How I feel about adventures
I personally don’t mind the adventures, but I do mind the extreme levels for gold. I busted my toosh off for all gold except for 2 in tangled depths. One of which is the dreaded haywire-punch-o-matic which is seriously in need of nerf or at least more time/mobs. 2 minutes to kill 230 mobs is a bit harsh considering i’m struggling with the darn scrap rifle, which i’m sure after spending 5 hours on trying to master it, i’ll end up taking yet another break after it’s completed. It’s very tedious and hair pulling for some of the adventures, I like the idea, but there definitely needs to be some of the arena net staff trying it themselves to see if it’s honestly able to be done.
Tip: Actually play the game arenanet, and you’ll know if the adventures need to be fixed, infact try the lovely haywire, and see how much you want to rip your hair out.
I disliked them, but did the best I could to get the mastery points I needed. Now I can ignore them.
If I wanted to play a Nintendo type game, I would be playing Nintendo instead of guild wars.
We are being forced to do them, I don’t like that !
If these buggy, time-locked things were going to be required for progression, at least make Bronze and Silver give the mastery points, and give a different reward for Gold.
It certainly doesn’t help that you need some masteries filled out just to get Bronze in some of these challenges (looking at you, Flying Circus), even though there’s no mention of the list of masteries required to finish them.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
It certainly doesn’t help that you need some masteries filled out just to get Bronze in some of these challenges (looking at you, Flying Circus)
For that one I got gold with just the first 3 levels of gliding (i.e. through lean techniques).
Now ofc it would have been much easier with full gliding mastery (I got death-sniped quite a few times lol), but just wanted to point out that gold can be done with just the first 3 levels.
Some adventures need to be balanced better and most adventures need a lot more up-time. Too many are locked 95% of the time. With players getting bored of the Meta events now, many adventures remain locked most of the time.
Yesterday I went to do my daily run of Salvage Pit for easy xp. I saw about 5 people standing right by the Locked Adventure Flag waiting for it to open. The event (blowing up the colossal vine) needing to unlock it was going on right next to them…but not a single person was running the event (although someone must have brought it to this point). I ended up having to solo the final event (annoying to go back and forth between both zones) just so I could run the adventure. Nobody down below would help.
It certainly doesn’t help that you need some masteries filled out just to get Bronze in some of these challenges (looking at you, Flying Circus)
For that one I got gold with just the first 3 levels of gliding (i.e. through lean techniques).
Now ofc it would have been much easier with full gliding mastery (I got death-sniped quite a few times lol), but just wanted to point out that gold can be done with just the first 3 levels.
Never got deathsniped. XD Shot once, but not downed. I give them a wide berth now, and they don’t even aggro.
The huge problem I run into is I need advanced gliding or I just don’t make the distance. The actual pathing is really obnoxious, and a host of other problems make the whole thing an unpleasant struggle.
Still, with enough practice, I almost, so close got Silver, so I’ll hopefully run into it again after I get unlimited gliding. I don’t “like” it, but it’ll be doable.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
They need to make them instanced and keep them open all the time, at the very least.
Retuning a lot of them so they’re reasonable to complete wouldn’t hurt either.
Also known as this thread:
And this thread:
https://forum-en.gw2archive.eu/forum/game/hot/ANET-Forced-adventures/page/3#post5801958
Fear not, for a whole lot of other people feel the same way about these mini-games! =)
Ehmry Bay Guardian
I hope ANet nerf those..
I’m pleased to say the thought of having to log in and face those has enabled me to get a full day’s work in, on a Saturday.
It’s come to something when I’d rather work in my leisure time than play the game I used to love as logging in means the nagging feeling in the back of my mind that I should be doing those adventures (or finding out if any are currently open, yawn) in order to progress those gaping holes in my mastery points.
I’m pleased to say the thought of having to log in and face those has enabled me to get a full day’s work in, on a Saturday.
It’s come to something when I’d rather work in my leisure time than play the game I used to love as logging in means the nagging feeling in the back of my mind that I should be doing those adventures (or finding out if any are currently open, yawn) in order to progress those gaping holes in my mastery points.
Funny, because I’d have said something similar – until I ran into the release of R6: Siege and decided to play that and farm up the operators. I’m sure there are other gamers like me who could drop GW2 and slip into another game if it loses its focus. Don’t get me wrong, I love Anet and Guild Wars, but that doesn’t mean I’m going to drop money and time into something when it needs a little while to cool off. Don’t need to be scrambling about in-game worrying about nerfs happening to my favorite new features and updates removing/altering my favorite old features.
If there was a little more communication from Anet it wouldn’t be a stressful situation, but the sheer lack of information about what will happen or what will change just makes so many things feel in limbo.
Ehmry Bay Guardian
(edited by Swift.1930)
I think you can get everything required to max HoT Masteries with just silvers – they aren’t that bad took me an afternoon to get silver in all of them (except the flying one in VB yuck xD). Have enough Mastery points for everything so you don’t need to bash your head against the wall and go for gold if you don’t want to.
I agree that adventures need a bit of a balance pass, for the following reasons:
1. Several collections with popular skins (most notably Dark Harvest) are locked behind achieving Silver on several adventures. If the adventure in question is one that the player just doesn’t have the kind of skill set to obtain, it means they’re basically locked out of that skin forever.
2. A lot of players are hurting for Mastery points (and indeed, from everything I’ve gathered, you WON’T be able to completely learn all Masteries without doing at least some adventures) and thus feel compelled to do the adventures if they are to proceed in the base game, or even to simply feel like they are on equal footing with other players. (Let’s be honest. If you’re considering someone for the raid, are you going to take the player who has 100+ Mastery ranks, or the one who only has 10, all other things being equal?)
3. Some adventures like Shooting Gallery and Fallen Masks rely on RNG, which makes it hard for adventures to be using as bragging fodder when one can argue that you only scored high due to a lucky spawn.
4. Those of us playing from locations like Australia also have an additional handicap on many adventures thanks to our worse than average ping. In Floor is Lava, for example, several videos of Gold I’ve seen rely on the “hold down space bar to glide immediately” trick. Unfortunately, this simply does not work for me because lag means that our gliders open a split second too late, resulting in us missing the platform we’re gliding to. Every. Single. Time.
This essentially means that anyone who isn’t US or EU based is given a big middle finger when trying to get Gold. The adventures should have enough tolerance levels (either by allowing a longer time limit, reducing the qualification thresholds, and/or eliminating RNG) built in to allow players who don’t have all the advantages a fair chance to get Silver/Gold. Again, this probably wouldn’t be an issue if important stuff like skin collections or Mastery points weren’t tied to them.
The real problem is more that everything in the expansion feels forced to me. It feels mork like work then playing a game. There has been a shift from the play when you want, what you want, how you want casual friendly mentality (just like good single player games) to the traditional mmo mentality with much gating, grind etc. Thats why im slowly going back to single player games. Never used steam in the past, love it now, ton of sales with good games.
(edited by Bolbo Baggins.8594)
Thats why im slowly going back to single player games. Never used steam in the past, love it now, ton of sales with good games.
Yep! I don’t think I would have noticed Age of Wonders III without HoT or joined my friend for some fun time in Tera without HoT, so maybe the xpac isn’t all bad
I think you can get everything required to max HoT Masteries with just silvers – they aren’t that bad took me an afternoon to get silver in all of them (except the flying one in VB yuck xD). Have enough Mastery points for everything so you don’t need to bash your head against the wall and go for gold if you don’t want to.
You need 13 silvers to max the mastery lines, if you have managed to get all the other masteries from everything else except raids.
Either you are exceptionally gifted as well as extremely lucky and have a wonderful connection with no ping and are god’d gift to SM8 (ie, all gates were open, nothing blocked by meta event, never missed a jump or glide, etc), or your claim of ‘an afternoon’ is completely bullkitten. Some of them are blocked most of the time and you have to get very lucky to even get in- then kicked out before you complete.
The other problem I’m finding now is even finding where my missing mastery points are without having to spend hours consulting outside databases and comparing to those I have to determine which ones I should have, do have, or can try for.
You need 13 silvers to max the mastery lines, if you have managed to get all the other masteries from everything else except raids.
Either you are exceptionally gifted as well as extremely lucky and have a wonderful connection with no ping and are god’d gift to SM8 (ie, all gates were open, nothing blocked by meta event, never missed a jump or glide, etc), or your claim of ‘an afternoon’ is completely bullkitten. Some of them are blocked most of the time and you have to get very lucky to even get in- then kicked out before you complete.
The other problem I’m finding now is even finding where my missing mastery points are without having to spend hours consulting outside databases and comparing to those I have to determine which ones I should have, do have, or can try for.
The Hero Panel tells you where you can earn more mastery points. You just open up the achievements and scan through looking for the green (HoT) icons. They’re all clustered into just a few categories and easy to find. Just pick one that you can do and go get it.
As far as having to get Silver in every adventure, that’s not exactly the case. Some adventures are awful and I can’t get silver in them. But some adventures are silly easy (Drone Race, Salvage Pit) and almost guarantee Gold. Getting a few Golds in the easy ones allows you do completely skip the worst adventures which helps a lot.
When gw2 first started they had a system in place that supported “playing the game your way”.
This started changing with the arrival of the New Player Experience. Ever since the NPE the game has been changing into “playing the game the way Anet wants you to”.
This is what rankles me about the expansion. Mastery points are just fun killers. Why not let experience fill the mastery bar and that be enough to gain that mastery tier?
So let’s say my character spends 1000 hours in the jungle. All that time in the jungle he hasn’t learned anything about poison lore, gliding, etc. because he didn’t do any of these Nintendo mini-games or other specific mastery points? It’s just dumb.
I haven’t felt forced to do adventures at all. I did some here and there but not many. Then I was noticing I was actually starting to run low on Mastery points so I started focusing on those and I was told you can get them by doing adventures and I’m super happy it is an option.
I guess it’s a perspective thing, but yea I’m not bothered by it at all.
I think you can get everything required to max HoT Masteries with just silvers – they aren’t that bad took me an afternoon to get silver in all of them (except the flying one in VB yuck xD). Have enough Mastery points for everything so you don’t need to bash your head against the wall and go for gold if you don’t want to.
You need 13 silvers to max the mastery lines, if you have managed to get all the other masteries from everything else except raids.
Either you are exceptionally gifted as well as extremely lucky and have a wonderful connection with no ping and are god’d gift to SM8 (ie, all gates were open, nothing blocked by meta event, never missed a jump or glide, etc), or your claim of ‘an afternoon’ is completely bullkitten. Some of them are blocked most of the time and you have to get very lucky to even get in- then kicked out before you complete.
The other problem I’m finding now is even finding where my missing mastery points are without having to spend hours consulting outside databases and comparing to those I have to determine which ones I should have, do have, or can try for.
The achievement panel shows you what will reward you with mastery points.