I hate HOT but want to enjoy it

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: Sartharina.3542

Sartharina.3542

Bleh… forum bug.

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: Rivindor.7258

Rivindor.7258

Basically you need to get in the right mindset. This is a deep jungle teeming with predators everywhere. This isn’t about running through the tulips on a nice sunny day. That’s Queensdale for you.

The playstyle you need to adopt in HoT is to fight – not run – your way through and take things one step at a time. Once you make it to your first outpost you have a very long chain of events that takes you through a lot of the areas and introduces you to all the creature types in a group setting. You’ll get a ton of rewards, xp, loot etc.

Just focus on the meta events and the story, and you’ll be surprised how fast the time flies. Verdant brink itself has weeks worth of content in it. You have 4 big metas, night event with a ton of different bosses and lots of places to explore.

There is a learning curve to all of this. Once you learn each creature they become easier to take down. I’m an elementalist main that has map completed all four zones and no longer touch core content other than its dungeons. It was hard, especially in full zerker, but now I rarely die and have adapted my build for the zone.

Quick tips:
- Food. Buy a stack of mango pies and use it as all purpose food that you have on nonstop. The vitality and constant hp regen(a mini heal signet) adds up.
- Summons. If you have summons use them. Helps a lot in soloing content. I use both elementals, the elite, and non elite on my ele. Other classes like ranger and necro are even better for this
- Team up. Pop your mentor tag and what appears to be an empty map suddenly you see people from all over showing up to event with you

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: battledrone.8315

battledrone.8315

I love playing GW2 core. Its a masterpiece in many ways.

In HOT my typical experience is:
1) need mastery and hero points
2) find some on map i dont have yet
3) get killed on way to new spot
(Or killled when i get there)

I feel like a big chicken as i dash and run away from mobs
Only to get swarmed and eaten by a bunch of baby raptors.

What am i doing wrong? Does anybody find this fun?

Any advice would be appreciated as id like to enjoy hot.

Thanks
Gf

So you dont like progression? Im sorry but it doesnt sound like rpgs are your cup of tea, I love those aspects of the game. Im only talking about your concern masteries and exploration.

a normal RPG would give the player the tools , to play the content
earning the rights, to play the content, is simply content stretching
thats a bad thing

How do you not have the tools? He said he doesnt like the masteries and sense of unlocking therefore, that tells they dont like a sense of progression which what is an rpg, you have the lfg tool, just because you cannot solo everything doesnt mean you dont have the tools:)

Im not trying to be rude its just how this sounds to me.

of course i like progression, but in this case, the annoyance is simply too much , to get the progression
much of the map is simply unavailable, unless you have all the relevant masteries
and, you can only GET those masteries, by playing on those maps
this is bad design, and the first nerf showed us how it was received by the majority of players
later they will nerf it even more, but it wont help much
imagine the waiters at a restaurant started hiding the chairs, and then told you to
“sit down and enjoy your meal”
i pay for entertainment..not annoyance

Actually, these maps are big and most events are doable without masteries in like VB, while exploring the map and doing Events and event chains while exploring will give enough EXP to continue to the places you can’t reach. Unless you run around avoid events and enemies you should not have been able to explore the map that you can explore without masteries without getting enough masteries to get to note places. Now the tricky part is to choose what mastery you want to learn. If you wanna max out gliding before anything else then you are doing it very wrong.

and thats the problem, i really hate events, so i dont do them
like i said, i like progression, but not for any price
BTW , if players really like some content, they will do it, regardless of the reward
much of the later content is purely reward based= its BAD content
proof? try nerfing the rewards, and see how many players will stay

You hate events? Is it just me or do you just not make much sense in this thread, events are a huge part of pve, and hot was for mostly pve, do you prefer hearts to level in pve then? And how is it bad design to earn stuff from those maps? Are you not doing the story line in hot or something?

This is why I question if you like rpgs, take for example some of the elder scrolls games, you needed to explore certain areas to find items, there are plenty of rpgs out there where you have static items until you unlock the area and explore it, in fact id say more then half the rpgs out there are like this. Its fine if you dont like rpgs or prefer them a certain way but dont call it bad design just because it isnt your prefrence.

WTH? should i adjust my opinion to YOUR preferences?
“bad design” is opinion , when its from one person
when metrics show the same, its not opinion, its a FACT
single player RPGs become stale very fast to me, i did dragon age a couple of times
didnt do ES, i dont like the artstyle

No I didnt say that at all but your complaining about rpg elements when clearly this is an mmorpg, im sorry if this sounds rude but its no ones else’s fault you didnt research the game before you bought it based on your prefrences or maybe you did and it just appeared different to you from reviews or whatever you may have watched and read.

I didnt say anything about these being mine either but these prefrences are standards in rpgs that was my point. Also you said it was a bad design when in fact it isnt, it may be a bad design in your opinion but thats because you dont prefer these kind of rpg elements therefor you where not clear and simply stating its bad design.

yep, i clearly hate RPGS
played wow for roughly 5 years, since vanilla, bought and played all the expansions
i have over 20 characters in this game too
aion, FF14, STO, LOTRO , i at least tried most of the big mmos
currently im mostly raiding in DCUO
hell, i even bought, and played the division, and i really suck at shooters
and im telling you: this expansion is nowhere near the core game
it might as well be a different game

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: battledrone.8315

battledrone.8315

Basically you need to get in the right mindset. This is a deep jungle teeming with predators everywhere. This isn’t about running through the tulips on a nice sunny day. That’s Queensdale for you.

The playstyle you need to adopt in HoT is to fight – not run – your way through and take things one step at a time. Once you make it to your first outpost you have a very long chain of events that takes you through a lot of the areas and introduces you to all the creature types in a group setting. You’ll get a ton of rewards, xp, loot etc.

Just focus on the meta events and the story, and you’ll be surprised how fast the time flies. Verdant brink itself has weeks worth of content in it. You have 4 big metas, night event with a ton of different bosses and lots of places to explore.

There is a learning curve to all of this. Once you learn each creature they become easier to take down. I’m an elementalist main that has map completed all four zones and no longer touch core content other than its dungeons. It was hard, especially in full zerker, but now I rarely die and have adapted my build for the zone.

Quick tips:
- Food. Buy a stack of mango pies and use it as all purpose food that you have on nonstop. The vitality and constant hp regen(a mini heal signet) adds up.
- Summons. If you have summons use them. Helps a lot in soloing content. I use both elementals, the elite, and non elite on my ele. Other classes like ranger and necro are even better for this
- Team up. Pop your mentor tag and what appears to be an empty map suddenly you see people from all over showing up to event with you

if they had made a new queensdale, i would take all my characters through it
i wont even complete one of the maguma zones on my main ranger
the mobs Arent the biggest issue anymore, its the maps
show me the content, and i will try to play it
i dont want to spend hours, just trying to FIND the right content

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I thought it was going to be too hard too. So I didn’t buy the expac and I certainly wasn’t going to pre-purchase it.

I’ve been in it about oh, two months now and I’m really enjoying it. I heard there was a patch that made things easier but I’m too much of a n00b to notice. What I can say is, it’s all a learning curve. As has been said, you can’t just stand and tank like
you used to – builds, gaining MP’s and HP’s… experiment until you find a thing that works..

As for the raptors, yes I got surprised once. Now my pet takes the brunt of ’em while I hail billions of arrows down on them from a distance. Works for me.

The patch made various things easier but it didn’t make any changes to the combat. It was more to do with currency acquisition, rewards in general and time commitment.

Almost true. Except that certain events were added that were just veteran events and certain champion events were turned into veteran events that can be easily soloed. And in some areas, the enemy population with thinned out making it easier to traverse those areas for a solo player. I’d definitely say those have to do with combat. They certainly make survival easier.

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: Ryou.2398

Ryou.2398

I love playing GW2 core. Its a masterpiece in many ways.

In HOT my typical experience is:
1) need mastery and hero points
2) find some on map i dont have yet
3) get killed on way to new spot
(Or killled when i get there)

I feel like a big chicken as i dash and run away from mobs
Only to get swarmed and eaten by a bunch of baby raptors.

What am i doing wrong? Does anybody find this fun?

Any advice would be appreciated as id like to enjoy hot.

Thanks
Gf

So you dont like progression? Im sorry but it doesnt sound like rpgs are your cup of tea, I love those aspects of the game. Im only talking about your concern masteries and exploration.

a normal RPG would give the player the tools , to play the content
earning the rights, to play the content, is simply content stretching
thats a bad thing

How do you not have the tools? He said he doesnt like the masteries and sense of unlocking therefore, that tells they dont like a sense of progression which what is an rpg, you have the lfg tool, just because you cannot solo everything doesnt mean you dont have the tools:)

Im not trying to be rude its just how this sounds to me.

of course i like progression, but in this case, the annoyance is simply too much , to get the progression
much of the map is simply unavailable, unless you have all the relevant masteries
and, you can only GET those masteries, by playing on those maps
this is bad design, and the first nerf showed us how it was received by the majority of players
later they will nerf it even more, but it wont help much
imagine the waiters at a restaurant started hiding the chairs, and then told you to
“sit down and enjoy your meal”
i pay for entertainment..not annoyance

Actually, these maps are big and most events are doable without masteries in like VB, while exploring the map and doing Events and event chains while exploring will give enough EXP to continue to the places you can’t reach. Unless you run around avoid events and enemies you should not have been able to explore the map that you can explore without masteries without getting enough masteries to get to note places. Now the tricky part is to choose what mastery you want to learn. If you wanna max out gliding before anything else then you are doing it very wrong.

and thats the problem, i really hate events, so i dont do them
like i said, i like progression, but not for any price
BTW , if players really like some content, they will do it, regardless of the reward
much of the later content is purely reward based= its BAD content
proof? try nerfing the rewards, and see how many players will stay

You hate events? Is it just me or do you just not make much sense in this thread, events are a huge part of pve, and hot was for mostly pve, do you prefer hearts to level in pve then? And how is it bad design to earn stuff from those maps? Are you not doing the story line in hot or something?

This is why I question if you like rpgs, take for example some of the elder scrolls games, you needed to explore certain areas to find items, there are plenty of rpgs out there where you have static items until you unlock the area and explore it, in fact id say more then half the rpgs out there are like this. Its fine if you dont like rpgs or prefer them a certain way but dont call it bad design just because it isnt your prefrence.

WTH? should i adjust my opinion to YOUR preferences?
“bad design” is opinion , when its from one person
when metrics show the same, its not opinion, its a FACT
single player RPGs become stale very fast to me, i did dragon age a couple of times
didnt do ES, i dont like the artstyle

No I didnt say that at all but your complaining about rpg elements when clearly this is an mmorpg, im sorry if this sounds rude but its no ones else’s fault you didnt research the game before you bought it based on your prefrences or maybe you did and it just appeared different to you from reviews or whatever you may have watched and read.

I didnt say anything about these being mine either but these prefrences are standards in rpgs that was my point. Also you said it was a bad design when in fact it isnt, it may be a bad design in your opinion but thats because you dont prefer these kind of rpg elements therefor you where not clear and simply stating its bad design.

yep, i clearly hate RPGS
played wow for roughly 5 years, since vanilla, bought and played all the expansions
i have over 20 characters in this game too
aion, FF14, STO, LOTRO , i at least tried most of the big mmos
currently im mostly raiding in DCUO
hell, i even bought, and played the division, and i really suck at shooters
and im telling you: this expansion is nowhere near the core game
it might as well be a different game

I dont think you understand what I said originally in every single one of those mmorpgs you still have to get certain gear and things before you can access certain content, that is essentially the same thing behind mastery unlocks or any real rpg element for that matter.

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: battledrone.8315

battledrone.8315

I love playing GW2 core. Its a masterpiece in many ways.

In HOT my typical experience is:
1) need mastery and hero points
2) find some on map i dont have yet
3) get killed on way to new spot
(Or killled when i get there)

I feel like a big chicken as i dash and run away from mobs
Only to get swarmed and eaten by a bunch of baby raptors.

What am i doing wrong? Does anybody find this fun?

Any advice would be appreciated as id like to enjoy hot.

Thanks
Gf

So you dont like progression? Im sorry but it doesnt sound like rpgs are your cup of tea, I love those aspects of the game. Im only talking about your concern masteries and exploration.

a normal RPG would give the player the tools , to play the content
earning the rights, to play the content, is simply content stretching
thats a bad thing

How do you not have the tools? He said he doesnt like the masteries and sense of unlocking therefore, that tells they dont like a sense of progression which what is an rpg, you have the lfg tool, just because you cannot solo everything doesnt mean you dont have the tools:)

Im not trying to be rude its just how this sounds to me.

of course i like progression, but in this case, the annoyance is simply too much , to get the progression
much of the map is simply unavailable, unless you have all the relevant masteries
and, you can only GET those masteries, by playing on those maps
this is bad design, and the first nerf showed us how it was received by the majority of players
later they will nerf it even more, but it wont help much
imagine the waiters at a restaurant started hiding the chairs, and then told you to
“sit down and enjoy your meal”
i pay for entertainment..not annoyance

Actually, these maps are big and most events are doable without masteries in like VB, while exploring the map and doing Events and event chains while exploring will give enough EXP to continue to the places you can’t reach. Unless you run around avoid events and enemies you should not have been able to explore the map that you can explore without masteries without getting enough masteries to get to note places. Now the tricky part is to choose what mastery you want to learn. If you wanna max out gliding before anything else then you are doing it very wrong.

and thats the problem, i really hate events, so i dont do them
like i said, i like progression, but not for any price
BTW , if players really like some content, they will do it, regardless of the reward
much of the later content is purely reward based= its BAD content
proof? try nerfing the rewards, and see how many players will stay

You hate events? Is it just me or do you just not make much sense in this thread, events are a huge part of pve, and hot was for mostly pve, do you prefer hearts to level in pve then? And how is it bad design to earn stuff from those maps? Are you not doing the story line in hot or something?

This is why I question if you like rpgs, take for example some of the elder scrolls games, you needed to explore certain areas to find items, there are plenty of rpgs out there where you have static items until you unlock the area and explore it, in fact id say more then half the rpgs out there are like this. Its fine if you dont like rpgs or prefer them a certain way but dont call it bad design just because it isnt your prefrence.

WTH? should i adjust my opinion to YOUR preferences?
“bad design” is opinion , when its from one person
when metrics show the same, its not opinion, its a FACT
single player RPGs become stale very fast to me, i did dragon age a couple of times
didnt do ES, i dont like the artstyle

No I didnt say that at all but your complaining about rpg elements when clearly this is an mmorpg, im sorry if this sounds rude but its no ones else’s fault you didnt research the game before you bought it based on your prefrences or maybe you did and it just appeared different to you from reviews or whatever you may have watched and read.

I didnt say anything about these being mine either but these prefrences are standards in rpgs that was my point. Also you said it was a bad design when in fact it isnt, it may be a bad design in your opinion but thats because you dont prefer these kind of rpg elements therefor you where not clear and simply stating its bad design.

yep, i clearly hate RPGS
played wow for roughly 5 years, since vanilla, bought and played all the expansions
i have over 20 characters in this game too
aion, FF14, STO, LOTRO , i at least tried most of the big mmos
currently im mostly raiding in DCUO
hell, i even bought, and played the division, and i really suck at shooters
and im telling you: this expansion is nowhere near the core game
it might as well be a different game

I dont think you understand what I said originally in every single one of those mmorpgs you still have to get certain gear and things before you can access certain content, that is essentially the same thing behind mastery unlocks or any real rpg element for that matter.

oh, i understand completely
do A to get B, thats how these games work
the problem here, is that A is overwhelming, and B is the opposite
its always bad for a game, when the player thinks" why the hell am i doing this?"
when progression gets too hard , or slow, most players dont research, or"git gud"
they just log on to an easier game

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: Ryou.2398

Ryou.2398

I love playing GW2 core. Its a masterpiece in many ways.

In HOT my typical experience is:
1) need mastery and hero points
2) find some on map i dont have yet
3) get killed on way to new spot
(Or killled when i get there)

I feel like a big chicken as i dash and run away from mobs
Only to get swarmed and eaten by a bunch of baby raptors.

What am i doing wrong? Does anybody find this fun?

Any advice would be appreciated as id like to enjoy hot.

Thanks
Gf

So you dont like progression? Im sorry but it doesnt sound like rpgs are your cup of tea, I love those aspects of the game. Im only talking about your concern masteries and exploration.

a normal RPG would give the player the tools , to play the content
earning the rights, to play the content, is simply content stretching
thats a bad thing

How do you not have the tools? He said he doesnt like the masteries and sense of unlocking therefore, that tells they dont like a sense of progression which what is an rpg, you have the lfg tool, just because you cannot solo everything doesnt mean you dont have the tools:)

Im not trying to be rude its just how this sounds to me.

of course i like progression, but in this case, the annoyance is simply too much , to get the progression
much of the map is simply unavailable, unless you have all the relevant masteries
and, you can only GET those masteries, by playing on those maps
this is bad design, and the first nerf showed us how it was received by the majority of players
later they will nerf it even more, but it wont help much
imagine the waiters at a restaurant started hiding the chairs, and then told you to
“sit down and enjoy your meal”
i pay for entertainment..not annoyance

Actually, these maps are big and most events are doable without masteries in like VB, while exploring the map and doing Events and event chains while exploring will give enough EXP to continue to the places you can’t reach. Unless you run around avoid events and enemies you should not have been able to explore the map that you can explore without masteries without getting enough masteries to get to note places. Now the tricky part is to choose what mastery you want to learn. If you wanna max out gliding before anything else then you are doing it very wrong.

and thats the problem, i really hate events, so i dont do them
like i said, i like progression, but not for any price
BTW , if players really like some content, they will do it, regardless of the reward
much of the later content is purely reward based= its BAD content
proof? try nerfing the rewards, and see how many players will stay

You hate events? Is it just me or do you just not make much sense in this thread, events are a huge part of pve, and hot was for mostly pve, do you prefer hearts to level in pve then? And how is it bad design to earn stuff from those maps? Are you not doing the story line in hot or something?

This is why I question if you like rpgs, take for example some of the elder scrolls games, you needed to explore certain areas to find items, there are plenty of rpgs out there where you have static items until you unlock the area and explore it, in fact id say more then half the rpgs out there are like this. Its fine if you dont like rpgs or prefer them a certain way but dont call it bad design just because it isnt your prefrence.

WTH? should i adjust my opinion to YOUR preferences?
“bad design” is opinion , when its from one person
when metrics show the same, its not opinion, its a FACT
single player RPGs become stale very fast to me, i did dragon age a couple of times
didnt do ES, i dont like the artstyle

No I didnt say that at all but your complaining about rpg elements when clearly this is an mmorpg, im sorry if this sounds rude but its no ones else’s fault you didnt research the game before you bought it based on your prefrences or maybe you did and it just appeared different to you from reviews or whatever you may have watched and read.

I didnt say anything about these being mine either but these prefrences are standards in rpgs that was my point. Also you said it was a bad design when in fact it isnt, it may be a bad design in your opinion but thats because you dont prefer these kind of rpg elements therefor you where not clear and simply stating its bad design.

yep, i clearly hate RPGS
played wow for roughly 5 years, since vanilla, bought and played all the expansions
i have over 20 characters in this game too
aion, FF14, STO, LOTRO , i at least tried most of the big mmos
currently im mostly raiding in DCUO
hell, i even bought, and played the division, and i really suck at shooters
and im telling you: this expansion is nowhere near the core game
it might as well be a different game

I dont think you understand what I said originally in every single one of those mmorpgs you still have to get certain gear and things before you can access certain content, that is essentially the same thing behind mastery unlocks or any real rpg element for that matter.

oh, i understand completely
do A to get B, thats how these games work
the problem here, is that A is overwhelming, and B is the opposite
its always bad for a game, when the player thinks" why the hell am i doing this?"
when progression gets too hard , or slow, most players dont research, or"git gud"
they just log on to an easier game

How is a more overwhelming in this mmo compared to those others? Thats just not true, you do know masteries are account bound right?

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

The playstyle you need to adopt in HoT is to fight – not run – your way through and take things one step at a time.

Or.. you could run through, as I do on my mesmer. With blink, decoy and mass invis I can bypass a lot of critters and avoid fighting altogether. By all means fight if you want to, but it doesn’t have to be the only available play style. You have options. Constant fighting can get a little dull. Sometimes you just want to get somewhere, you know?

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: battledrone.8315

battledrone.8315

I love playing GW2 core. Its a masterpiece in many ways.

In HOT my typical experience is:
1) need mastery and hero points
2) find some on map i dont have yet
3) get killed on way to new spot
(Or killled when i get there)

I feel like a big chicken as i dash and run away from mobs
Only to get swarmed and eaten by a bunch of baby raptors.

What am i doing wrong? Does anybody find this fun?

Any advice would be appreciated as id like to enjoy hot.

Thanks
Gf

So you dont like progression? Im sorry but it doesnt sound like rpgs are your cup of tea, I love those aspects of the game. Im only talking about your concern masteries and exploration.

a normal RPG would give the player the tools , to play the content
earning the rights, to play the content, is simply content stretching
thats a bad thing

How do you not have the tools? He said he doesnt like the masteries and sense of unlocking therefore, that tells they dont like a sense of progression which what is an rpg, you have the lfg tool, just because you cannot solo everything doesnt mean you dont have the tools:)

Im not trying to be rude its just how this sounds to me.

of course i like progression, but in this case, the annoyance is simply too much , to get the progression
much of the map is simply unavailable, unless you have all the relevant masteries
and, you can only GET those masteries, by playing on those maps
this is bad design, and the first nerf showed us how it was received by the majority of players
later they will nerf it even more, but it wont help much
imagine the waiters at a restaurant started hiding the chairs, and then told you to
“sit down and enjoy your meal”
i pay for entertainment..not annoyance

Actually, these maps are big and most events are doable without masteries in like VB, while exploring the map and doing Events and event chains while exploring will give enough EXP to continue to the places you can’t reach. Unless you run around avoid events and enemies you should not have been able to explore the map that you can explore without masteries without getting enough masteries to get to note places. Now the tricky part is to choose what mastery you want to learn. If you wanna max out gliding before anything else then you are doing it very wrong.

and thats the problem, i really hate events, so i dont do them
like i said, i like progression, but not for any price
BTW , if players really like some content, they will do it, regardless of the reward
much of the later content is purely reward based= its BAD content
proof? try nerfing the rewards, and see how many players will stay

You hate events? Is it just me or do you just not make much sense in this thread, events are a huge part of pve, and hot was for mostly pve, do you prefer hearts to level in pve then? And how is it bad design to earn stuff from those maps? Are you not doing the story line in hot or something?

This is why I question if you like rpgs, take for example some of the elder scrolls games, you needed to explore certain areas to find items, there are plenty of rpgs out there where you have static items until you unlock the area and explore it, in fact id say more then half the rpgs out there are like this. Its fine if you dont like rpgs or prefer them a certain way but dont call it bad design just because it isnt your prefrence.

WTH? should i adjust my opinion to YOUR preferences?
“bad design” is opinion , when its from one person
when metrics show the same, its not opinion, its a FACT
single player RPGs become stale very fast to me, i did dragon age a couple of times
didnt do ES, i dont like the artstyle

No I didnt say that at all but your complaining about rpg elements when clearly this is an mmorpg, im sorry if this sounds rude but its no ones else’s fault you didnt research the game before you bought it based on your prefrences or maybe you did and it just appeared different to you from reviews or whatever you may have watched and read.

I didnt say anything about these being mine either but these prefrences are standards in rpgs that was my point. Also you said it was a bad design when in fact it isnt, it may be a bad design in your opinion but thats because you dont prefer these kind of rpg elements therefor you where not clear and simply stating its bad design.

yep, i clearly hate RPGS
played wow for roughly 5 years, since vanilla, bought and played all the expansions
i have over 20 characters in this game too
aion, FF14, STO, LOTRO , i at least tried most of the big mmos
currently im mostly raiding in DCUO
hell, i even bought, and played the division, and i really suck at shooters
and im telling you: this expansion is nowhere near the core game
it might as well be a different game

I dont think you understand what I said originally in every single one of those mmorpgs you still have to get certain gear and things before you can access certain content, that is essentially the same thing behind mastery unlocks or any real rpg element for that matter.

oh, i understand completely
do A to get B, thats how these games work
the problem here, is that A is overwhelming, and B is the opposite
its always bad for a game, when the player thinks" why the hell am i doing this?"
when progression gets too hard , or slow, most players dont research, or"git gud"
they just log on to an easier game

How is a more overwhelming in this mmo compared to those others? Thats just not true, you do know masteries are account bound right?

i know..do YOU know, what those masteries are needed for?
to unlock the "open world " of maguma jungle…that i had to pay for in the first place
this is the way of a F2P mmo, but they used it on their B2P expansion
this will bite them, when the next expansion comes out
no matter how good it is, it will sell even worse, than hot did

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I love playing GW2 core. Its a masterpiece in many ways.

In HOT my typical experience is:
1) need mastery and hero points
2) find some on map i dont have yet
3) get killed on way to new spot
(Or killled when i get there)

I feel like a big chicken as i dash and run away from mobs
Only to get swarmed and eaten by a bunch of baby raptors.

What am i doing wrong? Does anybody find this fun?

Any advice would be appreciated as id like to enjoy hot.

Thanks
Gf

So you dont like progression? Im sorry but it doesnt sound like rpgs are your cup of tea, I love those aspects of the game. Im only talking about your concern masteries and exploration.

a normal RPG would give the player the tools , to play the content
earning the rights, to play the content, is simply content stretching
thats a bad thing

How do you not have the tools? He said he doesnt like the masteries and sense of unlocking therefore, that tells they dont like a sense of progression which what is an rpg, you have the lfg tool, just because you cannot solo everything doesnt mean you dont have the tools:)

Im not trying to be rude its just how this sounds to me.

of course i like progression, but in this case, the annoyance is simply too much , to get the progression
much of the map is simply unavailable, unless you have all the relevant masteries
and, you can only GET those masteries, by playing on those maps
this is bad design, and the first nerf showed us how it was received by the majority of players
later they will nerf it even more, but it wont help much
imagine the waiters at a restaurant started hiding the chairs, and then told you to
“sit down and enjoy your meal”
i pay for entertainment..not annoyance

Actually, these maps are big and most events are doable without masteries in like VB, while exploring the map and doing Events and event chains while exploring will give enough EXP to continue to the places you can’t reach. Unless you run around avoid events and enemies you should not have been able to explore the map that you can explore without masteries without getting enough masteries to get to note places. Now the tricky part is to choose what mastery you want to learn. If you wanna max out gliding before anything else then you are doing it very wrong.

and thats the problem, i really hate events, so i dont do them
like i said, i like progression, but not for any price
BTW , if players really like some content, they will do it, regardless of the reward
much of the later content is purely reward based= its BAD content
proof? try nerfing the rewards, and see how many players will stay

You hate events? Is it just me or do you just not make much sense in this thread, events are a huge part of pve, and hot was for mostly pve, do you prefer hearts to level in pve then? And how is it bad design to earn stuff from those maps? Are you not doing the story line in hot or something?

This is why I question if you like rpgs, take for example some of the elder scrolls games, you needed to explore certain areas to find items, there are plenty of rpgs out there where you have static items until you unlock the area and explore it, in fact id say more then half the rpgs out there are like this. Its fine if you dont like rpgs or prefer them a certain way but dont call it bad design just because it isnt your prefrence.

WTH? should i adjust my opinion to YOUR preferences?
“bad design” is opinion , when its from one person
when metrics show the same, its not opinion, its a FACT
single player RPGs become stale very fast to me, i did dragon age a couple of times
didnt do ES, i dont like the artstyle

No I didnt say that at all but your complaining about rpg elements when clearly this is an mmorpg, im sorry if this sounds rude but its no ones else’s fault you didnt research the game before you bought it based on your prefrences or maybe you did and it just appeared different to you from reviews or whatever you may have watched and read.

I didnt say anything about these being mine either but these prefrences are standards in rpgs that was my point. Also you said it was a bad design when in fact it isnt, it may be a bad design in your opinion but thats because you dont prefer these kind of rpg elements therefor you where not clear and simply stating its bad design.

yep, i clearly hate RPGS
played wow for roughly 5 years, since vanilla, bought and played all the expansions
i have over 20 characters in this game too
aion, FF14, STO, LOTRO , i at least tried most of the big mmos
currently im mostly raiding in DCUO
hell, i even bought, and played the division, and i really suck at shooters
and im telling you: this expansion is nowhere near the core game
it might as well be a different game

I dont think you understand what I said originally in every single one of those mmorpgs you still have to get certain gear and things before you can access certain content, that is essentially the same thing behind mastery unlocks or any real rpg element for that matter.

oh, i understand completely
do A to get B, thats how these games work
the problem here, is that A is overwhelming, and B is the opposite
its always bad for a game, when the player thinks" why the hell am i doing this?"
when progression gets too hard , or slow, most players dont research, or"git gud"
they just log on to an easier game

How is a more overwhelming in this mmo compared to those others? Thats just not true, you do know masteries are account bound right?

i know..do YOU know, what those masteries are needed for?
to unlock the "open world " of maguma jungle…that i had to pay for in the first place
this is the way of a F2P mmo, but they used it on their B2P expansion
this will bite them, when the next expansion comes out
no matter how good it is, it will sell even worse, than hot did

It’s not going to bite them. It’s called progression. Only a small percentage of the masteries are required to unlock the zones and those go pretty fast. You don’t need most of them. The most important ones, arguably are the lowest ones. The rest you can do at your leisure.

And the way of the free to play MMO isn’t to gate of content. The way of the free to play MMO is to gate of content for extra pay. This is different.

Most games make you level to get to the content, and this isn’t really that much different. That is to say, in most MMOs, you can’t access content until you go through something else. WoW is like that. Every MMO I can think of is like that.

The only difference here is that your stats don’t go up when you do it. But I don’t understand how this is different than leveling in other MMOs when expansions come out, so I have no clue why you think there’d be a backlash.

In fact, in most MMOs it’s even worse, because in most MMOs after you get to max level, you then have to start getting gear to progress, which is RNG based and limited to raids.

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: Dashingsteel.3410

Dashingsteel.3410

If they would lose the mastery points and let filling the mastery bar with experience unlock the mastery, HoT would have been much better. This horizontal progression is nothing like leveling to 80. When you level to 80 you can choose which content you want to play in pve. HoT leveling funnels you into “Mastery points” therefore stifling a players choice to play content they enjoy.

HoT is all about preparing to have fun

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: Rivindor.7258

Rivindor.7258

battledrone

if they had made a new queensdale, i would take all my characters through it
i wont even complete one of the maguma zones on my main ranger
the mobs Arent the biggest issue anymore, its the maps
show me the content, and i will try to play it
i dont want to spend hours, just trying to FIND the right content

No offense but, my post was directed towards Ghostfire, and not you. He wants to enjoy the content, so I’m giving him my tips on how to do so. I have no interest in helping those who do not want to enjoy the content and have made up their minds to avoid it. I don’t even know what ‘right content’ means?

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

If they would lose the mastery points and let filling the mastery bar with experience unlock the mastery, HoT would have been much better. This horizontal progression is nothing like leveling to 80. When you level to 80 you can choose which content you want to play in pve. HoT leveling funnels you into “Mastery points” therefore stifling a players choice to play content they enjoy.

HoT is all about preparing to have fun

The amount of mastery points you need to unlock the necessary points are minimal… like a few. Now considering you get one for jut doing the story which unlocks gliding. That leaves about 4 other points that you NEED.

Most of those are just communes in VB just like anything else. But it’s even easier that that.

If you play the story you get one. That allows you to unlock gliding. Gliding gives you the ability to continue the story. That unlocks another point which gives you mushroom jumping.

The mushroom jumping allows you to finish another story which puts you in pretty good nick to get updraft use, which takes you most of the way.

There are two commune mastery points, just communes in the very beginning of VB which gets you enough points to level updraft use which takes you furhter into the story which gets you more mastery points.

Yes, as you go higher, you need more and that becomes more and more challenging, which is the progression aspect. You don’t really need much more than that.

And one of the earliest advetures is absolutely the easiest adventure of all of them which takes minutes and gives you another two mastery points.

You’re talking about something that takes relatively little time when compared to leveling in other games.

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: Valento.9852

Valento.9852

I’m glad OP changed his mind. Sometimes people only need advice, instead of “lulz dis so obvious, L2P noob” statements. Altruism is lacking nowadays…

Attempts at ele specs:
Shaman
Conjurer

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: Ryou.2398

Ryou.2398

I love playing GW2 core. Its a masterpiece in many ways.

In HOT my typical experience is:
1) need mastery and hero points
2) find some on map i dont have yet
3) get killed on way to new spot
(Or killled when i get there)

I feel like a big chicken as i dash and run away from mobs
Only to get swarmed and eaten by a bunch of baby raptors.

What am i doing wrong? Does anybody find this fun?

Any advice would be appreciated as id like to enjoy hot.

Thanks
Gf

So you dont like progression? Im sorry but it doesnt sound like rpgs are your cup of tea, I love those aspects of the game. Im only talking about your concern masteries and exploration.

a normal RPG would give the player the tools , to play the content
earning the rights, to play the content, is simply content stretching
thats a bad thing

How do you not have the tools? He said he doesnt like the masteries and sense of unlocking therefore, that tells they dont like a sense of progression which what is an rpg, you have the lfg tool, just because you cannot solo everything doesnt mean you dont have the tools:)

Im not trying to be rude its just how this sounds to me.

of course i like progression, but in this case, the annoyance is simply too much , to get the progression
much of the map is simply unavailable, unless you have all the relevant masteries
and, you can only GET those masteries, by playing on those maps
this is bad design, and the first nerf showed us how it was received by the majority of players
later they will nerf it even more, but it wont help much
imagine the waiters at a restaurant started hiding the chairs, and then told you to
“sit down and enjoy your meal”
i pay for entertainment..not annoyance

Actually, these maps are big and most events are doable without masteries in like VB, while exploring the map and doing Events and event chains while exploring will give enough EXP to continue to the places you can’t reach. Unless you run around avoid events and enemies you should not have been able to explore the map that you can explore without masteries without getting enough masteries to get to note places. Now the tricky part is to choose what mastery you want to learn. If you wanna max out gliding before anything else then you are doing it very wrong.

and thats the problem, i really hate events, so i dont do them
like i said, i like progression, but not for any price
BTW , if players really like some content, they will do it, regardless of the reward
much of the later content is purely reward based= its BAD content
proof? try nerfing the rewards, and see how many players will stay

You hate events? Is it just me or do you just not make much sense in this thread, events are a huge part of pve, and hot was for mostly pve, do you prefer hearts to level in pve then? And how is it bad design to earn stuff from those maps? Are you not doing the story line in hot or something?

This is why I question if you like rpgs, take for example some of the elder scrolls games, you needed to explore certain areas to find items, there are plenty of rpgs out there where you have static items until you unlock the area and explore it, in fact id say more then half the rpgs out there are like this. Its fine if you dont like rpgs or prefer them a certain way but dont call it bad design just because it isnt your prefrence.

WTH? should i adjust my opinion to YOUR preferences?
“bad design” is opinion , when its from one person
when metrics show the same, its not opinion, its a FACT
single player RPGs become stale very fast to me, i did dragon age a couple of times
didnt do ES, i dont like the artstyle

No I didnt say that at all but your complaining about rpg elements when clearly this is an mmorpg, im sorry if this sounds rude but its no ones else’s fault you didnt research the game before you bought it based on your prefrences or maybe you did and it just appeared different to you from reviews or whatever you may have watched and read.

I didnt say anything about these being mine either but these prefrences are standards in rpgs that was my point. Also you said it was a bad design when in fact it isnt, it may be a bad design in your opinion but thats because you dont prefer these kind of rpg elements therefor you where not clear and simply stating its bad design.

yep, i clearly hate RPGS
played wow for roughly 5 years, since vanilla, bought and played all the expansions
i have over 20 characters in this game too
aion, FF14, STO, LOTRO , i at least tried most of the big mmos
currently im mostly raiding in DCUO
hell, i even bought, and played the division, and i really suck at shooters
and im telling you: this expansion is nowhere near the core game
it might as well be a different game

I dont think you understand what I said originally in every single one of those mmorpgs you still have to get certain gear and things before you can access certain content, that is essentially the same thing behind mastery unlocks or any real rpg element for that matter.

oh, i understand completely
do A to get B, thats how these games work
the problem here, is that A is overwhelming, and B is the opposite
its always bad for a game, when the player thinks" why the hell am i doing this?"
when progression gets too hard , or slow, most players dont research, or"git gud"
they just log on to an easier game

How is a more overwhelming in this mmo compared to those others? Thats just not true, you do know masteries are account bound right?

i know..do YOU know, what those masteries are needed for?
to unlock the "open world " of maguma jungle…that i had to pay for in the first place
this is the way of a F2P mmo, but they used it on their B2P expansion
this will bite them, when the next expansion comes out
no matter how good it is, it will sell even worse, than hot did

It’s not going to bite them. It’s called progression. Only a small percentage of the masteries are required to unlock the zones and those go pretty fast. You don’t need most of them. The most important ones, arguably are the lowest ones. The rest you can do at your leisure.

And the way of the free to play MMO isn’t to gate of content. The way of the free to play MMO is to gate of content for extra pay. This is different.

Most games make you level to get to the content, and this isn’t really that much different. That is to say, in most MMOs, you can’t access content until you go through something else. WoW is like that. Every MMO I can think of is like that.

The only difference here is that your stats don’t go up when you do it. But I don’t understand how this is different than leveling in other MMOs when expansions come out, so I have no clue why you think there’d be a backlash.

In fact, in most MMOs it’s even worse, because in most MMOs after you get to max level, you then have to start getting gear to progress, which is RNG based and limited to raids.

Well I have nothing to add, you covered everything I was trying to say, I just want people to think outside the box and realize a sense of progression is a good thing, instant gratification really isnt.

I hope the op does change his mind and enjoys it, I wish you the best op.

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

I enjoyed the feeling of progressing various skills which the mastery system provided. There was a definite feeling of envy when I only had basic gliding and others flew over me on the ley lines. And that feeling becomes satisfaction (and a little bit of smugness, I admit) when I was able to fly along the ley lines and gaze down upon the unwashed masses. There are arguably things about the masteries that frustrate me, such as the waste of xp after they’re capped, but overall the masteries are something I appreciate.

I’m glad to hear the OP is enjoying HOT now. I know I am.

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: battledrone.8315

battledrone.8315

I love playing GW2 core. Its a masterpiece in many ways.

In HOT my typical experience is:
1) need mastery and hero points
2) find some on map i dont have yet
3) get killed on way to new spot
(Or killled when i get there)

I feel like a big chicken as i dash and run away from mobs
Only to get swarmed and eaten by a bunch of baby raptors.

What am i doing wrong? Does anybody find this fun?

Any advice would be appreciated as id like to enjoy hot.

Thanks
Gf

So you dont like progression? Im sorry but it doesnt sound like rpgs are your cup of tea, I love those aspects of the game. Im only talking about your concern masteries and exploration.

a normal RPG would give the player the tools , to play the content
earning the rights, to play the content, is simply content stretching
thats a bad thing

How do you not have the tools? He said he doesnt like the masteries and sense of unlocking therefore, that tells they dont like a sense of progression which what is an rpg, you have the lfg tool, just because you cannot solo everything doesnt mean you dont have the tools:)

Im not trying to be rude its just how this sounds to me.

of course i like progression, but in this case, the annoyance is simply too much , to get the progression
much of the map is simply unavailable, unless you have all the relevant masteries
and, you can only GET those masteries, by playing on those maps
this is bad design, and the first nerf showed us how it was received by the majority of players
later they will nerf it even more, but it wont help much
imagine the waiters at a restaurant started hiding the chairs, and then told you to
“sit down and enjoy your meal”
i pay for entertainment..not annoyance

Actually, these maps are big and most events are doable without masteries in like VB, while exploring the map and doing Events and event chains while exploring will give enough EXP to continue to the places you can’t reach. Unless you run around avoid events and enemies you should not have been able to explore the map that you can explore without masteries without getting enough masteries to get to note places. Now the tricky part is to choose what mastery you want to learn. If you wanna max out gliding before anything else then you are doing it very wrong.

and thats the problem, i really hate events, so i dont do them
like i said, i like progression, but not for any price
BTW , if players really like some content, they will do it, regardless of the reward
much of the later content is purely reward based= its BAD content
proof? try nerfing the rewards, and see how many players will stay

You hate events? Is it just me or do you just not make much sense in this thread, events are a huge part of pve, and hot was for mostly pve, do you prefer hearts to level in pve then? And how is it bad design to earn stuff from those maps? Are you not doing the story line in hot or something?

This is why I question if you like rpgs, take for example some of the elder scrolls games, you needed to explore certain areas to find items, there are plenty of rpgs out there where you have static items until you unlock the area and explore it, in fact id say more then half the rpgs out there are like this. Its fine if you dont like rpgs or prefer them a certain way but dont call it bad design just because it isnt your prefrence.

WTH? should i adjust my opinion to YOUR preferences?
“bad design” is opinion , when its from one person
when metrics show the same, its not opinion, its a FACT
single player RPGs become stale very fast to me, i did dragon age a couple of times
didnt do ES, i dont like the artstyle

No I didnt say that at all but your complaining about rpg elements when clearly this is an mmorpg, im sorry if this sounds rude but its no ones else’s fault you didnt research the game before you bought it based on your prefrences or maybe you did and it just appeared different to you from reviews or whatever you may have watched and read.

I didnt say anything about these being mine either but these prefrences are standards in rpgs that was my point. Also you said it was a bad design when in fact it isnt, it may be a bad design in your opinion but thats because you dont prefer these kind of rpg elements therefor you where not clear and simply stating its bad design.

yep, i clearly hate RPGS
played wow for roughly 5 years, since vanilla, bought and played all the expansions
i have over 20 characters in this game too
aion, FF14, STO, LOTRO , i at least tried most of the big mmos
currently im mostly raiding in DCUO
hell, i even bought, and played the division, and i really suck at shooters
and im telling you: this expansion is nowhere near the core game
it might as well be a different game

I dont think you understand what I said originally in every single one of those mmorpgs you still have to get certain gear and things before you can access certain content, that is essentially the same thing behind mastery unlocks or any real rpg element for that matter.

oh, i understand completely
do A to get B, thats how these games work
the problem here, is that A is overwhelming, and B is the opposite
its always bad for a game, when the player thinks" why the hell am i doing this?"
when progression gets too hard , or slow, most players dont research, or"git gud"
they just log on to an easier game

How is a more overwhelming in this mmo compared to those others? Thats just not true, you do know masteries are account bound right?

i know..do YOU know, what those masteries are needed for?
to unlock the "open world " of maguma jungle…that i had to pay for in the first place
this is the way of a F2P mmo, but they used it on their B2P expansion
this will bite them, when the next expansion comes out
no matter how good it is, it will sell even worse, than hot did

It’s not going to bite them. It’s called progression. Only a small percentage of the masteries are required to unlock the zones and those go pretty fast. You don’t need most of them. The most important ones, arguably are the lowest ones. The rest you can do at your leisure.

And the way of the free to play MMO isn’t to gate of content. The way of the free to play MMO is to gate of content for extra pay. This is different.

Most games make you level to get to the content, and this isn’t really that much different. That is to say, in most MMOs, you can’t access content until you go through something else. WoW is like that. Every MMO I can think of is like that.

The only difference here is that your stats don’t go up when you do it. But I don’t understand how this is different than leveling in other MMOs when expansions come out, so I have no clue why you think there’d be a backlash.

In fact, in most MMOs it’s even worse, because in most MMOs after you get to max level, you then have to start getting gear to progress, which is RNG based and limited to raids.

Well I have nothing to add, you covered everything I was trying to say, I just want people to think outside the box and realize a sense of progression is a good thing, instant gratification really isnt.

I hope the op does change his mind and enjoys it, I wish you the best op.

you said it yourself: the stats dont go up
the mobs get harder, but i dont get better
this NOT the way of a normal mmo
get better gear then..so, they made a gear check for open world content?

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: Crossaber.8934

Crossaber.8934

I love playing GW2 core. Its a masterpiece in many ways.

In HOT my typical experience is:
1) need mastery and hero points
2) find some on map i dont have yet
3) get killed on way to new spot
(Or killled when i get there)

I feel like a big chicken as i dash and run away from mobs
Only to get swarmed and eaten by a bunch of baby raptors.

What am i doing wrong? Does anybody find this fun?

Any advice would be appreciated as id like to enjoy hot.

Thanks
Gf

So you dont like progression? Im sorry but it doesnt sound like rpgs are your cup of tea, I love those aspects of the game. Im only talking about your concern masteries and exploration.

a normal RPG would give the player the tools , to play the content
earning the rights, to play the content, is simply content stretching
thats a bad thing

How do you not have the tools? He said he doesnt like the masteries and sense of unlocking therefore, that tells they dont like a sense of progression which what is an rpg, you have the lfg tool, just because you cannot solo everything doesnt mean you dont have the tools:)

Im not trying to be rude its just how this sounds to me.

of course i like progression, but in this case, the annoyance is simply too much , to get the progression
much of the map is simply unavailable, unless you have all the relevant masteries
and, you can only GET those masteries, by playing on those maps
this is bad design, and the first nerf showed us how it was received by the majority of players
later they will nerf it even more, but it wont help much
imagine the waiters at a restaurant started hiding the chairs, and then told you to
“sit down and enjoy your meal”
i pay for entertainment..not annoyance

Actually, these maps are big and most events are doable without masteries in like VB, while exploring the map and doing Events and event chains while exploring will give enough EXP to continue to the places you can’t reach. Unless you run around avoid events and enemies you should not have been able to explore the map that you can explore without masteries without getting enough masteries to get to note places. Now the tricky part is to choose what mastery you want to learn. If you wanna max out gliding before anything else then you are doing it very wrong.

and thats the problem, i really hate events, so i dont do them
like i said, i like progression, but not for any price
BTW , if players really like some content, they will do it, regardless of the reward
much of the later content is purely reward based= its BAD content
proof? try nerfing the rewards, and see how many players will stay

You hate events? Is it just me or do you just not make much sense in this thread, events are a huge part of pve, and hot was for mostly pve, do you prefer hearts to level in pve then? And how is it bad design to earn stuff from those maps? Are you not doing the story line in hot or something?

This is why I question if you like rpgs, take for example some of the elder scrolls games, you needed to explore certain areas to find items, there are plenty of rpgs out there where you have static items until you unlock the area and explore it, in fact id say more then half the rpgs out there are like this. Its fine if you dont like rpgs or prefer them a certain way but dont call it bad design just because it isnt your prefrence.

WTH? should i adjust my opinion to YOUR preferences?
“bad design” is opinion , when its from one person
when metrics show the same, its not opinion, its a FACT
single player RPGs become stale very fast to me, i did dragon age a couple of times
didnt do ES, i dont like the artstyle

No I didnt say that at all but your complaining about rpg elements when clearly this is an mmorpg, im sorry if this sounds rude but its no ones else’s fault you didnt research the game before you bought it based on your prefrences or maybe you did and it just appeared different to you from reviews or whatever you may have watched and read.

I didnt say anything about these being mine either but these prefrences are standards in rpgs that was my point. Also you said it was a bad design when in fact it isnt, it may be a bad design in your opinion but thats because you dont prefer these kind of rpg elements therefor you where not clear and simply stating its bad design.

yep, i clearly hate RPGS
played wow for roughly 5 years, since vanilla, bought and played all the expansions
i have over 20 characters in this game too
aion, FF14, STO, LOTRO , i at least tried most of the big mmos
currently im mostly raiding in DCUO
hell, i even bought, and played the division, and i really suck at shooters
and im telling you: this expansion is nowhere near the core game
it might as well be a different game

I dont think you understand what I said originally in every single one of those mmorpgs you still have to get certain gear and things before you can access certain content, that is essentially the same thing behind mastery unlocks or any real rpg element for that matter.

oh, i understand completely
do A to get B, thats how these games work
the problem here, is that A is overwhelming, and B is the opposite
its always bad for a game, when the player thinks" why the hell am i doing this?"
when progression gets too hard , or slow, most players dont research, or"git gud"
they just log on to an easier game

How is a more overwhelming in this mmo compared to those others? Thats just not true, you do know masteries are account bound right?

i know..do YOU know, what those masteries are needed for?
to unlock the "open world " of maguma jungle…that i had to pay for in the first place
this is the way of a F2P mmo, but they used it on their B2P expansion
this will bite them, when the next expansion comes out
no matter how good it is, it will sell even worse, than hot did

It’s not going to bite them. It’s called progression. Only a small percentage of the masteries are required to unlock the zones and those go pretty fast. You don’t need most of them. The most important ones, arguably are the lowest ones. The rest you can do at your leisure.

And the way of the free to play MMO isn’t to gate of content. The way of the free to play MMO is to gate of content for extra pay. This is different.

Most games make you level to get to the content, and this isn’t really that much different. That is to say, in most MMOs, you can’t access content until you go through something else. WoW is like that. Every MMO I can think of is like that.

The only difference here is that your stats don’t go up when you do it. But I don’t understand how this is different than leveling in other MMOs when expansions come out, so I have no clue why you think there’d be a backlash.

In fact, in most MMOs it’s even worse, because in most MMOs after you get to max level, you then have to start getting gear to progress, which is RNG based and limited to raids.

Well I have nothing to add, you covered everything I was trying to say, I just want people to think outside the box and realize a sense of progression is a good thing, instant gratification really isnt.

I hope the op does change his mind and enjoys it, I wish you the best op.

you said it yourself: the stats dont go up
the mobs get harder, but i dont get better
this NOT the way of a normal mmo
get better gear then..so, they made a gear check for open world content?

The stat don’t go better, the mob AI is harder, but we’ve also given the right tool to deal with them = our skill have to grow better (L2P).

If mob AI remain the same, only got higher stat, then give us ways to grind our gear again to fill up the stat differences. What is the differences between lv1 player, lv1 gear vs lv1 foe and lv100 player, lv100 gear vs lv100 foe?

Created so many gear grind is just to provide us the same combat excitement as lv1 player, lv1 gear vs lv1 foe at lv100, what is the point?

Give us stronger AI, require we learn and use our tool accordingly, improve our skill, this has nothing to do with gear stat.

(edited by Crossaber.8934)

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Posted by: Horrorscope.7632

Horrorscope.7632

HOT maybe one of those things ahead of it’s time, like some music. When launched, misunderstood, too different. Over time as it normalizes to the masses… then it become appreciated. Maybe not. It may not have that expected first impression we seek, but something more acquired. I’d say just be open to something different, once you find your groove you may find the old maps a bit too basic.

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

HOT maybe one of those things ahead of it’s time, like some music. When launched, misunderstood, too different. Over time as it normalizes to the masses… then it become appreciated. Maybe not. It may not have that expected first impression we seek, but something more acquired. I’d say just be open to something different, once you find your groove you may find the old maps a bit too basic.

^ Indeed. I didn’t get it at first. Now I love it.

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Posted by: DoctorDing.5890

DoctorDing.5890

HOT maybe one of those things ahead of it’s time, like some music. When launched, misunderstood, too different. Over time as it normalizes to the masses… then it become appreciated. Maybe not. It may not have that expected first impression we seek, but something more acquired. I’d say just be open to something different, once you find your groove you may find the old maps a bit too basic.

Or it might be like that difficult second album.

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Posted by: Vayne.8563

Vayne.8563

I love playing GW2 core. Its a masterpiece in many ways.

In HOT my typical experience is:
1) need mastery and hero points
2) find some on map i dont have yet
3) get killed on way to new spot
(Or killled when i get there)

I feel like a big chicken as i dash and run away from mobs
Only to get swarmed and eaten by a bunch of baby raptors.

What am i doing wrong? Does anybody find this fun?

Any advice would be appreciated as id like to enjoy hot.

Thanks
Gf

So you dont like progression? Im sorry but it doesnt sound like rpgs are your cup of tea, I love those aspects of the game. Im only talking about your concern masteries and exploration.

a normal RPG would give the player the tools , to play the content
earning the rights, to play the content, is simply content stretching
thats a bad thing

How do you not have the tools? He said he doesnt like the masteries and sense of unlocking therefore, that tells they dont like a sense of progression which what is an rpg, you have the lfg tool, just because you cannot solo everything doesnt mean you dont have the tools:)

Im not trying to be rude its just how this sounds to me.

of course i like progression, but in this case, the annoyance is simply too much , to get the progression
much of the map is simply unavailable, unless you have all the relevant masteries
and, you can only GET those masteries, by playing on those maps
this is bad design, and the first nerf showed us how it was received by the majority of players
later they will nerf it even more, but it wont help much
imagine the waiters at a restaurant started hiding the chairs, and then told you to
“sit down and enjoy your meal”
i pay for entertainment..not annoyance

Actually, these maps are big and most events are doable without masteries in like VB, while exploring the map and doing Events and event chains while exploring will give enough EXP to continue to the places you can’t reach. Unless you run around avoid events and enemies you should not have been able to explore the map that you can explore without masteries without getting enough masteries to get to note places. Now the tricky part is to choose what mastery you want to learn. If you wanna max out gliding before anything else then you are doing it very wrong.

and thats the problem, i really hate events, so i dont do them
like i said, i like progression, but not for any price
BTW , if players really like some content, they will do it, regardless of the reward
much of the later content is purely reward based= its BAD content
proof? try nerfing the rewards, and see how many players will stay

You hate events? Is it just me or do you just not make much sense in this thread, events are a huge part of pve, and hot was for mostly pve, do you prefer hearts to level in pve then? And how is it bad design to earn stuff from those maps? Are you not doing the story line in hot or something?

This is why I question if you like rpgs, take for example some of the elder scrolls games, you needed to explore certain areas to find items, there are plenty of rpgs out there where you have static items until you unlock the area and explore it, in fact id say more then half the rpgs out there are like this. Its fine if you dont like rpgs or prefer them a certain way but dont call it bad design just because it isnt your prefrence.

WTH? should i adjust my opinion to YOUR preferences?
“bad design” is opinion , when its from one person
when metrics show the same, its not opinion, its a FACT
single player RPGs become stale very fast to me, i did dragon age a couple of times
didnt do ES, i dont like the artstyle

No I didnt say that at all but your complaining about rpg elements when clearly this is an mmorpg, im sorry if this sounds rude but its no ones else’s fault you didnt research the game before you bought it based on your prefrences or maybe you did and it just appeared different to you from reviews or whatever you may have watched and read.

I didnt say anything about these being mine either but these prefrences are standards in rpgs that was my point. Also you said it was a bad design when in fact it isnt, it may be a bad design in your opinion but thats because you dont prefer these kind of rpg elements therefor you where not clear and simply stating its bad design.

yep, i clearly hate RPGS
played wow for roughly 5 years, since vanilla, bought and played all the expansions
i have over 20 characters in this game too
aion, FF14, STO, LOTRO , i at least tried most of the big mmos
currently im mostly raiding in DCUO
hell, i even bought, and played the division, and i really suck at shooters
and im telling you: this expansion is nowhere near the core game
it might as well be a different game

I dont think you understand what I said originally in every single one of those mmorpgs you still have to get certain gear and things before you can access certain content, that is essentially the same thing behind mastery unlocks or any real rpg element for that matter.

oh, i understand completely
do A to get B, thats how these games work
the problem here, is that A is overwhelming, and B is the opposite
its always bad for a game, when the player thinks" why the hell am i doing this?"
when progression gets too hard , or slow, most players dont research, or"git gud"
they just log on to an easier game

How is a more overwhelming in this mmo compared to those others? Thats just not true, you do know masteries are account bound right?

i know..do YOU know, what those masteries are needed for?
to unlock the "open world " of maguma jungle…that i had to pay for in the first place
this is the way of a F2P mmo, but they used it on their B2P expansion
this will bite them, when the next expansion comes out
no matter how good it is, it will sell even worse, than hot did

It’s not going to bite them. It’s called progression. Only a small percentage of the masteries are required to unlock the zones and those go pretty fast. You don’t need most of them. The most important ones, arguably are the lowest ones. The rest you can do at your leisure.

And the way of the free to play MMO isn’t to gate of content. The way of the free to play MMO is to gate of content for extra pay. This is different.

Most games make you level to get to the content, and this isn’t really that much different. That is to say, in most MMOs, you can’t access content until you go through something else. WoW is like that. Every MMO I can think of is like that.

The only difference here is that your stats don’t go up when you do it. But I don’t understand how this is different than leveling in other MMOs when expansions come out, so I have no clue why you think there’d be a backlash.

In fact, in most MMOs it’s even worse, because in most MMOs after you get to max level, you then have to start getting gear to progress, which is RNG based and limited to raids.

Well I have nothing to add, you covered everything I was trying to say, I just want people to think outside the box and realize a sense of progression is a good thing, instant gratification really isnt.

I hope the op does change his mind and enjoys it, I wish you the best op.

you said it yourself: the stats dont go up
the mobs get harder, but i dont get better
this NOT the way of a normal mmo
get better gear then..so, they made a gear check for open world content?

Ding ding ding. We have a winner. This is NOT the way of a normal mmo. It’s a good thing I can’t stand normal MMOs. They suck. They’re really really bad. They’re treadmills in the worst sense of the word.

Power creep is a problem in almost every MMO I’ve ever played including Guild Wars 2. Yes ascended armor made things easier. Elite specializations make them easier. But if you’re not getting better, that’s an issue, because most people do get better as they practice stuff It’s sort of normal.

The first time I did SAB tribulation mode I thought I’ll never be able to do this again. Then I did it again a lot faster. Why? Because I learned. I got better. If you’re not getting better, or more likely if you refuse to get better, that’s not really the fault of the game.

And yes the zones get easier to navigate as you unlock masteries. That’s absolutely true. The playerbase of this game asked for horizontal progression instead of vertical progress. And that’s what Anet delivered.

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Posted by: Sartharina.3542

Sartharina.3542

you said it yourself: the stats dont go up
the mobs get harder, but i dont get better
this NOT the way of a normal mmo
get better gear then..so, they made a gear check for open world content?

Yes, sort of. HoT is balanced around full exotics. Why do you think “Open World” content needs to be faceroll easy? And if you’re not getting better as the mobs are getting harder, that’s on you. It’s called a difficulty curve. Learn to climb it.

… I wish they had never nerfed the core mobs during the beta (And the NPE is an atrocity). The open world is Guild Wars 2’s primary source of gameplay and challenge.

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Posted by: dasaybz.9524

dasaybz.9524

I hit a point where I would log in to a HOT map, run around for a bit and maybe do an event or 2 and log out. I was like what the heck is the point. Then I started going to the LFG tool, and joined a bunch of 50 man squads just doing the events and it really started clicking with me. I love open world content with tons of players, and HOT is absolutely perfect for that. Oh and the loot is awesome, I’m absolutely loving HOT when played with a large squad.

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Posted by: ugrakarma.9416

ugrakarma.9416

hot is a response to the demand for more challenging PVE content. At the time of beta testing, the mobs were easy as Core Tyria, and this resulted in massive complaints from testers who said that the content was boring, then Anet modified the difficulty. Currently I play with more glass cannon class possible: warrior zerker, no defensive traits.

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Posted by: DoctorDing.5890

DoctorDing.5890

hot is a response to the demand for more challenging PVE content. At the time of beta testing, the mobs were easy as Core Tyria, and this resulted in massive complaints from testers who said that the content was boring, then Anet modified the difficulty. Currently I play with more glass cannon class possible: warrior zerker, no defensive traits.

Yep, the problem with beta testing is it tends to mostly attract the more serious players. You’ll iron out lots of bugs but you will not get a balanced opinion.

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Posted by: Horrorscope.7632

Horrorscope.7632

HOT maybe one of those things ahead of it’s time, like some music. When launched, misunderstood, too different. Over time as it normalizes to the masses… then it become appreciated. Maybe not. It may not have that expected first impression we seek, but something more acquired. I’d say just be open to something different, once you find your groove you may find the old maps a bit too basic.

Or it might be like that difficult second album.

I’d be more apt to agree if they didn’t have several GW’s albums previously released.

Another tip to those not liking, not feeling it, use the new LFG tools and jump in a squad and do the new maps. Repeating dasaybz.

(edited by Horrorscope.7632)

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Posted by: Valento.9852

Valento.9852

I laugh at people who thinks that “getting better” means one-shotting mobs, rather than used a streamlined gear/skill setup to overcome their challenges. L2P

Attempts at ele specs:
Shaman
Conjurer