HoT spvp - new non stronghold maps?
I’ve been wondering – will we get new conquest and deathmach maps that aren’t in the stronghold formula?
They probably would have announced it if that was the case.
And speaking of stronghold, is it just gonna be this one map, or will there be more?
Stronghold will just be that one map, for now anyway.
Cause you know…spvp isn’t exacly overflowing with content right now…
Well, you know.. Bug fixes, balance fixes, the Revenant, specializations, new skins, the stability update and so on will of course all be coming to spvp.
And guild leaderboards of course.
Stronghold will only have that map avaliable to it on release, as for conquest and deathmatch i don’t rmb seeing any mentions to new maps being added, so i wouldn’t keep my hopes up if i were you, but i this is just as far as i know.
HoT spvp - new non stronghold maps?
in Guild Wars 2: Heart of Thorns
Posted by: Inculpatus cedo.9234
The Devs have stated a few times, that this map is only the first of Stronghold-type PvP maps. No time-frames for when they would be releasing others, though.
It is very likely that this is the only pvp map for the expansion. Making a new map isn’t that hard but balancing a new map is another story and balancing a new mode will be another level.
Oh, they may as well delete one of the existing ones. That would be more common.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I’ve been wondering – will we get new conquest and deathmach maps that aren’t in the stronghold formula? And speaking of stronghold, is it just gonna be this one map, or will there be more?
Cause you know…spvp isn’t exacly overflowing with content right now…
Deathmatch was more a bone thrown in for certain sPvP players that just wouldn’t hush up about the feature. However there’s a reason why it’s not in Ranked. They don’t plan to ever balance the game around Deathmatch and would most likely not make more of that map type (especially since it does NOTHING for the game’s eSports scene).
Once the first Stronghold map is fully balanced to a point that they -A.Net like- they will most likely make more maps of that type and variety. It is a matter of getting statistical feedback from player games such as ratio of Red wins vs Blue wins, class types mostly winning or losing, and those things. I see at minimum 3 months of statistics needed to be gathered in order to make even the slightest changes before looking at a secondary design.
As for Conquest, we’ve had maps that have been made for it that haven’t made it into the Ranked circuit. I’m looking at the Spirit Watch and Skyhammer maps particularly. Neither are in Ranked, most likely due to their inclusion of additional mechanics such as the Orb and the Laser. This is once again a matter of balancing these features to make a variety for sPvP while trying to keep it even enough for eSports. A balancing act that they must follow.