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Posted by: FlOwMaKeRs.8623

FlOwMaKeRs.8623

…… post Maguuma Legendary Weapons on the trading post so I can spend dat real money on it baby….

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Posted by: DirtyDan.4759

DirtyDan.4759

Clickbait… really?
They won’t, since ~ 90% of the “ingredients“ are account bound.

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Posted by: Haleydawn.3764

Haleydawn.3764

They wont, because Anet intended for the new Legendaries to be account bound.

“The methods by which you’ll craft these legendary weapons are similar to the existing system, but we’ve refined it into more of a journey, similar to precursor crafting. We also want to better preserve the prestige associated with crafting a legendary weapon, so the new legendary weapons, and their precursors, will not be tradable.” ~ Here

Kitten.

(edited by Haleydawn.3764)

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Posted by: sorudo.9054

sorudo.9054

so in short, ppl who don’t like to grind and can’t stand craft grinding will never ever get them.
also, in short, they’re so useless even the TP don’t want them.

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Posted by: Linken.6345

Linken.6345

so in short, ppl who don’t like to grind and can’t stand craft grinding will never ever get them.
also, in short, they’re so useless even the TP don’t want them.

Good for those people that gen 1 is avaliable on the tp then hu?

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Posted by: Egrimm Van Horstmann.7921

Egrimm Van Horstmann.7921

No it will never happen. They haven’t made ascended gear available that way, there are a few that can be sold on AH but they must be earned through the RND or crafting. They are gold and time sinks so there is no way they’d undercut this part of the game given that they don’t want to fall into level creep.

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Posted by: Amaimon.7823

Amaimon.7823

Whats legendary about a bought weapon?
Given.. the creditcard is an accountbound item in real life

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Posted by: sorudo.9054

sorudo.9054

so in short, ppl who don’t like to grind and can’t stand craft grinding will never ever get them.
also, in short, they’re so useless even the TP don’t want them.

Good for those people that gen 1 is avaliable on the tp then hu?

and that helps…who exactly?
oh yeah, not the ppl who can’t get gen 2 legendaries, that’s for sure.

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Posted by: zomgbuffalo.5276

zomgbuffalo.5276

so in short, ppl who don’t like to grind and can’t stand craft grinding will never ever get them.
also, in short, they’re so useless even the TP don’t want them.

I find it funny how some people think that everyone should be entitled to have everything… MMO is based on grind. If you don’t grind you get no juice. Simple as that.

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Posted by: sorudo.9054

sorudo.9054

so in short, ppl who don’t like to grind and can’t stand craft grinding will never ever get them.
also, in short, they’re so useless even the TP don’t want them.

I find it funny how some people think that everyone should be entitled to have everything… MMO is based on grind. If you don’t grind you get no juice. Simple as that.

no, an MMO is based on online play, nothing entales grind in MMO or do you not know what MMO stands for?

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Posted by: zomgbuffalo.5276

zomgbuffalo.5276

so in short, ppl who don’t like to grind and can’t stand craft grinding will never ever get them.
also, in short, they’re so useless even the TP don’t want them.

I find it funny how some people think that everyone should be entitled to have everything… MMO is based on grind. If you don’t grind you get no juice. Simple as that.

no, an MMO is based on online play, nothing entales grind in MMO or do you not know what MMO stands for?

It’s not about what it stands for, it’s about how it was since MMO began.

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Posted by: starlinvf.1358

starlinvf.1358

so in short, ppl who don’t like to grind and can’t stand craft grinding will never ever get them.
also, in short, they’re so useless even the TP don’t want them.

I find it funny how some people think that everyone should be entitled to have everything… MMO is based on grind. If you don’t grind you get no juice. Simple as that.

no, an MMO is based on online play, nothing entales grind in MMO or do you not know what MMO stands for?

It’s not about what it stands for, it’s about how it was since MMO began.

How far back are we talking? WoW? EQ? UO? Muds? Most of the early games designed around quest line adventures, and you could beat content above your level if you were smart about it. Sometimes you had to farm, but usually in the context of affording an item, or finding something specific out in the field. Now days the design norm is that of a constant deficit; no matter what you are tasked with, you start at zero, and have to fight every system to make progress.

Its almost ironic that WoW not only broke the trend of how content was done, but also reestablished it in a more diabolical form. Lazy MMOs, and now lazy RPGs, use grinds as a game play element…. not a side effect of choices leading up to that point. The fact you think the two are fundamentally synonymous only shows you don’t seem to understand what any of these terms actually mean.

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Posted by: mauried.5608

mauried.5608

It really depends on the differance between grind and play.
Some grind is needed in any MMO as its simply not possible to make new content as fast as players can go thru new content, so there has to be some element of repeatability.
If players only did what they liked in an MMO, they would get to the end really quickly and then complain that theres nothing left do.
Its even harder in a game with a fixed level cap, as there still has to be some incentive for players to stay even though they cant get better stuff.
Ive often wondered why levels are needed at all, as most MMO players seem only interested in playing the "end game ", whatever that means , so why not just have the entire game as the “end game”.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

so in short, ppl who don’t like to grind and can’t stand craft grinding will never ever get them.
also, in short, they’re so useless even the TP don’t want them.

I find it funny how some people think that everyone should be entitled to have everything… MMO is based on grind. If you don’t grind you get no juice. Simple as that.

no, an MMO is based on online play, nothing entales grind in MMO or do you not know what MMO stands for?

It’s not about what it stands for, it’s about how it was since MMO began.

How far back are we talking? WoW? EQ? UO? Muds? Most of the early games designed around quest line adventures, and you could beat content above your level if you were smart about it. Sometimes you had to farm, but usually in the context of affording an item, or finding something specific out in the field. Now days the design norm is that of a constant deficit; no matter what you are tasked with, you start at zero, and have to fight every system to make progress.

Its almost ironic that WoW not only broke the trend of how content was done, but also reestablished it in a more diabolical form. Lazy MMOs, and now lazy RPGs, use grinds as a game play element…. not a side effect of choices leading up to that point. The fact you think the two are fundamentally synonymous only shows you don’t seem to understand what any of these terms actually mean.

I fully agree. Wow turned MMO’s into big business. MMO’s since, even GW2, have tried to get a piece of the MMO pie. Early MMO’s may also have been about making money, but with a much smaller, and much more dedicated player-base, they had to go about it differently.

The thing is, that smaller player-base was perhaps also more discriminating. Unfortunately for old-time MMO players, games like Farmville proved that a company can make money by producing simple, repetition-driven game tasks and selling convenience in making progress towards the goal. Now, the state of the art in gaming seems to be, “Give me something to do that is pretty simple, that I don’t have to think about much, and I’ll throw money at you.”

I think ANet has done a decent job of keeping grind optional in GW2. Increasingly, though — and this may have been inevitable given the amount of time needed to produce new playable content — the things to do are getting smaller and the repetition is getting to be a larger factor. Farming has assumed a much larger role in the game than it had at launch.

Look at Bitterfrost. The event to Free the Quaggan from the Svanir is a lot more challenging than the Defend the Koda Shrine events. However, every time I go into the zone, the Free event sits unfinished. Meanwhile, players continually defend the shrines? Why? The Free event offers a reward chest. The Shrine events offer a reward chest AND free shrines so people can grab torches and open lots of Icebound Chests.

(edited by IndigoSundown.5419)

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Posted by: Ashantara.8731

Ashantara.8731

How far back are we talking? WoW? EQ? UO? Muds? Most of the early games designed around quest line adventures, and you could beat content above your level if you were smart about it. Sometimes you had to farm, but usually in the context of affording an item, or finding something specific out in the field. Now days the design norm is that of a constant deficit; no matter what you are tasked with, you start at zero, and have to fight every system to make progress.

Its almost ironic that WoW not only broke the trend of how content was done, but also reestablished it in a more diabolical form. Lazy MMOs, and now lazy RPGs, use grinds as a game play element…. not a side effect of choices leading up to that point. The fact you think the two are fundamentally synonymous only shows you don’t seem to understand what any of these terms actually mean.

Thank you for this eloquent response.

I, too, find the statement “That’s what MMOs are about, so if you don’t like it, don’t play them!” rather ridiculous. An MMORPG should have the same qualities as good off-line RPGs, with the only difference being that the former is multiplayer. I had more fun playing Neverwinter Nights 1 in co-op mode with with my RL buddy than playing GW2.