How to fix borderlands- Discussion

How to fix borderlands- Discussion

in Guild Wars 2: Heart of Thorns

Posted by: Koolaid.9152

Koolaid.9152

I am from Tier 1 Jade quarry. Meaning we have a high population and a tier that is in demand to get into. The new borderlands worked very well during NA time and reset. However, during the day it was a little more difficult to find even a soul in the new maps, everyone went to EB for it being small.
Suggestion: Merge servers entirely, raise cap on the new borderlands (possibly). But, if we merge servers then we can easily keep the population higher. It did work when we were all on at night time, and it was really great.
Option 2: This option maybe many people wont favor, but make the (EB) map the new map. But again, we would have to bank on that population of the server to be able to fill the map with at least somewhat constant confrontation with the other servers.
But, server merging, maybe it is time.
Note: For those who disagree with me, please put down your reasons why you disagree, and post your solution. (make it somewhat a reliable solution).

How to fix borderlands- Discussion

in Guild Wars 2: Heart of Thorns

Posted by: Lorus.4218

Lorus.4218

The biggest WvW flaw I can see is the megaserver and the fact that the individual servers are redundant. I was hoping that they would address this issue in the expansion, but instead they replaced a map that wasn’t broken with another. Some creative thinking is necessary here if the WvW community is to be saved outside of top tiers. Server mergers might help, but I would rather see a change that removes servers entirely, because right now they ONLY exist as an idea to separate the player population, and it’s not working well at all.

How to fix borderlands- Discussion

in Guild Wars 2: Heart of Thorns

Posted by: Neox.3497

Neox.3497

The biggest WvW flaw I can see is the megaserver and the fact that the individual servers are redundant. I was hoping that they would address this issue in the expansion, but instead they replaced a map that wasn’t broken with another. Some creative thinking is necessary here if the WvW community is to be saved outside of top tiers. Server mergers might help, but I would rather see a change that removes servers entirely, because right now they ONLY exist as an idea to separate the player population, and it’s not working well at all.

Personally I would like to see some sort of “guild alliances” system:

Guilds could create and join guild alliances which replace the servers.

The ranking and matchmaking system should be changed from the ground up to be based on shorter matches (4 to 6 hours).

Additionally there could be a “freelancer” system. Guild Alliances could “allow freelancers” if they want. If someone with no WvW guild wanted to play WvW he could simply press the “Join as freelancer” button and he would randomly join a guild alliance that is looking for freelancers.

Now such a system would be a big change but I think going in that direction is the next step for WvW if it wants to be much more successful.