HoT, the Good and the bad

HoT, the Good and the bad

in Guild Wars 2: Heart of Thorns

Posted by: IEatCabbage.1907

IEatCabbage.1907

The good:

-The maps are huge and you can clearly see right off the bat that Anet did put tons of effort in creating these new maps. My personal favourite is Auric Basin just because how calm and peaceful it is

-the new mechanics such as gliding and other masteries that introduce new ways to play the map and new mechanics to fight some of the bosses on the new maps. These masteries at first 2 levels are easy to unlock and are all that’s required to access most of the new maps. (personal story requires 2-1-1-1 in masteries). Once they are unlocked, they are unlocked for every character on your account.

-The personal story is done to perfection compared to core personal stories and living world stories. The voice acting is at its best, the character development is great that you see what each character is like, and cutscenes are just amazing. The lore they give us in these personal stories are just more than what we could ask for.

-The mobs have great new mechanics to them and this makes combat and boss fight actually exciting. I am sick and tired of core world boss fights, for most of these bosses you just stand there in one spot and auto attack it until its dead. Here you actually have to move around, knowing when to use cc, and see the boss’s attack animation. This makes the mobs actually challenging unlike when Orr was first released where the mobs would swarm you and follow you until you are dead with no actual mechanics.

-The core world is still populated with tons of players, its almost like the expansion had no effect on core Tyria at all, while the new maps are actually filled with people from what I’ve seen so far (with exception of Auric Basin, this map is pretty much empty at all times). Why is this good? In other games, I’ve seen countless times where a new expansion comes out and the core world literally dies.

The bad:

-The elite specialization is locked behind 400 hero points to unlock and this is frustrating for many people. There is no reason for this specialization to be locked behind this much HP. They really need to address this issue. I would lower the HP from the new maps from 10 down to 5 and change the requirements from 400 down to 200.

I would give this expansion an 8/10 so far and if they would lower the HP for elite specialization I would give this game a 9.5/10 and the rest I have to see when raid comes out

HoT, the Good and the bad

in Guild Wars 2: Heart of Thorns

Posted by: Pecar.1236

Pecar.1236

I would lower the HP from the new maps from 10 down to 5 and change the requirements from 400 down to 200 its the same things still need 40 hero challenge to complete.some they need lower it to 200 so when you do brink/basin herou challenge you can play spec in another 2 maps. some people dont have time to do full map completion for each character what have.

HoT, the Good and the bad

in Guild Wars 2: Heart of Thorns

Posted by: IEatCabbage.1907

IEatCabbage.1907

I would lower the HP from the new maps from 10 down to 5 and change the requirements from 400 down to 200 its the same things still need 40 hero challenge to complete.some they need lower it to 200 so when you do brink/basin herou challenge you can play spec in another 2 maps. some people dont have time to do full map completion for each character what have.

Wrong, When they lower the HP from the new maps down from 10 to 5 and lower the requirements from 400 to 200 that means people can use HP from core Tyria to complete these. Players with map completion can unlock these right away

HoT, the Good and the bad

in Guild Wars 2: Heart of Thorns

Posted by: JackOfAllGames.2409

JackOfAllGames.2409

I would lower the HP from the new maps from 10 down to 5 and change the requirements from 400 down to 200 its the same things still need 40 hero challenge to complete.some they need lower it to 200 so when you do brink/basin herou challenge you can play spec in another 2 maps. some people dont have time to do full map completion for each character what have.

Wrong, When they lower the HP from the new maps down from 10 to 5 and lower the requirements from 400 to 200 that means people can use HP from core Tyria to complete these. Players with map completion can unlock these right away

Would that be so bad?

I like the idea. What I think we’d need then is a way to use excess hero points.

HoT, the Good and the bad

in Guild Wars 2: Heart of Thorns

Posted by: Pecar.1236

Pecar.1236

yea what is wrong when many people will go do map completion and rest points got from wvw its still faster that leveling hot mastery for able to got hero points. or they will locked for hot hero points what can be obtain only in hot zones so do 20 hero challenges is better that 40

HoT, the Good and the bad

in Guild Wars 2: Heart of Thorns

Posted by: Simon.3106

Simon.3106

Hey OP, don’t forget “The Ugly” hahaha… =)

~Way of the Ranger~
Legendary Ranger, Simon

HoT, the Good and the bad

in Guild Wars 2: Heart of Thorns

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Say WHAT? The raid is not in the base HoT package but “to be released”? Can someone confirm this?!

Also are there any other “tidbits” like this that were supposed to be inside HoT but suddenly change of plans and they’re not there yet?

HoT, the Good and the bad

in Guild Wars 2: Heart of Thorns

Posted by: Tman.6349

Tman.6349

I would lower the HP from the new maps from 10 down to 5 and change the requirements from 400 down to 200 its the same things still need 40 hero challenge to complete.some they need lower it to 200 so when you do brink/basin herou challenge you can play spec in another 2 maps. some people dont have time to do full map completion for each character what have.

Wrong, When they lower the HP from the new maps down from 10 to 5 and lower the requirements from 400 to 200 that means people can use HP from core Tyria to complete these. Players with map completion can unlock these right away

Would that be so bad?

I like the idea. What I think we’d need then is a way to use excess hero points.

Exactly. If you did core world completion on a character, being able to play through HoT with the elite spec seems fair. What is the point of having to complete the entire game before being able to use an elite spec that might actually add more enjoyment to the expac for the professions we’ve been playing for three years already. Granted there are still new build options to experiment with, elite specs were made to be a BIG DEAL (one they spent weeks on with teasers, and reveals and beta testing) as part of the expac. I hate to be ‘that guy’ that would refer back to the discord with the introduction of asc. gear vs. the easily obtainable exotics, but that was part of the premise of progression in the early days of GW2 (kinda like GW1, remember that game). Making the masteries a bit difficult to obtain/progress I can understand, but holding elite specs behind this huge wall is just…disappointing.

HoT, the Good and the bad

in Guild Wars 2: Heart of Thorns

Posted by: IEatCabbage.1907

IEatCabbage.1907

Say WHAT? The raid is not in the base HoT package but “to be released”? Can someone confirm this?!

Also are there any other “tidbits” like this that were supposed to be inside HoT but suddenly change of plans and they’re not there yet?

The raid will be released a month after one another and first raid will be released in less than 2 weeks

HoT, the Good and the bad

in Guild Wars 2: Heart of Thorns

Posted by: Phy.2913

Phy.2913

The ugly: If they don’t sort out the population on maps we could end up with dead maps. We saw this early in the game (Orr), where no one goes to a certain map/event because no one goes to that map/event. It’s a self fulfilling prophecy sort of thing.