I'm tired of being optimistic [Spoilers]

I'm tired of being optimistic [Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: RexxarTheHunter.3926

RexxarTheHunter.3926

Hey guys, I’ve been playing since launch and have been playing GW1 since before factions. I love the game and have supported it for years. Even pushed several of my friends to start playing it recently.

But, now that I’ve completed the HoT story… I’m just tired…

I’m tired of waiting for a good story.
I’ve been reading to posts in the forums these last few days and saw that many players, like myself, are not satisfied by the plot of the story.
And that’s good, it’s important to be critical, and not instantly accept what you’re given. What bothers me (even though it’s actually a good thing) are all the other posts that discuss the theory that “mordy is still alive!”, “The egg will wake up and turn on us!”.
ENOUGH! Why are we speculating on a plot that by all means SHOULD have been a complete and coherent story about an army VS a primeval force of nature?! I don’t want a twist that M is still alive, because he’s not some comic-book villain, he’s a dragon! And taking him down should have been epic, conclusive and certain! If ANet will res him it will be bad on so many levels…
Say what you will about the Zhaitan fight (press 1 to kill dragon) it was epic, and had a massive scale to it.
It felt like an invasion! A war that we’ve fought long and hard to win.
And in the end, he fell and no one doubted his demise.
What did we have for M? Mind fight vs a giant lizard + deus ex machina in the form of some unresolved “weakness”, trahearne’s “suicide” which killed M’s leftovers and that we can SOMEHOW trust caithe (oh I was just focused on my SECOND wyld hunt… WHAT???!!!)

I’m tired of waiting for long-term goals…

Legendary crafting was supposed to a magnificent scavenger hunt, and it partially is. But let’s be honest, it’s just a different paywall for the precursor!
I would not have minded if all the tiers were tripled in size, and included items that rarely dropped from certain bosses in dungeons/raids or some events. Because it would have felt like a huge epic journey which people would strive (for a long time!) to complete! It still would have taken a long time, and it would have been fulfilling to do!
But what do we have now?
Mat collections which you can acquire faster from the TP. So, if I want a precursor, I’d either buy it from the TP as-is (cheaper), or buy the mats because collecting it on my own is just crazy to do (3k mithril ore?!).
So I want a precursor =>I need money => best way to get money? => SW since dungeons are crap.
And nothing has changed…

It’s just tiring to keep saying that the game will get better on the next patch/expansion/LS update..
It should have been good in THIS expansion!!!!

Other things that are annoying:
No lore on elite specs. no lore on rytlock’s power. Revenents are just a thing suddenly. TD is a nightmare. ANet being childish and pretending that dungeons don’t exist instead of fixing them. Incredible amount of missing characters, items like the amulet that detects the heir to the krytab throne.

Just stop opening doors you’re not going to walk through ANet, we’re all tired of being disappointed.

P.s : I know about all the no budget/time/intended for casual/ instant replies which are destined to come in this post’s way. But let’s be honest, HoT is NOT as good as it really should have been.

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Posted by: Alicornus.7095

Alicornus.7095

Yes, the story is lackluster, it’s an attempt to tell a huge plot within the limits of a short story combined with deus ex machina plot devices which is always a sign of the writers not getting the job done – maybe because they were not capable of doing so or more likely because they weren’t given enough to work with by the other developers, which wouldn’t come as a surprise.
Even though some players actually think that HoT took three years to make (which is hilarious, to be honest), they had half this time at best which is by far not enough to deliver a top notch story in a video game.

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Posted by: Sadu.9541

Sadu.9541

…and still i heard from a lot of people and i am including myself aswell, that they did like the short, more action-based, character of the story. I did get bored a lot by the originial personal story…

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Posted by: Vayne.8563

Vayne.8563

The story isn’t Shakespeare, obviously. But I haven’t played any MMOs where it has been. In most MMOs stories are a motivation to do something. They provide the motivation for your character to act. If I want actual story I read a book.

That said, I think the way the story is presented is hands above what we had before. If the OP were any type of optimist at all, he’d have mentioned that.

And you know, I’m tired of pessimism OP, so we’re in the same boat.

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Posted by: Doam.8305

Doam.8305

I’ve been playing less and less and will leave myself in time and while it may seem like a white knight response to tell someone to quit if they don’t like something it is a completely valid response.

Anet isn’t going to listen to not one of these peoples complaints seriously because they are still logged in and they are still playing the game. They complain the reward system for HoT is utter cr** which it is indeed the saddest reward system in any expansion I’ve ever played. Yet these same people spend money in the cash shop. People dessubed in WoW and they seem to be rectifying some of those issues your name is Rexxar so you know many people in GW2 are WoD refugees even the guy who recognized your name and told you to leave in the second post knew the name something only someone who has played WoW would know. Gw2 numbers are slipping and it’s easy to see and while some people equate it to the hoard of people that leave a month after every expac it hasnt stopped and more and more people continue to leave.

This is the only way to send a message to Anet the White Knights will still be around sucking up but when there are only 20 knights playing the game they will either have to adapt and change for the better or be forgotten.

Next year there parent company NCsoft is releasing another MMO and of course legion will happen so if Anet doesn’t start making moves to retain some people this will be the end. As for people and future content the future content will be whats missing from this game basically raids which literally should have been in at the start. If you don’t like raids then the future content will have no meaning for you.

More or less the only way Anet will ever care about our concerns is when the logins and cash shop dry up.

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Posted by: Prokofiev.2980

Prokofiev.2980

…and still i heard from a lot of people and i am including myself aswell, that they did like the short, more action-based, character of the story. I did get bored a lot by the originial personal story…

Yes, the personal story was bad. But Living Story Season 2 was pretty good, and the HoT story is a step backwards. That’s what I find most disappointing, the regression toward worse story telling.

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Posted by: Doam.8305

Doam.8305

…and still i heard from a lot of people and i am including myself aswell, that they did like the short, more action-based, character of the story. I did get bored a lot by the originial personal story…

Yes, the personal story was bad. But Living Story Season 2 was pretty good, and the HoT story is a step backwards. That’s what I find most disappointing, the regression toward worse story telling.

People paid for Living Story it was only free for a limited amount of time but even if these new people buy Living story 2 its still well worth the price.

HoT campaign last less than 3 hours once you unlock all the mastery gates on a second playthrough. However since it’s the second playthrough not only will the mastery gates be removed but you know the stories so campaign will be more like 2 hours or less for an alt to get through.

Gw2 isn’t Gw1 and HoT isn’t like either of those at all however it was the robust story telling from GW1 that hooked people and that storytelling continued into GW2. We spent $50 for what amounted to just Orr in the original Gw2 but even less than that since Orr provided more branching story paths for its campaign and even a hub of operations. It even surpased in the event maps as event map in HoT beats to a single objective without much of a reward. While Orr has temples to capture and vendors providing ample reward for the effort as well as individual events like zombie chickens. Orr also had many JP’s, dungeons, and diving spots. Orr also had unique armor better drops with t6 mats and even it’s own lootable weapon set. Complete and event you could buy unique items like baby quaggan tonic. People actually stayed and farmed Orr because they wanted too not because they were forced too with some mastery grinding.

I’ve never met anyone who was thrilled with this short story and what makes it worse is even Orr was superior to it and Orr wasn’t a standalone $50 campaign.

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Posted by: Sadu.9541

Sadu.9541

I’ve been playing less and less and will leave myself in time and while it may seem like a white knight response to tell someone to quit if they don’t like something it is a completely valid response.

Anet isn’t going to listen to not one of these peoples complaints seriously because they are still logged in and they are still playing the game. They complain the reward system for HoT is utter cr** which it is indeed the saddest reward system in any expansion I’ve ever played. Yet these same people spend money in the cash shop. People dessubed in WoW and they seem to be rectifying some of those issues your name is Rexxar so you know many people in GW2 are WoD refugees even the guy who recognized your name and told you to leave in the second post knew the name something only someone who has played WoW would know. Gw2 numbers are slipping and it’s easy to see and while some people equate it to the hoard of people that leave a month after every expac it hasnt stopped and more and more people continue to leave.

This is the only way to send a message to Anet the White Knights will still be around sucking up but when there are only 20 knights playing the game they will either have to adapt and change for the better or be forgotten.

Next year there parent company NCsoft is releasing another MMO and of course legion will happen so if Anet doesn’t start making moves to retain some people this will be the end. As for people and future content the future content will be whats missing from this game basically raids which literally should have been in at the start. If you don’t like raids then the future content will have no meaning for you.

More or less the only way Anet will ever care about our concerns is when the logins and cash shop dry up.

Yes, i have played Wow, why not? Still i know Rexxar From WC3.

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Posted by: Alicornus.7095

Alicornus.7095

The story isn’t Shakespeare, obviously. But I haven’t played any MMOs where it has been. In most MMOs stories are a motivation to do something. They provide the motivation for your character to act. If I want actual story I read a book.

Weasel-words. There haven’t been open world games telling compelling stories either until a developer actually tried to push the boundaries of the genre and blew the contenders out of the water in the process. Video games in general have a lot of potential to tell compelling and even complex stories, whether this is something you as an individual look for in a video game or not is an entirely different matter.

As Doam pointed out, the HoT story was a step backwards from living season two. That’s not what I’m looking for from a developer, I’m looking for a company to man up and try to push boundaries, to knock the competitors down a peg instead of surrendering to mediocrity.
HoT is mediocre, unfortunately.

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Posted by: Safer Saviour.9685

Safer Saviour.9685

Gw2 isn’t Gw1 and HoT isn’t like either of those at all however it was the robust story telling from GW1 that hooked people and that storytelling continued into GW2. We spent $50 for what amounted to just Orr in the original Gw2 but even less than that since Orr provided more branching story paths for its campaign and even a hub of operations. It even surpased in the event maps as event map in HoT beats to a single objective without much of a reward. While Orr has temples to capture and vendors providing ample reward for the effort as well as individual events like zombie chickens. Orr also had many JP’s, dungeons, and diving spots. Orr also had unique armor better drops with t6 mats and even it’s own lootable weapon set. Complete and event you could buy unique items like baby quaggan tonic. People actually stayed and farmed Orr because they wanted too not because they were forced too with some mastery grinding.

Let’s not exaggerate. The story in Guild Wars 1 was incredibly weak. The lore and worldbuilding were great, but the plot was disjointed and nonsensical until Nightfall. Prophecies began as a fight against the charr, then suddenly you fall into a plot about the White Mantle and then into another about dwarves and then another with the Titans. Only the last one sees any resolution within that original story. Ascalon doesn’t get anything, the White Mantle storyline isn’t resolved until the War in Kryta, the dwarves don’t get their resolution until Eye of the North.

Factions is a little better, but Shiro is a ridiculous Gary-Stu who prances about seemingly aimlessly for a very long time, and, once again, there’s no resolution to a lot of things up until the Winds of Change sweep through Cantha with the Ministry of Purity leading the charge. And the first part of that particular storyline is ‘kill the Afflicted… kill MORE Afflicted’. Amazing…

As for rewards, the majority of dungeons were worthless, the majority of missions were worth completing only for the achievements and dear Gods, the trading.

Regarding the epic army vs. Mordremoth feel people on this thread have been asking for – that is the story of the open-world maps. The instanced story is very much the story of Destiny’s Edge, Trahearne and the Commander of the Pact. It has a smaller scale with some decent rewards. Meanwhile, the overworld story is genuinely good, with clear narratives to every event chain that culminate in a map that is literally NOTHING BUT that giant army vs. the Dragon.

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Posted by: IAMANDLOVE.3095

IAMANDLOVE.3095

Hey guys, I’ve been playing since launch and have been playing GW1 since before factions. I love the game and have supported it for years. Even pushed several of my friends to start playing it recently.

But, now that I’ve completed the HoT story… I’m just tired…

I’m tired of waiting for a good story.
I’ve been reading to posts in the forums these last few days and saw that many players, like myself, are not satisfied by the plot of the story.
And that’s good, it’s important to be critical, and not instantly accept what you’re given. What bothers me (even though it’s actually a good thing) are all the other posts that discuss the theory that “mordy is still alive!”, “The egg will wake up and turn on us!”.
ENOUGH! Why are we speculating on a plot that by all means SHOULD have been a complete and coherent story about an army VS a primeval force of nature?! I don’t want a twist that M is still alive, because he’s not some comic-book villain, he’s a dragon! And taking him down should have been epic, conclusive and certain! If ANet will res him it will be bad on so many levels…
Say what you will about the Zhaitan fight (press 1 to kill dragon) it was epic, and had a massive scale to it.
It felt like an invasion! A war that we’ve fought long and hard to win.
And in the end, he fell and no one doubted his demise.
What did we have for M? Mind fight vs a giant lizard + deus ex machina in the form of some unresolved “weakness”, trahearne’s “suicide” which killed M’s leftovers and that we can SOMEHOW trust caithe (oh I was just focused on my SECOND wyld hunt… WHAT???!!!)

I’m tired of waiting for long-term goals…

Legendary crafting was supposed to a magnificent scavenger hunt, and it partially is. But let’s be honest, it’s just a different paywall for the precursor!
I would not have minded if all the tiers were tripled in size, and included items that rarely dropped from certain bosses in dungeons/raids or some events. Because it would have felt like a huge epic journey which people would strive (for a long time!) to complete! It still would have taken a long time, and it would have been fulfilling to do!
But what do we have now?
Mat collections which you can acquire faster from the TP. So, if I want a precursor, I’d either buy it from the TP as-is (cheaper), or buy the mats because collecting it on my own is just crazy to do (3k mithril ore?!).
So I want a precursor =>I need money => best way to get money? => SW since dungeons are crap.
And nothing has changed…

It’s just tiring to keep saying that the game will get better on the next patch/expansion/LS update..
It should have been good in THIS expansion!!!!

Other things that are annoying:
No lore on elite specs. no lore on rytlock’s power. Revenents are just a thing suddenly. TD is a nightmare. ANet being childish and pretending that dungeons don’t exist instead of fixing them. Incredible amount of missing characters, items like the amulet that detects the heir to the krytab throne.

Just stop opening doors you’re not going to walk through ANet, we’re all tired of being disappointed.

P.s : I know about all the no budget/time/intended for casual/ instant replies which are destined to come in this post’s way. But let’s be honest, HoT is NOT as good as it really should have been.

you are wrong, heart of thorn is a great expansion and if you dont like it just leave and nobody will miss you!

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Posted by: Vayne.8563

Vayne.8563

The story isn’t Shakespeare, obviously. But I haven’t played any MMOs where it has been. In most MMOs stories are a motivation to do something. They provide the motivation for your character to act. If I want actual story I read a book.

Weasel-words. There haven’t been open world games telling compelling stories either until a developer actually tried to push the boundaries of the genre and blew the contenders out of the water in the process. Video games in general have a lot of potential to tell compelling and even complex stories, whether this is something you as an individual look for in a video game or not is an entirely different matter.

As Doam pointed out, the HoT story was a step backwards from living season two. That’s not what I’m looking for from a developer, I’m looking for a company to man up and try to push boundaries, to knock the competitors down a peg instead of surrendering to mediocrity.
HoT is mediocre, unfortunately.

Nah the hot story was told better and the event chains in the open world are certainly better. Story isn’t just the instanced story, you know.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I think the first 11 HoT story instances were very well done. They had a sense of urgency, good pacing and an interesting story.

However that should have led to chapter 12 ending ACT ONE of the story. We rescue logan and Zojja and then regroup with the pact to go deeper into the jungle to find salad dude.

The last 2 story instances just threw away everything and smashed in an ending that had no place. It had no sense of scale, it had no logical progression, it had no consistency, and it was rushed.

Somehow the dragon who can control millions upon millions of minions, take over entire continents, and mind control an entire race can not focus enough to kill one player? They claim that he is “focused on the outside battle”, but why would he be focused on that battle at all? He can’t be killed that way by the players own admission, yet instead of protecting his main strength he is focused on a pointless battle in the jungle?

The ending just made no sense at all. Hopefully it is just a distraction and he really isn’t dead but instead tricked us with his vast and superior mind.

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Posted by: Rauderi.8706

Rauderi.8706

The story isn’t Shakespeare, obviously. But I haven’t played any MMOs where it has been. In most MMOs stories are a motivation to do something. They provide the motivation for your character to act. If I want actual story I read a book.

Weasel-words. There haven’t been open world games telling compelling stories either until a developer actually tried to push the boundaries of the genre and blew the contenders out of the water in the process. Video games in general have a lot of potential to tell compelling and even complex stories, whether this is something you as an individual look for in a video game or not is an entirely different matter.

As Doam pointed out, the HoT story was a step backwards from living season two. That’s not what I’m looking for from a developer, I’m looking for a company to man up and try to push boundaries, to knock the competitors down a peg instead of surrendering to mediocrity.
HoT is mediocre, unfortunately.

Nah the hot story was told better and the event chains in the open world are certainly better. Story isn’t just the instanced story, you know.

And the story’s nowhere near done. (It better not be, anyway :P)
A wise MMO will release that content over time, and that’s what I expect from HoT.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: MaximillianVonSchatten.6278

MaximillianVonSchatten.6278

I thought the story was fine until its very, very, abrupt end. I was looking for DE members and then next thing I know, Mordy’s “mind” was laying dead before me. I was pretty disappointed that I defeated Mordy without ever seeing him (no successful DS event for me at the time).

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Posted by: Valky.2574

Valky.2574

Careful what you wish for in this game

I wish WVW achievements were not as insane as they are
years later
Wish granted but you have to take this as well .. Sure what is it .. The death of WvW enjoy

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Posted by: Hannelore.8153

Hannelore.8153

The whole thing felt like “okay guys, we have six months to produce an entire expansion, lets get to work”, and then smacking a big price tag on it at the end.

They can still fix it, but… patches? No patches.

Daisuki [SUKI] LGBT-Friendly Guild Leader | NA – Jade Quarry
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/

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Posted by: Awaltir.5302

Awaltir.5302

Tbh most of this is true, but i like Tangled Depths. It is different than the rest and have some nice places like rata novus. The problem is imbalanced meta (spores on frog lane) which affects negatively ppl doing it and making them not even trying whith semi organized. This is open world content, it should be douable with semi organization (people at right event doing right thing) where even if you will manage to do event boss is dmg check to the degree that has never been seen in this game

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Posted by: Loboling.5293

Loboling.5293

I know a lot of people are disappointed. And think it would be silly if Mordemoth’s death was staged. However, leading into the last mission. Yourself and your ally npcs say that this is probably a trap, then they wonder why there is so little defense, then you find a mutilated Treahern who tells you exactly how to kill the dragon, you must in essence fuse minds with it. I’m sorry, but if they aren’t leading up to something with all these hints, I’d be really disappointed too. But I can’t believe that all these hints and clues are just meant to make the player think the story is more elaborate than it is. And once season 4 comes out, you realize it was just as shallow as most of diablo 3.

I may be wrong, but I choose to believe that the dragon used our sense of urgency against us. Lured us in, and planted some thoughts into our head that we aren’t even aware of. He is not dead, and the Treahern you encounter is already a pawn of Mordy. I mean, look how quickly Mordy changed Faolin. She died in one scene and came back as a monster in the next. Mordy had Treahern for days, and yet he still was conscious when we get there….ya right.

If I’m wrong, I would probably give up on any hope for the story. It is basic strategy to attack your enemies weak points, and it is a higher strategy to show weakness to “trick” your enemy to attack there, so you can prepare for it. You make your enemy see weakness where there is none, and instead of attacking your opponents weakpoints, you create weakpoints and push your advantage. Our PC often times seem kind of ignorant, and I wouldn’t be surprised if he let these basic principles elude him. But Rytlock warned us.

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Posted by: Jasper Defthand.3018

Jasper Defthand.3018

The story isn’t Shakespeare, obviously. But I haven’t played any MMOs where it has been. In most MMOs stories are a motivation to do something. They provide the motivation for your character to act. If I want actual story I read a book.

Weasel-words. There haven’t been open world games telling compelling stories either until a developer actually tried to push the boundaries of the genre and blew the contenders out of the water in the process. Video games in general have a lot of potential to tell compelling and even complex stories, whether this is something you as an individual look for in a video game or not is an entirely different matter.

As Doam pointed out, the HoT story was a step backwards from living season two. That’s not what I’m looking for from a developer, I’m looking for a company to man up and try to push boundaries, to knock the competitors down a peg instead of surrendering to mediocrity.
HoT is mediocre, unfortunately.

I’m wondering if the outcry across the forums on how terribad the story for HoT is might motivate Anet to pull their head out of their kitten , stop wasting the money we pay them for good content, and give us something worthy of the money we pay them with the next season of living story.

Also some of the best stories I have ever experienced were in video games. The story for the original Guild Wars games was wonderful. My most favorite stories were in the Jak and Daxter trilogy and Prince of Persia sands of time trilogy. There are great stories in games out there and Anet tries to boast that its game has wonderful lore and story and then when it comes to delivering, yet again Anet just kittens it up. SOOO much potential completely wasted.

Edit: On a good note, the voice acting, visuals, and music/audio were top notch. These teams need a kittening raise and a cookie.

(edited by Jasper Defthand.3018)

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Posted by: Zania.8461

Zania.8461

Story, while interesting and engaging part of gameplay is expensive and resource heavy to develop while having a very limited replay value.

Look at SWTOR. They put so much emphasis on story during development, that when game ran out of the limited non-story content people quit in droves. So in later patches development of more personalized story content was shelved in favor of making other, less resource demanding content.

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Posted by: DiscipleofLaw.3796

DiscipleofLaw.3796

I’m not thrilled with HoT, either. Orr is a horrible place and I will never get world explorer on any of my other characters because I refuse to go back there. SW is just as bad. HoT is basically the same feel for me. I stand in town staring at my character wondering what to do, and then I log out and play something else. I need more direction! Sadly, that $50 I spent on this expansion was was killed GW2 for me.

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Posted by: Daralii.8940

Daralii.8940

Story, while interesting and engaging part of gameplay is expensive and resource heavy to develop while having a very limited replay value.

Look at SWTOR. They put so much emphasis on story during development, that when game ran out of the limited non-story content people quit in droves. So in later patches development of more personalized story content was shelved in favor of making other, less resource demanding content.

The bulk of SWTOR’s budget went into everything being voiced, not the story itself. It wouldn’t cost hundreds of millions of dollars to scatter some text around.

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Posted by: HaxTester.9816

HaxTester.9816

Several things they could use as material for future content:

-specialization backgrounds and the involvement of DE 2.0 with these specializations.

-Glint’s egg and the fate of the Sylvari. (I’m actually expecting Mordremoth to be reborn from the egg as a Sylvari child)

-Trahearne clones. Mordremoth might have kept the Trahearne clones as a back up plan, seeing its mind was immediately transferred to Trahearne upon it’s defeat. Mordy’s power might have been distributed to these clones. We could have multiple Trahearnes with various personalities. One might be cowardly and treacherous, another brash and braggart, while another calm and smart. We could even have a crazy and random Trahearne or an effeminate one who prefers to call herself Trahearnea.

Anvil Rockers Unite!

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Posted by: stuffystuffs.8360

stuffystuffs.8360

The HoT story was okay for me. LW S2 was a lot more enjoyable though. I just felt there was more lore and better character development. It was odd that certain members of your little group that usually loved voicing their opinions on things (I’m looking at you, Marjory) barely said anything the entire expansion.

Um…GW1, yeah, I thought that was an awful story (especially Prophecies). Not sure why people like it so much.

Story, while interesting and engaging part of gameplay is expensive and resource heavy to develop while having a very limited replay value.

Look at SWTOR. They put so much emphasis on story during development, that when game ran out of the limited non-story content people quit in droves. So in later patches development of more personalized story content was shelved in favor of making other, less resource demanding content.

SWTOR just released a huge story expansion though. People ran through content quickly at the beginning because that’s what they do. Not saying that SWTOR didn’t totally screw some things up in the beginning…

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Posted by: morrolan.9608

morrolan.9608

The story isn’t Shakespeare, obviously. But I haven’t played any MMOs where it has been. In most MMOs stories are a motivation to do something. They provide the motivation for your character to act. If I want actual story I read a book.

That said, I think the way the story is presented is hands above what we had before. If the OP were any type of optimist at all, he’d have mentioned that.

Its worse than LS1. LS2 is the best story they’ve done. And the presentation is shocking, the death of a major character was so poorly done it left me in disbelief at how poor it was instead of with a tear in my eye, not to mention how the story has not been integrated with the zone events at all.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

I'm tired of being optimistic [Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: Avariz.8241

Avariz.8241

It is not the end until the fat lady sings. As in all endings there should have been fire works and a crowd cheering.

Was there such? if there were, I must have missed it.

I'm tired of being optimistic [Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: SirDrygan.1823

SirDrygan.1823

Hey guys, I’ve been playing since launch and have been playing GW1 since before factions. I love the game and have supported it for years. Even pushed several of my friends to start playing it recently.

But, now that I’ve completed the HoT story… I’m just tired…

I’m tired of waiting for a good story.
I’ve been reading to posts in the forums these last few days and saw that many players, like myself, are not satisfied by the plot of the story.
And that’s good, it’s important to be critical, and not instantly accept what you’re given. What bothers me (even though it’s actually a good thing) are all the other posts that discuss the theory that “mordy is still alive!”, “The egg will wake up and turn on us!”.
ENOUGH! Why are we speculating on a plot that by all means SHOULD have been a complete and coherent story about an army VS a primeval force of nature?! I don’t want a twist that M is still alive, because he’s not some comic-book villain, he’s a dragon! And taking him down should have been epic, conclusive and certain! If ANet will res him it will be bad on so many levels…

Because ANET wants to cliffhang the storyline and make more money out of the living story. It’s about earning money, not about satisfying you or me or everyone else. As long as ANET needs to earn money to pay their homage to NCsoft, to pay their bills, to pay their workers, to pay for the maintenance of the servers, to pay for their CEO’s new car/house, you will see more and more unsatisfied story. The story from Living Story season 1 to HoT was just to make people stay longer playing the game and to get them to buy GEMS. That’s all. I don’t think they even care if they resurrect Mordy just to milk out Living Story Season 3. Because they want the HoT hype to stay for as long as they can. And Mordy been alive is one plot they would make. As you can see from the story mode of HoT….. It was obvious the story for HoT is a little too short just for Mordy to be murdered so fast in just like a few days after taking down the Pact Fleet. So, are we going into another Elder Dragon soon? I don’t think so. In fact, who cares about the other Elder Dragon’s, let celebrate Mordy’s demise and forget about Primo, Karry, Bubbles and Jorgy is which are still out there. That’s what the storyline is trying to tell us or something like that.

And the fact that Glint’s egg would wake up and turn on us IS going to happen. Why? Because it would make for a twist that would continue the storyline AFTER all the Elder Dragon’s are dead. What would happen if there is no more antagonist in the game? Glint’s Egg will be the main villain after that. You just see. It will happen. Good things don’t happen in Guild Wars 2. Only bad things. And ANET let it happened since Guild Wars. And the diehard fans love it. Bad things = more money for ANET. Good things = losing money.

I'm tired of being optimistic [Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: HaxTester.9816

HaxTester.9816

@Avariz, actually they did a different approach with the HoT story. In the PS, you have multiple character’s story converging to a point, and then diverging again, presumably these characters formed teams to tackle different problems. It’s like in Lord of the Rings where the characters converge in Rivendell, but you could read/watch what happened to the characters like Boromir or Gimli before they reached Rivendell. And from Rivendell, they diverge again into three separate paths. In Heart of Thorns, one of these divergences happen at the last battle. I don’t know what happened to the other characters in the Personal Stories, but canon-wise, there seems to be only one “Pact Commander”, that is Marjory and company refer to one person/character when they say “boss”. I don’t know if you are alone all the time or if you are being followed by the troupe of Personal Story characters, but the way I see it is that the “Pact Commander” character is the one that went deep into the dragon’s stronghold, and the other characters from the Personal Story remained outside along with the remaining Pact soldiers and provided a diversion of sorts for the Pact Commander character. The cheer you are looking for comes from your other players, that is if they did cheered after defeating the Mouth of Mordy (lol). If you played in the PoV of the Pact Commander character, then you were probably escaping with your lives while the others were cheering outside. Tl&dr is you can finish the game from the PoV of the Pact Commander character OR the PoV of the other Personal Story characters.

Anvil Rockers Unite!

I'm tired of being optimistic [Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: Fluffball.8307

Fluffball.8307

There are millions of stories anet starts, players are fascinated by, and then anet abandons forever in favor of some nonsensical new story. I would be fine if old stories are not voice-acted, but still picked up or even acknowledged. People go wild every time anet acknowledges there is actually lore in this game, dating back a decade of our time, and yet anet refuses to use it. kitten knows why.

The expac story was clearly massively rushed. Nightmare Court gets special mention on a stream = 2 lines of dialogue in the actual game. What the cat??

I'm tired of being optimistic [Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: Broom.2561

Broom.2561

The story line so far, everything included, makes Plan 9 from Outer Space, The Saga of the Viking Women and The Lone Ranger look good in comparison. It’s trite, predictable, at points embarrassingly heavy-handed and just plain bad. And those are the good point…

I'm tired of being optimistic [Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: Labjax.2465

Labjax.2465

I thought the story was pretty good compared to what I saw in season 2. It really felt like they listened to the feedback from that season.

If I look at it in more of a vacuum, yes, a lot of it was deus ex machina hapdash plot line city. Like the stuff about Rata Novus, for example. Such a weird cutoff. “Turns out the dragon has a weakness.” What weakness? I don’t know, but we know he has one now. ??? How is that revelatory.

We’re going to split up for the second or third time. Why? Because some of us disagree on what to do next. But isn’t it dangerous in the jungle? Yeah, it is! But we really want to split up though… ok, fine, we’ll split up. Nothing bad happened while we were split up. I guess the jungle isn’t so bad.

Wait, why did we split up again? The designers wanted a way to lead the player through complex areas of the jungle. Ohhhh, ok, yeah, it all makes sense now. Wait, there’s a fourth wall?

Hey Rytlock, how about those powers of yours? Oh, like the fact that I can knock down vine walls in the same way that that big frog dude can? Yeah, again, the designers wanted a way to control player flow, so that they don’t move too quickly through the instance and get lost. Ah, right, that fourth wall again.

Hi, I’m Ruka, you can follow me if you want. I will help you escape the clutches of evil. Just come to where I move to. I’ll wait for you halfway across the map to get here. You figure out the steps, I’m not going to walk you through it, you welfare whiner.

Hi, I’m Tarir, we have the ability to sacrifice an exalted to save the city from Mordrem invasion over and over. But when it comes to Glint’s Egg, the only thing we really care about, the best we can muster is a single guy who will run ahead of you. Thanks egg-bearer, the force is strong in you, but you are not a Jedi yet.

Hey, Taimi here. You know I’m not just a weak kid right? I can do things for myself. Just because I’m a kid doesn’t mean I- HELP ME, PROTECT ME, AHHHHH. I’m really smart though. If we just transmute the halfrun matrices into the glonknogs, then it’ll do something cool! Could you go gather some grass for me, so we can get on with my brilliant experiments.

Or words to that effect.

I'm tired of being optimistic [Spoilers]

in Guild Wars 2: Heart of Thorns

Posted by: Deity of Ragefire.4287

Deity of Ragefire.4287

There’s one important thing to keep in mind; everyone has their own sense of what defies a great game/story and a game developer can only make a number of choices within a timelimit/deadline that has been set for them? Its impossible to please every individual. Maybe the outcome of the story is indeed predictable, but at the very least its a plot that most players can understand. Most games should be judged as a coin; heads/tails; you either like it or you don’t. But its always important to take the total pros/con ratio in account when putting it on the scale of judgement.

Personally i would have liked it to be more immersive. its been brought up as"this is my story" but it doesnt really feel like that to me. If you are gonna be the hero/villian of you’re own tale then you should have some degree of actual changing outcomes; thats what it means to be a either of them. At this point you are still someone making minor choices behind a fence; unable todo anything but watch someone die.(we could have assisted our mentor/Eir in a probaly impossible odds fight but a true hero doesnt run away cowardice or do the opposite depending what ya wanna be etc) correct me if i am wrong but i thought the major point of any adventure/mmo game was to make the player look like a true hero/villian.

But perhaps this might be alot to ask. i am well aware commercial gamedevelopers might not be completely free todo as they please?