I really didn’t understand all the complaining about HOT until I played it.
I mean really, most times when people say things are “hard” (at least in my case) I can faceroll through it. I"m fairly good at games.
When I hit HOT with my other half in game, it didn’t even feel like the same game. Heres a few reasons why.
-Casual? Not anymore. Expect to die. ALOT.
-Exploration/hearts: Gone! As far as we’ve seen so far. Now you just usually get your face eaten by some rampaging champion plant dinasour.
-You can’t even take a minute to take in the scenery and enjoy the game without dying most of the time.
I am not saying HOT is bad. But is certainly doesn’t feel like the game I’ve enjoyed for years.
I hope the next expansion is nothing like HOT.
Ive already got a massive post about this called “there was a time guild wars 2 was casual friendly” reflecting most of what you’ve already said, the problem was that A-net went and pulled a 180% on their community.
A small margin of the community wanted “challenging” content for groups while everyone else was fine farming silverwastes and doing things at a leisurely pace. Then A-net decided the best thing to do would be copy-paste the silverwastes 4 different times in 4 seperate zones, create group oriented content that literally “forced” you at times to group up to kill enemies (skill challenges spring to mind) at launch it was a nightmare, they toned some of it down but its still rediculasly hard.
Honestly I blame A-net for doing 4 things wrong with HoT:
We didnt need 4 more Silverwastes
The obvious one is that having 4 zones that have the same premise of contribution to a greater objective just doesnt work, Tarir was farmed the most because it was the easiest of the four, with Dragons Stand being a nightmare to get into due to its timer, and almost “No one” even trying the Chak in Tangled Depths for a long time because it was downright impossible to micromanage.
I personally feel A-net did a very poor job of giving this “linear” zone design any meaning, each zone has no real explorable path since its, start at point A, go to point B, repeat.
The zones demand far too much focus on commanders which was all but killed when they introduced raiding since everyones focus was on the raid after that, making it even more impossible to micromanage 4 seperate world boss zones.
I suggest simply removing the octovine from Tarir and making it a relaxing hub to go to, and to remove the Chak Gereant from Tangled Depths as the zone is already complex enough as it is.
By narrowing the number of zones in HoT with contribution to just 2, you remove the unnecessary chaos of massive group content eating away time for hours, it lets some zones feel more relaxing to explore at ones own leisure while others can feel more dangerous in contrast.
Raiding Killed the open world raid
Raiding has more or less destroyed the entire reason for ‘anyone’ to do zone wide map contribution anymore, and with there already being so many world maps across old Tyria and now HoT that require commander raids with WvW sized groups it just makes it impossible to coordinate any group content effectivly.
Raiding is not a healthy thing for Gw2’s massive world content and just frankly needs to go all together, I suggest nerfing the new raid into a new 5 man dungeon and leaving it at that.
No matter what a loud spoken minority of the playerbase says that “enjoys” raiding, the majority do not and its killing the game, creating a very toxic and elitist community and removing that “friendliness” Gw2 boasted about during HoT’s announcement.
Simply put: Remove raiding all together, and never bring it back.
Guild Wars 2’s Catastrophic E-sport push
This isnt working, its never going to work, please stop, Season 1 was barley watched a few months ago to the point that one team rage quit, and the views were so minute that an average league player playing league of legends was getting more attention than the entirety of the E-sport tournament.
I dont know why A-net wastes so much funding on a project like this, its not working, its a waste of money and its pushing them into a nasty corner they cant walk back out of.
Give up on the E-sport thing it will “never” work for GW2 because it just doesnt have enough of a dedicated pvp community to ‘care’.
WvW is an absoleute mess
Again, as E-sports became the focus it took away from the core feature of gw2 that made it so great, massive world content where entire servers battle for dominance and inspire community driven efforts to conquer entire areas together as one massive cluster storm of chaotic grandeose heroic battles.
Gw2 was meant to be great, not small, the scale was meant to be massive, not tiny, world content is more important than raiding and pvp, and always has been, the world vs world community, and the world content communtiy are the majority of this playerbase and always have been.
The small minority of E-sport pvpers and raiders has never been anything more than an afterthought that few if anyone actually cares to cater for.
So just stop giving them “anything” alltogether and focus instead on upping the scale of the world, and the explorability, the enjoyment of great armies fighting terrible dragons, and sitting back to have a laugh watching the amazing views of Tyria.