I don't understand some of you....
What happened to good MMO players back in EQ1 days where the fact that it took 6 months of playing 6 hours a day to get one weapon was a good thing. And being given all the best gear in the game from 2 days of easy mode dungeons was a bad thing. Everything has flipped around….
Those people grew up, moved out of their dorm, got a job and a family. There is a reason why punishing games ala EQ1 have a small player base: Most people do not want to play games that require that type of time investment. I remember playing EQ1 for about 2 weeks (before WoW was much more than a rumor). I decided I wanted to try my hand at blacksmithing. As I worked a little on this I did the calculation of time it would actually take me to be good at blacksmithing in EQ was roughly the same amount of time it would take me to be good at blacksmithing in real life. No thanks, I want no part of that type of time investment and, it looks like the marketplace for these games shares my opinion.
I’m glad things are not as you describe EQ1, as i do not have that much playing time, but i completely agree with OP. the expansion so far is a blast and the way it is i see myself playing a lot of time before i’m out of things to do.
Both Everquests are not what they were, OP. Even they have realized that casuals have money. You can get seriously powerful Mercenaries in both games, there are solo paths, they are not McQuaid mmo’s anymore. The harder core raids and do high tier group Dungeons now. Open world, open dungeons and leveling.. not hard core at all. Linked heroics in Open world were largely removed years ago. EQ2 also removed spawn camp progress gating, years ago. Gear and stat checks remain on hard core content, to the delight of of the Hard Cores who still despise the casual scrubs and bads. (An attitude becoming more common in GW2, unfortunately)
They progressed in many ways. Why Anet chooses to regress to an earlier type of gaming is a mystery to me. There are better ways forward than creating ancient NES title emulators.
(edited by Teofa Tsavo.9863)
I don't understand some of you....
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
What happened to good MMO players back in EQ1 days where the fact that it took 6 months of playing 6 hours a day to get one weapon was a good thing..
I’m sorry, but I have a full time job that I work 40+ hours a week that pays me, so I can take care of those things called bills. And the playing the game is [not] it. I’m so tired of everyone thinking that they should play games like they are jobs.
“They found a unique way to continue character progression”
Mastery system = Character progression Love this system totally agree with you on this one
Elite specialization = alternate playstyle(not character progression) This is the aspect of the game so many players are up in arms over. 400 hero points for 1 traitline, a few utilities and 1 weapon for an alternate playstyle that is not better than the normal professions.
happy players are obviously playing HoT, unhappy players are on the forums (well unhappy and people who’ve just played HoT for the last few hours and decided to take a break to check up on the forums).
What happened to good MMO players back in EQ1 days where the fact that it took 6 months of playing 6 hours a day to get one weapon was a good thing..
I’m sorry, but I have a full time job that I work 40+ hours a week that pays me, so I can take care of those things called bills. And the playing the game is [not] it. I’m so tired of everyone thinking that they should play games like they are jobs.
Yup, like the vast majority of other players. What you think that you are talking to a bunch of 12 years old in summer vacation? Almost everybody is working to play bills.
Nobody is thinking that they should play game like they are jobs. There is a spectrum of difficulty between I have everything right aways with no effort and everything take ages to grind. Both of these extreme are bad, but it’s hard to get the right balance, because that balance depend on each individual.
For me player 2-3 hours per day after work is nothing because I don’t have kids and I have fun with my friend who play with me. Someone else might have problem with that because they got 3 kids and can only see their friend on the week end for example. Anet CAN’T please everybody. They will always be people that won’t be satisfied because it’s too easy or too long for them. The only thing anet can do is to split in the middle and create easier thing for more casual, while still creating harder stuff for more hardcore players.
It’s not a perfect system, but we doesn’t live in a perfect world so.
If Anet would of told us this would be Grind Wars, nobody would have bought it. Hence, a lot of people asking for a refund.
If Anet would of told us this would be Grind Wars, nobody would have bought it. Hence, a lot of people asking for a refund.
I don’t want a refund actually, I just want what I paid for. I, unlike some, am alright with the difficulty, and more or less fine with the mastery system, but the hero point grind has to go IMO.
Sometimes I wish ANet would go back to 2012 and re-watch their manifesto to bring them back down to earth.
This expansion has brought SO MUCH to do to the game.
Debatable, let’s see.
Massive new maps with TONS of events, bosses to kill, and exploration to be done.
4 maps total. Yes, large. But the total amount of content is reasonably limited. Still bigger than any of the original maps, but mostly stretched by having to revisit them to get the mastery-locked content.
A new story, that imo, is their best story yet. (Except how Mordremoth looked -.-)
Can not comment as I have not finished it. Heard it’s relatively short. I highly doubt it compares in size to PS. But based on LS1 and LS2 I do expect writing to be better.
A MASSIVE new WvW map that imo, is better than the old one.
On first inspection I tend to disagree. On anything other than tier 1, and/or prime-time these map are beautiful, giant, empty landscapes.
New Fractal levels to achieve.
This is honestly NOT new content. Yes work has been put into it that gave the old content a bit more energy, but this is simply recycled old content. Minimal time investment to produce.
And ontop of all of this, they found a unique way to continue progression without just upping the level cap as other games do. Their mastery system doesn’t make all our previous work obsolete, but still gives us something to work torwards.
Later in the post says you’ve played EQ1. I’ll base this on you playing during PoP or earlier. Remember Alternative Advancement there? That’s masteries in the nutshell. Yes, in EQ1 they were more impactful to the actual combat instead of being content locks. However this is really not exactly a unique or even new progression system.
We have so much new content and all I hear is people complaining that we have so much new content…..
Literally….that’s all I see. There’s so much to do and get done that I cant’ do it all in 2 days WAAAAAAAA.
Most people are not complaining about too much content. They are complaining about pointless grinds that are used to gate the said content. As I’ve said before, giving you one dungeon and making you grind 200 exp levels worth of exp is not a lot of content. Giving you 100 dungeons is.
What happened to good MMO players back in EQ1 days where the fact that it took 6 months of playing 6 hours a day to get one weapon was a good thing. And being given all the best gear in the game from 2 days of easy mode dungeons was a bad thing. Everything has flipped around….
Remember the EQ sub rates? Remember why they tanked? WoW was far more casual and appealed to portion of EQ population AND a large number of non-EQ players. People whined WoW was too casual on the release. Yet it showed that a ‘casual’ game can attract customers better than a ‘hardcore’ game. I remember 8 hour CRs in a failed PoF break. I remember camping pieces of my class weapon. I remember 12+ hours 72 man raid PoP clears. I have neither time nor desire to participate in those activities anymore. That’s why I am in GW2 and not in EQ.
So it takes a while to get your elite spec…..I still only have about half of mine because I’ve focused on Mastery and the story line. But my friend fully unlocked his DH 2 days ago….because he focused all his time around. Another friend is already into the 60’s in Fractals, because he focused all his time around it……this is how it should be. Your time is put into a certain thing and you are ahead of your friends because of it. That way when we group, we all have our own things that we know, and are good at. The way you guys seem to want it, everyone finishes everything day 2 and then we can spend 8 months killing Teq over and over again……
People are complaining about the fact that the available content is being artificially stretched by the use of gates. They are also complaining about locking the especs behind completing the new content, implying that you will unlock your espec just on time to stand around and look pretty in LA as you’ve done all HoT content already.
EDIT: I am not saying expansion is horrible or that all the doom and gloom is warranted. I am simply trying to look at the good and bad of the expansion. I feel that while it adds a lot of fun things to do, it is poorly structured and often uses mastery as an unnecessary gating mechanism.
(edited by Zania.8461)
I don't understand some of you....
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
Nobody is thinking that they should play game like they are jobs.
I know you’ve been here long enough to know better than this statement. There are plenty of people on these forums that feel that only the people that can play 10+ hours a day should have anything nice. And that is a ‘play the game likes its your job’ mentality.
Based on the OPs choice of example, he falls into that boat.
There is a spectrum of difficulty between I have everything right aways with no effort and everything take ages to grind. Both of these extreme are bad, but it’s hard to get the right balance, because that balance depend on each individual.
I’m aware of this, and I haven’t advocated for either extreme.
For me player 2-3 hours per day after work is nothing because I don’t have kids and I have fun with my friend who play with me. Someone else might have problem with that because they got 3 kids and can only see their friend on the week end for example. Anet CAN’T please everybody. They will always be people that won’t be satisfied because it’s too easy or too long for them. The only thing anet can do is to split in the middle and create easier thing for more casual, while still creating harder stuff for more hardcore players.
It’s not a perfect system, but we doesn’t live in a perfect world so.
Again, I’m aware it’s not a perfect system. You were not the target audience for my mini-rant.
happy players are obviously playing HoT, unhappy players are on the forums (well unhappy and people who’ve just played HoT for the last few hours and decided to take a break to check up on the forums).
If this is indeed true, the reports of largely empty HoT maps doesn’t bode well.