Q:
Q:
I understand that decorations can’t be scaled in size.
But besides that element
Does the Guild Hall building work like Dimensions in Rift?
Can I place objects in mid air and have it float there?
Will there be an object count? If so, do different objects have different cap values?
Since objects don’t scale, that would mean I need to place more floor tiles if I want to build a castle, compared to a system like dimensions in Rift, in which I can scale the floor tiles to use less for the same job (which is building my floor and roofs).
I hope that gets looked into, if wasn’t thought about in the original design of Guild Halls.
Will we get decorations that can also change the environment such as create sky illusions and weather effects?
Also a big feature would be, NPC units. Will we have a way to create NPC units in our Guild Halls, that can speak to players and and be designed to give tours of Guild Halls that the creators pathed ahead of time? That could be a cool feature, I havnt seen done yet in features like this.
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