Idea for the future for small guilds

Idea for the future for small guilds

in Guild Wars 2: Heart of Thorns

Posted by: Nuggi.7861

Nuggi.7861

As a little guild, it seems almost impossible to grind all the mats needed to upgrade the guild hall.

What is the cost for guilds below 10 players had less cost in materials?
And if the guild later wanted to increase in numbers, the guild would have to pay the difference for bigger upgrades (so it’s not being exploited).

Would also have been nice to get all the influence spent back (and not just some of it). Bigger guilds don’t feel this pain as they have gained most of the influence just by events, but I have solo build the guild to max in the old system, by buying influence for gold. Had every single upgrade, and then maxed everything that could be build. meaning like guildmissions are easily 300 gold not returned, plus all the rest.

I calculated that the total cost were above 1.600 gold spent in the old system. And now just wasted.

Idea for the future for small guilds

in Guild Wars 2: Heart of Thorns

Posted by: SkyShroud.2865

SkyShroud.2865

if you want your influence spent to return back…

are you telling anet to remove the upgrades that are carried over and the deco that was given to you for having full upgrades?

personally i dont mind it because if anet had to implement such, they had to implement across the guilds. but do kept mind that only the simple passive upgrades will be scaled while passive & active upgrades like banners, sieges, wvw buffs will not be scaled becoz it can be accessed and used by anyone, for balancing sake. at the same time, if such a guild which want to increase in numbers, they had to pay the mats to upgrade their existing passive upgrades like what you said to prevent exploit.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

(edited by SkyShroud.2865)