[Idea] Stats simplification suggestion
I would argue that stats need to be de-emphasised, and make their synergy to traits more meaningful. The problem right now is that stats only stack in certain functions, but not others… and their relationship to traits only extends to how much of a flat % bonus it can give to a derived last mile value (like damage).
1. Stats are already very simply and not that numerous in GW2.
They each do a single specific thing, there’s no overlap, good synergy between stats, and each stats can be useful to every profession.
This in contrast to many other games that often have setups that include Strength, Dexterity, Intelligence, each effectively doing the same thing but for use exclusively by specific different classes with slightly different secondary effects.
2. For max level gear, there only exists 26 different stat combinations.
http://wiki.guildwars2.com/wiki/Item_nomenclature
You’re proposition actually makes the system more complex and increases the number to 60, by your counts. You’re confused because you’re not taking the time to understand. If you don’t want to learn the names, that’s fine. Just look for the thing with the stats you want and you won’t have a problem.
3. Outside of PvE, stat choice matters incredibly. If it doesn’t to you, it’s because you’re doing it wrong. Each stat is important to different builds. Yes, that means some are more important or popular then others, but there’s literally nothing that can be done about it.
In PvE, you’re partially right. In dungeons, berserker is the meta for groups that know what they’re doing, and is in generally very popular and effective. New players? defensive stats can be of benefit, someone who can heal well being in the group can help too. World bosses? solider gear. Great Jungle Worms? going to need some people in condi setups. General open world stuff? that’s really up to you, pick the stats that allow you to play with the most freedom for your play style.
Additionally, they’re progressively adjusting new content to encourage the use of stats sets other then berserker, so they’re already in the midst of fixing your problem.
2. For max level gear, there only exists 26 different stat combinations.
http://wiki.guildwars2.com/wiki/Item_nomenclature
You’re proposition actually makes the system more complex and increases the number to 60, by your counts. You’re confused because you’re not taking the time to understand. If you don’t want to learn the names, that’s fine. Just look for the thing with the stats you want and you won’t have a problem.
3. Outside of PvE, stat choice matters incredibly. If it doesn’t to you, it’s because you’re doing it wrong. Each stat is important to different builds. Yes, that means some are more important or popular then others, but there’s literally nothing that can be done about it.
In PvE, you’re partially right. In dungeons, berserker is the meta for groups that know what they’re doing, and is in generally very popular and effective. New players? defensive stats can be of benefit, someone who can heal well being in the group can help too. World bosses? solider gear. Great Jungle Worms? going to need some people in condi setups. General open world stuff? that’s really up to you, pick the stats that allow you to play with the most freedom for your play style.
Additionally, they’re progressively adjusting new content to encourage the use of stats sets other then berserker, so they’re already in the midst of fixing your problem.
Sorry I didn’t state my opinion clearly to make u misunderstood, current number of max level gear is made that way in 26 combinations, but the potential for designers to extend it is massive, my suggestion is not detailed yet more a direction to simplification. The details and the numbers are open to determine, and my point is the overall potential numbers would be 60 according to the current system.
And for 3rd, u got the point that the stats and gear does not related to each other, it doesn’t matter much weather each piece have what kind of stat, but it makes people wonder why not make pve and wvw have the same system with pvp which all the gear with skin alone provide skin and no stats, and one jewery provide whole stats combination for the character. I am sure, things like AR and others in pve could redesign into one Jewery provide whole stats for character.