I want my Ritualist back!
Yeah, I can understand wanting to be completely OP at everything too. Solo farming the Underworld was sorta fun.
The Hall of Monuments could also let us take our GW2 characters back to GW1. That would be cool.
Maybe one day there will be a Ritualist elite spec for the Revenant. I think it’d be sweet. Summon a bunch of chained up spirits, cast some lightning magic…
technially, the spiritual successor of Rit is Mesmer with its phantasms and engi through its turrets and kits (they even have a crappy signet of spirits via supply drop), though the aesthetic successor is Rev
but man, do I wish I could be Rev/Mes80 in GW2 :P
(edited by Calcifire.1864)
Maybe one day there will be a Ritualist elite spec for the Revenant. I think it’d be sweet. Summon a bunch of chained up spirits, cast some lightning magic…
I’m actually wishing for a ritualist spec for the necromancer. Even in GW1 I thought the ritualist could’ve been added by giving the necromancer a new attribute instead of introducing a new profession (but then I felt that way about all GW1’s non-core professions).
Maybe one day there will be a Ritualist elite spec for the Revenant. I think it’d be sweet. Summon a bunch of chained up spirits, cast some lightning magic…
Legendary Summoner: Master Togo.
Maybe one day there will be a Ritualist elite spec for the Revenant. I think it’d be sweet. Summon a bunch of chained up spirits, cast some lightning magic…
This would make a lot of sense, since it’s already rather apparent that the Revenant was influenced, at least loosely, by the Ritualist. Everything from the attire (i.e. both wearing blindfolds) to the type of magic each profession utilizes – a Revenant is really just a more well rounded Ritualist that’s better suited for Guild Wars 2 gameplay.
Even if you go in an examine the Revenant’s skills, Glint’s facets are quite obviously influenced by the old Ritualist “Item Spells”, except facets are more versatile – but at their core, both skill types engage a primary “passive” faze when triggered, and then upon triggering a second time, they evoke an active effect.
The same (being influenced by the Ritualist) is true throughout many parts of the Revenant’s core DNA.
I think it’s likely that at some point in time, we see more of the Ritualist’s influence brought to the Revenant – however, people have to remember that Guild Wars 1 & 2 are entirely different games, and some of the things we loved from the first game simply won’t work mechanically within this game world.
When most people talk about the Ritualist and how cool it was, and how they wish they could play one in Guild Wars 2, often times what I infer is that when they’re referring to Ritualist, what they’re really referring to is the popular “Spirit Spam” Ritualist – obviously utilizing spirits. I personally feel as though it’s safe to say that if that’s what people are looking for in terms of Ritualist, that we will never see that in Guild Wars 2 – at least in a form anywhere near that which we saw in the original games. The game is too different for the spirits to work the same way – for better or for worse, the active combat system has practically all but ruled that out. But, if you’re looking for many of the other areas of magic the Ritualist had to offer, most are at home in some way, shape, or form within the Revenant – or probably will be in the future I would suspect.
OMG..stop comparing Mesmer and Engineer to Ritualist. They are completely different species. If you had ever played a Communing Rit or a Soul Twisting Rit, you would understand.
please don’t bring back Master Tofu.
(edited by Monk Tank.5897)
The engineer gets compared because turrets and spirits were ground locked. Mesmer plays nothing like anything that’s come before, Mesmer included. I think the Ritualist got torn into pieces and split into multiple classes, virtually assuring that we will never see the Rit again.
Crystal Desert
The engineer gets compared because turrets and spirits were ground locked. Mesmer plays nothing like anything that’s come before, Mesmer included. I think the Ritualist got torn into pieces and split into multiple classes, virtually assuring that we will never see the Rit again.
The only thing we were told about that was that lorewise the Guardian combined various things including ritualist magic.
Mechanically you’re no doubt right. Especially since the ritualist in GW1 was literally conceived to be similar to an engineer in other games but then made to fit the GW1 world.