I feel like I’ve posted on the Druid before at some point. Hence the title.
Anyway, the Druid seems to be getting some flack. Is it deserved? I’m not sure. My impression is, “perhaps not”.
I’ve been running around Maguuma for just about 5 hours now. For most of this time I simply wanted to see if I would finally have pets that I could honestly find some use for. Joyfully, I can say the new pets are all pretty great except the tiger.
When it came to playing the Druid I was thinking, “This is probably going to be awful.” I had teamed up with another Ranger and we were holding our own against champions, although the fights were sometimes half an hour or so. He was running a Druid build, I was running pure DPS.
After a bit I decided I’d swing out of DPS and try this healing out. My impressions at first were, "The casting animation for button 1 is pretty goofy, but oh well. I’ve played a lot of MMOs. I can live with this one. The sound effects I like. I’m usually cranking the sound effects down because they give me a headache. The Druid skills don’t so that’s all pretty good.
My next impression was, "I’m not really sure the weapons skills off staff can really be called noticeable. I teleported over to Orr to give more familiar creatures a try. The damage one-on-one wasn’t bad at all, but when I started to try out a few more creatures at a time I found myself thinking, “the base damage of all of this needs to be a little higher.” HOWEVER…
I then, by accident, clicked F5…
I’d meant to change pets using F4. I have a shaped keyboard though and sometimes I get my nails caught on the buttons from the way they set together. For a few moments I was occupied with, “What just happened? What?! What’s not supposed to do that! What’s going on?!”
I was soloing a champ in Orr so my next thought was, “How’s my health? Erm… what? It’s full? How?” Usually this champ slaps me pretty hard when I mess up. It’s the Mesmer one over by Fields of Gold.
So, what happened? Well, it turns out F5 is where the healing’s at. The staff is more about crowd control and recharging F5.
F5 unlocks a whole new set of healy skills that are pumping out 863, 632 and cleanse, 3,032, and 1,010 healing from buttons 1 through 4 respectively. This in full zerker gear.
Button 5 does pulsing cripple, slow, and immobilize so there’s symmetry here. You heal your allies and then cripple at the end. Button 3’s massive heal also does daze to nearby enemies: Radius 360.
Button 1 from staff hits for pebbles. The most I’ve been able to get it to hit for is 255 dps. So, if you’re never going to kill anything with this. It’s also got the engineer’s flamethrower bug. It reports doing ever increasing damage, but in actuality is (if the combat log is true) is maintaining 250 dps every pulse. It does hit multiple targets though from what I can see.
So, this radically changes my opinion of the Druid. It may not be necessary to dump our ascended gear and zerker stats so that we can be heal-bot to some elitist jerks that will never appreciate us giving up all that time and effort to make ascended healing gear. We can keep what we have, but swap out a weapon to become a secondary healer while a guardian runs primary. OR, a for-serious Druidy-healer can go be primary healer while we still run our zerker for more dps.
Summary, the Druid was much better designed than the demo videos gave it credit for. We’ll be able to keep our zerker gear to give the group that extra dps and (if it really comes down to it) get some time before we have to wave goodbye to our zerker ascended stats when Anet’s misunderstanding of their game mechanics really kicks off and they nerf zerker into the ground.
There’s hope for this class and it shows some better understanding of the community’s inevitable rage if they just wiped out zerker stats suddenly. The real healing from this class is not coming from the staff, but rather the skills out of F5.