns
Posted by: BrotherBelial.3094
I remember when the first guild wars Nightfall expansion came out we got a whole new continent to explore and quest (ELONA) which had 4 regions with multiple sub-regions.
We got new PVP environments, (2) new classes to play and race. A true expansion.For the cost of the vastness of guildwars 2 we bought HoT. Which included one new class, no new race, for PVP there is supposed to be the new Battle of Champion’s Dusk don’t know much about it if that’s live for all to play yet or not.
In guild wars 1 Maguuma was huge with places like bloodstone fen and reed bog, we only got 3 sub-regions in maguuma, are more regions to unlock in soon weeks to come?
I just feel shortchanged
Factions was the first add on campaign, but it was also a stand alone game. There where no new races in Guild Wars, you Played Human, or Human. You could play a Human from different parts of Tyria, but they where still humans. The only “new” PvP we had was also in factions. Alliance Battles.
The first and only expansion for Guild Wars, was Eye of the North. No new race, PvP mode, a few maps and new skills. I’d say HoT is about the same as EoTN.
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HoT seems more a DLC than true Expansion
in Guild Wars 2: Heart of Thorns
Posted by: Just a flesh wound.3589
Maybe it’s content light as some are claiming, but it’s certainly keeping me busy when I log on. I’m still doing Verdant Brinks and only went in the next map over to grab a waypoint, cruise around a bit to open up, then went back to Verdant Brinks to do more. I don’t think I could handle a content dense expansion if this is content light. Lol
ANet may give it to you.
There is very, very little content in the new expansion – and it forces you to stretch it out even more to make it appear as if there was more content.
Compare the amount of content in HoT to the full game – remember you paid full price for both.
Now leave aside the map size – some might argue the new maps are more content rich – concentrate on the other things.
HoT brings fewer new skins, fewer events, fewer instances, fewer story instances, fewer new enemies, fewer mechanics – fewer everything than the core game did on release.
I wouldn’t even be upset if they at least did 60-80% of what we had on Core release – but this is absurd.And no – core Tyria masteries are not content – they are features – you can’t take old content and present it as new.
I’ve never seen a MMO expac have as much content as the original core game did. You realize they literally spend years developing the core game right?
HoT has more than enough content to warrant the title of “expac.” Also note that expac size vary by game.
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HoT seems more a DLC than true Expansion
in Guild Wars 2: Heart of Thorns
Posted by: asweknowit.4798
I find the content provided was sufficient for an expansion.
Though I will say, while the quality of story is much improved, which I appreciate… the length was rather short.
I remember when the first guild wars Nightfall expansion came out we got a whole new continent to explore and quest (ELONA) which had 4 regions with multiple sub-regions.
We got new PVP environments, (2) new classes to play and race. A true expansion.
Then you have a poor memory . The first and only real EP was GW:EN ( not counting Sorrows Furnace since it was free) . Factions ( the first new release ) and Nightfall (the 2nd) could function on their own as stand alone games that simply added to Prophesies . Do i feel they over priced HoT? maybe but i get the feeling you’re not giving them enough credit for the content they did add .
GW1: you got a whole new continent to explore where there was nothing to explore just tunnels tunnels and more tunnels with annoying mobs
HoT certainly does not feel like a DLC
They have also stated that all Living Story moving forward will require HoT. So really you have to count all that stuff too. And if it’s anything as compared to all the updates we got from the seasons 1&2 then that combined with the core stuff we got in HoT isn’t too bad. But as it stand it does feel like DLC compared to other games.
2 months ago i started playing ff XIV and they had an expansion a new continent (zone?) which added 5 new zones and to be honest (except the dungeon/raid content which was so good) to me hot brings me more joy and the world feels better and more alive than what i played in heavensward
The content added in HoT feels fine, especially whne you remember that Living story had 42+ updates, and a lot of the living story did tie in to the main story of HoT.
The maps also have a replay factor in the sense that, once you get masteries unlocked, you can go back to areas and explore that much more. for example, Verdant brink and updraft allowed you to explore the canopy a lot more.
The only complaint I have about this xpac, is a lot of its content is centered around being grouped pretty much all the time to get the most out of it, which sucks imo because I do go in to moods were I just want to chill out and kitten while listening to music.
But thats just me.
The content added in HoT feels fine, especially whne you remember that Living story had 42+ updates, and a lot of the living story did tie in to the main story of HoT.
The maps also have a replay factor in the sense that, once you get masteries unlocked, you can go back to areas and explore that much more. for example, Verdant brink and updraft allowed you to explore the canopy a lot more.
The only complaint I have about this xpac, is a lot of its content is centered around being grouped pretty much all the time to get the most out of it, which sucks imo because I do go in to moods were I just want to chill out and kitten while listening to music.
But thats just me.
It’s not just you
It is extremely content light, many people thinking it isnt are looking at it as, right now its exciting. It better be, its only been a week.
That said for many people a week of fun is good enough.
I personally find it more like a big dlc.
The major lasting content is specs, the problem is i feel like they didnt build a lot to actually do with the specs after about 2 weeks or so. Then you ll start to hear more people saying it feels small.
They will hve to release a lot of content post release to keep people hyped, but i dont think that has been their focus development wise
I’ve never seen a MMO expac have as much content as the original core game did.
They’re also usually not priced at $50,00. Other than WoW’s expansions (which are overpriced like two thirds of what Blizzard makes), they’re usually around $40,00.
You realize they literally spend years developing the core game right?
Building engines, systems and tools. Just making more content should have been significantly faster, yet HoT doesn’t have that much content.
The first and only expansion for Guild Wars, was Eye of the North. No new race, PvP mode, a few maps and new skills. I’d say HoT is about the same as EoTN.
GW:EN had 25 new explorable areas, plus 3 new cities, plus 18 new dungeons, plus 100 new profession skills, plus 50 new PvE only skills, plus 41 new armor unique looks, and tons of new weapon skins.
Even if HoT had that much content (and no, it doesn’t), EoTN was never priced as $50,00.
They have also stated that all Living Story moving forward will require HoT. So really you have to count all that stuff too.
How much “stuff”? When is it going to be released? How many releases will it have? How long until it’s gated behind one more expansion?
The Living Story failed. ArenaNet itself said that if they did it right, we would not have an expansion, and here we are. Both seasons of the LS failed to increase GW2 earnings – worse, neither could even stop said earnings from falling.
No, if HoT is successful, the lesson ArenaNet will learn is that it’s better to make expansions than LS. Which means, the “Living Story” you will get with HoT? Merely token content while they work on something else.
(edited by Test.8734)
HoT seems more a DLC than true Expansion
in Guild Wars 2: Heart of Thorns
Posted by: asweknowit.4798
people complained about nothing to do weeks after the original release also…. just saying
I’ve never seen a MMO expac have as much content as the original core game did.
They’re also usually not priced at $50,00. Other than WoW’s expansions (which are overpriced like two thirds of what Blizzard makes), they’re usually around $40,00.
You realize they literally spend years developing the core game right?
Building engines, systems and tools. Just making more content should have been significantly faster, yet HoT doesn’t have that much content.
The first and only expansion for Guild Wars, was Eye of the North. No new race, PvP mode, a few maps and new skills. I’d say HoT is about the same as EoTN.
GW:EN had 25 new explorable areas, plus 3 new cities, plus 18 new dungeons, plus 100 new profession skills, plus 50 new PvE only skills, plus 41 new armor unique looks, and tons of new weapon skins.
Even if HoT had that much content (and no, it doesn’t), EoTN was never priced as $50,00.
They have also stated that all Living Story moving forward will require HoT. So really you have to count all that stuff too.
How much “stuff”? When it is going to be released? How many releases will it have? How long until it’s gated behind one more expansion?
The Living Story failed. ArenaNet itself said that if they did it right, we would not have an expansion, and here we are. Both seasons of the LS failed to increase GW2 earnings – worse, neither could even stop said earnings from falling.
No, if HoT is successful, the lesson ArenaNet will learn is that it’s better to make expansions than LS. Which means, the “Living Story” you will get with HoT? Merely token content while they work on something else.
i dont think expansion focused development is a bad idea if executed well.
that means they need to be able to add content of note, at least every 3 months(new instances/maps/story) WHILE developing.
there should never be an 8 month gap in content of note.
the price should also better reflect the content of the expansion, these days with dlc, full price game means its complete.
Of course theres a ton of small 15-20 dollar dlc, but thats already covered by gem store.
HoT seems more a DLC than true Expansion
in Guild Wars 2: Heart of Thorns
Posted by: Divine Flavor.2016
There is very, very little content in the new expansion – and it forces you to stretch it out even more to make it appear as if there was more content.
Compare the amount of content in HoT to the full game – remember you paid full price for both.
Now leave aside the map size – some might argue the new maps are more content rich – concentrate on the other things.
HoT brings fewer new skins, fewer events, fewer instances, fewer story instances, fewer new enemies, fewer mechanics – fewer everything than the core game did on release.
I wouldn’t even be upset if they at least did 60-80% of what we had on Core release – but this is absurd.And no – core Tyria masteries are not content – they are features – you can’t take old content and present it as new.
Comparing the HoT expansion to something like a WoW expansion might be a little unfair. It may seem pricey for what you get, compared to a WoW expansion, but you also should remember we’re not paying a monthly fee. In the end, development does cost money.
There is very, very little content in the new expansion – and it forces you to stretch it out even more to make it appear as if there was more content.
Compare the amount of content in HoT to the full game – remember you paid full price for both.
Now leave aside the map size – some might argue the new maps are more content rich – concentrate on the other things.
HoT brings fewer new skins, fewer events, fewer instances, fewer story instances, fewer new enemies, fewer mechanics – fewer everything than the core game did on release.
I wouldn’t even be upset if they at least did 60-80% of what we had on Core release – but this is absurd.And no – core Tyria masteries are not content – they are features – you can’t take old content and present it as new.
Yep and all with an exorbitant price tag.
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HoT seems more a DLC than true Expansion
in Guild Wars 2: Heart of Thorns
Posted by: Divine Flavor.2016
I remember when the first guild wars Nightfall expansion came out we got a whole new continent to explore and quest (ELONA) which had 4 regions with multiple sub-regions.
We got new PVP environments, (2) new classes to play and race. A true expansion.For the cost of the vastness of guildwars 2 we bought HoT. Which included one new class, no new race, for PVP there is supposed to be the new Battle of Champion’s Dusk don’t know much about it if that’s live for all to play yet or not.
In guild wars 1 Maguuma was huge with places like bloodstone fen and reed bog, we only got 3 sub-regions in maguuma, are more regions to unlock in soon weeks to come?
I just feel shortchanged
Depends on whether the expansion is in mechanics, or content. I was around for all of GW1, and each expansion was mostly content.
If you REALLY want to get technical, the only expansion for GW1 was Eye of the North – Factions and Nightfall were technically separate games that used the same engine with minor improvements. A little bit of hair-splitting, since the accounts could all be linked, but hey.
HoT seems more a DLC than true Expansion
in Guild Wars 2: Heart of Thorns
Posted by: Evrae Altana.1295
good god, we paid 50 bucks for 4 new areas and 16 missions that we can’t even finish due to the amount of bugs
10/10 would spend 50 bucks again
There is very, very little content in the new expansion – and it forces you to stretch it out even more to make it appear as if there was more content.
Compare the amount of content in HoT to the full game – remember you paid full price for both.
Now leave aside the map size – some might argue the new maps are more content rich – concentrate on the other things.
HoT brings fewer new skins, fewer events, fewer instances, fewer story instances, fewer new enemies, fewer mechanics – fewer everything than the core game did on release.
I wouldn’t even be upset if they at least did 60-80% of what we had on Core release – but this is absurd.And no – core Tyria masteries are not content – they are features – you can’t take old content and present it as new.
Comparing the HoT expansion to something like a WoW expansion might be a little unfair. It may seem pricey for what you get, compared to a WoW expansion, but you also should remember we’re not paying a monthly fee. In the end, development does cost money.
monthly fee is balanced against cash shop development differences.
All you can eat versus going to the food mall.
basically we have seen the profit reports, they made enough money from gem store to compete with subscription games ongoing income. Expansion costs are to pay for development.
It just occured to me a lot of time and money probably went to voice acting, kill it, its not worth the cost.
Or, maybe sell voice acted story packs at a premium cost. That crap ruins development time/costs and limits what they can feasibly produce, adds little longevity, and often takes you out of the story more when poorly executed, or just not what the player envisions.
i think a new race and leveling maps would have served their casual/midrange/explorer types better than voice acting
HoT seems more a DLC than true Expansion
in Guild Wars 2: Heart of Thorns
Posted by: Divine Flavor.2016
Personally, I’m just happy that they took a chance and made an expansion that wasn’t simply more of the same. I think that they could have gone have easily gone the safe route and reopened up Cantha, Elona, etc, and just cranked out Map-centered expansions like very every year.
They did that before with GW1 and they didn’t like it -each game they wanted to do new things that they couldn’t do with the existing engine – that’s one of the main reasons they killed the last expansion, cut Eye of the North, and went onto develop GW2 in the first place.
I think it was risky, I certainly didn’t like the Elite Specializations issue. I have to hand it to them for trying new things; and when I think that when they already give out content like the living story for free, I can take the expansion in good faith, even though the map content is relatively smaller.
At some point these guys all need to eat somehow.
I remember when the first guild wars Nightfall expansion came out we got a whole new continent to explore and quest (ELONA) which had 4 regions with multiple sub-regions.
We got new PVP environments, (2) new classes to play and race. A true expansion.For the cost of the vastness of guildwars 2 we bought HoT. Which included one new class, no new race, for PVP there is supposed to be the new Battle of Champion’s Dusk don’t know much about it if that’s live for all to play yet or not.
In guild wars 1 Maguuma was huge with places like bloodstone fen and reed bog, we only got 3 sub-regions in maguuma, are more regions to unlock in soon weeks to come?
I just feel shortchanged
Your memory of GW1 might be a little off.
1) No playable races were added to GW1.
2) Nightfall did not add new PvP (that I recall, perhaps it is my memory that is faulty here?)
Other than that, all I can say is that value is subjective. You might consider HoT a letdown compared to Nightfall while someone else could consider it the better of the two.
HoT seems more a DLC than true Expansion
in Guild Wars 2: Heart of Thorns
Posted by: Skyline Crash.6254
nightfall was a campaign, not an expansion
HoT is more akin to EotN expansion for GW1
nightfall was a campaign, not an expansion
HoT is more akin to EotN expansion for GW1
people keep saying this, but EotN actually also smashes hot fairly easily content wise
HoT is more akin to EotN expansion for GW1
Agreed, but Factions and Nightfall were both stand alone campaigns and expansions for GW1. They could be played alone, but also expanded the setting for existing players.
I loved the vibe of my prophecies character becoming this globe-trotting hero. When the locals can’t handle a tough situation they put in a call for the pro from Ascalon.
nightfall was a campaign, not an expansion
HoT is more akin to EotN expansion for GW1
people keep saying this, but EotN actually also smashes hot fairly easily content wise
Not really, considering 1 area like verdant brink is essentially equal to AT LEAST 10 gw1 zones. The zones in gw1 were extremely basic. And the gw1 games never rrally added significant gameplay changes, they were essentially the same game in a new place
HoT was most likely several living story chapters glued together to make one expansion.
nightfall was a campaign, not an expansion
HoT is more akin to EotN expansion for GW1
people keep saying this, but EotN actually also smashes hot fairly easily content wise
Not really, considering 1 area like verdant brink is essentially equal to AT LEAST 10 gw1 zones. The zones in gw1 were extremely basic. And the gw1 games never rrally added significant gameplay changes, they were essentially the same game in a new place
its objectively more content.
However maybe subjectively more value.
Hey if enough people are happy with it, its all good. How much something is worth is based on that. We shall see in the next few weeks how it holds up
HoT seems more a DLC than true Expansion
in Guild Wars 2: Heart of Thorns
Posted by: CorrynnStarr.7942
maybe its just me, but i feel frustrated with the new maps past verdant brink. half the map is inaccessable for long periods of time, winding pathways restricting movement makes the maps feel very small. I know they are about the size of a regular map overall, but the pathway restrictions just turn me off for some reason.
HoT seems more a DLC than true Expansion
in Guild Wars 2: Heart of Thorns
Posted by: warbignime.4610
OMG, you people blew my mind. For all the people who are saying HoT has too little content need to be forced to play other MMO expansion and see how much content they bring( with the first patch of course), then come back and talk.
I’ve loved every minute of playing HoT so far. The only time I haven’t enjoyed it is when I’m not playing ie disconnects or when I’m reading the forums.
I remember when the first guild wars Nightfall expansion came out we got a whole new continent to explore and quest (ELONA) which had 4 regions with multiple sub-regions.
We got new PVP environments, (2) new classes to play and race. A true expansion.For the cost of the vastness of guildwars 2 we bought HoT. Which included one new class, no new race, for PVP there is supposed to be the new Battle of Champion’s Dusk don’t know much about it if that’s live for all to play yet or not.
In guild wars 1 Maguuma was huge with places like bloodstone fen and reed bog, we only got 3 sub-regions in maguuma, are more regions to unlock in soon weeks to come?
I just feel shortchanged
Factions was the first add on campaign, but it was also a stand alone game. There where no new races in Guild Wars, you Played Human, or Human. You could play a Human from different parts of Tyria, but they where still humans. The only “new” PvP we had was also in factions. Alliance Battles.
The first and only expansion for Guild Wars, was Eye of the North. No new race, PvP mode, a few maps and new skills. I’d say HoT is about the same as EoTN.
Except EoTN Brought with it a great many skins and added dungeons to the game. On release day – not like Raids and HoT – waiting another month or so before we get it.
There is very, very little content in the new expansion – and it forces you to stretch it out even more to make it appear as if there was more content.
Compare the amount of content in HoT to the full game – remember you paid full price for both.
Now leave aside the map size – some might argue the new maps are more content rich – concentrate on the other things.
HoT brings fewer new skins, fewer events, fewer instances, fewer story instances, fewer new enemies, fewer mechanics – fewer everything than the core game did on release.
I wouldn’t even be upset if they at least did 60-80% of what we had on Core release – but this is absurd.And no – core Tyria masteries are not content – they are features – you can’t take old content and present it as new.
I’ve never seen a MMO expac have as much content as the original core game did. You realize they literally spend years developing the core game right?
HoT has more than enough content to warrant the title of “expac.” Also note that expac size vary by game.
I did say I didn’t want as much content as the original game – but at least a good 60% maybe?
Let’s be honest – they had 3 years – three years and they didn’t deliver on a lot of fronts.
The visuals are superb and the music is amazing – but where are the dozen new armor skins to choose from?
The 4 new maps aren’t particularly “huge” – not as huge as they were hyped up to be ( maybe we did it to ourselves by hyping) and the story is by no means long.
I understand they couldn’t give us the full game again – but let’s not forget a full game takes years to develop because you’re building it from the ground up – assets, motion capture, sound, models, physics engine, mechanics – you are literally building the game – an expansion has less pressure since your game is already built – all you need is to create content for it.
There is very, very little content in the new expansion – and it forces you to stretch it out even more to make it appear as if there was more content.
Compare the amount of content in HoT to the full game – remember you paid full price for both.
Now leave aside the map size – some might argue the new maps are more content rich – concentrate on the other things.
HoT brings fewer new skins, fewer events, fewer instances, fewer story instances, fewer new enemies, fewer mechanics – fewer everything than the core game did on release.
I wouldn’t even be upset if they at least did 60-80% of what we had on Core release – but this is absurd.And no – core Tyria masteries are not content – they are features – you can’t take old content and present it as new.
Comparing the HoT expansion to something like a WoW expansion might be a little unfair. It may seem pricey for what you get, compared to a WoW expansion, but you also should remember we’re not paying a monthly fee. In the end, development does cost money.
I’m not comparing to WoW – I’ve never played WoW – I don’t care about WoW.
I’ve played GW1 – I’ve played Eye of the North and just as Test nicely posted above I was expecting more – because they’ve done it in the past.
Development does cost money and Guild Wars 2 has been an incredible financial success – so I’m very confused as to why we’ve seen very little content for it over the years.
And I don’t mean just maps or story ( which have also been insufficient as far as I’m concerned) but also skins – armor skins.
OMG, you people blew my mind. For all the people who are saying HoT has too little content need to be forced to play other MMO expansion and see how much content they bring( with the first patch of course), then come back and talk.
SWTOR’S recent xpac completely revised the entire game as well as providing new story content and all for the price of 1 months sub. As has been said the original GW1 expansions provided more content.
Comparing the HoT expansion to something like a WoW expansion might be a little unfair. It may seem pricey for what you get, compared to a WoW expansion, but you also should remember we’re not paying a monthly fee. In the end, development does cost money.
This is a bit of a fallacy considering anet make as much if not more from the gem shop as a sub would.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
(edited by morrolan.9608)
nightfall was a campaign, not an expansion
HoT is more akin to EotN expansion for GW1
people keep saying this, but EotN actually also smashes hot fairly easily content wise
Exactly – hands down.
GW:EN had 25 new explorable areas, plus 3 new cities, plus 18 new dungeons, plus 100 new profession skills, plus 50 new PvE only skills, plus 41 new armor unique looks, and tons of new weapon skins.
Even if HoT had that much content (and no, it doesn’t), EoTN was never priced as $50,00.
The Living Story failed. ArenaNet itself said that if they did it right, we would not have an expansion, and here we are. Both seasons of the LS failed to increase GW2 earnings – worse, neither could even stop said earnings from falling.
How are those nostalgia glasses, I am a big fan of GW, but comparing the amount of content in verdant brink to one zone in EotN is ridiculous, the zones felt way larger, but you didn’t have a lot to do in them.
How many of those dungeons used the same assets of other dungeons, or even just copied entire floors? Bravo, you got 15 extra skills you actually used.
yup there were more armour and weapon skins, most looked exactly the same and next to the monument armours and destroyer weapons I couldn’t name an other set.
A big thing people seem to forget when they make the comparison between GW and GW2 (content wise) is that GW felt a lot larger, because the zones were larger and you couldn’t just run through them. But especially that content was way easier and cheaper to develop for GW.
small correction: A-net never stated they weren’t going to make X-pack
I’ve been playing this expansion a crap ton and barely touched the events in 75% of the maps. I do feel the story was way to short and felt rushed, what about the racism against sylvari in LA, what about Caladbolg and the possible Mordrem corruption in Orr?
Why is this discussion even a thing? All these things you are complaining about.. You knew about these things before the expansion was even released. All you had to do was not buy it.
“are more regions to unlock in soon weeks to come?”
I assumed so when I bought it. The base game had new areas with the living stories and even this early in story mode Mordremoth was taken care of. Defeating Mordremoth was just the beginning in this expansion and I think living story 3 will lead us to the Far Shiverpeaks (hopefully with HoT masteries still intact but still with masteries special for the mobs in that region) where the Inquest team up with the Sons of Svanir and Jormag wears ceramic armor made by the Inquest to resist heat damage (explaining why fire magic and abilities don’t hurt him as much as it should) and the Jormag fight in the next expansion has Inquest and golems fighting along with him. That’s my idea at least.
This is the issue some of us had. I refuse to pay for what is in it. I got so much more paying for another MMO instead that will grant me years of play.
What is in the expansion is what they are charging for. I am not going to pay Anet, or anyone for that matter, for a rushed groundwork job to expand the story and add areas and the rest of the expansion content “later”. This content cannot be “counted” as part of the expansion…..when I don’t even know what I’m paying for. If it is to be “counted”, then I am essentially being asked to pay for a game that I don’t know what will be like or what will be in it or when I’m even going to get it. “Later” doesn’t cut it and I don’t pay for promises.
Get the stuff ready and have a proper expansion release worth the price you’re asking and I’ll gladly buy it. Otherwise, I’ll wait and grab it when the price drops to a reasonable one.
People can call me cheap or wanting stuff for free, I don’t care. I will gladly pay for something that I feel is worth it and will support an MMO via cashshop purchases.
As it stands to me, HoT is just glorified, over-priced DLC.
it does feel like dlc…or a f2p expansion (not a 50 buck paid expansion). there is next to nothing in the way of discoverable loot in the new areas. all arrows point directly to the gem store (new outfit anyone ^^;…).
On its face, HoT is a light in the content department in terms of pure geography/group PvE content. But, I think its pretty obvious that the living story will also continue, and we will likely get new zones ala Dry Top/Silverwastes as time goes on. And then that story/content will lead to new fractals/raids and likely, a new expansion (hopefully on a 2 year cycle max instead of 3).
GW:EN had 25 new explorable areas, plus 3 new cities, plus 18 new dungeons, plus 100 new profession skills, plus 50 new PvE only skills, plus 41 new armor unique looks, and tons of new weapon skins.
Even if HoT had that much content (and no, it doesn’t), EoTN was never priced as $50,00.
The Living Story failed. ArenaNet itself said that if they did it right, we would not have an expansion, and here we are. Both seasons of the LS failed to increase GW2 earnings – worse, neither could even stop said earnings from falling.
How are those nostalgia glasses, I am a big fan of GW, but comparing the amount of content in verdant brink to one zone in EotN is ridiculous, the zones felt way larger, but you didn’t have a lot to do in them.
How many of those dungeons used the same assets of other dungeons, or even just copied entire floors? Bravo, you got 15 extra skills you actually used.
yup there were more armour and weapon skins, most looked exactly the same and next to the monument armours and destroyer weapons I couldn’t name an other set.A big thing people seem to forget when they make the comparison between GW and GW2 (content wise) is that GW felt a lot larger, because the zones were larger and you couldn’t just run through them. But especially that content was way easier and cheaper to develop for GW.
small correction: A-net never stated they weren’t going to make X-pack
I’ve been playing this expansion a crap ton and barely touched the events in 75% of the maps. I do feel the story was way to short and felt rushed, what about the racism against sylvari in LA, what about Caladbolg and the possible Mordrem corruption in Orr?
You do realize what you’re saying is true but what’s also true is that EoTN should be compared to its core game.
The idea here is comparing how well the expansion did compared to the original – EoTN provided much more in that day and age than HoT does now compared to core GW2.
Comparing EoTN to HoT is absurd – they are expansions of different games in completely different time periods.
What we were comparing was how much EoTN gave as value for players who already had core GW1 compared to how much HoT is giving to players who already have core GW2.
EoTN gave much more.
Also the story was definitely rushed – remember how in the beta and press releases they told us we’d end up having to make “decisions” but that only happens 3 times (if i remember correctly)?
Also a lot of the story makes NO sense and some of it is very poorly implemented in-game.
the problem is we didn’t pay 50 bucks for the promise of things to come..we paid for what we thought was a content rich expansion. by content i mean not just maps but new armors/qol changes-more emotes anyone?/dyes/and reasons to play the new areas other than grubbing for hero points.
it’s offensive to see the massive gem store push just days after the expansion launched (outfits galore ^^;…). why not have those jungle dyes you know actually be drops in the jungle!
the lack of content combined with the gem store cash in makes hot feel cheap and thin.
Why is this discussion even a thing? All these things you are complaining about.. You knew about these things before the expansion was even released. All you had to do was not buy it.
We knew about what? They never told us for example how many new skins there would be.
I expected many sets – I was wrong. They never said HoT will release with very few armor skins.
We knew about what? They never told us for example how many new skins there would be.
I expected many sets – I was wrong. They never said HoT will release with very few armor skins.
They never mentioned anything about tons of skins. O_o You just assumed something, and now that your assumption turned out to be off, you feel like they’ve been lying?
HoT seems more a DLC than true Expansion
in Guild Wars 2: Heart of Thorns
Posted by: Mickey Frogeater.1470
So you’re all saying they should have delayed the Expansion until the Raids were ready to all be released in order to match I’d assume.
Of course it may be that they are ready yet are delaying the release of the Raids as a means of gating content(they clearly pay too much attention to other MMOs).