I have only one question about HoT...
I have only one question about HoT...
in Guild Wars 2: Heart of Thorns
Posted by: Garth Thurgen.1380
Something like Triple Trouble?
No one knows until they cover difficult group content, but I suspect it won’t be traditional raids, at the very least.
I have only one question about HoT...
in Guild Wars 2: Heart of Thorns
Posted by: mercury ranique.2170
Will there finally be actual raids added to the game? Something for a guild to participate in, together, that isn’t just WvW or some other kind of PvP content? Because that is definitely one of the current drawbacks to the endgame – the only things that guilds can currently work towards, together as a whole, are objectives that force them to compete for limited resources with other guilds. The larger guilds on each server pretty much dominate in this regard, and the smaller guilds get screwed over.
I’m not sure what you mean by competing for limited resources. Guildmissions require influence and merits. but those are not limited resources. You can get as much as you wants (merits needs to be spend, but thats beside the point). Even smaller guilds can relativly easy unlock the guildbounty. Once you’ve done that, it is easy to grow larger and get the numbers to do the other stuff.
The game doesn’t need raid content cause they have the content that is needed. Raids are very undimensional.
To answer your question. The beta showed more bosses that require coordinated group play (two of them to be precise) and no raids at all.
Arise, opressed of Tyria!
I have only one question about HoT...
in Guild Wars 2: Heart of Thorns
Posted by: nathanjameson.3542
just the word “raid” itself completely turned me off to this thread
Will there finally be actual raids added to the game?
There already are, unless you are speaking of WoW style instanced raids. To that I say oh I hope not never ever.
There is a form of old-school raiding in gw2 though, temple assaults and a couple world bosses. Though… they have re-made them much more easy/casual
just the word “raid” itself completely turned me off to this thread
Then why comment?
Anyways in regards to the original question.
Atm it feels like you are either solo or in a gigantic group in regards to PvE. Apart from Teq (not so much recently but when it first came out), level 40+ fractals and Triple Trouble, there isn’t much ‘challenging’ PvE content. Dungeons themselves got largely ignored from launch outside of the difficulty nerf and reward increase.
I hope there are more dungeon-esque things going to be added as I don’t like open world that much, I prefer grouping with my guild and doing hard fractals and full dungeon runs. Even just a hard-mode for explorable would be good (if they made the hard mode follow the story versions that would be EPIC).
They have had ‘Raids’ in the CDI forum so it at least was on the cards at some point, did it make it into HoT? I hope so.
I have only one question about HoT...
in Guild Wars 2: Heart of Thorns
Posted by: mercury ranique.2170
Raids, as how its done in other games, are not part of HoT.
As for your preference for group instance content. In my opninion that is not what an MMO is all bout. I know many MMO’s have it as a core component of their end game. But goes against the actual concept of an MMO (massive multiplayer online)
I think the first issue with raids is the term. As you can see here, just the term puts many people down as well.
So instead of asking this from a “because all other games do it”-attitude. Why not say why, in your opinion this is beneficial to GW2. In what form and how you think it would fit in. Copy pasting concepts from other games is something that Arenanet will never do.
Arise, opressed of Tyria!
You are saying like adding raids or ANYTHING that requires guild level of organization will remove all your precious zerging.
As for your preference for group instance content. In my opninion that is not what an MMO is all bout. I know many MMO’s have it as a core component of their end game. But goes against the actual concept of an MMO (massive multiplayer online)
Raids and dungeons are added to keep people interested in the game. Btw they were parts of all pve mmos since the beginning so yeah. It is another game mode not a replacement of openworld.
A lot of people want organized and instanced boss encounters with a large group. It was a core element of most MMOs and that’s the awesome thing about it. They showed with Triple Trouble and the new Teq or the Vinewrath that they can do that. Now the problem is that there needs a lot of organization in a open non instanced world where players are by accident and don’t want to participate. This along with other issues. That’s why I’d appreciate this. The only dedicated content for guilds at the moment is the guild missions: 1h of content you can do with your guild per week- extremely repetitive after 2 years and didn’t change at all. It’s just not there, the feel of the challenge, the feel of joy after killing the hard boss for the first time with a huge guild is just awesome.
‘would of been’ —> wrong
Raids and dungeons are added to keep people interested in the game. Btw they were parts of all pve mmos since the beginning so yeah. It is another game mode not a replacement of openworld.
Raids in other mmos was there to squeeze money from sub fees thats why I am alergic to word “raids”
Tekkit’s Workshop
Raids and dungeons are added to keep people interested in the game. Btw they were parts of all pve mmos since the beginning so yeah. It is another game mode not a replacement of openworld.
Raids in other mmos was there to squeeze money from sub fees thats why I am alergic to word “raids”
Well… everything in mmo with sub fee is made to squeeze money from you. You should be allergic to mmos in general.
I have only one question about HoT...
in Guild Wars 2: Heart of Thorns
Posted by: mercury ranique.2170
Raids and dungeons are added to keep people interested in the game. Btw they were parts of all pve mmos since the beginning so yeah. It is another game mode not a replacement of openworld.
Raids in other mmos was there to squeeze money from sub fees thats why I am alergic to word “raids”
Well… everything in mmo with sub fee is made to squeeze money from you. You should be allergic to mmos in general.
GW2 and GW1 never had raid and never squeezed money out of people.
The problem with the word raid is that it is associated with the endless geargrind. This endless geargrind is the core of the sequeezing money tactic. (stopping means you slack behind, and will never recover).
That is why I asked how you think coordinated group content would fit in GW2. I dropped the name cause of the bad vibe and I truly think copying that format 1 on 1 to this game is wrong.
There has actually been added a lot that goes into the direction of coordinated group play.
Teq.
triple wurm
guild boss mode for those two and the karka queen
guild missions, rushes, bounty’s etc.
personal story achievement challenges.
So I truly think there is added enough and it gets more then enough attention. The only problem with this content is the same as with all other formats in the game. It doesn’t reward as much. The reason is that GW2 doesn’t want the geargrind.
tl,dr: there is content very simular to raid allready in the game and people don’t do it. So the only reason Raids in other games are popular is cause of the reward/geargrind. Do we need a game that holds our hand in what we should or should no do? or do we want a game that gives you much more freedom??
Arise, opressed of Tyria!
Maguuma Jungle is one Big Raid you need to work together to achieve something in the open World like in the Silverwastes i hope it will only a bit more difficult.
[Skol]
I don’t understand what people mean when they ask if GW2 is going to get “raids”.
Don’t the dungeons and open world boss fights count as raids? If not, why not? What is the definition of a raid?
Raids and dungeons are added to keep people interested in the game. Btw they were parts of all pve mmos since the beginning so yeah. It is another game mode not a replacement of openworld.
Raids in other mmos was there to squeeze money from sub fees thats why I am alergic to word “raids”
Well… everything in mmo with sub fee is made to squeeze money from you. You should be allergic to mmos in general.
GW2 and GW1 never had raid and never squeezed money out of people.
The problem with the word raid is that it is associated with the endless geargrind. This endless geargrind is the core of the sequeezing money tactic. (stopping means you slack behind, and will never recover).
That is why I asked how you think coordinated group content would fit in GW2. I dropped the name cause of the bad vibe and I truly think copying that format 1 on 1 to this game is wrong.
There has actually been added a lot that goes into the direction of coordinated group play.
Teq.
triple wurm
guild boss mode for those two and the karka queen
guild missions, rushes, bounty’s etc.
personal story achievement challenges.So I truly think there is added enough and it gets more then enough attention. The only problem with this content is the same as with all other formats in the game. It doesn’t reward as much. The reason is that GW2 doesn’t want the geargrind.
tl,dr: there is content very simular to raid allready in the game and people don’t do it. So the only reason Raids in other games are popular is cause of the reward/geargrind. Do we need a game that holds our hand in what we should or should no do? or do we want a game that gives you much more freedom??
There is nothing remotely similar to raids in GW2.
Those fights you mentioned are all open world content where any Tom, kitten and Harry can join in and ruin the fight for you. Doing Teq? 3 guys who don’t know what they’re doing jump on a turret and won’t get off or listen? You lose. Doing TTW? Hey looks like those 3 decided to finish the decap early! Guess we lose. Karka Queen? Well this one is just nerfed to hell and wouldn’t really be considered coordinated content imo because any group of 10 people can burn it down in minutes.
So yes, Raids would add something to the game for guilds to do that doesn’t isolate the guild into small dungeon groups. Half of my guild is inactive due to nothing to do. Not only are we in a content drought because anet cannot balance giving us stuff to do while making HoT, but the content we do have has been grinded to the bone. I find myself logging in for dailies, doing a few dungeons and logging off. Once a week I log in for a TTW kill because its the only content in the game that requires any level of coordination and that is just to make sure we all decap within a minute of each other.
The thing is currently there is no reall ‘challenging’ content at all.
Literally nothing.
Why do i say that?
Because if anything ingame currently is done by a tight group of people who all know howto play the content, it will be extremely easy, save for TT, wich if everyone knows what to do is also extremely easy.
The only reason why content currently in guildwars 2 ‘seems’ hard to some people is because of random people joining who have never done it, and have no clue what the entire fight is about. You can see this in all current open world content, from vinewrath to tequatl, there only needs to be a few afking or unwilling to listen and they could screw the fight up big time, or make it way harder then it should be (no dps gear)
This is because of an open world scenario, wich kills skillfull telegraphed bossfights, and instead forces you to spam 1 instead. Because how else are cassuals going to get ‘through’ the content. I did TT without TS, on an organised group following a commander spamming 1 on targets. Really really easy, if you have enough dps.
instanced raiding is something i have never done in any game at all. But it would definatly be a huge boon for guildwars2. (something ive always dreamed gw1 would have, 20 man dungeons who need to be highly skilled and organised for cool loot) Even if its not geargrind. Why couldnt there be a few nice extra skins, a title, maybe a mini of the endboss as special rewards for people who manage it?
in the end raiding is nothing more then playing a dungeon with a big group of people who are organised.
Since its instanced, i really have no clue why people wouldnt want that, since they could just skip it. With the current mechanics guildwars 2 combat currenlty has it could really be a very cool run for its money. Aslong as its hard enough that even getting passed the ‘mid tier’ bosses is an achievement on itself.
Raids and dungeons are added to keep people interested in the game. Btw they were parts of all pve mmos since the beginning so yeah. It is another game mode not a replacement of openworld.
Raids in other mmos was there to squeeze money from sub fees thats why I am alergic to word “raids”
Well… everything in mmo with sub fee is made to squeeze money from you. You should be allergic to mmos in general.
GW2 and GW1 never had raid and never squeezed money out of people.
They don’t have a sub fee.
The problem with the word raid is that it is associated with the endless geargrind. This endless geargrind is the core of the sequeezing money tactic. (stopping means you slack behind, and will never recover).
Raid is a big group of people killing big bosses in an instance. Nothing more. Devs decide what rewards they want to give. In gw2 this rewards can be anything from a title and some tokens to rare weapon/armor skins.
That is why I asked how you think coordinated group content would fit in GW2.
It would fit really well. Guilds would stop being just a chat channels.
Teq.
triple wurm
guild boss mode for those two and the karka queen
guild missions, rushes, bounty’s etc.
personal story achievement challenges.
This is not a guild mode. After guild spawns the boss everyone can join. You just spend guild resources so other can leech from you.
So I truly think there is added enough and it gets more then enough attention.
It gets barely any attention at the moment.
The only problem with this content is the same as with all other formats in the game. It doesn’t reward as much. The reason is that GW2 doesn’t want the geargrind.
They don’t have to reward gear. Just look at the fractals.
tl,dr: there is content very simular to raid allready in the game and people don’t do it.
Zerging world bosses is not the same as organizing guild raid for rare loot.
So the only reason Raids in other games are popular is cause of the reward/geargrind.
Rewarding players is bad?
Do we need a game that holds our hand in what we should or should no do? or do we want a game that gives you much more freedom??
What if I told you that you can have both.