(edited by Silverstone.4539)
Immobilized - needs more counters
Nothing? Seriously? For utility skills alone, Mesmer’s have 4 skills that can deal with immobilization. It’s a condition. Cure the condition and you can move.
Ranged weapons, protection, and retaliation are all pretty handy…
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
•Relentless Pursuit – is a good start
You got “Time Marches On” for your mesmer.
i don’t know what ANET is thinking, its like every profession will get their own version of a better “Dogged March” trait.
Nothing? Seriously? For utility skills alone, Mesmer’s have 4 skills that can deal with immobilization. It’s a condition. Cure the condition and you can move.
really? I had no idea. I was going of the wiki page. or when ever I use a cure con, I must get hit again right after I use it.
http://wiki.guildwars2.com/wiki/Immobilized
Nothing? Seriously? For utility skills alone, Mesmer’s have 4 skills that can deal with immobilization. It’s a condition. Cure the condition and you can move.
really? I had no idea. I was going of the wiki page. or when ever I use a cure con, I must get hit again right after I use it.
http://wiki.guildwars2.com/wiki/Immobilized
Those are just skills or traits that specifically mention immobilization. But it’s still a condition and if you clear conditions from yourself, that also clears immobilization.
So you’re saying you merely looked at the wiki page and decided to make this thread without actually searching for info on what you said.
When they designed GW2 some brilliant designer decided that immobilize would not stack…. Then about 1 year down the road, another designer, certainly not as brilliant as the initial designer, decided that people not able to move for 20 seconds was “no problem at all” and that immobilize could stack.
Thus the current perma-immobilize stacking was introduced in the game, against strong opposition on the forum, including my warnings, that were ignored by the developers as usual.
Immobilize has several bugs that need to be fixed, but other than that the condition is fine.
Really? Mesmers can do nothing? How about having a small army walling you off from your opponent at all times? Or, invulnerability on every single build, or how about the second largest amount of both invisibility and evasion?
When they designed GW2 some brilliant designer decided that immobilize would not stack…. Then about 1 year down the road, another designer, certainly not as brilliant as the initial designer, decided that people not able to move for 20 seconds was “no problem at all” and that immobilize could stack.
Thus the current perma-immobilize stacking was introduced in the game, against strong opposition on the forum, including my warnings, that were ignored by the developers as usual.
Wow. Savior complex much? You and a few other people on the forums complained, that must mean you’re some kind of Godsend. It doesn’t matter that there was just as much support on the forums for the changes, or that the forums are an infinitesimally small portion of the playerbase that in no way represents the opinions of the majority.
The game is better off for the immobilize changes, it now rewards a coordinated team effort, a specialization in disabling conditions, or just superior numbers, instead of punishing all that and any strategic use it as it originally did.
And ratio of conditions to condition clearing is a problem the whole game over regardless of the condition type, the class, or the game mode. My elementalist has one build path that, the if he doesn’t take, he is almost guaranteed to die to any condition build under any circumstance. And most classes are presented with similar choices, or no choice at all.
Plus, there are two 4s immobilizes in the game, and one is flurry, a melee skill that also immobilizes the caster, not even counting that one. The other is Bola, and the majority of the remaining aren’t even 3, but 2 or 1s duration.
So, even assuming you have 100% condition duration, which isn’t even possible in PvP since it requires food and wrench buffs, and taking in to account the fact that immobilize only stacks three times, that would mean the only way you could possibly be immobilized for 20 seconds would be if three warriors simultaneously pegged you with the Bola skill. The majority of the time immobilizes, even stacked in threes, max out at 4-6 seconds. And if you are being focused by three or more different opponents, logically you should be at a heavy disadvantage.
(edited by Conncept.7638)
Really? Mesmers can do nothing? How about having a small army walling you off from your opponent at all times? Or, invulnerability on every single build, or how about the second largest amount of both invisibility and evasion?
When they designed GW2 some brilliant designer decided that immobilize would not stack…. Then about 1 year down the road, another designer, certainly not as brilliant as the initial designer, decided that people not able to move for 20 seconds was “no problem at all” and that immobilize could stack.
Thus the current perma-immobilize stacking was introduced in the game, against strong opposition on the forum, including my warnings, that were ignored by the developers as usual.
Wow. Savior complex much? You and a few other people on the forums complained, that must mean you’re some kind of Godsend. It doesn’t matter that there was just as much support on the forums for the changes, or that the forums are an infinitesimally small portion of the playerbase that in no way represents the opinions of the majority.
The game is better off for the immobilize changes, it now rewards a coordinated team effort, a specialization in disabling conditions, or just superior numbers, instead of punishing all that and any strategic use it as it originally did.
And ratio of conditions to condition clearing is a problem the whole game over regardless of the condition type, the class, or the game mode. My elementalist has one build path that, the if he doesn’t take, he is almost guaranteed to die to any condition build under any circumstance. And most classes are presented with similar choices, or no choice at all.
Plus, there are two 4s immobilizes in the game, and one is flurry, a melee skill that also immobilizes the caster, not even counting that one. The other is Bola, and the majority of the remaining aren’t even 3, but 2 or 1s duration.
So, even assuming you have 100% condition duration, which isn’t even possible in PvP since it requires food and wrench buffs, and taking in to account the fact that immobilize only stacks three times, that would mean the only way you could possibly be immobilized for 20 seconds would be if three warriors simultaneously pegged you with the Bola skill. The majority of the time immobilizes, even stacked in threes, max out at 4-6 seconds. And if you are being focused by three or more different opponents, logically you should be at a heavy disadvantage.
I don’t think your numbers are right. With my ele I can immob people 7-8 seconds in pvp using signet and skill and I’m not even using condi duration runes, when they get up I can knock them down twice, then I can chill them for another huge amount of seconds.
Before if someone else applied immobilize it simply reapplied it with the new duration, now it stacks up to 20+ seconds. It’s completely broken, 2-3 players can prevent someone from moving or fighting back if they chain their immob and cc properly (and doing that has become too easy). When in your game people cannot even move or fight back, then it’s really not a step forward. Stacking immob favors people ganking 3v2 or 2v1.
There is just too much CCs now in this game: now with “slow” and Reaper perma chill things wont improve, it’s just going to get more and more frustrating to play, and basically like every other MMO where you just get locked down and spiked.
(edited by Xillllix.3485)
So you’re saying you merely looked at the wiki page and decided to make this thread without actually searching for info on what you said.
Was not a spare of the moment topic, its some thing I have be frustrated with for over a year.
As a mes, Immobilizing a target is a 50/50 thing ( clone has to get to the target first), and its not that strong, 2seconds, if it works, yet the number of times I get hammered by it. Some classes just seem to be OP when it come to this condition.
I admit I was confused by the skill, I thought “brake stun” would get me out it of ( felt like being stunned)
It would be nice if they either spread the love, or cut it back for some.
HoT gives them the perfect opportunity to make some changes to it.
So you’re saying you merely looked at the wiki page and decided to make this thread without actually searching for info on what you said.
Was not a spare of the moment topic, its some thing I have be frustrated with for over a year.
As a mes, Immobilizing a target is a 50/50 thing ( clone has to get to the target first), and its not that strong, 2seconds, if it works, yet the number of times I get hammered by it. Some classes just seem to be OP when it come to this condition.
I admit I was confused by the skill, I thought “brake stun” would get me out it of ( felt like being stunned)
It would be nice if they either spread the love, or cut it back for some.
HoT gives them the perfect opportunity to make some changes to it.
As I said before, get condi cleanse. Mesmer’s have several options. They probably have traits that help too, but Mesmer is one of my least played classes so I am not terribly familiar with everything they do. You have 4 total utility skills that have some form of condi cleanse, try those out.
IMO, one of the biggest issues with immob (aside from some of the insanely long duration it can get) is that it can often be as effective as a stun. Certain abilities can’t fire properly when immobilized because your character is not able to rotate, and if someone moves behind you, you can’t actually fight back.
If they set it so that you could rotate while immob (like NPCs can), then it’d be less potent overall, and certain problems like abilities not firing correctly would likely not occur anymore.
When they designed GW2 some brilliant designer decided that immobilize would not stack…. Then about 1 year down the road, another designer, certainly not as brilliant as the initial designer, decided that people not able to move for 20 seconds was “no problem at all” and that immobilize could stack.
Thus the current perma-immobilize stacking was introduced in the game, against strong opposition on the forum, including my warnings, that were ignored by the developers as usual.
At least have a clue about the subject matter before you post about it. I dunno if you just lying, or simply posting about something you know nothing about, but these were not some random dev choices. The way immobilize functions now was demanded over and over, repeatedly by the population of forums posters, such as yourself. Thread upon thread was made until it was changed to its current form, by popular demand.
The thing is, no one likes being CCed, slowed, crippled, or immobilized. The thing is, no body will be happy with it, no matter how it works. If you want to be happy about an effect, talk about boons. Do not cry that negative status effects are negative. that is the point. Stack cleanses.
What always amuses me about these threads, is that people are complaining about them in the context of their own build at the time. You need to learn to adjust your build to the game, and not cry to the devs, insult them, and attack them, in bad effort to get them to conform the game to your build.
This guy gets it.
Immobilize has several bugs that need to be fixed, but other than that the condition is fine.
https://www.youtube.com/watch?v=6q3em9s5I4c
IMO, one of the biggest issues with immob (aside from some of the insanely long duration it can get) is that it can often be as effective as a stun. Certain abilities can’t fire properly when immobilized because your character is not able to rotate, and if someone moves behind you, you can’t actually fight back.
If they set it so that you could rotate while immob (like NPCs can), then it’d be less potent overall, and certain problems like abilities not firing correctly would likely not occur anymore.
I agree. But the difference between immobilize and stun is that we have stun breakers and stability to mitigate stuns. If you are immobilized, the only thing that is guaranteed to get you out of it is a full condi cleanse. It’s often better to immobilize someone to lock them down for burst than to stun them, because there are often fewer things they can do to get out of it. Because of this, immobilize is often much more powerful than stuns.
Being able to turn while immobilized would help. I think another option is to make a split between PvE and PvP/WvW here. Immobilize durations from players could be reduced by 50% in PvP/WvW, and I think that could also solve the problem.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
Good thing that Anet is toying with the condition nullification boon, which is much more useful than cleanses when there is a constant stream of conditions coming in. Combined with a cleanse the condition nullification will certainly help a lot against heavy condition pressure including immobilize.
Yeah, my complaint about immobilization is that occasionally even after I have cleansed it, I still have to do an emote to be able to move and when you are melee in a bomb, well, you just don’t have the time for that.
Not even sure if that is being investigated. Seems like it has been that way forever.
Yeah, my complaint about immobilization is that occasionally even after I have cleansed it, I still have to do an emote to be able to move and when you are melee in a bomb, well, you just don’t have the time for that.
Not even sure if that is being investigated. Seems like it has been that way forever.
Never had that problem. No idea how that happens.
Yeah, my complaint about immobilization is that occasionally even after I have cleansed it, I still have to do an emote to be able to move and when you are melee in a bomb, well, you just don’t have the time for that.
Not even sure if that is being investigated. Seems like it has been that way forever.
Never had that problem. No idea how that happens.
It happens to me all the time, especially if it’s a big enough battle to cause lag. It’s been a known issue and was fixed at one point. Although the fix didn’t work. It did become less common though.