Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw
People who don’t use ascended are forcing others to pick up their slack. Be a team player get ascended it doesn’t make much effort to craft.
True. but there were other significant nerfs done to him before (for example, the megalaser does 5% of his full hp damage to him everytime it shoots. Originally it didn’t. Teq’s hp’s were adjusted as well at least once before condi changes. Scaling ranges were fixed so dps zergs wouldn’t overscale defenses, etc).
Would like to point out Mega Lazer was broken for ages before it got fixed. Teq was still very much on farm mode without lazer damage.
Ascended is such an insignificant boost to your stats (About 5%) that I actually wonder if it would really cripple your team to use exotic armor. If we were talking about FoTM then I’d understand, since they have infusions, but I don’t see how it will be much better unless they plan on making ascended better in some way.
Actually, ascended is a significant boost when you look at the numbers. Take the Vale Guardian (first boss of the raid). He had 24 million hp. In comparison, Lupicus has 1.2 million ish.
The Vale fight has an 8 min timer. Let’s assume the Vale Guardian takes 7 min’s to kill by the average full ascended raid group (first kill was about 6min 20 I think). In 7 mins, the ascended group did 24 million damage.
As exotics do 10% less dps (I think it’s 12.5% but we’ll use 10), that means, at the 7min mark, the exotic team will have done 21.6 million damage and have to burn the last 2.4 million in 1 min. The exotic team would be averaging 3.1 million ish damage/ min til that point so at their current rate would require 47 second to kill the boss assuming no mistakes.
[I know this isn;t entirely accurate because the second half of a fight usually has higher dps because of traits like executioner and bolt to the heart, in addition damage during burn phases is higher than the average dps calculations but I’m only tring to show a rough guide.]
As you can see, full exotics cut it much closer to the timer and allow for far fewer mistakes. It may be a case, some timers are so finely tuned that it takes almost the whole timer to kill the boss for an ascended party.
The tldr version is 10% off the bosses we know about now e.g. lupicus, moss man etc are in the hundred’s of thousands. 10% off the raid bosses will likely be many millions in damage and to confound this their will be a timer, this is how I think AN are fine tuning/ balancing their raids.
Your argument isn’t even a little bit accurate because ascended gear is not a 12.5% increase in damage, it’s a 12.5% increase in STATS, which translates to significantly less than a 12.5% increase in damage.
in Guild Wars 2: Heart of Thorns
Posted by: Windsagio.1340
Your argument isn’t even a little bit accurate because ascended gear is not a 12.5% increase in damage, it’s a 12.5% increase in STATS, which translates to significantly less than a 12.5% increase in damage.
Can we get a final, notarized result on what the actual bonuses are? I’ve heard at least 3 different versions in this thread alone.
Ascended is such an insignificant boost to your stats (About 5%) that I actually wonder if it would really cripple your team to use exotic armor. If we were talking about FoTM then I’d understand, since they have infusions, but I don’t see how it will be much better unless they plan on making ascended better in some way.
Actually, ascended is a significant boost when you look at the numbers. Take the Vale Guardian (first boss of the raid). He had 24 million hp. In comparison, Lupicus has 1.2 million ish.
The Vale fight has an 8 min timer. Let’s assume the Vale Guardian takes 7 min’s to kill by the average full ascended raid group (first kill was about 6min 20 I think). In 7 mins, the ascended group did 24 million damage.
As exotics do 10% less dps (I think it’s 12.5% but we’ll use 10), that means, at the 7min mark, the exotic team will have done 21.6 million damage and have to burn the last 2.4 million in 1 min. The exotic team would be averaging 3.1 million ish damage/ min til that point so at their current rate would require 47 second to kill the boss assuming no mistakes.
[I know this isn;t entirely accurate because the second half of a fight usually has higher dps because of traits like executioner and bolt to the heart, in addition damage during burn phases is higher than the average dps calculations but I’m only tring to show a rough guide.]
As you can see, full exotics cut it much closer to the timer and allow for far fewer mistakes. It may be a case, some timers are so finely tuned that it takes almost the whole timer to kill the boss for an ascended party.
The tldr version is 10% off the bosses we know about now e.g. lupicus, moss man etc are in the hundred’s of thousands. 10% off the raid bosses will likely be many millions in damage and to confound this their will be a timer, this is how I think AN are fine tuning/ balancing their raids.
Your argument isn’t even a little bit accurate because ascended gear is not a 12.5% increase in damage, it’s a 12.5% increase in STATS, which translates to significantly less than a 12.5% increase in damage.
The 12.5% increase metric is for damage. Stats is around 5%.
If you disagree, prove it. My sources are linked in a post below this one.
(edited by Ayrilana.1396)
in Guild Wars 2: Heart of Thorns
Posted by: Windsagio.1340
— and accepting that, the vast majority of the damage comes from the weapon.
Your argument isn’t even a little bit accurate because ascended gear is not a 12.5% increase in damage, it’s a 12.5% increase in STATS, which translates to significantly less than a 12.5% increase in damage.
Can we get a final, notarized result on what the actual bonuses are? I’ve heard at least 3 different versions in this thread alone.
Someone did the math back in April.
https://www.reddit.com/r/Guildwars2/comments/31wbip/ascended_vs_exotic_gear_comparison_spreedsheet
And Dulfy says the stat difference is 5%.
(edited by Ayrilana.1396)
in Guild Wars 2: Heart of Thorns
Posted by: BaconofPigs.1683
Your argument isn’t even a little bit accurate because ascended gear is not a 12.5% increase in damage, it’s a 12.5% increase in STATS, which translates to significantly less than a 12.5% increase in damage.
Can we get a final, notarized result on what the actual bonuses are? I’ve heard at least 3 different versions in this thread alone.
Someone did the math back in April.
https://www.reddit.com/r/Guildwars2/comments/31wbip/ascended_vs_exotic_gear_comparison_spreedsheet
And Dulfy says the stat difference is 5%.
Yeah, for the pieces themselves yes. But Dulfy here is bias. You wouldn’t compare the stat increase without taking into account of
1. Base stats
2. Buffs
Yes?
So it’s clearly biased. You don’t just compare the pieces of the equipment alone. The stat difference with you take into account of those 1000 base stats and 600+ from buffs would come out to be about 2% not 5%.
For example, just an example here: Say piece A. has +100 power, Piece B has +110 power
According to this, piece B has 10% more stats than piece A. But when you take into account of base stat, which you should because it’s part of your total stat.
Then how is 1100 compares to 1110? See? The stat raise is (1110 – 1100)/1100 = 0.09 = 0.9%, not 10%. That’s how math works.
Here’s a spreadsheet that Skywing posted in the other thread:
https://docs.google.com/spreadsheets/d/1eNgeDoVO9aIqqqYHYTC_IjV0H3eOm7ZL1WNour02cE0/edit?usp=sharing
(edited by BaconofPigs.1683)
Your argument isn’t even a little bit accurate because ascended gear is not a 12.5% increase in damage, it’s a 12.5% increase in STATS, which translates to significantly less than a 12.5% increase in damage.
Can we get a final, notarized result on what the actual bonuses are? I’ve heard at least 3 different versions in this thread alone.
Someone did the math back in April.
https://www.reddit.com/r/Guildwars2/comments/31wbip/ascended_vs_exotic_gear_comparison_spreedsheet
And Dulfy says the stat difference is 5%.
So if you forged weapons and trinkets, one set of numbers entails a just under 2% difference between one person having a set of ascended armor vs another person having a set of exotic armor.
Dulfy says 5%…but that is just raw stats.
Let’s be even more accurate and assume a full DPS group of 10 players (not going to happen given the want for more healing/CC/tank capabilities) and one player does not have ascended armor but only ascended weapons and trinkets.
That person is affecting the raid’s effectiveness in an ideal scenario by a 0.2% effectiveness (full raid exotic is running at 98% versus full raid ascended is 100% given the 2% margin AND given the devs were testing under a full ascended environment).
One fifth of a percent. That’s how much it matters. Given what we saw from the beta testing, I suspect both the devs underestimate us, and we underestimate ourselves.
OH, wait, what if you are one of the only 5 DPS in the group’s comp?! Well I guess the negative impact of your exotic only armor doubles!
Oh heavens now your exotic armor negatively impacts at a 0.4%! SHUT IT ALL DOWN WE GOT TROUBLE NOW!
What a joke. The only way the effectiveness starts showing up is when a majority of the raid is running Exotic, but by then the raid group should be accepting that many of them aren’t running full armor, but at least they have Ascended Weapons which matter a hell of a lot more and cost a hell of a lot less than full armor.
Your argument isn’t even a little bit accurate because ascended gear is not a 12.5% increase in damage, it’s a 12.5% increase in STATS, which translates to significantly less than a 12.5% increase in damage.
Can we get a final, notarized result on what the actual bonuses are? I’ve heard at least 3 different versions in this thread alone.
Someone did the math back in April.
https://www.reddit.com/r/Guildwars2/comments/31wbip/ascended_vs_exotic_gear_comparison_spreedsheet
And Dulfy says the stat difference is 5%.
Yeah, for the pieces themselves yes. But Dulfy here is bias. You wouldn’t compare the stat increase without taking into account of
1. Base stats
2. BuffsYes?
So it’s clearly biased. You don’t just compare the pieces of the equipment alone. The stat difference with you take into account of those 1000 base stats and 600+ from buffs would come out to be about 2% not 5%.
For example, just an example here: Say piece A. has +100 power, Piece B has +110 power
According to this, piece B has 10% more stats than piece A. But when you take into account of base stat, which you should because it’s part of your total stat.
Then how is 1100 compares to 1110? See? The stat raise is (1110 – 1100)/1100 = 0.09 = 0.9%, not 10%. That’s how math works.
Here’s a spreadsheet that Skywing posted in the other thread:
https://docs.google.com/spreadsheets/d/1eNgeDoVO9aIqqqYHYTC_IjV0H3eOm7ZL1WNour02cE0/edit?usp=sharing
We’re talking about stat differences between tiers for equipment. If we’re going to include base stats then we’re better off going the route of calculating the damage increase.
in Guild Wars 2: Heart of Thorns
Posted by: Windsagio.1340
Your argument isn’t even a little bit accurate because ascended gear is not a 12.5% increase in damage, it’s a 12.5% increase in STATS, which translates to significantly less than a 12.5% increase in damage.
Can we get a final, notarized result on what the actual bonuses are? I’ve heard at least 3 different versions in this thread alone.
Someone did the math back in April.
https://www.reddit.com/r/Guildwars2/comments/31wbip/ascended_vs_exotic_gear_comparison_spreedsheet
And Dulfy says the stat difference is 5%.
Yeah, for the pieces themselves yes. But Dulfy here is bias. You wouldn’t compare the stat increase without taking into account of
1. Base stats
2. BuffsYes?
So it’s clearly biased. You don’t just compare the pieces of the equipment alone. The stat difference with you take into account of those 1000 base stats and 600+ from buffs would come out to be about 2% not 5%.
For example, just an example here: Say piece A. has +100 power, Piece B has +110 power
According to this, piece B has 10% more stats than piece A. But when you take into account of base stat, which you should because it’s part of your total stat.
Then how is 1100 compares to 1110? See? The stat raise is (1110 – 1100)/1100 = 0.09 = 0.9%, not 10%. That’s how math works.
Here’s a spreadsheet that Skywing posted in the other thread:
https://docs.google.com/spreadsheets/d/1eNgeDoVO9aIqqqYHYTC_IjV0H3eOm7ZL1WNour02cE0/edit?usp=sharing
We’re talking about stat differences between tiers for equipment. If we’re going to include base stats then we’re better off going the route of calculating the damage increase.
Difference in tiers is meaningless except as an interesting number.
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
Your argument isn’t even a little bit accurate because ascended gear is not a 12.5% increase in damage, it’s a 12.5% increase in STATS, which translates to significantly less than a 12.5% increase in damage.
Can we get a final, notarized result on what the actual bonuses are? I’ve heard at least 3 different versions in this thread alone.
Someone did the math back in April.
https://www.reddit.com/r/Guildwars2/comments/31wbip/ascended_vs_exotic_gear_comparison_spreedsheet
And Dulfy says the stat difference is 5%.
Yeah, for the pieces themselves yes. But Dulfy here is bias. You wouldn’t compare the stat increase without taking into account of
1. Base stats
2. BuffsYes?
So it’s clearly biased. You don’t just compare the pieces of the equipment alone. The stat difference with you take into account of those 1000 base stats and 600+ from buffs would come out to be about 2% not 5%.
For example, just an example here: Say piece A. has +100 power, Piece B has +110 power
According to this, piece B has 10% more stats than piece A. But when you take into account of base stat, which you should because it’s part of your total stat.
Then how is 1100 compares to 1110? See? The stat raise is (1110 – 1100)/1100 = 0.09 = 0.9%, not 10%. That’s how math works.
Here’s a spreadsheet that Skywing posted in the other thread:
https://docs.google.com/spreadsheets/d/1eNgeDoVO9aIqqqYHYTC_IjV0H3eOm7ZL1WNour02cE0/edit?usp=sharing
We’re talking about stat differences between tiers for equipment. If we’re going to include base stats then we’re better off going the route of calculating the damage increase.
Difference in tiers is meaningless except as an interesting number.
In that case, the difference is around 12.5% (based on damage).
Your argument isn’t even a little bit accurate because ascended gear is not a 12.5% increase in damage, it’s a 12.5% increase in STATS, which translates to significantly less than a 12.5% increase in damage.
Can we get a final, notarized result on what the actual bonuses are? I’ve heard at least 3 different versions in this thread alone.
Someone did the math back in April.
https://www.reddit.com/r/Guildwars2/comments/31wbip/ascended_vs_exotic_gear_comparison_spreedsheet
And Dulfy says the stat difference is 5%.
Yeah, for the pieces themselves yes. But Dulfy here is bias. You wouldn’t compare the stat increase without taking into account of
1. Base stats
2. BuffsYes?
So it’s clearly biased. You don’t just compare the pieces of the equipment alone. The stat difference with you take into account of those 1000 base stats and 600+ from buffs would come out to be about 2% not 5%.
For example, just an example here: Say piece A. has +100 power, Piece B has +110 power
According to this, piece B has 10% more stats than piece A. But when you take into account of base stat, which you should because it’s part of your total stat.
Then how is 1100 compares to 1110? See? The stat raise is (1110 – 1100)/1100 = 0.09 = 0.9%, not 10%. That’s how math works.
Here’s a spreadsheet that Skywing posted in the other thread:
https://docs.google.com/spreadsheets/d/1eNgeDoVO9aIqqqYHYTC_IjV0H3eOm7ZL1WNour02cE0/edit?usp=sharing
We’re talking about stat differences between tiers for equipment. If we’re going to include base stats then we’re better off going the route of calculating the damage increase.
Difference in tiers is meaningless except as an interesting number.
Pretty much. That’s why I normally refer to the damage increase when talking about the difference
in Guild Wars 2: Heart of Thorns
Posted by: Windsagio.1340
Difference in tiers is meaningless except as an interesting number.
Pretty much. That’s why I normally refer to the damage increase when talking about the difference
The danger in this is that the numbers get really unpredictable once we start talking about non-zerk stats. Every stat type scales differently, and the weapon damage difference is irrelevant to most of them.
Goes to a point from earlier the prior damage calculation assumes a zerk meta, which is not a safe assumption for raids
in Guild Wars 2: Heart of Thorns
Posted by: BaconofPigs.1683
In that case, the difference is around 12.5% (based on damage).
The damage increase is 1.43% not 12.5%. Of course the ascended weapon is assumed.
Difference in tiers is meaningless except as an interesting number.
Pretty much. That’s why I normally refer to the damage increase when talking about the difference
The danger in this is that the numbers get really unpredictable once we start talking about non-zerk stats. Every stat type scales differently, and the weapon damage difference is irrelevant to most of them.
Goes to a point from earlier the prior damage calculation assumes a zerk meta, which is not a safe assumption for raids
Which stats would cause a larger gap between exotic and ascended than berserker?
(edited by Ayrilana.1396)
in Guild Wars 2: Heart of Thorns
Posted by: BaconofPigs.1683
Difference in tiers is meaningless except as an interesting number.
Pretty much. That’s why I normally refer to the damage increase when talking about the difference
The danger in this is that the numbers get really unpredictable once we start talking about non-zerk stats. Every stat type scales differently, and the weapon damage difference is irrelevant to most of them.
Goes to a point from earlier the prior damage calculation assumes a zerk meta, which is not a safe assumption for raids
Which stats would cause a larger gap between exotic and ascended than berserker?
I assume you mean (exotic armor+ascended the rest) vs (full ascended): in that case
Combat boosters… ahem…, food, consumables, correct buffs rotation. Any of these will result in a larger gap between (exotic armor+ascended the rest) vs (full ascended)
Also DPS wise (exotic armor+ascended the rest [Berserker]) > (full ascended [Insert any 3 pieces of non assassin/berserker/sinister here] + [some Berserker])
(edited by BaconofPigs.1683)
Difference in tiers is meaningless except as an interesting number.
Pretty much. That’s why I normally refer to the damage increase when talking about the difference
The danger in this is that the numbers get really unpredictable once we start talking about non-zerk stats. Every stat type scales differently, and the weapon damage difference is irrelevant to most of them.
Goes to a point from earlier the prior damage calculation assumes a zerk meta, which is not a safe assumption for raids
Which stats would cause a larger gap between exotic and ascended than berserker?
I assume you mean (exotic armor+ascended the rest) vs (full ascended): in that case
Combat boosters… ahem…, food, consumables, correct buffs rotation. Any of these will result in a larger gap between (exotic armor+ascended the rest) vs (full ascended)
Also DPS wise (exotic armor+ascended the rest [Berserker]) > (full ascended [Insert any 3 pieces of non assassin/berserker/sinister here] + [some Berserker])
No. I’m referring to what the person I quoted was saying.
in Guild Wars 2: Heart of Thorns
Posted by: BaconofPigs.1683
Yeah I helped that person answering your question.
in Guild Wars 2: Heart of Thorns
Posted by: Windsagio.1340
Difference in tiers is meaningless except as an interesting number.
Pretty much. That’s why I normally refer to the damage increase when talking about the difference
The danger in this is that the numbers get really unpredictable once we start talking about non-zerk stats. Every stat type scales differently, and the weapon damage difference is irrelevant to most of them.
Goes to a point from earlier the prior damage calculation assumes a zerk meta, which is not a safe assumption for raids
Which stats would cause a larger gap between exotic and ascended than berserker?
I meant the opposite, silly.
There are a few things that put more likely difference into zerker (most specifically weapon stats) as compared to other stats, especially defensive ones.
Difference in tiers is meaningless except as an interesting number.
Pretty much. That’s why I normally refer to the damage increase when talking about the difference
The danger in this is that the numbers get really unpredictable once we start talking about non-zerk stats. Every stat type scales differently, and the weapon damage difference is irrelevant to most of them.
Goes to a point from earlier the prior damage calculation assumes a zerk meta, which is not a safe assumption for raids
Which stats would cause a larger gap between exotic and ascended than berserker?
I meant the opposite, silly.
There are a few things that put more likely difference into zerker (most specifically weapon stats) as compared to other stats, especially defensive ones.
Ok. I just wanted to be sure as I couldn’t think of anything that would increase the difference.
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
In that case, the difference is around 12.5% (based on damage).
The damage increase is 1.43% not 12.5%. Of course the ascended weapon is assumed.
When we’re talking about the difference between full exotic and full ascended? Of course it’s not.
in Guild Wars 2: Heart of Thorns
Posted by: OGDeadHead.8326
Ascended what, though? Berserker? Sinister? Rabid? Soldier? Celestial?
This.
In all examples it seems ppl compare full berserker sets. Is that a requirement now, even though Anet talks about moving away from all zerker parties?
Full exotics berserker will deal more damage than full ascended celestial if you count direct damage only.
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
In all examples it seems ppl compare full berserker sets. Is that a requirement now, even though Anet talks about moving away from all zerker parties?
Yes. While Anet does talk about moving away from zerker/sinister builds, the raid content shown so far suggests otherwise.
in Guild Wars 2: Heart of Thorns
Posted by: OGDeadHead.8326
In all examples it seems ppl compare full berserker sets. Is that a requirement now, even though Anet talks about moving away from all zerker parties?
Yes. While Anet does talk about moving away from zerker/sinister builds, the raid content shown so far suggests otherwise.
Meaning it’s doable with full zerker, or a requirement to be able to do it within the time limit?
in Guild Wars 2: Heart of Thorns
Posted by: maddoctor.2738
In all examples it seems ppl compare full berserker sets. Is that a requirement now, even though Anet talks about moving away from all zerker parties?
Yes. While Anet does talk about moving away from zerker/sinister builds, the raid content shown so far suggests otherwise.
Meaning it’s doable with full zerker, or a requirement to be able to do it within the time limit?
Actually no group has done the Raid in full Berserker to my knowledge so that is false.
everybody is like “It’s only a 5% increase on your dps”
do people realize that there are 10 players in your raid group? If you all have ascended gear, that’s a 50% dps increase as a GROUP
in Guild Wars 2: Heart of Thorns
Posted by: TheRandomGuy.7246
everybody is like “It’s only a 5% increase on your dps”
do people realize that there are 10 players in your raid group? If you all have ascended gear, that’s a 50% dps increase as a GROUP
This is not how % work.
in Guild Wars 2: Heart of Thorns
Posted by: OGDeadHead.8326
everybody is like “It’s only a 5% increase on your dps”
do people realize that there are 10 players in your raid group? If you all have ascended gear, that’s a 50% dps increase as a GROUP
Uhm, no.
in Guild Wars 2: Heart of Thorns
Posted by: BaconofPigs.1683
In that case, the difference is around 12.5% (based on damage).
The damage increase is 1.43% not 12.5%. Of course the ascended weapon is assumed.
When we’re talking about the difference between full exotic and full ascended? Of course it’s not.
Full exotic is not even in the question. The point is focus on the most expensive part of the ascended set which is the armor.
Why would anyone in their right mind go buy / make an exotic ring for 8-9g where the ascended one is free?
Why would anyone in their right mind go buy / make exotic earrings for 10-15g where the ascended one is on sale for 5g?
Why would anyone in their right mind go buy / make an exotic amulet for 10-20g where the ascended one is free by logging in?
The weapon costs around 80g which is easily made in one week, if not in one day. (Selling fractal 50 for 20g a slot, farming silverwastes, dungeon tour – a full tour AC123, CM 123, TA uf, SE 13, CoF 13, CoE 123, Arah 124 should net up about 30g for 2.5 hours of play session, 3 hours if you’re slow.)
So bringing up full exotic is strawman. Why would anyone beside those who need to L2P go get full exotic?
Of course you will only compare [Exotic Armor + Ascended Trinkets + Ascended Weapon] vs [Full Ascended]
Then this difference is about 1.43% in DPS increase. And if one is not capable of cooking up this [Exotic Armor + Ascended Trinkets + Ascended Weapon] in about 1 month, raid should be the last thing on his list anyway. This is a L2P issue no longer a gearing issue.
(edited by BaconofPigs.1683)
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
In all examples it seems ppl compare full berserker sets. Is that a requirement now, even though Anet talks about moving away from all zerker parties?
Yes. While Anet does talk about moving away from zerker/sinister builds, the raid content shown so far suggests otherwise.
Meaning it’s doable with full zerker, or a requirement to be able to do it within the time limit?
Actually no group has done the Raid in full Berserker to my knowledge so that is false.
yeah, “only” 9 people in each case were in berserkers/sinisters :P
@OGDeadHead – it’s not only doable (you need one person with higher toughness to manage aggro, but that’s it), but the timer seems to assume the group is dps-heavy. Ascended-equipped teams will have some leeway here, but exotic ones will not.
(edited by Astralporing.1957)
in Guild Wars 2: Heart of Thorns
Posted by: maddoctor.2738
In all examples it seems ppl compare full berserker sets. Is that a requirement now, even though Anet talks about moving away from all zerker parties?
Yes. While Anet does talk about moving away from zerker/sinister builds, the raid content shown so far suggests otherwise.
Meaning it’s doable with full zerker, or a requirement to be able to do it within the time limit?
Actually no group has done the Raid in full Berserker to my knowledge so that is false.
yeah, “only” 9 people in each case were in berserkers/sinisters :P
How is “Sinister” a “zerker”?
everybody is like “It’s only a 5% increase on your dps”
do people realize that there are 10 players in your raid group? If you all have ascended gear, that’s a 50% dps increase as a GROUP
So if everyone in a group does something that sacrifices 10% of their DPS on an individual level, that means the group DPS decreased by 100%? Please look up how percentages work.
in Guild Wars 2: Heart of Thorns
Posted by: TheRandomGuy.7246
In all examples it seems ppl compare full berserker sets. Is that a requirement now, even though Anet talks about moving away from all zerker parties?
Yes. While Anet does talk about moving away from zerker/sinister builds, the raid content shown so far suggests otherwise.
Meaning it’s doable with full zerker, or a requirement to be able to do it within the time limit?
Actually no group has done the Raid in full Berserker to my knowledge so that is false.
yeah, “only” 9 people in each case were in berserkers/sinisters :P
How is “Sinister” a “zerker”?
People like to call “zerker” everything that is glass cannon. So Berserker, Sinister and Assassin’s gear is “zerker”. That’s why so many people that wanted “zerker meta nerf” are so upset right now. They wanted dps role to be optional and instead they got more damage types required.
in Guild Wars 2: Heart of Thorns
Posted by: Misguided.5139
Ascended what, though? Berserker? Sinister? Rabid? Soldier? Celestial?
This.
In all examples it seems ppl compare full berserker sets.
The reason they choose to make the comparison with berserker stats is that it will show the largest difference in dps because all three stats are offensive in nature. With different stats, like Soldier, etc. the effect on dps of shifting from exotic to ascended will be smaller.
Unless something changes, the only real reason to have ascended armor is for doing high level fractals.
in Guild Wars 2: Heart of Thorns
Posted by: maddoctor.2738
In all examples it seems ppl compare full berserker sets. Is that a requirement now, even though Anet talks about moving away from all zerker parties?
Yes. While Anet does talk about moving away from zerker/sinister builds, the raid content shown so far suggests otherwise.
Meaning it’s doable with full zerker, or a requirement to be able to do it within the time limit?
Actually no group has done the Raid in full Berserker to my knowledge so that is false.
yeah, “only” 9 people in each case were in berserkers/sinisters :P
How is “Sinister” a “zerker”?
People like to call “zerker” everything that is glass cannon. So Berserker, Sinister and Assassin’s gear is “zerker”. That’s why so many people that wanted “zerker meta nerf” are so upset right now. They wanted dps role to be optional and instead they got more damage types required.
I always thought it’s “using Berserker gear”, hence the name. I think you should add Rampager on that list too.
in Guild Wars 2: Heart of Thorns
Posted by: Astralporing.1957
I always thought it’s “using Berserker gear”, hence the name.
That’s because when the meta evolved there was no other comparable dps set (assasins didn’t exist yet, and condi damage was subpar). In the end however the name doesn’t mean sticking to berseker set specifically, but just going pure damage stats. It could be alternatively called “glass cannon meta”.
Currently those stats are berserker for direct damage, and sinister for the best existing condi build (sinister engi). For the most cases, assassin and rampager are subpar to those, but i guess they can be considered too.
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